These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

ISK / hour nerf in anomalies

Author
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#21 - 2013-06-13 16:55:09 UTC
Spawn08 wrote:
Haramir Haleths wrote:
you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?

Am i right ?

Back to topic ....


Exactly 1st rule of eve fly what you can afford to lose


Hey pubby, where did I state that I can't effort anything? This thread is about gaining ISK in a certain time.
Ahvram
Deep Core Mining Inc.
Caldari State
#22 - 2013-06-13 17:02:17 UTC
BrutalButFair wrote:
Annunaki soldier wrote:
its not the end of the world you know. Even with 30m/h you are doing pretty good compared to incursions because you are solo the other one requires team work .

Most ratters where doing hubs on pirate ships but they added frigates inside and ofc they reduce the income per tick.
But people that where doing sanctums - heavens they probably will see an increase as more bs spawn there now.



He actually said per tick.

Warp, Ask yourself this:

"Is 55 mil a tick on par with the rest of isk making in eve solo, or is it waaaay to much?" I mean thats like 150-160 mil an hour in the completly safety of your sov home, which is actually safer than highsec. So there making 3 times the isk an hour compared to highsec mission runners in complete safety. Seems unfair to me.

Now it's still approx. 120 mill an hour which is still a lot more than highsec mission runners or even incursion runners.



What brutal said. You perfectly safe solo grinding out more ISK per hour then 40 man high sec incursion fleet. If your doing that solo vs the "End game" of PVE high sec I don't see what the complaint is. Everyone knows Null is a ISK faucet tho many cry on the forums that High sec is where ISK is made.
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#23 - 2013-06-13 17:08:01 UTC  |  Edited by: Warp Planet6
Ahvram wrote:


What brutal said. You perfectly safe solo grinding out more ISK per hour then 40 man high sec incursion fleet. If your doing that solo vs the "End game" of PVE high sec I don't see what the complaint is. Everyone knows Null is a ISK faucet tho many cry on the forums that High sec is where ISK is made.


There is no complaint. There were only a question in my OP. Dude, really: Read.
Mykal Day
Chocobo Industries
#24 - 2013-06-13 23:35:35 UTC
I haven't really seen a change in isk/tick at all tbh. Being a low skill pilot (23m) I fly a Nightmare with sansha pulses and I can crack 23m/tick soloing drone patrols. The frigates in patrols web and scram however they aren't that big of an issue. Warp in a 10m and stand orbiting the spawn. Running a TE II (4 heat sinks) and a TC II with tracking script i can alpha the frigates at anything outside 15km.

My gun skills are far from perfect as well. Large energy turret 3, and all gunnery support skills at 4/5. Being a recent nightmare convert my laser skill is low.
iatool Ottig
Republic Military School
Minmatar Republic
#25 - 2013-06-14 02:53:39 UTC
Untill i left eve (last week) i used a machariel and yeah with odissey the income was reduced a bit (they were also redused for tha ones like me that rat in sansha space with the npcs TD boosts and bugs on retribution), however i found a way to keep it close to the old levels, Fit a faction smartbomb instead that useless nos and kill thouse close range fast frigates, the long range ones, well the tracking nerf does not help to much but they will not last long i hoppe.

My 2 cents

And for thouse saying that null is safer than high, well that just have become a lie with Odissey as you can be found instantly when a red gets on system with only the enemy warp speed as an edge to warp, so if you happen to be fighting with one of thouse scramm frigates you are dead. That solo null income is to high it a lie, they have been nerfing it since i can remember and every day it gets worst. I must say that in an ideal world you should be able to neat 200+ mills an hour in null causse the risk involved and cause it is supossed to be the end game.
Annunaki soldier
Perkone
Caldari State
#26 - 2013-06-14 03:20:30 UTC
iatool Ottig wrote:
Untill i left eve (last week) i used a machariel and yeah with odissey the income was reduced a bit (they were also redused for tha ones like me that rat in sansha space with the npcs TD boosts and bugs on retribution), however i found a way to keep it close to the old levels, Fit a faction smartbomb instead that useless nos and kill thouse close range fast frigates, the long range ones, well the tracking nerf does not help to much but they will not last long i hoppe.

My 2 cents

And for thouse saying that null is safer than high, well that just have become a lie with Odissey as you can be found instantly when a red gets on system with only the enemy warp speed as an edge to warp, so if you happen to be fighting with one of thouse scramm frigates you are dead. That solo null income is to high it a lie, they have been nerfing it since i can remember and every day it gets worst. I must say that in an ideal world you should be able to neat 200+ mills an hour in null causse the risk involved and cause it is supossed to be the end game.


no it doesnt. Any team effort pve should just have more. It involves more people coordinating and it is more difficult (incursions)

The new mechanics about anomalies are also nice but still doesnt stop you knowing someone is comming from your intel.
It only improves the initial warp nothing more . Any good dscan pilot always had that chance getting to you before.5 secs of difference is not an excuse as all the people need at least 1 dscan to see what ship is near what planet so they can chooce the closest anomaly

As null is a freaking dangerous zone etc , if it gets no local like WH believe me half of the residents will just leave to high sec.

