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Chart is confusing, please correct the chart.

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#261 - 2013-06-10 18:04:12 UTC
Alavaria Fera wrote:
baltec1 wrote:
Amarra Mandalin wrote:
You can't (shouldn't) passive tank a Tengu.

And at a stroke you instantly lose all credibility.

That's not how it's works here on EVEO GD.

I'm waiting for the TEST passive tank tengufleet now.


Tengu is so yesterday. They will come in 3 billion isk drakes.
Alvatore DiMarco
Capricious Endeavours Ltd
#262 - 2013-06-10 18:07:15 UTC  |  Edited by: Alvatore DiMarco
So where do I go to find a linkable image version of this?

EDIT: I also thought of something actually constructive to say. I want to quote someone from CSM7 - "Don't throw the Legion out with the Tengu bathwater."
Alavaria Fera
GoonWaffe
#263 - 2013-06-10 18:07:30 UTC
At that rate they might as well just pimp out the "foxcats" more.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Grath Telkin
Amok.
Goonswarm Federation
#264 - 2013-06-10 18:15:21 UTC  |  Edited by: Grath Telkin
Angsty Teenager wrote:


The Legion, Loki, and Proteus have never been good ships outside of very niche roles (i.e. heavy tackle proteus, or armor web loki) in fleets, where they simply fill a role that their counterparts (huginn/lach) cannot fill because the huginn and lach do not have the low slots available to field a suitable armor tank.

In any sort of small gang pvp, T3's are in most cases outclassed by other ships in terms of price/effectiveness as well as how "scary" they are considered. .



Tell me more:

https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2013-06-04%2002:17:00&end_time=2013-06-04%2002:47:00&system=C3N-3S

Lenier Chenal wrote:


You've got to be really careful with this rebalance. If you nerf the T3s too much, people won't use them.


You mean kind of like HACs have been shelved since T3's were released, and anytime anybody DOES engage a T3 fleet with a HAC fleet it gets murdered?

Tell me what role you see HAC (which take more training than t3's, way more training, T3= Train Cruiser 5, pick up sub skills and t3 skil, and go, HACs have a huge list of prereqs) filling since you expect T3's to outperform them.

Donedy wrote:


You say that 2 things costing a price with a 10 factor should have the same capabilities.
.


My nerfed titan called and said that CCP will never balance ships around cost.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Lexmana
#265 - 2013-06-10 18:19:42 UTC  |  Edited by: Lexmana
Gah'Matar wrote:
Lexmana wrote:
Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more.


That's bull.

Chances are, the T1 would actually cost more because: (1) It is refinable to more minerals so it has a higher intrinsic price floor built-in and (2) Absolutely no one would ever make them since X-Type is so much better, in every way, then T2 and invention would be the only reason to make meta 0 T1 mods.


What you are suggesting will only happen when there is a gross oversupply of both items so they sell below manufacturing cost. Then the items have no value except for the reprocessing and of course in such situation T1 is worth more to the buyer. That was my point entirely that availability does not set the price of a product. And in any other realistic scenario (with availability held constant), the market will price the x-type higher because it is actually worth more to the buyer.
Draconic Slayer
Full Broadside
Deepwater Hooligans
#266 - 2013-06-10 18:50:39 UTC
CCP Ytterbium wrote:
Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance (example: Warfare Subsystems, have a look why at the end of this blog). The other problem with Tech3s is that only a few of the sub-system configurations are actually decent, with the rest being quite terrible. Ideally all the sub-systems should have a proper role on the field, and Tech3 should be used because of their flexibility and adaptability, not because they surpass hulls of the same category at their specialized purpose.

The chart linked in the first post is slightly out-of-date - the new one we've showed during Fanfest 2013 is here.

