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Can we talk about jump clones?

Author
Proletariat Tingtango
Viziam
Amarr Empire
#1 - 2013-06-11 05:14:13 UTC
Firstly: Nobody should just be able to swap out clones on a whim, that's a weird form of power projection I don't want to encourage or see. So, don't get me wrong here, but it seems like the current 24 hour cooldown is a bit insane.

I'd take other drawbacks to using jump clones, with a shorter (say 6-8 hour) cooldown, over a simple 24 hour wait.

I think that's a reasonable amount of time to wait. It prevents people from just jumping over back and forth as fleets demand (obviously I'd have a lot to gain from that) but the main gripe I have is that my ratting clone has a specific set of implants that are useless in pvp, greatly helpful in pve, and the way things are effectively tie me down to one facet of the game or another for a full 24 hours, unless I want to keep $$Cash Money$$ on hand to replace implants every time I fancy a pod jump.

I'd take a fee for jumping with a shorter timer, I'd take having to upgrade my clone to jump, I'd take any kind of weird nerf for a halved, quartered, etc. jump clone timer and I dunno, is anyone actually really satisfied with jump clones the way they are now? I mean people who actually use the things.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#2 - 2013-06-11 08:54:43 UTC  |  Edited by: Sipphakta en Gravonere
Proletariat Tingtango wrote:
Firstly: Nobody should just be able to swap out clones on a whim, that's a weird form of power projection I don't want to encourage or see. So, don't get me wrong here, but it seems like the current 24 hour cooldown is a bit insane.

I'd take other drawbacks to using jump clones, with a shorter (say 6-8 hour) cooldown, over a simple 24 hour wait.


That's a completely new suggestion and has never been brought up before.
Proletariat Tingtango
Viziam
Amarr Empire
#3 - 2013-06-11 09:08:36 UTC
Sipphakta en Gravonere wrote:
Proletariat Tingtango wrote:
Firstly: Nobody should just be able to swap out clones on a whim, that's a weird form of power projection I don't want to encourage or see. So, don't get me wrong here, but it seems like the current 24 hour cooldown is a bit insane.

I'd take other drawbacks to using jump clones, with a shorter (say 6-8 hour) cooldown, over a simple 24 hour wait.


That's a completely new suggestion and has never been brought up before.


I know it's not a new suggestion or discussion, but the way things are is annoying and I'm not seeing why jump clones can't be changed. There has to be a better way to regulate their use aside from slapping an unnecessarily long cooldown on the feature.
Avon
#4 - 2013-06-11 09:12:19 UTC
There is already a fee for jumping more often than once every 24hrs.
That fee is the price of your clone and implants.

If that fee is too steep, you don't really need to do it.
Tippia
Sunshine and Lollipops
#5 - 2013-06-11 09:13:37 UTC
Indeed, 24 hours is a bit silly.

It's a kind of fence-post error, and those are always silly. It really should be 23 hours so it becomes a proper once-a-day kind of thing.
Avon
#6 - 2013-06-11 09:15:25 UTC
Tippia wrote:
Indeed, 24 hours is a bit silly.

It's a kind of fence-post error, and those are always silly. It really should be 23 hours so it becomes a proper once-a-day kind of thing.


Maybe make it once per date, like thread bumping?
Proletariat Tingtango
Viziam
Amarr Empire
#7 - 2013-06-11 09:26:15 UTC  |  Edited by: Proletariat Tingtango
Avon wrote:
There is already a fee for jumping more often than once every 24hrs.
That fee is the price of your clone and implants.

If that fee is too steep, you don't really need to do it.


That's a fair stance and normally I'm all for this kind of solution, but you know, this is something that actively discourages play. There has to be better solution(s) that takes the pound of flesh another way. Again, I'm all for making jump clones expensive and a decision that has to be carefully made, but "lose all of your implants and pay for your clone" is a price that scales rapidly and horribly, and keeps a lot of people from playing the game.

