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Exploration loot prices

First post
Author
Brooks Puuntai
Solar Nexus.
#41 - 2013-06-11 01:43:15 UTC
Haulie Berry wrote:
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.


Blaming someone because they don't know or use the cargo scanner method is dumb. He was just doing the site as it was intended.

The fact that most players are using the cargo scanner method shows just how fail the concept of the spew cans really is.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Haulie Berry
#42 - 2013-06-11 01:45:44 UTC
Brooks Puuntai wrote:
Haulie Berry wrote:
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.


Blaming someone because they don't know or use the cargo scanner method is dumb.


Blaming them last Tuesday would have been dumb. Blaming them today is entirely reasonable.

Quote:
He was just doing the site as it was intended.


Implying that using a cargo scanner to scan cargo is unintended?

Brooks Puuntai
Solar Nexus.
#43 - 2013-06-11 01:56:50 UTC
Haulie Berry wrote:


Implying that using a cargo scanner to scan cargo is unintended?



Considering the ability to do so didn't happen until the day before release, I would say no. Or at least it wasn't a well thought out one. If it was intended it would defeat the entire premise on why the spew cans were added in the first place.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Haulie Berry
#44 - 2013-06-11 02:50:45 UTC  |  Edited by: Haulie Berry
Brooks Puuntai wrote:
Haulie Berry wrote:


Implying that using a cargo scanner to scan cargo is unintended?



Considering the ability to do so didn't happen until the day before release, I would say no.


You seem to have mistaken the word "intentional" for a word that has something to do with time.

Either it just appeared on its own out of the ether, which makes it the most well-known and heavily exploited bug ever, or it was intentionally added (and the "when" of the inclusion is wholly ******* irrelevant).

Please try again after familiarizing yourself with the definition of "intentional", thanks.
Nexus Day
Lustrevik Trade and Travel Bureau
#45 - 2013-06-11 04:09:44 UTC
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.

No, next you will dumb down invention. Then the market can really crash.

Hey, how about an invention mini game! You can even have beakers and stuff!
Xessej
Perkone
Caldari State
#46 - 2013-06-11 04:44:29 UTC
Haulie Berry wrote:
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.

Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion.

Back to your bridge, the grownups would like to actually discuss this messed up system.
Haulie Berry
#47 - 2013-06-11 04:59:24 UTC
Xessej wrote:
Haulie Berry wrote:
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.

Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion.

Back to your bridge, the grownups would like to actually discuss this messed up system.


It's pretty well documented by now, and you're not discussing, is the thing.

Your post was a whine post, and it wasn't even a moderately legitimate whine post because you hadn't actually bothered to educate yourself on the workings of the system first. It was an ignorant whine post.

Please, tell me what you imagine that could possibly contribute to a discussion.
Royal Executioner Shazih
Doomheim
#48 - 2013-06-11 05:34:24 UTC
Johan Toralen wrote:
Royal Executioner Shazih wrote:
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like:
-adding faction modes. That would simply crash their prices as well as even more players will start exploring
-adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind.
-adding rats. Kind of to promote dual-boxing, right?

Easy mode = trash loot. Fair?


The only idiotic thing is your incoherent and condescending babbling. It was harder because of rats and higher skill barrier. Now that's suddenly idiotic? But the easy mode is idiotic too and people deserve getting crap loot, right? Gotcha.
How about some constructive comments instead.


Constructive comment: Next time u post in forum, make sure u think about it and then noone will call your ideas idiotic.
Rats made zero sense there. They forced to either dual-box or bring a friend and most explorers are solo as u probably don't know yet.
Super spikinator
Hegemonous Conscripts
#49 - 2013-06-11 05:55:26 UTC
Nexus Day wrote:
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.

No, next you will dumb down invention. Then the market can really crash.

Hey, how about an invention mini game! You can even have beakers and stuff!


maybe that is the room behind the door!
KIller Wabbit
MEME Thoughts
#50 - 2013-06-11 06:21:11 UTC
CCP's goal is to nerf your isk so they buff their cash. OP doesn't understand this?
Paul Uter
Doomheim
#51 - 2013-06-11 06:27:07 UTC
KIller Wabbit wrote:
CCP's goal is to nerf your isk so they buff their cash. OP doesn't understand this?


wtf ?
Paul Uter
Doomheim
#52 - 2013-06-11 06:28:36 UTC
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.


Changing loot tables will not accomplish anything becuase it will not adress the issue you have created.

"Exploration" is to much hello kitty level now.



Brandi Wiseman
Den Sorte Loge
#53 - 2013-06-11 11:56:48 UTC
Paul Uter wrote:
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.


Changing loot tables will not accomplish anything becuase it will not adress the issue you have created.

"Exploration" is to much hello kitty level now.





If I wanted I could make far more ISK (reliably with a steady influx) afk mining in Hi-Sec, so attacking exploration for giving ISK in Hi-Sec is rather pointless. However, if I want to spend time on something, I do want to get something for my effort. Scanning does at least require you to move systems to find the sites rather than warping back and from the same belt for mining all night.

My only issue is the seeming disparity between relic and data sites. Data sites consistently give out 10-15M ISK per site, where I'm lucky if I get 1M from a relic site. Loot tables for the latter could I feel be looked at to see if there is any evening out that can be done?

Fly Caldari!

