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Hacking/Relic Site Bugs

First post
Author
Ivana Boom-Boom
Brutor Tribe
Minmatar Republic
#1 - 2013-06-08 17:55:17 UTC  |  Edited by: Ivana Boom-Boom
Hi, so I just wanted to notify CCP of some bugs with the new sites.
One of which I outlined in another message and was confirmed as a bug by a dev...But just to kinda re-iterate and start a list of bugs, I'm making this post.

1. Some cans can spawn inside structures that are not possible to destroy (at least with drones) and are also not possible to fly into. This makes the cans impossible to hack because you can't get within range. Of course I imagine even if you could manage to get in range, you'd never be able to get the loot that popped out and floated deeper into the structure.

2. Sites disappear too fast. The rules that govern this should change. If the client crashes (as it often does for us OS X folks) or there is an internet connectivity problem or EVE's servers have a problem (something that seems more frequent these days), etc. you do your normal warp out. Awesome for safety...But...You lose the site when you log back in. The sites should not immediately disappear - it should be a timer based rule in addition to not being present. Then we would have a window of a few minutes to log back in after the game crashes on us and still have the chance to complete the site (I just lost a site this way).

... That's fortunately all I have seen for now. Thanks!
Tuttomenui II
Aliastra
Gallente Federation
#2 - 2013-06-08 18:05:56 UTC
1. Find a hole in the hulk and fly in there and get it.

2. Get a PC

That is all. Your Welcome.
Noriko Mai
#3 - 2013-06-08 18:30:27 UTC
Hacking is horribly laggy since yesterday!

"Meh.." - Albert Einstein

CCP Bayesian
#4 - 2013-06-08 18:33:12 UTC
If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly.

The rules for when and how sites disappear haven't changed from pre-Odyssey but we're looking at them and the reasoning behind the various rules with the rest of the EVE dev teams to see what changes could be made.

EVE Software Engineer Team Space Glitter

Haulie Berry
#5 - 2013-06-08 18:36:47 UTC
CCP Bayesian wrote:
If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly.

The rules for when and how sites disappear haven't changed from pre-Odyssey but we're looking at them and the reasoning behind the various rules with the rest of the EVE dev teams to see what changes could be made.



For the most part, I like the despawn mechanics. I did have a site pop on me while I was still there, but cloaked. THAT seemed a little aggressive. Lol
Noriko Mai
#6 - 2013-06-08 18:37:32 UTC
CCP Bayesian wrote:
If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly.

The rules for when and how sites disappear haven't changed from pre-Odyssey but we're looking at them and the reasoning behind the various rules with the rest of the EVE dev teams to see what changes could be made.

So no word about lag? It sometimes takes more than a minute until the hacking UI responds.

"Meh.." - Albert Einstein

CCP Bayesian
#7 - 2013-06-08 18:39:50 UTC
Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet.

EVE Software Engineer Team Space Glitter

CCP Bayesian
#8 - 2013-06-08 18:42:46 UTC
Noriko Mai, this isn't something I've seen myself on TQ and I'm not in work (as it's the weekend) so haven't had a chance to investigate further. Is everything else responding quickly, no TiDi in operation or anything like that?

EVE Software Engineer Team Space Glitter

Noriko Mai
#9 - 2013-06-08 18:48:16 UTC
CCP Bayesian wrote:
Noriko Mai, this isn't something I've seen myself on TQ and I'm not in work (as it's the weekend) so haven't had a chance to investigate further. Is everything else responding quickly, no TiDi in operation or anything like that?

No TiDi. I did exploration in null and was the only one in the system. While hacking ONLY the hacking UI stops responding. I clicked on other "nodes" or "knots" (dunno how to name it) and then after a while the UI performed about 2-7 clicks simultaneously. Everything else is responding quickly as usual.

Also thank you for posting on weekend. Better stop and go out, drink a beer. Big smile Have a nice weekend.

"Meh.." - Albert Einstein

Haulie Berry
#10 - 2013-06-08 18:52:13 UTC
CCP Bayesian wrote:
Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet.