Ultimately, losing ships and pods in combat and ganks feeds the economy more than anyone sacrificing an expensive clone just to switch out roles. If CCP wants to destroy isk, they should be enabling people to get to their damned ships and die properly. There are way too many people who don't do things like small gang/frigate stuff because their clones cost 100x what small ships are worth. This means nothing if you stay in hi-sec and don't pvp, but it means quite a bit if you pvp.

I'm not gonna die over it, and tomorrow I'll jump over to my pvp clone and it will honestly not matter in the end, I'm just sure you can balance the iron price with timely changes.

But what if you could switch to an alpha clone at some fixed cost, in the same station? It could cost some odd millions of isk, still have a 6-8 hour cooldown, and you'd still have to upgrade your clone. You didn't magically teleport, so you still have to haul over to wherever the hell your destination is. That effectively prevents people from just jumping around without any loss, and it still hurts your wallet.

That's just one thought.

My only desire is that there be another way, not a painless way.

edit: This is unrelated, but ALSO: I lost my bounty fighting TEST the other day. If anyone sese this and are in Eve online, you should probably search me and bounty me. The bigger the bounty, the happier I am. Death should always be rewarded.
Avon
#8 - 2013-06-11 09:30:30 UTC  |  Edited by: Avon
I disagree.

Jump clones stop people playing the game.

If you can't jump to another clone you have to fly around through space and interact with other people.
That is the game.

Or risk your implants - you remember risk, right?
Proletariat Tingtango
Viziam
Amarr Empire
#9 - 2013-06-11 09:42:08 UTC
Avon wrote:
I disagree.

Jump clones stop people playing the game.

If you can't jump to another clone you have to fly around through space and interact with other people.
That is the game.

Or risk your implants - you remember risk, right?

I spent a few minutes killing rats today, and I ignored all broadcasts because I was in a clone I can't afford to lose, having just come back from a months-long break and facing nerfs and new challenges to my income source. I can tell you I didn't join any fleets today, none were local and the 17-odd jumps are not sensible for a sub-cap pilot to take back and forth just to pvp and then get it back in place to pve.

Even if I could move to an alpha-clone at a sizeable fee, I would have made the trek (and probably died multiple times) to fight and eventually die. Just by simply being locked in a clone that's specialized in exactly one thing (shooting rats), I did not play eve online very much.

That was my call, I hit the jump button, so I have to wait, fine. I don't have to be happy about that and I can argue for change. I also directly contest the notion that it doesn't discourage play, because it did, and does, to me today, and on many other occasions.

The thing is, I'm not even a good example of why re-working jump clones might be a good idea. I'm not a veteran player, but I can tell you there are tons of people in many alliances who just don't bother with certain activities because it makes no sense to fly and die in a 30 million ship when your implants cost a billion.

Interacting with others is pretty important, I'll give you that. But having been out here in null-sec, I can tell you people would rather dock up and wait than traverse space with millions in implants that are just a liability in the face of near certain death. vOv If you disagree that's fine, I'm going on what I've seen in GSF and my personal experiences. I'm sure there are even goons who disagree with me, but I really think there's a better way.
March rabbit
Aliastra
Gallente Federation
#10 - 2013-06-11 09:45:33 UTC
Proletariat Tingtango wrote:

I spent a few minutes killing rats today, and I ignored all broadcasts because I was in a clone I can't afford to lose, having just come back from a months-long break and facing nerfs and new challenges to my income source. I can tell you I didn't join any fleets today, none were local and the 17-odd jumps are not sensible for a sub-cap pilot to take back and forth just to pvp and then get it back in place to pve.

your alliance should be proud of you

The Mittani: "the inappropriate drunked joke"

Proletariat Tingtango
Viziam
Amarr Empire
#11 - 2013-06-11 09:48:02 UTC
March rabbit wrote:
Proletariat Tingtango wrote:

I spent a few minutes killing rats today, and I ignored all broadcasts because I was in a clone I can't afford to lose, having just come back from a months-long break and facing nerfs and new challenges to my income source. I can tell you I didn't join any fleets today, none were local and the 17-odd jumps are not sensible for a sub-cap pilot to take back and forth just to pvp and then get it back in place to pve.

your alliance should be proud of you


I am truly a rising superstar in GoonWaffe, I assure you.
Jint Hikaru
OffWorld Exploration Inc
#12 - 2013-06-11 09:56:38 UTC
Simply add a new skill.