In summary:

  • Tech1 are the basic entry level, simple gameplay hulls that are used as reference points for all the other. That's why we started with them during the "tiericide" initiative.
  • Navy / Faction are improvement over Tech1, with roles more or less varied depending on the ships themselves. Ex: Drake vs Drake Navy Issue, Megathron vs Vindicator and so on.
  • Tech2 hulls provide specialized gameplay with advanced mechanics. Perfect example are Stealth Bombers, Interdictors, Heavy Interdictors, or Black Ops.
  • Tech3 vessels were initially meant to be extremely flexible with adaptable roles due to sub-system configurations. In practice, they currently overlap in stats with other, more specialized ship classes, which create problems.


Tech3 ships are due to be rebalanced after Tech2 hulls so that our team may use the experience they've gained along the way to overhaul them properly.


Exactly how and when this is going to be accomplished, we cannot say for now, even if we do have some ideas.


Yay! Death to wormhole pvp!
Tippia
Sunshine and Lollipops
#267 - 2013-06-10 18:52:22 UTC
Alvatore DiMarco wrote:
So where do I go to find a linkable image version of this?

EDIT: I also thought of something actually constructive to say. I want to quote someone from CSM7 - "Don't throw the Legion out with the Tengu bathwater."

Here. Note the date on that blog post…
Garcia Arnst
Doomheim
#268 - 2013-06-10 19:20:50 UTC  |  Edited by: Garcia Arnst
CCP Ytterbium wrote:
Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance.

The other problem with Tech3s is that only a few of the sub-system configurations are actually decent, with the rest being quite terrible..


If Tech2s are always better than Tech3s then some subsystems will always never be used (unless maybe the ship itself is way cheaper), because some roles kind of depend on a certain level of bonus to make them work. You wouldn't - for instance - use a Loki as a webber over a rapier/huginn if it was worse than both of them.
Grimpak
Aliastra
Gallente Federation
#269 - 2013-06-10 19:27:21 UTC
so, a conclusion can be drawn from all this mess, to wich I also helped a bit to create:

1 - T2's specialized role is where they must shine, and they better be damn good at it;
2 - T3's flexibility cannot beat T2's in their turf, but they must be attractive nevertheless.
3 - people still think that cost is a balance factor.

all this means that CCP is gonna have a hard time to get to the sweet spot.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Lexmana
#270 - 2013-06-10 19:35:13 UTC  |  Edited by: Lexmana
Grimpak wrote:
so, a conclusion can be drawn from all this mess, to wich I also helped a bit to create:

1 - T2's specialized role is where they must shine, and they better be damn good at it;
2 - T3's flexibility cannot beat T2's in their turf, but they must be attractive nevertheless.
3 - people still think that cost is a balance factor.

all this means that CCP is gonna have a hard time to get to the sweet spot.

For sure. The sweet spot could be made a bit wider though if they added some unique qualities on the field like some limited shapeshifting capabilities in space.
Alavaria Fera
GoonWaffe
#271 - 2013-06-10 19:36:39 UTC
Grath Telkin wrote:
Angsty Teenager wrote:


The Legion, Loki, and Proteus have never been good ships outside of very niche roles (i.e. heavy tackle proteus, or armor web loki) in fleets, where they simply fill a role that their counterparts (huginn/lach) cannot fill because the huginn and lach do not have the low slots available to field a suitable armor tank.

In any sort of small gang pvp, T3's are in most cases outclassed by other ships in terms of price/effectiveness as well as how "scary" they are considered. .

Tell me more:

https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2013-06-04%2002:17:00&end_time=2013-06-04%2002:47:00&system=C3N-3S

Tribal band eh.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Meytal
Doomheim
#272 - 2013-06-10 19:59:17 UTC
CCP Ytterbium wrote:
Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance.


Exactly how and when this is going to be accomplished, we cannot say for now, even if we do have some ideas.

Speaking from a W-space perspective, T3s are used because they bring decent (not necessarily world class) firepower with a strong tank. If you take away the tank, there is usually little reason to bring a T3 over a T2. It's that simple. Drastic changes are needed for this to be different.

The cost, while not a complete balancing factor, is still a factor. You can buy 3-4 T2s for the price of a similar T3. And there is the skillpoint loss issue. But really, because of the tank difference between the two, the (ISK) costs need to be where they are. Sure, if time is no issue, ISK costs are irrelevant. But not everyone can field and replace as many T3s as they could T2s or as fast.

