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Exploration loot prices

First post
Author
Oxandrolone
Center for Advanced Studies
Gallente Federation
#61 - 2013-06-11 14:18:17 UTC
The value is completely dependant on supply, if your time is worth more than the income do something else.

Haulie Berry
#62 - 2013-06-11 14:46:45 UTC
Xessej wrote:

Maybe the concept of data means nothing to you.


Oh, boy! I can't wait to hear about your meticulously curated "data".

Quote:
I have been doing exploration since you had to use different probes for different types of sites.


Good for you. So have I.

Quote:
I did exploration in the new system the way the feature was described. I got crap results. That is what the average user of this feature can expect.


Oh, I see. You didn't mean "data", you meant "anecdote". Now it all makes sense.

Quote:
Also even after using the cargo scanner on several hi sec relic sites I still got next to nothing for the effort. The amount of salvage was miniscule and the other stuff remains trade goods that are effectively valueless.


Put your bigboy pants on and venture out of the kiddie-pool.
Diablo Aeglaeca
Dark Alliance
#63 - 2013-06-11 15:48:42 UTC  |  Edited by: Diablo Aeglaeca
Just thought I'd say something is different since patch yesterday. I spent about 5 hours looking for data/relic sites. All I found to scan down were combat sites. Either CCP nerfed their spawn or there are soo many people doing them that you cannot find them hardly at all. At least this is what I'm experiencing in null.

Anyhow, I liked the idea of rats. It encouraged teamplay, not near risk free farming. As far as realism, the thought here to me was that these assets were being protected by somebody or they were protecting the spoils of war. Either way, it was a deterrent to prevent the situation we are all experiencing with sheer numbers of farmers and economic turmoil.

Everything's messed. Just put the rats back, issue resolved. Leave hi-sec players sites with no rats.

I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?
Haulie Berry
#64 - 2013-06-11 15:56:34 UTC
Diablo Aeglaeca wrote:

I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?


WH Data/Relic sites are in WHs.

It's intentional.

No, you cannot have combat-free sleeper loot.
Ylariana
School of Applied Knowledge
Caldari State
#65 - 2013-06-11 16:07:25 UTC
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.


Which really aught to have been factored into the decision process when planning this fuster cluck of a change, don't you think ?
Unless of course the original intention was to put a bullet through the skull of this particular element of the game so that you could then push something to replace it with as being a "major improvement to the current situation" even though it would have been seen as a detrimental change to Pre 04/06/2013.......
Ranger 1
Ranger Corp
Vae. Victis.
#66 - 2013-06-11 16:25:47 UTC  |  Edited by: Ranger 1
Ylariana wrote:
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.


Which really aught to have been factored into the decision process when planning this fuster cluck of a change, don't you think ?
Unless of course the original intention was to put a bullet through the skull of this particular element of the game so that you could then push something to replace it with as being a "major improvement to the current situation" even though it would have been seen as a detrimental change to Pre 04/06/2013.......

As he just pointed out, it was taken into account. Of course with all things MMO related if it becomes apparent that there will be a long term detrimental effect the drops will be tweaked appropriately (most likely incrementally).

Everytime something like this changes in game the market goes crazy for a few weeks, making it unwise to make any changes for a bit. The situation needs to be observed for a while before adjustments (if any are needed) are considered.

Quit panicing and let the initial wave of people trying something new subside, supply and demand will bring equilibrium soon enough (as it always does).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Diablo Aeglaeca
Dark Alliance
#67 - 2013-06-11 16:32:34 UTC  |  Edited by: Diablo Aeglaeca
Haulie Berry wrote:
Diablo Aeglaeca wrote:

I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?


WH Data/Relic sites are in WHs.

It's intentional.

No, you cannot have combat-free sleeper loot.



if you read my past posts in other threads, I'm asking for the return of rats to data/relic sites in Null, because that's where I run my sites and I enjoyed them.

guess it's too hard to do a little research before you troll huh, lazy troll = best troll amirite?

edit: but it's ok for null sites to have risk free loot though huh? Roll

edit: please add rats to null sites, please remove the use of cargo scanners so that the cherry pickers won't be leaving behind unfinished sites with crap loot.
Martin Gregor
Science and Trade Institute
Caldari State
#68 - 2013-06-11 16:41:08 UTC  |  Edited by: Martin Gregor
Prices are falling and falling and falling...
Why? Easy to answer: Absolute risk-free money gaining mechanic, everybody - even a 5-day-rookie - can make billions with a simple t1-frigate. Nothing to invest here, nothing to loose here. Just flying and collecting the money...

