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command ships?! what are they what are good?

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Author
Hyperr
Alpha Qew
#1 - 2011-10-22 03:13:56 UTC
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?
T' Elk
Strategically Bad
Goonswarm Federation
#2 - 2011-10-22 03:17:59 UTC
Hyperr wrote:
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?


1) They can either be DPS or give fleet bonuses, it depends on whether it's a field or fleet command ship and what you want to do with it.

2) Uh...what?

3) Pvp where you have a fleet

4) Lol, srs question?

5) Ingame show info ftw

6) EVEMon performs miracles.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

non judgement
Without Fear
Flying Burning Ships Alliance
#3 - 2011-10-22 03:29:54 UTC  |  Edited by: non judgement
Hyperr wrote:
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?

Great ships, they do take awhile to train. Also the fact that you should train Leadership skills if you're going to use the ganglinks bonus.
Amarr commandship is fairly good (boosting armour), they can help a lot in PVE. Also the Minmatar commandships are good for PVP (boosting to speed and sigradius reduction). The Gallente commandships have some interesting Ewar boosting ganglinks (don't know if many people use them). I think most people use the Caldari Nighthawk commandship in missions (shield boosting ganglinks).
Pj Harvey
Red DUST Industries.
#4 - 2011-10-22 03:30:03 UTC
Claymore with mindlink gives 17km webs and 36km warp disruptors, 14km scramblers with overload, reduced signature radius and significant speed increase.

Damnation gives free EANM, reduced cap for armour reps and reduced duration for reps, remote reps and local reps

Vulture does the same as damnation except for shields instead of armour

Eos is a lolship
Alara IonStorm
#5 - 2011-10-22 03:32:33 UTC
Hyperr wrote:
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?

1. The Fleet Command Ships give fleet bonuses and have massive tanks to keep them alive. The Field Command Ships are also better versions of Battlecruisers.

2. Nighthawk and Sleipnir for Combat, the Absolution is meh but passable. Fleet Command ships give bonuses to your gang. Vulture for Shield, Damnation for Armor and Claymore for Nano Gangs to give bonuses to the fleet.

3. Nighthawk is a better Drake, Sleipnir is a better Hurricane and the Absolution is a Tanky Armor Harbinger. The Fleet Command Ships are not that great at PvP but have a ton of Tank, there job is to stay alive and boost the fleet.

4. The Nighthawk and Sleipnir can run Lvl 4 Missions. Abso can manage slowly.

5. Do nOt UsE thE gALlENtE ONeS THEy ArE sO TErRiBLE My fInGer iS TwItcHinG aNd HitTing tHe SHiFt Key jUst ThiNking AbouT thEm.

They might be better after the expansion. Here is hoping.
Hyperr
Alpha Qew
#6 - 2011-10-22 03:37:44 UTC
Alara IonStorm wrote:
Hyperr wrote:
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?

1. The Fleet Command Ships give fleet bonuses and have massive tanks to keep them alive. The Field Command Ships are also better versions of Battlecruisers.

2. Nighthawk and Sleipnir for Combat, the Absolution is meh but passable. Fleet Command ships give bonuses to your gang. Vulture for Shield, Damnation for Armor and Claymore for Nano Gangs to give bonuses to the fleet.

3. Nighthawk is a better Drake, Sleipnir is a better Hurricane and the Absolution is a Tanky Armor Harbinger. The Fleet Command Ships are not that great at PvP but have a ton of Tank, there job is to stay alive and boost the fleet.

4. The Nighthawk and Sleipnir can run Lvl 4 Missions. Abso can manage slowly.

5. Do nOt UsE thE gALlENtE ONeS THEy ArE sO TErRiBLE My fInGer iS TwItcHinG aNd HitTing tHe SHiFt Key jUst ThiNking AbouT thEm.

They might be better after the expansion. Here is hoping.



how does the damnation fair up in a pvp/pve situation can they do pve like 0.0 ratting fairly well?

are command ships even used much in 0.0 wars



just curious if there even worth training for a damnation/absolution


trying t ofind a ship that can be used for pve to make isk and i can also use it for pvp with about the same skills
Alara IonStorm
#7 - 2011-10-22 03:53:39 UTC  |  Edited by: Alara IonStorm
Hyperr wrote:

how does the damnation fair up in a pvp/pve situation can they do pve like 0.0 ratting fairly well?

It does not do direct combat PvP or PvE well at all. It has like 200k EHP with very high resists which means it benefits a lot from Remote Repair by Logistics ships. It's only job is to give out bonuses to your gang. The Damnation has very little DPS you are not gonna want to rat in it. The Absolution on the other hand is a fine ship for ratting, strong tank good DPS. For PvP its lack of range means the Zealot outstrips it in large fleets and its slow speed makes it a poor solo/gang ship. Inside range or with tackle it is a tough opponent making it better for camps and warp ins.

