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Cynosural Field Theory

Author
rikifari
Perkone
Caldari State
#1 - 2013-06-11 23:47:24 UTC  |  Edited by: rikifari
Change skill Cynosural Field Theory from reducing consumption to reducing time for cyno ignition or add advanced one.

  1. Once cyno module is activated, new hard to find cosmic signature will popup, cyno ship can use ECCM or similar modules to prevent fast scan, but anyway you can scan it with high skills. After cyno fully ignited overview beacon appears.
  2. No signature and beacon for covert cynofield, and its ignite a much faster.

This prevent fast hotdrops. But if capitals already in siege mode only covert ops ship may help prevent it. Its also prevent hotdrops for light roaming gangs to be killed in seconds by smartbomb BS or other slow heavy ships.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-06-12 00:15:13 UTC
Show us on the doll where the cheetah touched you?
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-06-12 01:46:05 UTC
Actually, I think OP is asking for a boost to cynos but I can't quite be sure.
RubyPorto
RubysRhymes
#4 - 2013-06-12 02:05:26 UTC
Alvatore DiMarco wrote:
Actually, I think OP is asking for a boost to cynos but I can't quite be sure.


OP is suggesting a massive buff to cynos used to quietly move your super, and a massive nerf to cynos in all other cases.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Johann Rascali
The Milkmen
Warping The Pattern
#5 - 2013-06-12 09:05:30 UTC  |  Edited by: Johann Rascali
After much decyphering, I think he's asking to add a spool-up time for regular cynos. Like, you light it, then time passes, then the beacon actually appears and ships can jump. Not sure what the scanning bit is about...scanning down cynos that are spooling? You can already scan ships down, so I assume that was added to try and hop on the Odyssey theme bandwagon.

I kinda like the basic idea of giving cynos a delay, but at the same time it'd remove a large part of gameplay. Seems to me a better approach would be a mass limitation somewhere, like Titan bridges can only throw so many ships in a cycle or a single cyno can only receive so many. That way you can still have your gigantic hotdrops, but they require more logistical work.

But anything that makes nullsec harder isn't likely to happen.

Blanking signatures doesn't seem to work, so this is here.

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-06-12 09:09:56 UTC
Johann Rascali wrote:
After much decyphering, I think he's asking to add a spool-up time for regular cynos. Like, you light it, then time passes, then the beacon actually appears and ships can jump. Not sure what the scanning bit is about...scanning down cynos that are spooling? You can already scan ships down, so I assume that was added to try and hop on the Odyssey theme bandwagon.

I kinda like the basic idea of giving cynos a delay, but at the same time it'd remove a large part of gameplay. Seems to me a better approach would be a mass limitation somewhere, like Titan bridges can only throw so many ships in a cycle or a single cyno can only receive so many. That way you can still have your gigantic hotdrops, but they require more logistical work.

But anything that makes nullsec harder isn't likely to happen.



They're beacons that jump drives lock on to. All the work is done by the capital's engines, the cyno is just a target for them. How do you mass limit a target?
rikifari
Perkone
Caldari State
#7 - 2013-06-12 10:01:19 UTC  |  Edited by: rikifari
Sorry for misunderstood. The main problem is instant hotdrop. If it wont be instant you can use more awesome strategies not only overblob. Also you have time to prevent, prepere or retreat.

Yes, as Johann Rascali decryption.

All cyno modules should work as armor reps modules, do theyr wokr at the end of the cycle. Now with odyssey we have see all sigs on scanner, if you start creating cynofield new signature is created (not for covert cynos, but they also need some time to creation), and you have time to destroy it. Cyno creator must be some kind protected from scanners, or it should use antiscan modules. Recons may have new role bonus wich reduces time for cyno creation. Time for cyno creation depends on devs. If someone starting to create cyno in grid, you may see it directly w/o scaning, but also it might be just a trap to focus this guy.

Also this, this or this its looks like an exploit. I say about all kind hotdrops, you cant use your capital fleet if you dont have supercapital advantage, ohh stop, bud how do you get it? Its sounds like: hiring с++ programmer, requirments - 18 - 20 years old with mininimum 25 years experience.

Johann Rascali wrote:
I kinda like the basic idea of giving cynos a delay, but at the same time it'd remove a large part of gameplay. Seems to me a better approach would be a mass limitation somewhere, like Titan bridges can only throw so many ships in a cycle or a single cyno can only receive so many. That way you can still have your gigantic hotdrops, but they require more logistical work..

This resolves nothing. They just bring more titans, its only boost for huge allys.

