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Player Features and Ideas Discussion

 
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Make the Curse a proper missile khanid ship

Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-11 17:05:37 UTC
what i would like to see is the curse being bonused for missiles and setup much like blood raider ships are..

Remove drone bonus and specialty after-all aren't khanid meant to be about missiles?
since amarr don't have a drone manufacturer just swap drone bonus to missile damage bonus.
switch a low to high for another launcher.
And keep pilgrim as the droneboat instead.

Curse (alternate)
6-4-5 (3 Launchers)
Amarr Cruiser
7.5% Tracking disruptor
20% missile damage

Recon skill
40% Neut/ Vamp range
20% Neut/ Vamp amount

Role Bonus
75% mwd sig radius reduction
or maybe 60% and let the HACs have the stronger bonus.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

PavlikX
Nocte Vigilo
Fraternity.
#2 - 2013-06-11 17:09:46 UTC  |  Edited by: PavlikX
It's offtopic here, but i belive that effects of "T2" skills must have stronger effect, then main racial ship skills.

Still, we have not seen any example of T2 ship rebalance.
Ruze
Next Stage Initiative
#3 - 2013-06-11 18:16:17 UTC  |  Edited by: Ruze
Yeah, more correctly focusing the T2 Khanid ships to their missile role would be nice.

Many of the t1 ships now have that 'drone' focus in their hull design. I'm fair with that, too, if they want to simply drop missiles as a focused weapons platform for amarr altogether and give all khanid ships drone bonuses instead. One way or another. Either give us three dedicated weapons group, or make our two dedicated weapons' groups stronger.

Just don't give split weapon hulls. If we get bonuses for missiles, lasers or drones ... just focus the bonuses on one, not two or three. Or do what the minnies do, and make us just as good at two weapons as one.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#4 - 2013-06-13 09:36:06 UTC
bump

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Iyacia Cyric'ai
Lai Dai Counterintelligence
#5 - 2013-06-13 09:58:46 UTC  |  Edited by: Iyacia Cyric'ai
Why would I want my neuting power to compete with my damage potential? Just for roleplay purposes? No thanks.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-06-13 10:00:22 UTC
If we make the Pilgrim a proper laser ship, it'll be fair. Besides, you don't have to put missiles in those highslots instead of neuts.
Ruze
Next Stage Initiative
#7 - 2013-06-13 11:40:45 UTC
Alvatore DiMarco wrote:
If we make the Pilgrim a proper laser ship, it'll be fair. Besides, you don't have to put missiles in those highslots instead of neuts.


Pilgrim would have to get a full set of drone boosts, making it a superior drone cruiser to the arby. Curse would swap the base drone bonuses for missile bonuses, but retain the arby's drone bay and bandwidth.

Gotta keep true to the base hull to some degree. Only my opinions though.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Dring Dingle
Viziam
Amarr Empire
#8 - 2013-06-13 11:43:05 UTC
They are recons! They are for jamming, webbing disrtupting and in this case nueting. That should be their primary purpose and dps secondary. Doesn't the sacrilige have missiles? Tho not sure if that's khanid, why not fly that?
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#9 - 2013-06-13 11:53:21 UTC
Dring Dingle wrote:
They are recons! They are for jamming, webbing disrtupting and in this case nueting. That should be their primary purpose and dps secondary. Doesn't the sacrilige have missiles? Tho not sure if that's khanid, why not fly that?


The point here is Khanid ships are meant to be missile ships thats what the manufacturer is meant to do ..
so the ship has to be representative of that manufacturer much like roden shipyards for gallente are meant to be missile focused... so some switching with the enyo etc...

But since the pilgrim can also do TD's neuts and drones why shouldn't the curse do something different and you only have to look at the blood raiders line of ships like the Bhaalgorn to see it can work.

Also Bellicose and Arbitrator has moved towards dps and e-war so this is just a natural progression.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#10 - 2013-06-13 12:19:28 UTC
Also looking at the other khanid ships they all have 4% armour resists bonus... but i think CCP are already looking at fixing the inconsistencies in the T2 ship line up in regards to the manufacturers.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Meditril
Hoplite Brigade
Ushra'Khan
#11 - 2013-06-13 12:57:48 UTC
You must be joking.

Please leave the Curse as it is.
Dring Dingle
Viziam
Amarr Empire
#12 - 2013-06-13 13:30:21 UTC
The only thing you should be comparing the curse to is other recons.

And it's description pretty much answers your question.

"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority"

>>"Filling a role next to their class counterpart, the heavy assault ship"<<


Pilgrims and curse's are great solo.


Lucine Delacourt
The Covenant of Blood
#13 - 2013-06-13 23:33:42 UTC
Meditril wrote:
You must be joking.

Please leave the Curse as it is.



Ditto for the Pilgrim
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#14 - 2013-06-16 01:53:53 UTC
Jonas Sukarala wrote:
what i would like to see is the curse being bonused for missiles and setup much like blood raider ships are..

Remove drone bonus and specialty after-all aren't khanid meant to be about missiles?
since amarr don't have a drone manufacturer just swap drone bonus to missile damage bonus.
switch a low to high for another launcher.
And keep pilgrim as the droneboat instead.

Curse (alternate)
6-4-5 (3 Launchers)
Amarr Cruiser
7.5% Tracking disruptor
20% missile damage

Recon skill
40% Neut/ Vamp range
20% Neut/ Vamp amount

Role Bonus
75% mwd sig radius reduction
or maybe 60% and let the HACs have the stronger bonus.


Overall supporting the OP's argumentation.
BUMP
Drake Doe
88Th Tax Haven
#15 - 2013-06-16 02:00:50 UTC
If neuts didn't go in high slots, I'd agree.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--