In most cases, I will fly a T2 instead of a T3 because of those reasons. The DPS is good, mobility is better than a T3, and the tank is enough for you to take a little bit of a beating so you can last until Logi finds you. Only if it's a full-on fleet battle where every tiny bit counts that is also fielding competent Logi will I be willing to risk the SP loss. In these situations, there is more than enough DPS to go around; you just need to be able to stay on the field longer. My T2 ships are disposable; my T3 ships are not. Again, different situations require different ships.

Recently I compared a (Laser) Legion to an Absolution. If I wanted DPS, I'd bring the Abso, but if I needed extra tank/buffer then I'd bring the Legion. In every equal situation, a well-fit Abso could best a similarly well-fit Legion in raw DPS output. But the Legion could out-tank the Abso and could engage larger fleets with heavier-hitting opponents. Overall, I would say the two are equal and useful for different purposes ... except one costs 3x as much and includes an SP loss. I can't judge between Gallente or Minmatar ships yet, and, well, Caldari ships are a joke.

At this point, I would say that DPS Strategic Cruisers are comparable to DPS Command Ships, and that is acceptable to me.

And really, the flexibility doesn't matter since you can't refit in the field unless there are capitals involved or you can nip out to a friendly POS/station. If you're waiting to refit until you are near a capital, you deserve to lose the T3. Make it possible to refit a T3 in the field (including subsystems) without a SMA nearby, and THEN you'll have something truly unique that can counter nerfs to DPS or tank potential.
Lexmana
#273 - 2013-06-10 20:03:00 UTC
Alavaria Fera wrote:
Grath Telkin wrote:
Angsty Teenager wrote:


The Legion, Loki, and Proteus have never been good ships outside of very niche roles (i.e. heavy tackle proteus, or armor web loki) in fleets, where they simply fill a role that their counterparts (huginn/lach) cannot fill because the huginn and lach do not have the low slots available to field a suitable armor tank.

In any sort of small gang pvp, T3's are in most cases outclassed by other ships in terms of price/effectiveness as well as how "scary" they are considered. .

Tell me more:

https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2013-06-04%2002:17:00&end_time=2013-06-04%2002:47:00&system=C3N-3S

Tribal band eh.

Almost like accidentally a gate-camp, but on the forums ...
Amarra Mandalin
The Scope
Gallente Federation
#274 - 2013-06-10 20:14:38 UTC  |  Edited by: Amarra Mandalin
Grath Telkin wrote:
[quote=Angsty Teenager]


You mean kind of like HACs have been shelved since T3's were released, and anytime anybody DOES engage a T3 fleet with a HAC fleet it gets murdered?



I shelved my HAC when your boys and Shadow started small gang cap warfare in lowsec Since then, i haven't been in a fleet that supported a (an Amarr) HAC properly.. Meh, I should just go back to the Blue Donut because that is the only PvP that counts.

I feel sorry for new people though. It was so exciting to get (and be well-trained for) a T3 and no one can take away that feeling. What's there to get excited over now, with T1s being so decent?
Amarra Mandalin
The Scope
Gallente Federation
#275 - 2013-06-10 20:29:52 UTC
Alavaria Fera wrote:
baltec1 wrote:
Amarra Mandalin wrote:
You can't (shouldn't) passive tank a Tengu.

And at a stroke you instantly lose all credibility.

That's not how it's works here on EVEO GD.

I'm waiting for the TEST passive tank tengufleet now.


Seriously, don't you have to make an ass of yourself like 10X or something to lose the credibility you (a person) never had?
Grath Telkin
Amok.
Goonswarm Federation
#276 - 2013-06-10 20:29:58 UTC  |  Edited by: Grath Telkin
Meytal wrote:


You can buy 3-4 T2s for the price of a similar T3.


And that t3 can perform all the jobs those 3-4 t2's can so in that regard its cost is balanced.



