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Exploration loot prices

First post
Author
Johan Toralen
IIIJIIIITIIII
#21 - 2013-06-10 19:27:57 UTC
Ramona McCandless wrote:


Nope, not where I am.


You should try harder.


Log off from Sisi and come to TQ for a moment.
Destination SkillQueue
Doomheim
#22 - 2013-06-10 19:45:29 UTC
Ramona McCandless wrote:
Diablo Aeglaeca wrote:
Steve Spooner wrote:
I'm not complaining, I used to have to risk a tengu to make 100 mill a hour, now I use a 2 mill fit heron and make double that from a decent site. Big smileBig smileBig smile



anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed.


Nope, not where I am.


You should try harder.

What items are you relying on that unchanged income on? I can see the low chance/low quantity items being largely unaffected, since they are either rare or exploration provides only a small fraction of the overall pool for some items. Things like faction/deadspace items and salvage should keep their value. Other items coming directly from exploration seem to be pretty clearly tanking at a fast pace. Decryptors naturally being hit the hardest having lost more then half their value already in a matter of just a few days with prices continuing to drop.
Haulie Berry
#23 - 2013-06-10 19:57:26 UTC
Diablo Aeglaeca wrote:
Steve Spooner wrote:
I'm not complaining, I used to have to risk a tengu to make 100 mill a hour, now I use a 2 mill fit heron and make double that from a decent site. Big smileBig smileBig smile



anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed.


Even a cut to 40% of what I've been getting would still leave data/relic farming as a very competitive profession. In the right regions, I was pulling as much as 400 million isk from a single relic site, which is preposterously high.

Ideally, it should end up as a profession that is simply comparable, isk/hr wise, as other "Active" professions.
Royal Executioner Shazih
Doomheim
#24 - 2013-06-10 20:12:27 UTC  |  Edited by: Royal Executioner Shazih
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like:
-adding faction modes. That would simply crash their prices as well as even more players will start exploring
-adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind.
-adding rats. Kind of to promote dual-boxing, right?

Easy mode = trash loot. Fair?

P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time).
Sven Viko VIkolander
In space we are briefly free
#25 - 2013-06-10 20:27:13 UTC
How about this: low the loot drops in high sec, where these sites can be farmed without risk, and increase the loot drop in low/null, where there is risk.
Vincent Athena
Photosynth
#26 - 2013-06-10 20:35:32 UTC  |  Edited by: Vincent Athena
There are alot of options for increasing loot variety.

Skill books. Just make sure fewer of of any one Skillbook drop than are currently being bought from the NPCs. (Otherwise we get the same price crash)

BPOs. Just the same ones as can currently be bought from the NPCs. Same proviso as with skillbooks: Limit the number to less than current NPC sales.

But there are so many SBs and BPOs this can really increase the variety.

Sven Viko VIkolander wrote:
How about this: low the loot drops in high sec, where these sites can be farmed without risk, and increase the loot drop in low/null, where there is risk.

Every player risks $15 a month irrelevant of where they play. And that's real risk as its real money, not fake worthless space pixels.

Know a Frozen fan? Check this out

Frozen fanfiction

Torrentula Chromus
Perkone
Caldari State
#27 - 2013-06-10 20:44:48 UTC
Destination SkillQueue wrote:
Ramona McCandless wrote:
Diablo Aeglaeca wrote:
Steve Spooner wrote:
I'm not complaining, I used to have to risk a tengu to make 100 mill a hour, now I use a 2 mill fit heron and make double that from a decent site. Big smileBig smileBig smile



anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed.


Nope, not where I am.


You should try harder.

What items are you relying on that unchanged income on? I can see the low chance/low quantity items being largely unaffected, since they are either rare or exploration provides only a small fraction of the overall pool for some items. Things like faction/deadspace items and salvage should keep their value. Other items coming directly from exploration seem to be pretty clearly tanking at a fast pace. Decryptors naturally being hit the hardest having lost more then half their value already in a matter of just a few days with prices continuing to drop.


I'm sure deadspace items are going to tank soon as well. Before the update ded sites were hidden along with normal combat sites.Now those are filtered out . I've quit playing because the amount of time it now takes to find a site is unreal. Everyone is scanning and guess where ded site are. They ruined this game.
Haulie Berry
#28 - 2013-06-10 20:46:24 UTC  |  Edited by: Haulie Berry
Torrentula Chromus wrote:
Destination SkillQueue wrote:
Ramona McCandless wrote:
Diablo Aeglaeca wrote:
Steve Spooner wrote:
I'm not complaining, I used to have to risk a tengu to make 100 mill a hour, now I use a 2 mill fit heron and make double that from a decent site. Big smileBig smileBig smile



anybody who ran the sites last week, before the weekend, needs to run them again. Try tonight. Sites that last week were putting good isk out are diluted now since the value of items crashed.


Nope, not where I am.


You should try harder.

What items are you relying on that unchanged income on? I can see the low chance/low quantity items being largely unaffected, since they are either rare or exploration provides only a small fraction of the overall pool for some items. Things like faction/deadspace items and salvage should keep their value. Other items coming directly from exploration seem to be pretty clearly tanking at a fast pace. Decryptors naturally being hit the hardest having lost more then half their value already in a matter of just a few days with prices continuing to drop.


I'm sure deadspace items are going to tank soon as well. Before the update ded sites were hidden along with normal combat sites.Now those are filtered out . I've quit playing because the amount of time it now takes to find a site is unreal. Everyone is scanning and guess where ded site are. They ruined this game.