Ride hard, live with passionĀ 

iatool Ottig
Republic Military School
Minmatar Republic
#27 - 2013-06-14 05:04:18 UTC  |  Edited by: iatool Ottig
Annunaki soldier wrote:
iatool Ottig wrote:
Untill i left eve (last week) i used a machariel and yeah with odissey the income was reduced a bit (they were also redused for tha ones like me that rat in sansha space with the npcs TD boosts and bugs on retribution), however i found a way to keep it close to the old levels, Fit a faction smartbomb instead that useless nos and kill thouse close range fast frigates, the long range ones, well the tracking nerf does not help to much but they will not last long i hoppe.

My 2 cents

And for thouse saying that null is safer than high, well that just have become a lie with Odissey as you can be found instantly when a red gets on system with only the enemy warp speed as an edge to warp, so if you happen to be fighting with one of thouse scramm frigates you are dead. That solo null income is to high it a lie, they have been nerfing it since i can remember and every day it gets worst. I must say that in an ideal world you should be able to neat 200+ mills an hour in null causse the risk involved and cause it is supossed to be the end game.


no it doesnt. Any team effort pve should just have more. It involves more people coordinating and it is more difficult (incursions)

The new mechanics about anomalies are also nice but still doesnt stop you knowing someone is comming from your intel.
It only improves the initial warp nothing more . Any good dscan pilot always had that chance getting to you before.5 secs of difference is not an excuse as all the people need at least 1 dscan to see what ship is near what planet so they can chooce the closest anomaly

As null is a freaking dangerous zone etc , if it gets no local like WH believe me half of the residents will just leave to high sec.



wrong, you used to had atleast a 10 secs window to align and warp out. About incursions, yeah they may need a team, not much of an effort except for the FC tho, and they should give more, in fact they do as they gives you 100m/h or more to each pilot involved plus LPs, that means a pro isboxer can do around 1.1bill an hour of constant income if not more. and about wormholes... you are completly wrong there, whormholes are the ultimate carebear land, you can farm them with allmost 0 risk, just collapse your statics and keep and eye if a new signature pops (ohh wait you dont even need to do that anymore with the new system) they have no local is true, however they are inmune to hotdrops cover or not and if somone wants to take you down will need an equal or bigger size gang (with a loki, a couple of dreads and triage you cant be ganked just like that).

If null gets no local but also you remove the abilitie to hotdrop i assure you it will become a carebear paradice as no ***** cloakie gankers will risk their beloved ships.
Derath Ellecon
University of Caille
Gallente Federation
#28 - 2013-06-14 11:30:36 UTC
iatool Ottig wrote:
and about wormholes... you are completly wrong there, whormholes are the ultimate carebear land, you can farm them with allmost 0 risk, just collapse your statics and keep and eye if a new signature pops (ohh wait you dont even need to do that anymore with the new system) they have no local is true, however they are inmune to hotdrops cover or not and if somone wants to take you down will need an equal or bigger size gang (with a loki, a couple of dreads and triage you cant be ganked just like that).


Please, have you even lived in wormholes? As annoyed as you seem to be about people making assumptions about 0.0 when they don't live there, don't be a hypocrite about Wormhole space.
iatool Ottig
Republic Military School
Minmatar Republic
#29 - 2013-06-14 16:34:12 UTC  |  Edited by: iatool Ottig
I did untill i got bored (lasted like 15 days), was a c2 tho, the only pvp action i had was a noob in a thrasher that i ganked and an offline small tower 0.o. So it was a completly secure experience for me. I would like to make an analogy between ganks in high tier wormholes and airplane crashes, they both do happen from tieme to time but they still the most secure way to do things of their kind (griind isk or transport from a place to another). How many wormhole capital ganks you see on killboards? maybe 3 a week with luck, how many null ratters ganks you see on the KB? maybe 100s a day if not more (havent even bothered to count :P). Anyway, im not arging about wormholes, i find them great for the ones that are bothered to do them, i was arguing against Annunaki soldier comparing null and wormholes with the vague no local issue, as i think they both have completly diferent estructures and dinamics that can not be compared that easy.

pd: Only a week away and im starting to miss eve... should have reprocessed all my characters
pd2: i already gived away my stuffs Roll
Mykal Day
Chocobo Industries
#30 - 2013-06-14 17:25:59 UTC
What is this ten second window you're talking about? Having a clear local makes it incredibly safe. On the other hand... if you, like me, have angry reds that leave covops cyno alts online in your space 24/7 it becomes a bit more interesting. And before you insist that we just kill them if/when they choose to drop its incredibly easy to just come back during off hours in a cloacky cyno ship and do it all over again...

