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Site signatures no longer disappear after the sites have been partially completed.

First post
Author
Narwz
The Scope
Gallente Federation
#1 - 2013-06-11 14:07:25 UTC
Exploration & Hacking

Fixed an issue with relic and data sites appearing empty or despawning prematurely.
Site signatures no longer disappear after the sites have been partially completed.
Now all cans that contain loot have to be hacked or exploded for the site to despawn.



I'm not even... Best fix CCP, you got to the core of what is the problem here and fixed it in flawless way!
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#2 - 2013-06-11 14:12:09 UTC
Entire regions are going to be littered with unfinished sites nobody wants and no new ones will spawn until someone actually goes and clears out the garbage.

I'm glad i can log on right after DT :)

The Coreli Corporation is recruiting.

Diablo Aeglaeca
Dark Alliance
#3 - 2013-06-11 16:19:57 UTC
Narwz wrote:
Exploration & Hacking

Fixed an issue with relic and data sites appearing empty or despawning prematurely.
Site signatures no longer disappear after the sites have been partially completed.
Now all cans that contain loot have to be hacked or exploded for the site to despawn.



I'm not even... Best fix CCP, you got to the core of what is the problem here and fixed it in flawless way!



yah, good change. I like. But the consequence of said change will create now "cherry pickers" who will cargo scan the sites, cherry pick the best loot and leave the junk behind for the next hopeful sap. Now if they could just remove the cargo scanner ability to cheat the "random" part of the site and we will be just about right lol
imbaRabbit
Caldari Provisions
Caldari State
#4 - 2013-06-11 16:21:53 UTC
It's not even in their interest to leave the cans open. So they'll blow it up. The easiest way to blow them up is: turn on analyzer and close the game. Do that twice in a row and the can is destroyed.
Zhilia Mann
Tide Way Out Productions
#5 - 2013-06-11 16:53:51 UTC
imbaRabbit wrote:
It's not even in their interest to leave the cans open. So they'll blow it up. The easiest way to blow them up is: turn on analyzer and close the game. Do that twice in a row and the can is destroyed.


Seriously? That's all it takes?

Awesome.
imbaRabbit
Caldari Provisions
Caldari State
#6 - 2013-06-11 16:56:10 UTC
Yes, that's all what it takes. Tried it and it works.

But I see the next 'nerf': move containers 50 KM from each other in site, so you have to 'waste' time by moving from one to another. I think 50 KM is maybe optimal especially if you place it in a shape of a sphere. It's either burn to the next container or burn outside in the warp range which takes more time :P.
Elfred Gam'Havoc
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-11 17:07:17 UTC
Out in null containers are already spread that far - or farther - around some of the sites.

Yes, cycling the hack 2x will cause the can to blow.
Ms Valkyrie
Caldari Provisions
Caldari State
#8 - 2013-06-11 17:27:30 UTC
This is not a good change. All it means is that you will be scanning down more useless sigs and then feel obligated to blow up the site. I agree that the despawn timer was pretty short, but I would prefer a longer despawn timer over being forced to despawn the sites myself.
Fr00b Snap
Sebiestor Tribe
Minmatar Republic
#9 - 2013-06-11 17:35:47 UTC
Best part is that cloaking doesn`t despawn site anymore.
Paul Uter
Doomheim
#10 - 2013-06-11 17:44:25 UTC
Thank gods CCP did not adress the real issue.
Nam Dnilb
Universal Frog
#11 - 2013-06-11 17:56:35 UTC  |  Edited by: Nam Dnilb
So, scanning the good cans then blowing them up?

Is this a viable griefing tactic in 0.0? Do 0.0 people care? It seems to go along well with an AFK cloaking character. Lol
Sipphakta en Gravonere
Aliastra
Gallente Federation
#12 - 2013-06-11 19:36:43 UTC
I think you are misunderstanding the change. Before today's patch, when you completed one can, the Signature disappeared, i.e. you needed combat probes to find the ship doing the site. They have not changed the Site despawning when at least one can got completed and you warp out and stay off-grid for X minutes.
imbaRabbit
Caldari Provisions
Caldari State
#13 - 2013-06-11 19:46:38 UTC
Sipphakta en Gravonere wrote:
I think you are misunderstanding the change. Before today's patch, when you completed one can, the Signature disappeared, i.e. you needed combat probes to find the ship doing the site. They have not changed the Site despawning when at least one can got completed and you warp out and stay off-grid for X minutes.


