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Exploration loot prices

First post
Author
Donedy
Lulzsec Space
#81 - 2013-06-12 09:45:53 UTC  |  Edited by: Donedy
Thats the same problem for fw plexs.
Allowing people to do all the plexs with scrub frigs is not the solution.

Risk means having to bring ship you care to loose.
Anna Djan
Banana Corp
#82 - 2013-06-12 09:47:19 UTC
Saheed Cha'chris'ra wrote:
We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything.
Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too.


How about:

If you fail the 2nd attempt you have 3 seconds before it explodes.

On explosion a 'bomb trap' goes off that does x damage depending on difficulty of the sight at a range of 8km.

Level 4/5 sites should do enough Dmg to 1 shot an UN-tanked frig.

Level 6/7 sites should do enough dmg to 1 shot an un-tanked cruiser.

All else should do enough to one shot an un-tanked BC.


Yes, do this :D
Donedy
Lulzsec Space
#83 - 2013-06-12 09:49:35 UTC  |  Edited by: Donedy
Anna Djan wrote:
Saheed Cha'chris'ra wrote:
We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything.
Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too.


How about:

If you fail the 2nd attempt you have 3 seconds before it explodes.

On explosion a 'bomb trap' goes off that does x damage depending on difficulty of the sight at a range of 8km.

Level 4/5 sites should do enough Dmg to 1 shot an UN-tanked frig.

Level 6/7 sites should do enough dmg to 1 shot an un-tanked cruiser.

All else should do enough to one shot an un-tanked BC.


Yes, do this :D


If it forces people to bring other ships than scrub frigs, i like this idea.
Let the scrub frigs being good @ doing high sec plexs.
Royal Executioner Shazih
Doomheim
#84 - 2013-06-12 10:58:19 UTC
Donedy wrote:
Well prices for Data sites loots already crashed hard.

Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.

Yes it allows even noobs to come in low sec and do this sites, but at what price?

1.) There is no risk to do this sites
2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at.
3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.

So yeah, basicly this system bring no risk and so no worthy reward for everyone.

I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)

And so increase the risk and difficulty of the sites.

Having the cake and eat it breaks the game for everyone.


What about you just go to WH and enjoy rats there.
Donedy
Lulzsec Space
#85 - 2013-06-12 11:03:17 UTC  |  Edited by: Donedy
Royal Executioner Shazih wrote:
Donedy wrote:
Well prices for Data sites loots already crashed hard.

Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.

Yes it allows even noobs to come in low sec and do this sites, but at what price?

1.) There is no risk to do this sites
2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at.
3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.

So yeah, basicly this system bring no risk and so no worthy reward for everyone.

I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)

And so increase the risk and difficulty of the sites.

Having the cake and eat it breaks the game for everyone.


What about you just go to WH and enjoy rats there.

What about you just stay in high sec and enjoy non risk plexs/missions?

Also im not an explorer, but a pirate.
Well i till do some plexs to make my money but its not my main activity in EVE.
Royal Executioner Shazih
Doomheim
#86 - 2013-06-12 11:12:24 UTC
Donedy wrote:
Royal Executioner Shazih wrote:
Donedy wrote:
Well prices for Data sites loots already crashed hard.

Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.

Yes it allows even noobs to come in low sec and do this sites, but at what price?

1.) There is no risk to do this sites
2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at.
3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.

So yeah, basicly this system bring no risk and so no worthy reward for everyone.

I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)

And so increase the risk and difficulty of the sites.

Having the cake and eat it breaks the game for everyone.


What about you just go to WH and enjoy rats there.

What about you just stay in high sec and enjoy non risk plexs/missions?


20 legion + 5 guardian snuff box blob fleet only captures trash frigs recently? hahaha.
It was already risk free for u and u are disappointed cos now it is risk free for every1.
Just unsub, noone cares.
Donedy
Lulzsec Space
#87 - 2013-06-12 11:19:34 UTC  |  Edited by: Donedy
Royal Executioner Shazih wrote:
Donedy wrote:
Royal Executioner Shazih wrote:
Donedy wrote:
Well prices for Data sites loots already crashed hard.

Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.

Yes it allows even noobs to come in low sec and do this sites, but at what price?

1.) There is no risk to do this sites
2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at.
3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.

So yeah, basicly this system bring no risk and so no worthy reward for everyone.

I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)

And so increase the risk and difficulty of the sites.

Having the cake and eat it breaks the game for everyone.


What about you just go to WH and enjoy rats there.

What about you just stay in high sec and enjoy non risk plexs/missions?


20 legion + 5 guardian snuff box blob fleet only captures trash frigs recently? hahaha.
It was already risk free for u and u are disappointed cos now it is risk free for every1.
Just unsub, noone cares.

Hahaha you're a mad butthurted pubbie flying only scrub frigs and not even knowing how to fit it decently. I understand better.