Each level gives you 30min off your jump timer. (at max = 22.5h)

Or from level 2 onward you get an hour off your timer. (at max = 21h)

not terribly game breaking.... avoids the 24h jump creep.... allows once a day jumping for regular play sessions.
If people want this they have to buy the book and spend the time skilling (so people who dont use JCs dont say that cloan jumpers are being given a free boost)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

RaTTuS
BIG
#13 - 2013-06-11 10:19:37 UTC
I've said it before and Probably say it again
a skill to reduce the Time would be ideal
Charisma based
remove 1 hr for each level trained

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Avon
#14 - 2013-06-11 11:09:19 UTC
Proletariat Tingtango wrote:


Interacting with others is pretty important, I'll give you that. But having been out here in null-sec, I can tell you people would rather dock up and wait than traverse space with millions in implants that are just a liability in the face of near certain death. vOv If you disagree that's fine, I'm going on what I've seen in GSF and my personal experiences. I'm sure there are even goons who disagree with me, but I really think there's a better way.


I used to fly interdictors in fleet ops with a head full of very expensive implants. I'd rather have been able to jump into another clone, but if I couldn't then I just got on with it. It's only a game.

The problem is your attitude.
Sex Slave Girl
Absolute Order XVIII
Absolute Will
#15 - 2013-06-11 11:51:06 UTC
So you have very pricey implants, I will make sure to pod you when I see you in high sec.
Liam Mirren
#16 - 2013-06-11 11:52:06 UTC
Tippia wrote:
Indeed, 24 hours is a bit silly.

It's a kind of fence-post error, and those are always silly. It really should be 23 hours so it becomes a proper once-a-day kind of thing.


I concur, 24h is silly. I'm voting for 72 hours.


(I'm not even trolling)

Excellence is not a skill, it's an attitude.

Stealth Hinken
School of Applied Knowledge
Caldari State
#17 - 2013-06-11 11:57:38 UTC
So a goon posts about being able to jump more then once a day... i wonder whats that about
Ace Menda
Gemini Lounge
#18 - 2013-06-11 11:58:48 UTC
Liam Mirren wrote:
Tippia wrote:
Indeed, 24 hours is a bit silly.

It's a kind of fence-post error, and those are always silly. It really should be 23 hours so it becomes a proper once-a-day kind of thing.


I concur, 24h is silly. I'm voting for 72 hours.


(I'm not even trolling)


Ddin't you ragequit EVE a couple weeks ago?

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Alassra Eventide
Veldspar Industries
#19 - 2013-06-11 12:01:39 UTC
"Nobody should just be able to swap out clones on a whim"
"shorter (say 6-8 hour) cooldown"

Wat. That's exactly what you are arguing for. The point of the long timer is to force people to decide whether/when to JC, instead of it being "Oh, let's hop out of something expensive instantaneously multiple times to suit my mood".
Stealth Hinken
School of Applied Knowledge
Caldari State
#20 - 2013-06-11 12:02:05 UTC
Ace Menda wrote:
Liam Mirren wrote:
Tippia wrote:
Indeed, 24 hours is a bit silly.

It's a kind of fence-post error, and those are always silly. It really should be 23 hours so it becomes a proper once-a-day kind of thing.


I concur, 24h is silly. I'm voting for 72 hours.


(I'm not even trolling)


Ddin't you ragequit EVE a couple weeks ago?


No one ever quits eve, you only take brakes
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