People always talk about how carebear null is and for some it is, but those are the people who live in uncontested areas surrounded by blue space without a care in the world. For those of us who literally take the space from our enemies, gain sovereignty, farm the crap out of our systems as they start with zero anoms and work their way up through anoms that are less lucrative than L1 missions up to something worth while, meanwhile we pay for all of these upgrades, protect our space from reds that live two systems over and the worm holers that seem to show up increasingly since odyssey hit.

So when I say my nightmare makes 25m/tick easy mode soloing.... what I mean is that it takes an alliance to support, protect, and maintain the space that facilities this. Null isn't just about going out and making isk in hordes/sanctums. So while you log in and decide if you're going to farm L4's or do an incursions in your deadspace mach without a care in the world. We log on and fly what we think is worth the risk that day given the military climate.
iatool Ottig
Republic Military School
Minmatar Republic
#31 - 2013-06-14 17:51:42 UTC  |  Edited by: iatool Ottig
Mykal Day wrote:
What is this ten second window you're talking about? Having a clear local makes it incredibly safe. On the other hand... if you, like me, have angry reds that leave covops cyno alts online in your space 24/7 it becomes a bit more interesting. And before you insist that we just kill them if/when they choose to drop its incredibly easy to just come back during off hours in a cloacky cyno ship and do it all over again...

People always talk about how carebear null is and for some it is, but those are the people who live in uncontested areas surrounded by blue space without a care in the world. For those of us who literally take the space from our enemies, gain sovereignty, farm the crap out of our systems as they start with zero anoms and work their way up through anoms that are less lucrative than L1 missions up to something worth while, meanwhile we pay for all of these upgrades, protect our space from reds that live two systems over and the worm holers that seem to show up increasingly since odyssey hit.

So when I say my nightmare makes 25m/tick easy mode soloing.... what I mean is that it takes an alliance to support, protect, and maintain the space that facilities this. Null isn't just about going out and making isk in hordes/sanctums. So while you log in and decide if you're going to farm L4's or do an incursions in your deadspace mach without a care in the world. We log on and fly what we think is worth the risk that day given the military climate.


lets say that you are gonna hunt in a -0.15 system, they only offer 2 Forsaken Hubs (the most grinded anomalie) and in the map statics you see that system has had 350 npc kills in the last hour. Now days you can jump in system and inmidiatly warp in to one of the 2 Forsaken Hubs and get your prize like 50% of the time, to avoid that the poor ratter will have to be not only checking local but intel (hopping he has a good one) wile he press f1 and select the new target. Before odissey you as a hunter had to pres the scann well for the anomalies to show and that used to take around 10 secs dependednt on skills, thats the 10 sec window i was talking about, as a ratter you had a few secs window to align and warp away once a red poped on local. I agree on your second arg, Sov Null Sec is the end game because it needs organized alliances team work to make it work, the amount of logistics and cooperation needed behind scenes is outside most people heads (null ratters and miners incluided).

Funny anecdote:

Before odissey null cloakie camped systems were somehow the most profitable, i remember a dude (replicator001) with around 80 alts (probably a bot) cammping an entire region (providence) hotdroping and disturbing most alliances logistics, however i made the most iskies that time cause noone except me and a few were bothered to run the 7/10, 8/10 and 10/10 plexes :p. Now it will be a bit more riskie cause everyone in system is alerted without the need to scan when a new signature pops up :-/
Derath Ellecon
University of Caille
Gallente Federation
#32 - 2013-06-14 18:09:10 UTC
iatool Ottig wrote:
I did untill i got bored (lasted like 15 days), was a c2 tho, the only pvp action i had was a noob in a thrasher that i ganked and an offline small tower 0.o. So it was a completly secure experience for me. I would like to make an analogy between ganks in high tier wormholes and airplane crashes, they both do happen from tieme to time but they still the most secure way to do things of their kind (griind isk or transport from a place to another). How many wormhole capital ganks you see on killboards? maybe 3 a week with luck, how many null ratters ganks you see on the KB? maybe 100s a day if not more (havent even bothered to count :P). Anyway, im not arging about wormholes, i find them great for the ones that are bothered to do them, i was arguing against Annunaki soldier comparing null and wormholes with the vague no local issue, as i think they both have completly diferent estructures and dinamics that can not be compared that easy.

pd: Only a week away and im starting to miss eve... should have reprocessed all my characters
pd2: i already gived away my stuffs Roll


Wow 15 days. I bet I could solo rat in a nice blue 0.0 area for 15 days and come to a viable conclusion about its safety Roll

First off, you can't even rat in WH space like you can in 0.0, unless you have managed to find a WH system that continually spawns new anoms. This means if you want to do so, you are going into your static WH, which is FAR riskier solo than ratting in 0.0 space.