You're misunderstanding the change. If you open one can, the site will not de-spawn. All containers have to be opened or destroyed in order for site to de-spawn.
Narwz
The Scope
Gallente Federation
#14 - 2013-06-11 19:50:24 UTC
Sipphakta en Gravonere wrote:
I think you are misunderstanding the change. Before today's patch, when you completed one can, the Signature disappeared, i.e. you needed combat probes to find the ship doing the site. They have not changed the Site despawning when at least one can got completed and you warp out and stay off-grid for X minutes.


"Now all cans that contain loot have to be hacked or exploded for the site to despawn."
Zhilia Mann
Tide Way Out Productions
#15 - 2013-06-11 19:57:35 UTC
imbaRabbit wrote:
Sipphakta en Gravonere wrote:
I think you are misunderstanding the change. Before today's patch, when you completed one can, the Signature disappeared, i.e. you needed combat probes to find the ship doing the site. They have not changed the Site despawning when at least one can got completed and you warp out and stay off-grid for X minutes.


You're misunderstanding the change. If you open one can, the site will not de-spawn. All containers have to be opened or destroyed in order for site to de-spawn.


Rabbit has it right. They don't go away. You could, if you wanted to troll everyone, hack all but one can and the site would persist until someone bothered with that last one. Even if the site has no one in it.
Robert Caldera
Caldera Trading and Investment
#16 - 2013-06-11 20:07:16 UTC
very very sad change.
Cypher Decypher
KarmaFleet
Goonswarm Federation
#17 - 2013-06-12 00:05:10 UTC
Silly change. Not thought out properly.

Explorers especially in highsec will now be leaving low-value/empty cans. They won't explode them. Why should they? There's a lot of competition in eg. Metropolis. The more crud you leave trailing behind you, the more they'll be delayed scanning it down..
Hrian d'Chick
Hrian Trading
#18 - 2013-06-12 00:28:13 UTC
After doing some scanning tonight, here is what I noticed.. the number of sites I find dropped drastically, probably due to sites not respawning properly.

Where I found 20 sites before DT, I found like 5 afterwards, 2 of which were already half cleared, with all but one can hacked.

While the sig vanishing might have been a problem, changing the respawn mechanics pretty much killed exploration for now. At least until people catch up and start clearing sites properly, but that still means no exploration for the next few days, unless you can do it right after DT, which is just BS.

Removing the ability to scan cans would not really solve the issue of cherry picking, as after a number of sites you can pretty much tell that some cans are simply worthless.. 9 out of 10 times, and its not worth opening them 9 times just to get that little value out of them for the 10th.

So just going by the type of the can to be hacked, one can pretty much tell what difficulty and loot quality he can expect.

In my opinion, sites should still despawn after like an hour or two if they have been started (at least one can hacked or hack attempted on them).

Also, drone region sites you cannot clear by just blowing up the cans, as if you fail there, you get npcs spawned on you. So you have to hack the cans to actually complete the sites. Not to mention how horribly bugged the loot can drops are in those sites. They spawn all over the place, sometimes 5-6km away from you.

I can only hope CCP realizes this and fixes it sooner rather than later.
Ciriaco Waldvogel
Federal Navy Academy
Gallente Federation
#19 - 2013-06-12 00:30:27 UTC
What a bad solution to the cherry picking problem. Just blocking scanning of the cargo and it goes back to random, the way it should be.
Johan Toralen
IIIJIIIITIIII
#20 - 2013-06-12 01:55:06 UTC  |  Edited by: Johan Toralen
I hope this is not so that sites get cleaned up and fresh sites spawn after downtime. That would be a massive advantage for some players, disadvantage to the rest. Wasn't it like that in the past and it sucked?
I'm not against the change per se. Unfinished sites will help ease the market situation a bit. Smart explorers who know where to look will still find fresh sites. But the eventual despawn has to be consistent with when the first container was hacked. Perhaps after 4, 6, 12 hours or whatever would be adequate.

Ciriaco Waldvogel wrote:
What a bad solution to the cherry picking problem. Just blocking scanning of the cargo and it goes back to random, the way it should be.


I've seen a couple voices against the cargo scan. But tell me how a solo explorer would ever get a bpc from a relic site with no cargo scanner? Who would collect data cans and miss out on the t2 loot for this slim chance?
Cargo scan isn't the issue. The issue is a spew mechanic designed for group activity that is impossible to balance for serving its purpose while not being unfair to solo explorers. The cherry picking wasn't an issue with the old system.

I also find the cargo scan gives at least a bit of depth to running the sites. Otherwise the loot spew would be completely dull. I get excited when i see i valuable bpc on the scan and then pray that nobody disturbs me and the minigame fairy is good to me.

Another thing during Sisi test the cans were completely random and as a result the loot was abysmal for solo, whereas a group would always get all the goodies. Not fair, not balanced.

I stay by my opinion that the main issue with the new sites is the low entry barrier.
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