Hyperr wrote:

are command ships even used much in 0.0 wars

Yes they are as fleet boosters, Damnation is popular with Zealot, Abbadon and Armageddon Fleets. For Combat you will see more of the Nighthawk and Sleipnir then the Abso but it is still useful in some situations.

Hyperr wrote:

just curious if there even worth training for a damnation/absolution

Yes, people always want a good Damnation Pilot when it comes to Armor gangs. It is also a universal skill, once you train up for any other races HAC's the second you hit Cruiser V you got there Command ship as well.

Hyperr wrote:

trying t ofind a ship that can be used for pve to make isk and i can also use it for pvp with about the same skills

Maelstrom
Drake
Nighthawk
Sleipnir
Abaddon
Tengu

Also the Zealot can be your PvP Ship while the Absolution is your Ratting boat since they have similar skill requirements. Look into the Curse for Shield Nano Gang PvP if you are bringing Amarr Cruiser to V for Command Ships.

Those there are pretty good at both PvE and Fleet/Gang PvP.
Rhinanna
Brutor Tribe
Minmatar Republic
#8 - 2011-10-22 03:54:13 UTC
You probably aren't going to want to be using commandships in PvP too much unless you are in a large fleet, then it will be the Fleet command version.

The field command version are great for PvE and smaller scale PvP, problem is they are very vunverable for their price. In most cases best to take a BC and save yourself 170mil when it goes pop ;)

Best for PvE and PvP is a BS, can do both well and much quicker to train for.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

SilentSkills
The Scope
Gallente Federation
#9 - 2011-10-22 03:58:57 UTC
This is my answer according to your most recent post

BC hulls
hurricane, drake are the premier PVE/PVP ships.They can do both with the same skill set
myrmidon is pve mostly, with some uses for pvp
harby is useful on both, but not widely spread...

t3 are good at all you described, and are relatively easy to train for.

Battleships
they are all good for both, however fleets prefer certain BS over others. and ratters, if they use a BS, will probably pick something different

Honestly, no its not worth training for a command ship unless you enjoy sitting on a safespot so that your bonuses and your ship don't die. It's not that the ships are bad, but the leadership part of it takes months to train to make full use of a ship that is not meant to see much action in fleets (gets primaried often), since regular t1 BCs can still provide bonuses for a fraction of the price and nearly the same amount of DPS.

So consider your options, play style and pvp budget.
Hyperr
Alpha Qew
#10 - 2011-10-22 04:03:44 UTC  |  Edited by: Hyperr
Rhinanna wrote:
You probably aren't going to want to be using commandships in PvP too much unless you are in a large fleet, then it will be the Fleet command version.

The field command version are great for PvE and smaller scale PvP, problem is they are very vunverable for their price. In most cases best to take a BC and save yourself 170mil when it goes pop ;)

Best for PvE and PvP is a BS, can do both well and much quicker to train for.



hmm alright then i guesse ill think about going for one of those...

now its to find what amarr pve ship.

curious will a absolution do better in a pve situation as in can run higher sanctums etc then maybe a abaddon or another amarr type battle ship?(which battle ship would be best for pve some people say apoc might be better then abaddon)?



grrr just trying to find some ship that wont too much time to train that i can make a good mount a hourly isk off of but im seeming to have trouble seeing how i fly amarr ships but i do live in sansha/blodo raider 0.0
Alara IonStorm
#11 - 2011-10-22 04:06:33 UTC  |  Edited by: Alara IonStorm
Rhinanna wrote:

Best for PvE and PvP is a BS, can do both well and much quicker to train for.

Something to add here the premier Battleship is the Abbadon but standard PvP fit involves T2 Large Lasers using T2 Scorch Ammo. As it hits 3 Times farther then close range at almost the same Dmg. That is a long train.

The second most used fleet Battleship is the Maelstrom. It is a quicker train since Artillery does not need T2 Ammo to be good. Meta 4 Artillery is cheap without a large loss in Dmg. Honestly I would suggest the Maelstrom for PvE and PvP fleets and fit 1400mm Artillery on an Abbadon.

If you don't want to go for the Maelstrom then the Artillery Abbadon is still standard for people who do not have T2 Guns. It's range and High Alpha help to bust RR with large spikes of Dmg while the laser boats hose them down with higher DPS. It is a very short train to Artillery 3-4 then focus on getting T2 Pulses. T2 Scorch Ammo is standard for PvE before that Meta 4 Mega Beam Lasers will do.
Hyperr
Alpha Qew
#12 - 2011-10-22 04:26:34 UTC
Alara IonStorm wrote:
Rhinanna wrote:

Best for PvE and PvP is a BS, can do both well and much quicker to train for.

Something to add here the premier Battleship is the Abbadon but standard PvP fit involves T2 Large Lasers using T2 Scorch Ammo. As it hits 3 Times farther then close range at almost the same Dmg. That is a long train.

The second most used fleet Battleship is the Maelstrom. It is a quicker train since Artillery does not need T2 Ammo to be good. Meta 4 Artillery is cheap without a large loss in Dmg. Honestly I would suggest the Maelstrom for PvE and PvP fleets and fit 1400mm Artillery on an Abbadon.