The old system maybe was a bit... bad... but it had some important factors;
- risk
- investement
- risk through investment
- more time consuming

You had to kill npc's and risk your ship - just get them back and the system is fine. Not as many as before but enough to force people in better sites to use better ships and risk them.
The exploration system in its current state doesnt scale well, no risk in every site, regardless of its quality, in every system in new eden - except for the loot!

We need the risk back guys! Thats all! No T1-Frig billionaires in 0.0-Space anymore pls!
Paul Uter
Doomheim
#69 - 2013-06-11 17:23:24 UTC
Martin Gregor wrote:
Prices are falling and falling and falling...
Why? Easy to answer: Absolute risk-free money gaining mechanic, everybody - even a 5-day-rookie - can make billions with a simple t1-frigate. Nothing to invest here, nothing to loose here. Just flying and collecting the money...


Seems working as CCP intended.

Hello kity is here .


Martin Gregor wrote:

The old system maybe was a bit... bad... but it had some important factors;
- risk
- investement
- risk through investment
- more time consuming

You had to kill npc's and risk your ship - just get them back and the system is fine. Not as many as before but enough to force people in better sites to use better ships and risk them.
The exploration system in its current state doesnt scale well, no risk in every site, regardless of its quality, in every system in new eden - except for the loot!

We need the risk back guys! Thats all! No T1-Frig billionaires in 0.0-Space anymore pls!

[/quote]

Of course
Embarado
Wolves Ressurection
#70 - 2013-06-11 17:39:10 UTC
Haulie Berry wrote:
Diablo Aeglaeca wrote:

I'd like to note that WH Data/Relic sites still have their rats, just saying. consistency?


WH Data/Relic sites are in WHs.

It's intentional.

No, you cannot have combat-free sleeper loot.


The sound of an entitled pubbie getting dunked on.

"there is no old system anymore" -CCP BunnyVirus

Ramona McCandless
Silent Vale
LinkNet
#71 - 2013-06-11 17:42:27 UTC
With the city in ruins it’s plunged into chaos
A means of survival or just looting and theft
The National Guard have been given the order
By any means necessary- protect what’s left
Shoot to kill
In the wake of the storm they criminalize the survivors
Impose martial law to stop the moral declining
Leave the looting to the rich and powerful
Because for them every cloud has a silver lining
Shoot- shoot- disaster exploiters
Shoot- shoot- crisis profiteers
Shoot- shoot- take no prisoners
Shoot- shoot- shoot the looters

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Royal Executioner Shazih
Doomheim
#72 - 2013-06-11 18:12:45 UTC  |  Edited by: Royal Executioner Shazih
I still don't understand the problem. If loot is so bad and not worth the time then just don't do it. And stop whining about rats. I understand that you can't be special snowflakes anymore that alone farmed sites. Eve is a harsh, cold universe. Remember? Just adapt or unsub.

P.S. Why cant a rookie pilot become rich quickly?
Megnamon
Sebiestor Tribe
Minmatar Republic
#73 - 2013-06-11 18:43:47 UTC
Martin Gregor wrote:
Prices are falling and falling and falling...
Why? Easy to answer: Absolute risk-free money gaining mechanic, everybody - even a 5-day-rookie - can make billions with a simple t1-frigate. Nothing to invest here, nothing to loose here. Just flying and collecting the money...

The old system maybe was a bit... bad... but it had some important factors;
- risk
- investement
- risk through investment
- more time consuming

You had to kill npc's and risk your ship - just get them back and the system is fine. Not as many as before but enough to force people in better sites to use better ships and risk them.
The exploration system in its current state doesnt scale well, no risk in every site, regardless of its quality, in every system in new eden - except for the loot!

We need the risk back guys! Thats all! No T1-Frig billionaires in 0.0-Space anymore pls!


I like not having site rats. It encourages players to come to low-sec and farm in ships not meant to be in combat, which gives me lots of easy targets to go after and steal the loot after blowing up their ships. If anything, I think the risk is increased because I can scan down ships much quicker now and worry less about having to face 2 or 3 armed ships vs. 1 lightly armed ship. Its not the site rats that provide the risk, it is the PVP pirates that provide the risk...
Cimmerian Wolf
Destructive Tendencies
#74 - 2013-06-12 07:58:34 UTC
I'm an intermittent player, and have mostly done exploration, ever since Tyrannis.

Three weeks ago I had to use a cloaky Tengu rigged for solo exploration and worth about 1 bill. (shield booster). I used this in hi-sec and mostly lo-sec, and ventured into null sometimes. The risk from null-sec gate camps vs. the rewards meant that I mostly stuck to lo and hi.