I spent a good amount of time doing exploration since odyssey dropped and i've been tripping over DED sites left and right. Consider leaving high sec.
Johan Toralen
IIIJIIIITIIII
#29 - 2013-06-10 20:54:13 UTC
Royal Executioner Shazih wrote:
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like:
-adding faction modes. That would simply crash their prices as well as even more players will start exploring
-adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind.
-adding rats. Kind of to promote dual-boxing, right?

Easy mode = trash loot. Fair?


The only idiotic thing is your incoherent and condescending babbling. It was harder because of rats and higher skill barrier. Now that's suddenly idiotic? But the easy mode is idiotic too and people deserve getting crap loot, right? Gotcha.
How about some constructive comments instead.
Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2013-06-10 21:00:37 UTC
Our criminal element is just lagging slightly behind in developing efficient ways to discourage/profit from people doing exploration sites. Give them a bit of time, it's been hectic for them lately. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ioci
Bad Girl Posse
#31 - 2013-06-10 21:29:36 UTC
Royal Executioner Shazih wrote:
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like:
-adding faction modes. That would simply crash their prices as well as even more players will start exploring
-adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind.
-adding rats. Kind of to promote dual-boxing, right?

Easy mode = trash loot. Fair?

P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time).


That's the catch.
JF, Black Ops and Marauder.

Anything else you don't need a decryptor. The meta base will get the copy. Anything else, you are competing with T2 BPO's and nothing will break the advantage.

R.I.P. Vile Rat

Brooks Puuntai
Solar Nexus.
#32 - 2013-06-10 21:38:16 UTC
lol

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Dinsdale Pirannha
Pirannha Corp
#33 - 2013-06-10 22:04:50 UTC
Guess that explains why the smart rich guys holding T2 BPO's were dumping them like mad a couple weeks before Odyssey was released.

Invention costs are becoming a joke, T2 raw material costs have taken a massive dump.
The payback period on T2 BPO's just doubled.
Vincent Athena
Photosynth
#34 - 2013-06-10 22:09:11 UTC
Haulie Berry wrote:


I spent a good amount of time doing exploration since odyssey dropped and i've been tripping over DED sites left and right. Consider leaving high sec.

Ive been tripping over them in high sec.

Know a Frozen fan? Check this out

Frozen fanfiction

Brujo Loco
Brujeria Teologica
#35 - 2013-06-10 22:17:10 UTC
I just would love the SCRAPS containers contained useless fluff instead of the regular scraps, like old skillbooks that are for bragging rights only or perhaps livestock items like VIPs or kameiras or damsels or strippers ... anything but the scrap.

I mean, as it is now, all I do is cargo scan stuff and focus on data/parts containers.

Spicing up things doesnt mean adding uber loot, I love to collect "livestock" items, just to make exploration more fluffy instead of the dull TAG the PARTS/DATA containers game.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Haulie Berry
#36 - 2013-06-10 22:24:34 UTC  |  Edited by: Haulie Berry
Ioci wrote:
Royal Executioner Shazih wrote:
I see absolutely no problem here. It used to be hard and loot value was higher, now exploration is a 'starter' profession and almost as easy as mining and so get what you deserve i.e. 1-2 mil decryptors. There were prosoped a bunch of idiotic ideas like:
-adding faction modes. That would simply crash their prices as well as even more players will start exploring
-adding specialization skills. The game is already full of unnecessary SP requirements that players have to grind.
-adding rats. Kind of to promote dual-boxing, right?

Easy mode = trash loot. Fair?

P.S. It probably will settle at some point. Inventors might decide that decryptors now are worthy for modules as well. Now demand don't seem to be too elastic (but give it a time).


That's the catch.
JF, Black Ops and Marauder.

Anything else you don't need a decryptor. The meta base will get the copy. Anything else, you are competing with T2 BPO's and nothing will break the advantage.


You sound bad at math/invention/spreadsheets/economics (lol @ "competing with T2 BPOs"RollRollRollRoll).
Brandi Wiseman
Den Sorte Loge
#37 - 2013-06-10 22:44:10 UTC
It would be nice to see a little more balance between data and relic sites.

In hi-sec a data site will normally get at least 10m, while I'll be lucky to 1m from a relic site. Not tried lo-sec yet to compare but I gather others have said similar.

As for price crash well I'm sure that will recover when people have stopped playing the mini-game and returned to normal play so is just a matter of time.

Fly Caldari!

Diablo Aeglaeca
Dark Alliance
#38 - 2013-06-11 00:33:33 UTC  |  Edited by: Diablo Aeglaeca
"Easy mode = trash loot. Fair?"




no, not fair. exploration has been my "profession" for years and this change was not asked for nor really wanted. Yah I don't have a choice, but that would not qualify as "fair". I ran my sites in null, with a friend who covered my back from the rats. that content was more engaging than before. I have a right to be disappointed

your sarcasm is unneeded
Xessej
Perkone
Caldari State
#39 - 2013-06-11 00:57:03 UTC
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.
Haulie Berry
#40 - 2013-06-11 01:09:18 UTC
Xessej wrote:
Just did a relic site in low, got a bunch of trade goods (worth functionally nothing) and yes I grabbed 5 spew cans from each of the "relics." In the past doing an archaeology or salvage site in low was worth at least a couple of million between bounties and the salvage. No way is this worth risking a buzzard plus fit plus my clone.


Look who didn't bother to read anything before whining, guys. Look.

It's this guy.