Meytal wrote:
Recently I compared a (Laser) Legion to an Absolution.


Why would you compare a cruiser to a battlecruiser, why wouldn't you compare the Legion to a Zealot and an Omen?


Meytal wrote:
At this point, I would say that DPS Strategic Cruisers are comparable to DPS Command Ships, and that is acceptable to me.


And here we have the basics of it all, the Legion is doing damage a ship class order higher than the other cruisers, and considering a HAC takes more training than a t3 cruiser why would you ever bother flying the HAC, who's role should be specialized?

T3's got it right in 2 areas right now.

Logis: T3's can rep more than a standard t1 or t2 Logi but without the added range, thus ensuring that the t2 hulls retain their specialized nature doing their job better than the T3 that can take on many roles.

Recons: T3's can use one of their two racial ewars but not as effectively as the more specialized t2 counterparts, having roughly 2/3s the strength of the specialized hulls.


Then you have HACs, the allegedly specializd t2 cruisers whos area of expertise is tank and damage. In this area you have the t2 specialist ships completely outclassed in every possible way by the t3 cruisers.

Finally you have the command ships, who currently are massively overpowered by their t3 counterparts, even though the Command Ships take massive amounts of training that the T3's do NOT require.


One t3 hull can do any of the jobs that 4 other types of t2 specialist hulls (that require WAY more training) can do, but in 2 of 4 cases they do the job slightly worse, as it should be, than the specialist hulls.

Fixing the other 2 areas will bring T3's perfectly in line, which will be achieved by a slight buff and change to T2 HACs and CS, and a slight downward adjustment in T3 Hulls.

For example if you wanted a hard tanking t3, it shouldn't be able to come near the DPS of a HAC, or if you wanted a high DPS t3 it shouldn't be able to touch the tank levels of a HAC.

Perhaps you wanted to mix 2 hull types so you have a Loki that webs, but not as good as a rapier, while doing DPS, tanking, and mobility that doesn't quite touch a Vagabond, while warping cloaked (I fly a Loki thats similar to this now),

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grimpak
Aliastra
Gallente Federation
#277 - 2013-06-10 20:35:12 UTC  |  Edited by: Grimpak
Grath Telkin wrote:
stuff

HAC's (and by extension AF's) role isn't tank and damage per se, it's, as the name says, "assault".

rest, I agree with you, altho there should be more thought given on how to rebalance.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Amarra Mandalin
The Scope
Gallente Federation
#278 - 2013-06-10 20:35:17 UTC
Grath Telkin wrote:
[quote=Meytal]

And here we have the basics of it all, the Legion is doing damage a ship class order higher than the other cruisers, and considering a HAC takes more training than a t3 cruiser why would you ever bother flying the HAC, who's role should be specialized?



And a tier-3 BC can do BS damage.
Grath Telkin
Amok.
Goonswarm Federation
#279 - 2013-06-10 20:36:43 UTC  |  Edited by: Grath Telkin
Amarra Mandalin wrote:
Grath Telkin wrote:
[quote=Meytal]

And here we have the basics of it all, the Legion is doing damage a ship class order higher than the other cruisers, and considering a HAC takes more training than a t3 cruiser why would you ever bother flying the HAC, who's role should be specialized?



And a tier-3 BC can do BS damage.


Yes, something they specifically said they were doing in the design process of t3 BC's, BS damage with super weak tanks, the trade off that makes those t3 BC's not outclass BS.


EDIT: And just to be clear, since before release, CCP has always maintained that they wanted t3 cruisers to be good at mulitple jobs, but not better than t2 at any one job.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Amok.
Goonswarm Federation
#280 - 2013-06-10 20:39:11 UTC  |  Edited by: Grath Telkin
Honestly one of the easiest changes they could make to keep t3's viable after a nerf would be to make its rigs removable* so that you could swap the rigs around to adjust for whatever new job you wanted, as well as making them refitable in space so that their versatility wasn't hung up on the crutch of needing a station.


*removable without destroying them.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.