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Vote: Black Ops Battleships and Covert Cloaking Device

First post
Author
Shock
Interim Industries
#81 - 2013-06-14 17:28:15 UTC  |  Edited by: Shock
Granting blops the ability to warp cloaked combined with its current strength would likely make it overpowered.

It needs the cov-ops cloak in order to get people to use it for more then merely bridging duty, but it return it should be nerfed in some ways as well to make sure it's balanced, not overpowered.

If it is supposed to become part of bigger cov-ops strike teams, instead of simply obsoleting others (the hefty pricetag is hardly an issue for a ship that has such freedom of engagement), it should be balanced so it's mostly suited for a specific role that's currently not very well-represented within the cov-ops family (besides the bridging part).

Logistics is missing, though perhaps it's better to wait with that until CCP releases toned-down versions of the Etana and such. Perhaps giving it a better tank, but reducing it's offensive power? It's pricetag and being the bridger, will still make it a likely primary, allowing it to soak damage for the gang.

But perhaps there is another possible role?
Friggz
Caldari Provisions
Caldari State
#82 - 2013-06-15 05:12:58 UTC  |  Edited by: Friggz
BOs are weak enough right now that without any other changes, giving them a Cov Ops cloak wouldn't make them overpowered, although you'd have to put in a targeting delay after decloaking.

The problem is CCP is eventually going to address Black Ops (or so we hope) and when they do, we have no idea how they'll be balanced.

Every other CovOps capable ship is balanced by a lack of DPS, with the exception of the bomber which is balanced around a lack of anything but DPS. So, if Black Ops are given a CovOps cloak it stands to reason they would have to sacrifice one or the other. Sacrificing DPS doesn't make sense unless you make Black Ops into E-war ships, and then they overlap with recons. Removing the tank would mean flying a slow billion isk ship with no tank, which isn't very appealing.

So how do you balance it so it's worth the cost while at the same time not turning the ship into a solo pwn mobile?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#83 - 2013-06-15 05:25:34 UTC
Friggz wrote:
BOs are weak enough right now that without any other changes, giving them a Cov Ops cloak wouldn't make them overpowered, although you'd have to put in a targeting delay after decloaking.

The problem is CCP is eventually going to address Black Ops (or so we hope) and when they do, we have no idea how they'll be balanced.

Every other CovOps capable ship is balanced by a lack of DPS, with the exception of the bomber which is balanced around a lack of anything but DPS. So, if Black Ops are given a CovOps cloak it stands to reason they would have to sacrifice one or the other. Sacrificing DPS doesn't make sense unless you make Black Ops into E-war ships, and then they overlap with recons. Removing the tank would mean flying a slow billion isk ship with no tank, which isn't very appealing.

So how do you balance it so it's worth the cost while at the same time not turning the ship into a solo pwn mobile?

How would it be a solo pwnmobile? Still would be better off using cloaky proteus over cov ops blops.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

BadAssMcKill
Aliastra
#84 - 2013-06-15 05:50:59 UTC
Blops with a covert cloak would be dumb as hell. Also bridging in recons sucks up a lot of fuel, just gank whatever you came to gank and get out
Khemax
Imperial Academy
Amarr Empire
#85 - 2013-06-15 14:31:55 UTC
yep give the Black Ops some buffing loving
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#86 - 2013-06-16 15:45:19 UTC
BadAssMcKill wrote:
Blops with a covert cloak would be dumb as hell.


Why?

Dump the speed bonus for the ability to fit Cover Ops Cloaking Device sticks far better with a Cover Ops ship BS sized.

Why would this make them OP? -you can't probe them in warp, you can't probe them once out of warp and hit cloak anyways unless the pilot is really really dumb or drunk enough to jump instead of bridge.

You always know when a Blops gang is around when they killed some stuff, not because of their eventual ability to warp to whatever safe spot cloak, this is a bad argument.

removed inappropriate ASCII art signature - CCP Eterne

Dracvlad
Taishi Combine
Astral Alliance
#87 - 2013-06-16 18:48:43 UTC  |  Edited by: Dracvlad
No, PL was using a fleet of BLOPS to attack the CFC not that long ago, I was told by a friend who was involved in defending against them the addition of the MJD makes them very difficult to pin down, make them able to warp cloaked and they will be unstoppable.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Bibosikus
Air
#88 - 2013-06-16 20:32:45 UTC
Amanda Chelian wrote:
Tsukino Stareine wrote:
it already has a 625% cloaked velocity modifier lol



Assume 100 m/s base.