Now I use a buzzard worth about 50 mill. including everything, and am deep in null-sec. No big deal losing 50 mill to a gate camp... I can hack and empty any site I have found so far, and tbh am enjoying the freedom of low risk exploration. PVP poses minimal risk if you no what you are doing with cloak, scanners and safes.

I'm in two minds about the changes. I like the reduced risk and freedom that comes with it - and the drop in decoder value is correctly reflecting that. But I miss the opportunity of venturing deep into unexplored areas in a high end ship designed to handle itself and clear out sites, looking for the biggest rewards.

I think sites should be tiered more. Rat-free exploration is great for bringing players out of hi-sec, but should give low rewards in hi and mid range rewards in lo-/ null. But there should be some exploration sites in all sec-levels that still have rats, or spawn rats - and these should have the highest rewards. Then players can choose the level of exploration and risk vs reward that suits them.

And tbh, there is no reason why the Guristas wouldn't guard a regional data mainframe, or why some vicious drones wouldn't be lurking in the depths of a relic site. The risk is part of the fun.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#75 - 2013-06-12 08:30:33 UTC  |  Edited by: PotatoOverdose
Adding rats to the sites would be bad. The old system was exactly the same as running missions/anoms + a module dependent timer at the end to receive your bonus loot.

What they need to do is add consequences for failure.

Fail a hacking attempt in low/null? Force the ship that failed the hack to light a cyno. Trapped for 10 minutes and you light up everyone's overview and the star map. Also makes sense from an 'exploration' standpoint: What happened to Indiana Jones when he failed a relic site? A giant rolling ball of death.

Or: fail an attempt and suffer 50% heat damage to your decoder/analyzer + one random module. (ouch if your cloak gets knocked out).

Edit: Likewise, up the mini game difficulty in low/null by increasing those sites coherence/strength. Maybe add more repair nodes as well. To compensate for this, add faction decryptors/analyzers that drop from these sites. Want to run that 100mil isk site? Better bring your 200 mil Yan Jung decryptor or Talocan analyzer. Now people have something to loose.

Going further, you could add scripts for exploration modules that decrease the likelihood of triggering a trap, or increasing virus strength or some such. Make these scripts single use per can and make the components for said scripts drop from said cans.
Ruhm Runner
Center for Advanced Studies
Gallente Federation
#76 - 2013-06-12 08:47:49 UTC
I do exploration sporadically, perhaps once a week, I found 1 site that had some loot that is high value.

I obtained 2 Esoteric Symmetry from one site. Valued at 6,070,000 for the pair. While this may be just luck to get it it has indeed spiked my interest in doing more explorations.
Anna Djan
Banana Corp
#77 - 2013-06-12 08:59:47 UTC
Some day the knowledge required to be successful in sites with the new system will get out.

Until then I'll laugh at these forum posts.

hint
You don't need multiple people for sites for highest possible profit per site....
Donedy
Lulzsec Space
#78 - 2013-06-12 09:30:12 UTC  |  Edited by: Donedy
Well prices for Data sites loots already crashed hard.

Atm, i think the problem is that making people able to do this sites with a scrub frig which costs something like 2 millions even fitted is a mistake.

Yes it allows even noobs to come in low sec and do this sites, but at what price?

1.) There is no risk to do this sites
2.) If everyone do this sites which nearly no one made before the price will stay low, and so the interest in doing this sites will be hugely lowered. I dont think an equilibrium will be reached, i mean i dont think prices will go hugely up again. Even before the patch the loots from this sites where kinda hard to sell. What would mean that its the whole invention process that would need a relook at.
3.) It cuts off rewards for everyone, the guy doing the site will have scrub loot with his scrub frig, the pirate chasing the explorers will have scrub targets.

So yeah, basicly this system bring no risk and so no worthy reward for everyone.

I think a way to solve the problem would be to put again npcs in the sites to force people to bring explorers ships AND combat ships (teamwork, wasnt it the goal of the mini containers?)

And so increase the risk and difficulty of the sites.

Having the cake and eat it breaks the game for everyone.
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#79 - 2013-06-12 09:33:54 UTC
We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything.
Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too.
Donedy
Lulzsec Space
#80 - 2013-06-12 09:44:12 UTC
Saheed Cha'chris'ra wrote:
We need the risk back. Some kind of penalty for failing at the first hacking attempt. NPC-Spawn, 2.-Try-Timer, anything.
Right now the low risk low income consequence is okay, but somehow you need to make the high-SP-Players happy, too.

Basicly, this.