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#54 - 2013-06-11 13:02:09 UTC
CCP Bayesian wrote:
We're revisiting the loot but a lot of this is due to the sheer increase in number of people using the feature. Six times more people doing it makes a huge supply side change! The data and relic sites in particular are seeing a awful lot of visitors. Things will obviously adjust as people drift off to other things and in part the depressed prices for the loot will help with that as it will move on those who are just taking part in the immediate gold rush post changes.



I like the new system (mostly) and I think it shouldn't be nerfed terribly much. What I DO think you should consider is not displaying signatures automatically. Make us drop probes in a wide spread to do an initial system scan. It's not really exploration if I know the second I enter a system that it can safely be ignored.

As for loot, please don't do anything with it. Let the market decide if it's priced right. Exploration is the realm of the patient and that means explorer numbers will drop off quite a bit within a few months.
Ranger 1
Ranger Corp
Vae. Victis.
#55 - 2013-06-11 13:24:28 UTC
Ioci wrote:
Royal Executioner Shazih wrote:
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like:
-adding faction modes. That would simply crash their prices as well as even more players will start exploring
-adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind.
-adding rats. Kind of to promote dual-boxing, right?

Easy mode = trash loot. Fair?

P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time).


That's the catch.
JF, Black Ops and Marauder.

Anything else you don't need a decryptor. The meta base will get the copy. Anything else, you are competing with T2 BPO's and nothing will break the advantage.

I'm sorry, but this is completely wrong.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#56 - 2013-06-11 13:27:44 UTC
Dinsdale Pirannha wrote:
Guess that explains why the smart rich guys holding T2 BPO's were dumping them like mad a couple weeks before Odyssey was released.

Invention costs are becoming a joke, T2 raw material costs have taken a massive dump.
The payback period on T2 BPO's just doubled.

T2 building materials have, in many cases, sky rocketed.

As as side note, most "smart rich guys" holding T2 BPO's also do invention... and are currently reaping some nice rewards from both right now.

There is a lot of market manipulation going on at the moment, with people exploiting the changes to T2 building materials. It will (slowly) settle down, but expect your T2 prices to go up radically in the near future... at least for the short term.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Xessej
Perkone
Caldari State
#57 - 2013-06-11 13:28:03 UTC
Haulie Berry wrote:
Xessej wrote:
Haulie Berry wrote:
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.

Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion.

Back to your bridge, the grownups would like to actually discuss this messed up system.


It's pretty well documented by now, and you're not discussing, is the thing.

Your post was a whine post, and it wasn't even a moderately legitimate whine post because you hadn't actually bothered to educate yourself on the workings of the system first. It was an ignorant whine post.

Please, tell me what you imagine that could possibly contribute to a discussion.

Maybe the concept of data means nothing to you. I have been doing exploration since you had to use different probes for different types of sites. I did exploration in the new system the way the feature was described. I got crap results. That is what the average user of this feature can expect.

Also even after using the cargo scanner on several hi sec relic sites I still got next to nothing for the effort. The amount of salvage was miniscule and the other stuff remains trade goods that are effectively valueless.
Ranger 1
Ranger Corp
Vae. Victis.
#58 - 2013-06-11 13:36:50 UTC
Xessej wrote:
Haulie Berry wrote:
Xessej wrote:
Haulie Berry wrote:
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.

Always a pleasure to be attacked by a forum troll for not being up to date on undocumented "features" of a brand new expansion.

Back to your bridge, the grownups would like to actually discuss this messed up system.


It's pretty well documented by now, and you're not discussing, is the thing.

Your post was a whine post, and it wasn't even a moderately legitimate whine post because you hadn't actually bothered to educate yourself on the workings of the system first. It was an ignorant whine post.

Please, tell me what you imagine that could possibly contribute to a discussion.

Maybe the concept of data means nothing to you. I have been doing exploration since you had to use different probes for different types of sites. I did exploration in the new system the way the feature was described. I got crap results. That is what the average user of this feature can expect.

Also even after using the cargo scanner on several hi sec relic sites I still got next to nothing for the effort. The amount of salvage was miniscule and the other stuff remains trade goods that are effectively valueless.

Then perhaps you should have a talk with the crowd in this thread that maintains it is way too easy and way too profitable now. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ramona McCandless
Silent Vale
LinkNet
#59 - 2013-06-11 14:07:24 UTC
Johan Toralen wrote:
Sisi


Never been, never will

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Demica Diaz
SE-1
#60 - 2013-06-11 14:08:36 UTC
Sven Viko VIkolander wrote:
How about this: low the loot drops in high sec, where these sites can be farmed without risk, and increase the loot drop in low/null, where there is risk.


Not sure if that is good idea. First of all, if you have good skills and ship to explore you shouldnt waste time in high sec as there are so many people doing exploration. Giving better loot to low/zerozero wont do any good aswell because you find Data/Relic sites in those sectors much more often because lack of people thus means you will be swarming in ISK and RISK, specially in low sec is not that high really if you have cloaky and you know tricks of the game. In zerozero risk is not great aswell if you have T3 or you have enough bookmarks to avoid bubbles in scan frig and you keep D-scan open and check map for how many pilots in system 30 min mark. From all the sectors where I would put most fancy loot, it would be NEW WH systems where you cant inhabit in your starbases and sites would be hard to hack and guarded by NPCs or on failure of hacking NPCs spawn.