Improved cloak penalty: -75% -> 25 m/s
Black ops V bonus: 625% -> 156 m/s

Wow, amazing bonus.P


The Blops cloaked speed multiplier is unique and actually has a niche role.. The Panther can reach well over 600m/s with a CONCORD cloak active. Take a look at ARGH28's Panther alpha kills on gatecamps on YouTube.

I have an alpha-fit Panther for sh*ts & giggles that volleys 9k and does 500m/s cloaked, and one-shots anything less than a cruiser (as long as it's stationary, which a lot of nubs on gatecamps are).

I think the real issue is that Blops are supposed to be flown as part of a gang or fleet and are defined as support ships. They were never meant to be flown solo, and it's solo pilots who are wishing for the covops bonus.

Not going to happen guys, not under current bonuses. A Covops BS with zero % retargetting delay after decloaking is way, WAY OP.

That said, CCP *did* briefly entertain the idea of splitting the Blops into two roles in a recent vid (sorry, can't remember which).

Something's going to change, maybe this autumn, but what?

Eagles may soar, but weasels don't get sucked into jet engines.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#89 - 2013-06-17 03:09:22 UTC
Bibosikus wrote:
Amanda Chelian wrote:
Tsukino Stareine wrote:
it already has a 625% cloaked velocity modifier lol



Assume 100 m/s base.

Improved cloak penalty: -75% -> 25 m/s
Black ops V bonus: 625% -> 156 m/s

Wow, amazing bonus.P


The Blops cloaked speed multiplier is unique and actually has a niche role.. The Panther can reach well over 600m/s with a CONCORD cloak active. Take a look at ARGH28's Panther alpha kills on gatecamps on YouTube.

I have an alpha-fit Panther for sh*ts & giggles that volleys 9k and does 500m/s cloaked, and one-shots anything less than a cruiser (as long as it's stationary, which a lot of nubs on gatecamps are).

I think the real issue is that Blops are supposed to be flown as part of a gang or fleet and are defined as support ships. They were never meant to be flown solo, and it's solo pilots who are wishing for the covops bonus.

Not going to happen guys, not under current bonuses. A Covops BS with zero % retargetting delay after decloaking is way, WAY OP.

That said, CCP *did* briefly entertain the idea of splitting the Blops into two roles in a recent vid (sorry, can't remember which).

Something's going to change, maybe this autumn, but what?

why would a black ops have a 0% retargetting delay. Minimum delay for cloaking has always been 5 seconds even with highest skills trained. Then theres the gimped BS targetting time. Id rather a Blops decloaked and locked me with cov ops than T3 sinceT3 is 5 sec and much faster scan res.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

EnslaverOfMinmatar
You gonna get aped
#90 - 2013-06-17 04:40:30 UTC
YES

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07

Mike Whiite
Deep Core Mining Inc.
Caldari State
#91 - 2013-06-17 09:20:39 UTC
Infinity Ziona wrote:
Bibosikus wrote:
Amanda Chelian wrote:
Tsukino Stareine wrote:
it already has a 625% cloaked velocity modifier lol



Assume 100 m/s base.

Improved cloak penalty: -75% -> 25 m/s
Black ops V bonus: 625% -> 156 m/s

Wow, amazing bonus.P


The Blops cloaked speed multiplier is unique and actually has a niche role.. The Panther can reach well over 600m/s with a CONCORD cloak active. Take a look at ARGH28's Panther alpha kills on gatecamps on YouTube.

I have an alpha-fit Panther for sh*ts & giggles that volleys 9k and does 500m/s cloaked, and one-shots anything less than a cruiser (as long as it's stationary, which a lot of nubs on gatecamps are).

I think the real issue is that Blops are supposed to be flown as part of a gang or fleet and are defined as support ships. They were never meant to be flown solo, and it's solo pilots who are wishing for the covops bonus.

Not going to happen guys, not under current bonuses. A Covops BS with zero % retargetting delay after decloaking is way, WAY OP.

That said, CCP *did* briefly entertain the idea of splitting the Blops into two roles in a recent vid (sorry, can't remember which).

Something's going to change, maybe this autumn, but what?

why would a black ops have a 0% retargetting delay. Minimum delay for cloaking has always been 5 seconds even with highest skills trained. Then theres the gimped BS targetting time. Id rather a Blops decloaked and locked me with cov ops than T3 sinceT3 is 5 sec and much faster scan res.