Well when your loot will worth nothing and when you will be bored of mini games, may be you will understand my point.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#88 - 2013-06-12 11:24:33 UTC
simple solution : put back rats in all sites and the horde of covop frigs will disappear. The poor piwates can't kill them fast enough even though they post 5 kills every 30 minutes.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
KoD Death
Ministry of War
Amarr Empire
#89 - 2013-06-12 11:27:17 UTC
I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.

Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.

What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.

Now, with that said....

Can you guys stop whining??!?!?!

This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.

Give it time.

The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!

Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend.
Donedy
Lulzsec Space
#90 - 2013-06-12 11:28:17 UTC  |  Edited by: Donedy
KoD Death wrote:
I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.

Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.

What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.

Now, with that said....

Can you guys stop whining??!?!?!

This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.

Give it time.

The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!

Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend.


Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots.

An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP.
Get a brain, and stop being a ccp fangirl.
Royal Executioner Shazih
Doomheim
#91 - 2013-06-12 11:43:13 UTC
Donedy wrote:
KoD Death wrote:
I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.

Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.

What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.

Now, with that said....

Can you guys stop whining??!?!?!

This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.

Give it time.

The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!

Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend.


Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots.

An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP.
Get a brain, and stop being a ccp fangirl.


You still can find tengus in WHs. Try it

Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency?
Ramona McCandless
Silent Vale
LinkNet
#92 - 2013-06-12 11:47:19 UTC
Royal Executioner Shazih wrote:

Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency?



Your name always makes me think of.....



A personage of noble rank and title —
A dignified and potent officer,
Whose functions are particularly vital!
Defer, defer,
To the Lord High Executioner!
Defer, defer,
To the noble Lord, to the noble Lord,
To the Lord High Executioner!

[Enter Ko-Ko attended.]

(Ko-Ko:)
Taken from the county jail
By a set of curious chances;
Liberated then on bail,
On my own recognizances;
Wafted by a favouring gale
As one sometimes is in trances,
To a height that few can scale,
Save by long and weary dances;
Surely, never had a male
Under such like circumstances
So adventurous a tale,
Which may rank with most romances.
(Ko-Ko & Chorus:)
Taken from the county jail
(Taken from the county jail)
By a set of curious chances;
(Liberated then on bail)
Surely, never had a male
(Surely, never had a male)
So adventurous a tale.
(So adventurous a tale.)

(Chorus:)
Defer, defer,
To the Lord High Executioner!
Defer, defer,
To the noble Lord,
To the noble Lord High Executioner!
Bow down, bow down,
To the Lord High Executioner!
Defer, defer,
To the noble, noble Lord,
To the High Executioner!

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Donedy
Lulzsec Space
#93 - 2013-06-12 11:58:37 UTC  |  Edited by: Donedy
Royal Executioner Shazih wrote:
Donedy wrote:
KoD Death wrote:
I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.

Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.

What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.

Now, with that said....

Can you guys stop whining??!?!?!

This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.

Give it time.

The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!

Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend.


Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots.

An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP.
Get a brain, and stop being a ccp fangirl.


You still can find tengus in WHs. Try it

Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency?

As i already said, you still can stay in high sec for non risk scrub stuff, gtfo. (And for what you say about wh, i already do it, if it can make you happy. Oddly there is way more **** frigs doing data/relic sites in low sec than tengus doing plexs in whs, why? Hmmmmmm riskyrisky.)
Also, having an "amazing isk efficiency" is really easy when you dont take any risk and doesnt mean you're any good. You sir are a scrublord.
Royal Executioner Shazih
Doomheim
#94 - 2013-06-12 12:29:28 UTC
Donedy wrote:
Royal Executioner Shazih wrote:
Donedy wrote:
KoD Death wrote:
I Just came back from a long break mostly because I saw the changes in exploration. After getting out there in high/low/null and scanning I can honestly say that the system was improved by leaps and bounds.

Seriously, the sites used to be lack luster overall -- most of the time it was just a change of pace from the anoms/DED sites and you really only cleared the data/hacking sites in order to get other anoms to spawn.

What was the worst were those damn cans that always refused to bust open, leaving you with your modules on for over 5 minutes failing over and over.

Now, with that said....

Can you guys stop whining??!?!?!

This happens every time a major change is implemented!!!! It's not some new concept. Remember PI? All those materials crashed hard because of the influx of people. It's fine now.

Give it time.

The overall thing to take away from the situation is that an ASPECT OF THE GAME WAS IMPROVED!!

Stop acting like a member of CCP came into your house, kicked your dog, and slept with your girlfriend.


Time will not bring back shiny tengus in this plexs. Nor decent prices for Data/Relic sites loots.

An aspect of the game has not been improved, but it has been changed with good things, and bad things, as usual with CCP.
Get a brain, and stop being a ccp fangirl.