And your comparison of ratter ganks is meaningless. If you want to compare you'd have to find some meaningful ratios to use. For example, yes more 0.0 ratters may die daily. But I also see countless systems in 0.0 with thousands upon thousands of NPC kills daily. So there are far more ratters in 0.0 ratting all throughout the day.

Without anything to guage, your comment would be much like me saying "more people die in car accidents in [insert first world country] than in [insert third world country]"

Well of course because nobody in [insert third world country] can afford to own a car.

Not to mention you don't even have to kill the ratter directly to ruin his day. Recently i was solo roaming around WH space in a little stealth bomber. I could not take on the tengu running sites, so I sat and waited. About 40min later he went to salvage. So i waited. At the last site i decloaked and in 3 volleys he lost his 120mil isk noctis. He also lost that 45min of ratting as I also scooped the loot. And he lost the cost of the ammo he used during that time.
iatool Ottig
Republic Military School
Minmatar Republic
#33 - 2013-06-14 19:01:45 UTC  |  Edited by: iatool Ottig
arrggg i lossed all my hard writing work,

To resume:
1) arg all you want, wholes still safer than null cause you can manage the enviroment yourselff (roll statics, kill statics etc.) also a ganker will not disturb your activities for too long cause wh entries and exits close at a max of 24 hours so they risk been traped or far far away from their friends, in a null system they can camp it for a full year if they want waiting for the perfect moment to attack.
2) you are wellcome to rat for 15 days on a null system and tell me how safe it is, i recomend you the yulai pocket on jeiv constelation in providence, they allow neutrals.
3) your 3th world example is not acurate, actually in reall life 3th world countryes traffic is more dangerous as not only everyone and his mother have a car but also the traffic rule enforcement fails too much.
Mykal Day
Chocobo Industries
#34 - 2013-06-14 20:01:20 UTC
This thread seems to have strayed off the OT a bit. If I remember correctly the original point was that people shouldn't be able to make more isk/hour in solo anoms than they can in the so called "end game of pve" incursions.

I'm all for incursions isk/hour being buffed as soon as having access to said incursion requires the support of hundreds, if not thousands of players, spanning multiple times zones investing countless hours and quite literally billions of isk in the development and safety of the system the incurion is in. Blink

Derath Ellecon
University of Caille
Gallente Federation
#35 - 2013-06-14 20:05:24 UTC
iatool Ottig wrote:
arrggg i lossed all my hard writing work,

To resume:
1) arg all you want, wholes still safer than null cause you can manage the enviroment yourselff (roll statics, kill statics etc.) also a ganker will not disturb your activities for too long cause wh entries and exits close at a max of 24 hours so they risk been traped or far far away from their friends, in a null system they can camp it for a full year if they want waiting for the perfect moment to attack.
2) you are wellcome to rat for 15 days on a null system and tell me how safe it is, i recomend you the yulai pocket on jeiv constelation in providence, they allow neutrals.
3) your 3th world example is not acurate, actually in reall life 3th world countryes traffic is more dangerous as not only everyone and his mother have a car but also the traffic rule enforcement fails too much.


1. You aren't nearly as in control of your environment as you make it sound. This coming from someone who has lived in WH's for over 2 years at this point, not 15 days.
2. Maybe if I make it out that way.
3. Great job completely missing the point.
iatool Ottig
Republic Military School
Minmatar Republic
#36 - 2013-06-15 02:57:35 UTC
Derath Ellecon wrote:

3. Great job completely missing the point.


sorry Pirate think we both have been kinda offtopic here :p

But meh, pointles discution, nor i have been i wholes more than 15 nor have you in null. Both ways are options eve players have thanx to the sand box and none is better than the other, they are just diferent so whatever fits everyone shoes.

to resume, if people are having troubles with the close range frigs in forsaken hubs find a way to fit a large faction smartbomb
Mykal Day
Chocobo Industries
#37 - 2013-06-15 03:09:45 UTC
iatool Ottig wrote:
Derath Ellecon wrote:

3. Great job completely missing the point.


sorry Pirate think we both have been kinda offtopic here :p

But meh, pointles discution, nor i have been i wholes more than 15 nor have you in null. Both ways are options eve players have thanx to the sand box and none is better than the other, they are just diferent so whatever fits everyone shoes.

to resume, if people are having troubles with the close range frigs in forsaken hubs find a way to fit a large faction smartbomb



Nightmare tracking = frigs poped at sub 15km with faction pulses. Or if you're feeling lazy warp in at 70 with beams and read a book while making slightly less money. This is in drone space though.... Nightmare works much better there. Natural resistance holes and all.
Previous page12