Because the Black-ops have a role bonus simular to stealth bonus on decloaking,

and although it sounds pretty op, I can asure you it isn't. the scan resolution of B.O.'s make's sure that without any boosts, anything but a freighter will be able to warp aftert a BO decloaks.

SB's have a 300+ scan resolution the BO's have a third of that. then there is the fact that E-war doesn't come in sizes, so the recons will still be better at their game, because they will lock faster, are faster, their weapons will do better damage against smaller targets. SB's are exactly the same, are faster lock faster and have a better damage aplication, not to mention bombs.



Rual Storge
Caldari Provisions
Caldari State
#92 - 2013-06-17 10:05:32 UTC  |  Edited by: Rual Storge
Bo's need to fit a regualr cloak which gimps the scanres badddly....

Ps: Try a smartypanther at drag bubbles.... its sooo much fun lol, dont even have to declaok stuff anymore
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#93 - 2013-06-17 12:53:55 UTC
Mike Whiite wrote:
Infinity Ziona wrote:
Bibosikus wrote:
Amanda Chelian wrote:
Tsukino Stareine wrote:
it already has a 625% cloaked velocity modifier lol



Assume 100 m/s base.

Improved cloak penalty: -75% -> 25 m/s
Black ops V bonus: 625% -> 156 m/s

Wow, amazing bonus.P


The Blops cloaked speed multiplier is unique and actually has a niche role.. The Panther can reach well over 600m/s with a CONCORD cloak active. Take a look at ARGH28's Panther alpha kills on gatecamps on YouTube.

I have an alpha-fit Panther for sh*ts & giggles that volleys 9k and does 500m/s cloaked, and one-shots anything less than a cruiser (as long as it's stationary, which a lot of nubs on gatecamps are).

I think the real issue is that Blops are supposed to be flown as part of a gang or fleet and are defined as support ships. They were never meant to be flown solo, and it's solo pilots who are wishing for the covops bonus.

Not going to happen guys, not under current bonuses. A Covops BS with zero % retargetting delay after decloaking is way, WAY OP.

That said, CCP *did* briefly entertain the idea of splitting the Blops into two roles in a recent vid (sorry, can't remember which).

Something's going to change, maybe this autumn, but what?

why would a black ops have a 0% retargetting delay. Minimum delay for cloaking has always been 5 seconds even with highest skills trained. Then theres the gimped BS targetting time. Id rather a Blops decloaked and locked me with cov ops than T3 sinceT3 is 5 sec and much faster scan res.



Because the Black-ops have a role bonus simular to stealth bonus on decloaking,

and although it sounds pretty op, I can asure you it isn't. the scan resolution of B.O.'s make's sure that without any boosts, anything but a freighter will be able to warp aftert a BO decloaks.

SB's have a 300+ scan resolution the BO's have a third of that. then there is the fact that E-war doesn't come in sizes, so the recons will still be better at their game, because they will lock faster, are faster, their weapons will do better damage against smaller targets. SB's are exactly the same, are faster lock faster and have a better damage aplication, not to mention bombs.




Blops with cov cloak would logically fit with the other cov ops that get a 10 sec recal delay without skills. SB get instant because they have a distinctive role - being fragile bombers.

And yeah as you said their scan res is aweful so they wouldnt be OP in that sense.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#94 - 2013-06-17 13:23:56 UTC
Dracvlad wrote:
No, PL was using a fleet of BLOPS to attack the CFC not that long ago, I was told by a friend who was involved in defending against them the addition of the MJD makes them very difficult to pin down, make them able to warp cloaked and they will be unstoppable.



Why would they be unstoppable?
You now you can use long range scrams to stop them and kick their thin poor tank ass?

A single double rep Proteus with links and a couple friends can decimate them one by one, first because they don't have such a powerful dps or when they have their tank is really paper, second because Blop drops will only pick on the lonely weak or dumbs running away the moment they see a cyno.

Man up and undock with a couple friends in auto canes (+600dps+1neut) kick their ass, even if you kill a single of them they'll move away with a +1B loss already, get insta canes or SFI blap those bombers etc.

removed inappropriate ASCII art signature - CCP Eterne

Dracvlad
Taishi Combine
Astral Alliance
#95 - 2013-06-17 14:54:10 UTC
Sergeant Acht Scultz wrote:
Dracvlad wrote:
No, PL was using a fleet of BLOPS to attack the CFC not that long ago, I was told by a friend who was involved in defending against them the addition of the MJD makes them very difficult to pin down, make them able to warp cloaked and they will be unstoppable.



Why would they be unstoppable?
You now you can use long range scrams to stop them and kick their thin poor tank ass?

A single double rep Proteus with links and a couple friends can decimate them one by one, first because they don't have such a powerful dps or when they have their tank is really paper, second because Blop drops will only pick on the lonely weak or dumbs running away the moment they see a cyno.

Man up and undock with a couple friends in auto canes (+600dps+1neut) kick their ass, even if you kill a single of them they'll move away with a +1B loss already, get insta canes or SFI blap those bombers etc.


I don't think that a fleet of BLOPS that took out carriers repping a POS would have any problem with a Proteus and a couple of instra canes, and if someone did setup for them they would not engage, simple as, its nothing to do with man up! Actually it would be funny to see a fleet like that with covert ops cloaks running around making 0.0 even less inhabited, yeah CCP do it, makes sense, not... TwistedLolBig smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Muad 'dib
State War Academy
Caldari State
#96 - 2013-06-17 16:14:11 UTC
These little pre-nerfed-beyond-practical-use-from-the-start ships have been crying out for a covert cloak forever. suffering wiht low ehp poor slots and damage huge cost and skill investment etc

Think about it:
black ops bridge some buddys into enemy space - sweet as!
Haulers warp cloaked, T3s warp cloaked, covops warps cloaked and the bombers warp cloaked to the fight but RUT ROH the games up, big daddy and his bridge just warped near a grid and was spotted on scan before he even ruins the surprise while preying he doesnt die.

sounds genius. *facepalm*

give it the damned cloak already!


Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Euripedies
Hot Droppin Cherry Poppers
#97 - 2013-06-21 23:22:14 UTC
my Panther is nothing more than an expensive jump bridge. It carries guns and drones cause it might get in a situation someday where it has to use them, mostly though, it doesn't, If I want dps for a fleet I bring the maelstrom, if Im doing anoms I use the tengu. the Panther mostly gathers dust in the hanger. I used it for doing anoms for a while to see how that was, but my tengu is just easier.

The Panther's scan resolution is gimped by the crappy cloak so it takes forever to lock on anything, and its speed is gimped by the crappy cloak, while cloaked, so even with my maxed skills in navigation and level 4 black ops im just creeping along. I may as well use a maelstrom with the prototype cloak.

The one good thing it does have is a big drone bay, however, the dps of my five T2 sentries is no better then having regular guns on it. So that isn't all that good either.

basically Im disappointed the Panther isn't what I thought it would be. Cry
Tara Read
Blackwater USA Inc.
Pandemic Horde
#98 - 2013-06-24 07:03:18 UTC
Yes. Mainly because the Black Ops has some decent elements but glaring weaknesses as well. Terrible scan res, weak tank make them great for ganks but impractical in more useful applications.
suza
Republic Military School
Minmatar Republic
#99 - 2013-06-24 11:58:27 UTC
The idea of a BO BS is great though I am not sure that a very clear role was ever defined for it. I personally would keep the jump and covert cyno abilities as well as fit the covert ops cloak to it.

With the covert ops cloak I would remove the scan res penalty as well as dramatically improve its tanking ability.

To finish it off I would remove all turrets and launchers from it and give it logistic abilities. This would give it the role as a covert ops utility platform making covert ops a realistic role to be that forward, self contained hit and run black ops assassin squad.

The simple idea of having a bs class covert ops killer ship just seams wrong when looking at it in relations to other covert ops ships and their weaknesses / strengths as well as looking at what is missing within the covert ops team, which as yet has no utility ship.
Caius Sivaris
Dark Nexxus
#100 - 2013-06-24 13:44:42 UTC
suza wrote:
The idea of a BO BS is great though I am not sure that a very clear role was ever defined for it. I personally would keep the jump and covert cyno abilities as well as fit the covert ops cloak to it.

With the covert ops cloak I would remove the scan res penalty as well as dramatically improve its tanking ability.

To finish it off I would remove all turrets and launchers from it and give it logistic abilities. This would give it the role as a covert ops utility platform making covert ops a realistic role to be that forward, self contained hit and run black ops assassin squad.

The simple idea of having a bs class covert ops killer ship just seams wrong when looking at it in relations to other covert ops ships and their weaknesses / strengths as well as looking at what is missing within the covert ops team, which as yet has no utility ship.


T3 do a pretty good job at being bridgeable logis, I really don't see the point of making the role of blackops overlap with T3/carriers.