If you don't want to go for the Maelstrom then the Artillery Abbadon is still standard for people who do not have T2 Guns. It's range and High Alpha help to bust RR with large spikes of Dmg while the laser boats hose them down with higher DPS. It is a very short train to Artillery 3-4 then focus on getting T2 Pulses. T2 Scorch Ammo is standard for PvE before that Meta 4 Mega Beam Lasers will do.


hmm will a meta 4 mega beams be fine for now until i get to tech 2s and how high would a mid range abaddon, run like

how high of a sanctum ? and a hourly isk it could make in 0.0 if you know really wanna get a plan going is all


"i wanna just stay with amarr ships and the skills i have"
OSGOD
Siren's calll
#13 - 2011-10-22 04:46:24 UTC
Hyperr wrote:
What do they do ?

what ships well command ships that is actually worth training for?

what type of pvp are they good for

what type of pve can they do.

any other details about them =]?

do they take long ot train?



the only you need to remeber is command ship = anythin not gallente ,believe my alt has an eos it sux big time ,syx that much i just put him in damnation ,nice balance thier hilmar how long have gallente sufferd becuase of your ur lttler hitler movement called dust
Alara IonStorm
#14 - 2011-10-22 04:57:26 UTC
Hyperr wrote:


hmm will a meta 4 mega beams be fine for now until i get to tech 2s and how high would a mid range abaddon, run like

how high of a sanctum ? and a hourly isk it could make in 0.0 if you know really wanna get a plan going is all


"i wanna just stay with amarr ships and the skills i have"

Yes they should be fine. I don't know the exact number but last time I ran sanctums it was in the field of an a$$ load.

Here are a couple of fits.

[Abaddon, PvE Meta 4 Beams]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Cap Recharger II

Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Ancillary Current Router I


Hobgoblin II x5
Hammerhead II x5



[Abaddon, PvP Alpha Abbadon]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Sensor Booster II, Scan Resolution
Quad LiF Fueled I Booster Rockets

1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hammerhead II x5
Warrior II x5
Hyperr
Alpha Qew
#15 - 2011-10-22 05:04:26 UTC
Alara IonStorm wrote:
Hyperr wrote:


hmm will a meta 4 mega beams be fine for now until i get to tech 2s and how high would a mid range abaddon, run like

how high of a sanctum ? and a hourly isk it could make in 0.0 if you know really wanna get a plan going is all


"i wanna just stay with amarr ships and the skills i have"

Yes they should be fine. I don't know the exact number but last time I ran sanctums it was in the field of an a$$ load.

Here are a couple of fits.

[Abaddon, PvE Meta 4 Beams]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Cap Recharger II

Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Ancillary Current Router I


Hobgoblin II x5
Hammerhead II x5



[Abaddon, PvP Alpha Abbadon]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Sensor Booster II, Scan Resolution
Quad LiF Fueled I Booster Rockets

1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L
1400mm 'Scout' Artillery I, Republic Fleet Phased Plasma L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hammerhead II x5
Warrior II x5

Thank you man any of those mid/low skill
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#16 - 2011-10-22 05:08:00 UTC
slepiner or w/e its called is arguably one of the best BC hulls in the game

gang links are awsome, so fleet booster docked in pos can help a fleet in pvp, or if you have a large PVE op in system or something.

Nighthawk has a awsome passive tank, it can tank most lvl 5 missions solo, but miserable DPS.

in terms of PVP racial i would say go for minmitar or amarr, followed by caldari, i never heard of people using gallente command ships now that i think about it,
Hyperr
Alpha Qew
#17 - 2011-10-22 06:41:10 UTC
ok thanks all for the info

i guesse ill go the abaddon route, like i said just trying to find something that i can make a decent living with flying and then can jump into fleets at the same time
J T Kirk
Sebiestor Tribe
Minmatar Republic
#18 - 2011-10-22 07:07:29 UTC
Herping yourDerp wrote:
slepiner or w/e its called is arguably one of the best BC hulls in the game


How do you work that out when the hurricane can do pretty much the same thing at a mere fraction of the cost?
Sure it may tank a little better so it'd help you if you're 1 v 1 or in a really small gang, but other wise it's generally not worth the huge isk difference.
Harold Tuphlos
The Dark Space Initiative
Scary Wormhole People
#19 - 2011-10-22 07:25:04 UTC
2/10 you had me until I looked at your alliance...
Hirana Yoshida
Behavioral Affront
#20 - 2011-10-22 07:33:17 UTC
They are decent in PvP with good damage/EHP, but at 5-6x the cost of a tier2 BC the extra EHP comes at a steep cost (CC's have less slots and other things on top)

Range/Speed makes them sub-par for PvE.

In short: Skip and go straight to tier2 BC's (soon tier 3) or blow your load on a T1 BS, or pirate/strategic cruiser for way superior mileage.
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