Yeah, I dunno. Currently, as soon as you pop a can, the actual signature vanishes from the system, which I really like. At that point, someone either has to already have a warp-in to the site, or combat probe you.

Combining that with the ability to cloak indefinitely, though, basically eliminates the risk of combat probing, so then you're only in danger from someone who already has a warpin to the site.

It actually seems like a reasonably good balance to remove the sig from the system, but prevent you from hiding cloaked at the site until all danger has passed.
CCP Bayesian
#11 - 2013-06-08 18:55:04 UTC
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?

EVE Software Engineer Team Space Glitter

Haulie Berry
#12 - 2013-06-08 18:58:20 UTC  |  Edited by: Haulie Berry
CCP Bayesian wrote:
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?



I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one).

I didn't start seeing it until this morning, though, and I spent a good 5 hours yesterday and thursday doing explo.
Noriko Mai
#13 - 2013-06-08 19:02:06 UTC
CCP Bayesian wrote:
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?

It was in different systems and comes and goes. It seems pretty random to me. I didn't download someting or had other software running in the background, so I can't find something on my side that causes this lag. It seems that no one else has this issue, else there would be a billion threads about this on the forums...

"Meh.." - Albert Einstein

Noriko Mai
#14 - 2013-06-08 19:02:58 UTC  |  Edited by: Noriko Mai
Haulie Berry wrote:
[...]I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one).[...]

Exactly this! It happend yesterday for the first time and I do exploration since tuesday.

"Meh.." - Albert Einstein

CCP Bayesian
#15 - 2013-06-08 19:10:12 UTC
Haulie Berry, yeah it's getting the tension between the sites being accessible and the danger to pilots right. It's working as it always has been but obviously getting a lot more attention which is exposing some interesting design choices.

EVE Software Engineer Team Space Glitter

CCP Bayesian
#16 - 2013-06-08 19:17:55 UTC
Thanks! It sounds to me that the return message is getting stuck or very delayed somehow. The game itself is event based so any move you make is processed by the server and it then returns the changes that occurred in the system to you.

EVE Software Engineer Team Space Glitter

Kallie Rae
eXTReme. WH. Exploration.
#17 - 2013-06-08 20:03:08 UTC
Haulie Berry wrote:
CCP Bayesian wrote:
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?



I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one).

I didn't start seeing it until this morning, though, and I spent a good 5 hours yesterday and thursday doing explo.



I've been noticing the same today, very irritating i must add.
Dun'Gal
Myriad Contractors Inc.
#18 - 2013-06-08 20:20:16 UTC  |  Edited by: Dun'Gal
Another voice to the "delayed clicking" of nodes. Quite bothersome. With that said, TQ has been very laggy since deployment pf Odyssey (on virtually everything.) Have to wonder if the ammount of people playing this new mini-game is causing some stress but doesn't sound right to me. (I'm by far not an expert on such things.)

Oh to answer your question, it is intermittent, but intermittent every 5-10 nodes once it starts up. Then some hacks it will only happen once, or if im extraordinarily lucky, not at all (very infrequent.)
Vico Zanj
Imperial Shipment
Amarr Empire
#19 - 2013-06-08 20:22:30 UTC
Kallie Rae wrote:
Haulie Berry wrote:
CCP Bayesian wrote:
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?



I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one).

I didn't start seeing it until this morning, though, and I spent a good 5 hours yesterday and thursday doing explo.



I've been noticing the same today, very irritating i must add.



I can affirm that the same thing has been happening to me today as well, in various systems and regions: after I click on a node, nothing happens, and I have to click on a second node to get the result of the first node (and the result of the second node at the same time).

That said, I am still enjoying the new minigame! Thanks, devs, for Odyssey.
Hazzard
Chaotic Dynamics
#20 - 2013-06-08 20:31:02 UTC
Spewing containers are annoying at best, and broken very frequently.

The whole spewing container idea is incredibly stupid. Yes CCP wants this to be a group activity, but there has to be some things in eve you can do solo. Not everyone wants to always be in a group.




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