You still can find tengus in WHs. Try it

Off topic: you see that even in fail fit trash frigs it is possible to demonstrate an amazing ISK efficiency?

As i already said, you still can stay in high sec for non risk scrub stuff, gtfo. (And for what you say about wh, i already do it, if it can make you happy. Oddly there is way more **** frigs doing data/relic sites in low sec than tengus doing plexs in whs, why? Hmmmmmm riskyrisky.)
Also, having an "amazing isk efficiency" is really easy when you dont take any risk and doesnt mean you're any good. You sir are a scrublord.


Flying in a T3 blob fleet is pretty much risk free as well, so please dont try to sound as if you really take 'risks'. You are no more different than a high-sec carebear with the only difference is that highseccers want free-risk loot and you want free-risk shiny T3 kills.
Donedy
Lulzsec Space
#95 - 2013-06-12 12:42:33 UTC  |  Edited by: Donedy
First, check my killboard if you dont trust me but i do much more solo than blob fest.
Secondly, if you're in a T1 scrub fleet and are overblobed, its no big deal, if you're in a T3 fleet and are overblobebd its quite painfull and more likely cause T3s are shiny and bring the blob.

Its not because you're in a T3 that you're invincible. At contrary, yu take more risks flying T3, thats why there is much more T1 scrub fleets.
Skeln Thargensen
Doomheim
#96 - 2013-06-12 13:16:28 UTC
are you saying it's easier to catch invisible T2 ships than invisible T3 ships?

forums.  serious business.

Trii Seo
Goonswarm Federation
#97 - 2013-06-12 13:18:55 UTC
It's worth noting that there's still a lot of novelty rush in it - that, coupled with high prices the loot previously had made people consider running those sites profitable. Supply vastly increased without increased demand, so prices crashed. People will start looking for different sources of ISK and prices will eventually stabilize.

Change always brings in some chaos, although I can't say I necessarily agree with the fact that you can ninja sites in dangerous space risking a cheap-ass boat. I mean, a damn Cheetah can do those sites and they're very cheap to replace. Seems CCP swung the balance too hard the other way, making those things too easy - still, no feature ever became cool without polish, so we can expect adjustments soon.

Perhaps rats - in low numbers and by no means preventing you from picking up the loot (like the previous version.) - could make a return in low/null sites?

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

kaastiana
Boundless Opportunity
#98 - 2013-06-12 13:35:57 UTC  |  Edited by: kaastiana
ok , had an idea. kind of an escalation for profession sites.

leave the sites as they are currently, add a new(actually old as i have some in my hanger from years back) loot drop of the 'pirate log' variety.
the pirate log will be deliberately vague, ie: "the boss wants us to move to some new system, place is a bit of a shithole tbh, but i've learned it's only X number of jumps from a rather well regarded pleasure hub in XXXXXX...... so there's that".

picking it up spawns the new site X number of jumps(random direction) from the named system, giving the 'seasoned' explorer a starting point.

these new sites would be occupied by rats, with better loot spawns etc. also possibly giving another 'escalation' to an even harder site.(or just something different, to be elaborated on later).

the idea i had( but i'm also open to ideas ;)) was to have the new site spawn for say 7 days, but for the first 2-3 it could only be entered by the person with the pirate log(acceleration gate consumes the log, anyone can follow you in at that point) after 2-3 days it would be enter-able by anybody(still requires combat ability etc) so people who don't have time to play ALL the time would have the chance to do the site given they found the log/location.

the escalation site itself would be scannable by anybody, just not enterable, so pirates could find and camp the entrance or whatever, the pirate log would become a sale-able item for those not capable or inclined to find the site.

other idea's for what you could find are secret stargates too sansha base systems, scanning everything in the sys gives you an item you can turn in to concord for LP's or cold hard isk etc.
or give you a heads up on where the next incursions will be so you can stock the local market. organize your buddies to run it first, or whatever else you may do with the info.

jumpgates to jove space would be nice too, make them only usable by shuttles even. but as an explorer i want to find stuff nobody or not many people will see, not just shiny loots(though they are appreciated, and in some way expected for the level of risk involved)

i want exploration to be exploration, not just a mission without an agent
Donedy
Lulzsec Space
#99 - 2013-06-12 14:28:43 UTC
Skeln Thargensen wrote:
are you saying it's easier to catch invisible T2 ships than invisible T3 ships?

what?
Trii Seo
Goonswarm Federation
#100 - 2013-06-12 15:24:40 UTC
Skeln Thargensen wrote:
are you saying it's easier to catch invisible T2 ships than invisible T3 ships?


It... actually is. T3s have a pesky sub known as an Interdiction Nullifier. They ignore drag/stop bubbles and can warp out from a bubbled gate without the need to burn away (and without giving the campers time to decloak them.)

If you want to nab a T3 it's either instalock and luck or catching him with his pants down in a site (and both can be done to T2 in the same way.)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph