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Evaluate "Retribution" - a step in the wrong direction or success?

Author
Taiko Igunen
State War Academy
Caldari State
#1 - 2013-06-10 20:49:16 UTC
[TL, DR: last expansion "Retribution" focused on killrights and bountyhunting - did it work?]

Hiho,

"Retribution" is over and I wonder if the killright mechanics and bounty hunting actually worked. I'm not a bounty hunter myself but I enjoy pvp now and then. The "new" killright system actually got me some newbies to whack (... and I didn't have to pay a single ISK for that). Big bounties on the other hand seem to me like a big joke because they can be easily cleansed - and even if a kr doesn't get cleansed but made use of, the payout is nothing to be afraid of.

Please enlighten me on the matter as for I don't know a lot about bounty hunting. Has it become a path worth embarking on?

Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!

CCP, give us open pvp: Distress Calls

Garresh
Mackies Raiders
Wild Geese.
#2 - 2013-06-11 01:23:55 UTC
Its an improvement, but its still broken in a different way. Unfortunately there's no way to fix it short of making bounty "cleaning" an exploit, and that would in 9/10 cases be unprovable. So bounties are the same as they always were: a measurement of **** si-er, the ability to **** people off.

This Space Intentionally Left Blank

Taiko Igunen
State War Academy
Caldari State
#3 - 2013-06-11 20:53:09 UTC
Then it seems, that bounties are just the wrong way of getting back at people. I like the idea of bounty hunting - or rather collecting bounties on your own head - very appealing. (: It's this wonderfully sinister side of EVE.

... but if it just doesn't work, CCP should tink of something different. Certainly they have a similar point of view - make the discussion public, write a dev blog about the matter.

Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!

CCP, give us open pvp: Distress Calls

Shock
Interim Industries
#4 - 2013-06-14 14:32:45 UTC  |  Edited by: Shock
I thought that the new bounty system had solved the self-claiming of bounties by tying the payout to a 1:5 ISK-loss ratio?

What the bounty system is lacking is the ability to transfer the kill rights. The people that gather them are often ill-equipped to get vengeance, making the system meaningless Bear

Perhaps a system were anyone can attack a player with an outstanding kill right at the cost of becoming suspect flagged. Doing so does not consume the kill-right the owner has (who can still attack without getting flagged)

This will not only make it much more practical to claim bounties, it will make kill rights a bit more of a serious consequence aside from some unlikely righteous vengeance of a victim you'll never encounter again.

Maybe reducing the expiration time for kill-rights a bit to make it more balanced, though I think gaining a suspect flag on engagement will deter never-ending harassment from opportunistic carebears, leaving bounty-hunting to the professionals.
Devon Weeks
Federal Navy Academy
Gallente Federation
#5 - 2013-06-15 06:47:53 UTC
Actually, I find the kill rights and bounty hunting side of Retribution to be the most irrelevant to the expansion. It was the ship changes that I believe were the key to Retribution's success.
Taiko Igunen
State War Academy
Caldari State
#6 - 2013-06-16 06:47:40 UTC
Devon Weeks wrote:
... It was the ship changes that I believe were the key to Retribution's success.



There a ship changes to each expansion - a somehow desired side effect. But when the overall theme of an expansion, in this case retribution, is nowhere in the gameplay to be found improving, then it could lead players to a conclusion about failure or shortcomings of the expansion.

All I did with the new killright system, for example, was hunting down new players who attacked me in HS exploration or combat sites with their safety off. Besides, the ones who collect bounties on their head by doing crimes become criminals anyway and can be attacked by everyone. ^^

Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!

CCP, give us open pvp: Distress Calls

Trinkets friend
Sudden Buggery
Sending Thots And Players
#7 - 2013-06-16 23:07:36 UTC
The bounty system was irrelevant before, and is (after a flurry of fiddling with the new feature by the toy-monkeys) irrelevant again. Big surprise. It's not like they put a dollar sign in the middle of space for even idiots to see.
Cearain
Plus 10 NV
#8 - 2013-06-17 17:19:46 UTC
Retribution was a good expansion.

Ending GCC was the best part of retribution.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Inxentas Ultramar
Ultramar Independent Contracting
#9 - 2013-07-10 09:02:54 UTC
Crimewatch 2.0 is a great success as far as I am concerned. Bounties are still nothing to build a carreer around, but at least they arent that broken anymore. The killrights system works fine too, once you realize how to open up your killrights for other people and that KR's on -10 pirates are useless. I was very happy with Retribution.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-07-10 09:46:49 UTC
Crimewatch 2.0 was the bestestestestest thing to ever happen in eve.

BYDI recruitment closed-ish

March rabbit
Aliastra
Gallente Federation
#11 - 2013-07-10 10:17:49 UTC
1. security switchers + killrights = i got few funny losses because of fire to wrong targets Lol
2. killrights itself = useless for me: got killed by suicide ganker, stalked him a little and found that he is useless target to hunting (dedicated suicider flying cheap ships and experienced enough to not lose pod)
3. bounties = got lots of ISK just sitting on Dodixie undock and killing pirates/suspects. Having 30 million bountiy on myself i haven't found anything prevents me from any activity i'm up to.


All in all: i would not call this expansion "retribution". It's too incomplete. Bounties provide a little bonus to those who does PvP. But bounties itself don't add anything to life of regular Eve Online non-PvP oriented person.

The Mittani: "the inappropriate drunked joke"

IbanezLaney
The Church of Awesome
#12 - 2013-07-12 04:40:36 UTC
Taiko Igunen wrote:
[TL, DR: last expansion "Retribution" focused on killrights and bountyhunting - did it work?]

Hiho,

"Retribution" is over and I wonder if the killright mechanics and bounty hunting actually worked. I'm not a bounty hunter myself but I enjoy pvp now and then. The "new" killright system actually got me some newbies to whack (... and I didn't have to pay a single ISK for that). Big bounties on the other hand seem to me like a big joke because they can be easily cleansed - and even if a kr doesn't get cleansed but made use of, the payout is nothing to be afraid of.

Please enlighten me on the matter as for I don't know a lot about bounty hunting. Has it become a path worth embarking on?



It is not possible to do anything well in Eve while wearing that shirt.
Taoist Dragon
x Never Regret x
#13 - 2013-07-12 05:52:12 UTC
I've always like the retribution....even when it only had one mid slot! Shocked

That is the Way, the Tao.

Balance is everything.