Again, sorry for my english.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-06-12 10:21:24 UTC
So, basically, you don't want anyone to be able to kill ratters, nor for small groups to pounce on disorganised large groups, nor jump on stragglers, nor for people who jump caps unscouted to cyno beacons to suffer any risk at all, nor anyone to have the ability to jump on a gatecamp without getting scouted, nor to smash up freighters/jump freighters/random solo capitals...The lost goes on.
rikifari
Perkone
Caldari State
#9 - 2013-06-12 14:11:10 UTC
Delay is the only change.

You can kill / crash / destroy / pod as before. Standart cyno beacon not goes anywhere, i talk only about cynofield creation delay. Once cyno is created, beacon appears in overview as before and fleet can jump, and anyone can directly warp to it. That gives a big boost for light fleets or small number cap fleets. Cynoship will be a sitting duck waiting for cyno as before, so you have time to react on new cynos, but you must find it with probes while its not created. After finding, you make decision, kill it or wait "jump guest" in cloack, its even more boost for JF gankers.
RubyPorto
RubysRhymes
#10 - 2013-06-12 14:50:59 UTC
rikifari wrote:
Delay is the only change.


That delay causes all of those problems.

Also, a massive buff to LS station games.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-06-12 22:10:25 UTC
rikifari wrote:
Delay is the only change.

You can kill / crash / destroy / pod as before. Standart cyno beacon not goes anywhere, i talk only about cynofield creation delay. Once cyno is created, beacon appears in overview as before and fleet can jump, and anyone can directly warp to it. That gives a big boost for light fleets or small number cap fleets. Cynoship will be a sitting duck waiting for cyno as before, so you have time to react on new cynos, but you must find it with probes while its not created. After finding, you make decision, kill it or wait "jump guest" in cloack, its even more boost for JF gankers.



Yes, but the delay allows the target to escape before the droppers can get in. That's kind of the POINT of hotdropping, to jump them before they can react.Your idea removes the ability to do this. Hence my previous post.
rikifari
Perkone
Caldari State
#12 - 2013-06-13 09:09:53 UTC
Delay allows to react more strategically and increase survivability of smaller fleets. No one can stop you from using ceptors / dictors / hictors.
RubyPorto
RubysRhymes
#13 - 2013-06-13 09:29:41 UTC  |  Edited by: RubyPorto
rikifari wrote:
Delay allows to react more strategically and increase survivability of smaller fleets. No one can stop you from using ceptors / dictors / hictors.


Delay means that smaller fleets cannot effectively escalate even if they can keep their cyno alive for the spool-up.

Also, define "react more strategically" because that phrase smells like a meaningless pile of buzzwords.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2013-06-13 09:41:21 UTC
rikifari wrote:
Delay allows to react more strategically and increase survivability of smaller fleets. No one can stop you from using ceptors / dictors / hictors.



But your ceptors/dics/hics can't get there before the target has already escaped thanks to the cyno spool timer.



If a hostile decloaks on top of your fleet and lights a cyno, are you going to hang around while it spools up, or are you going to either kill it or bug out?

It DECREASES the ability of small fleets to harm large ones. Why is that a good thing?
RubyPorto
RubysRhymes
#15 - 2013-06-13 09:50:57 UTC
Danika Princip wrote:
It DECREASES the ability of small fleets to harm large ones. Why is that a good thing?


Because the cheetah touched him in a naughty place.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

rikifari
Perkone
Caldari State
#16 - 2013-06-14 00:37:38 UTC
Yea, ccp not accept this, pandas will cry.
Nikk Narrel
Moonlit Bonsai
#17 - 2013-06-14 02:55:54 UTC
Here is a solution.

Make the activation of a cyno keep the system wide visible beacon.
Make the duration of the ship being locked down remain as is, as sometimes modified by recons too.

Add in this:
The cyno ship is cut off from interacting.


  • It loses the ability to see local chat.
  • It cannot target, or be targeted by, any other vessels.
  • It cannot be affected by area effects such as smart bombs or SB bombs.
  • It can see objects on grid, and the overview, as normal.


A sense of impending doom can occur if you see ships arrive while your cyno is live.
They are waiting for you to lose the cyno.
You now have something unpleasant to look forward to... should you cycle it again...?
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2013-06-14 03:23:16 UTC
rikifari wrote:
Yea, ccp not accept this, pandas will cry.



What does PL dropping on a terrible explorer have to do with anything?
RubyPorto
RubysRhymes
#19 - 2013-06-14 04:54:51 UTC
rikifari wrote:
Yea, ccp not accept this, pandas will cry.


You let yourself get tackled by a Falcon while you were in a Loki. That has nothing to do with cynos, and everything to do with being absolutely terrible.

The Falcon has a 5s delay from decloaking before it can lock you to point you, by which point you should be long gone.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Evanga
DoctorOzz
Domain Research and Mining Inst.
#20 - 2013-06-14 07:01:46 UTC
posting in a ninja nerf afk cloaky thread Big smile
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