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Player Features and Ideas Discussion

 
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Radial Menu - action mapping

First post First post
Author
Dominous Nolen
The Graduates
The Initiative.
#41 - 2013-06-07 14:04:19 UTC
CCP karkur wrote:
James Amril-Kesh wrote:

Jump bridges. Would love for them to have a primary action (that action being "jump" obviously).
Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.

That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).



What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole"

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Funky Lazers
Funk Freakers
#42 - 2013-06-07 14:07:48 UTC
CCP karkur wrote:
Hi all,
Stuff stuff


The thing about this menu is it has annoying snap back on mouse, i.e. when you move the cursor on the button after you "pushed" that button your mouse moves back at the spot it was activated.
This cursor "teleport back" disorients you a lot.

Could there be some option to turn that off?

Whatever.

Luc Chastot
#43 - 2013-06-07 14:54:41 UTC
As much as I like it, I have yet to use it. Interacting with the OV is much easier than searching for objects in 360° space to left click them. Two things you could do is improving the OV visually and completely migrating the actions window into the radial menu; give a separate, shorter delay for the radial menu on the OV and people might actually start using it in a serious manner.

Make it idiot-proof and someone will make a better idiot.

Nevyn Auscent
Broke Sauce
#44 - 2013-06-07 15:05:11 UTC
The Radial Menu on targeted icons is problematic with regards to rearranging my targets. I don't want to have to immediately start to drag an icon, and even then sometimes hold my click still too long, I almost have to start dragging it immediately. However..... I don't want to have a long delay on the radial menu anywhere else. I can't think of a perfect way to resolve this issue, but I would suggest that this is an area that needs looking at as a problem spot, where we have a click/hold/drag functionality to rearrange target order, which especially for a Logi pilot is a great help. And the same click/hold/drag functionality for the radial menu.
Mariner6
The Scope
Gallente Federation
#45 - 2013-06-07 15:30:43 UTC
We found the radial menu very annoying for manual piloting during PvP as you would accidentally open up the menu while spiraling in, but now that we've changed key binding away from left click not a problem. But, now I find I don't use the radial menu much so...don't know. Still getting used to it.
Darius Caliente
The Pinecone Squad
United Federation of Conifers
#46 - 2013-06-07 15:44:58 UTC
A lot of people have mentioned an 'off' button or that they've simply rebound the key associated. The radial menu is pretty damn cool but it has a few flaws:

1) It's too fast... in PvP or when simply going to drag away from a station when you undock, it pops-up too quickly, and causes you to misclick, having the ability set a pop-up delay would be amazing.

2) D-Scan now takes longer to get to clicking, Along with the pop-up delay there should be the ability to enable "Default Actions". If I click on my scanner button and release before N-seconds it performs the default action, if I hold it past N-seconds it gives me the menu.
Veruca d'Artan
Imperial Shipment
Amarr Empire
#47 - 2013-06-07 15:51:26 UTC
My mouse can be a bit twitchy when it is supposed to be 'still' this is normally not a problem, but this noise in the movement prevents the radial menu form opening most of the time;

Wouldn't it be possible to implement a configurable 'deadzone' to compensate for pointer jitter?

( and no a new mouse isnt always an option :P )
X Gallentius
Black Eagle1
#48 - 2013-06-07 16:03:48 UTC
The center button should bring up the entire scanning window - and it should activate the directional scanning window. It's kind of a PITA to have to move the mouse to the side to activate something. I've resorted to always keeping the overall scanning window up when in space (which is probably something you should do anyways).

So, bottom line - there seems to be too few credible actions available for the number of available actions on the radial dial right now.

Otherwise, It's a great way to add more detail without taking up too much space.
James Amril-Kesh
Viziam
Amarr Empire
#49 - 2013-06-07 16:31:47 UTC
Dominous Nolen wrote:
CCP karkur wrote:
James Amril-Kesh wrote:

Jump bridges. Would love for them to have a primary action (that action being "jump" obviously).
Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.

That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).



What about Worm holes as well. No primary action appears to exist for that to "Enter Wormhole"

You sure? I could have sworn I was using the radial menu for that the other day.

Enjoying the rain today? ;)

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#50 - 2013-06-07 17:38:01 UTC
My first thought when i saw the radial menu was, that "Info" should go in the "+" section - that space could be occupied by something more useful, such as fleet broadcasts.
Altrue
Exploration Frontier inc
Tactical-Retreat
#51 - 2013-06-07 18:03:59 UTC
Cursor position reset is annoying, please allow us to disable it.

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Fear Tionscail
Center for Advanced Studies
Gallente Federation
#52 - 2013-06-07 19:40:14 UTC
Primary action needs to be set for the planetary interaction customs offices (Open container), this was the functionality under the old radial menu.
Sentamon
Imperial Academy
Amarr Empire
#53 - 2013-06-07 20:25:13 UTC
It's pretty nice after you get used to it.

Now the issue I have is expecting in everyplace, for example in the drone interface.

I was also hoping it would work with right click to avoid the "click and hold" but you end up fighting the old right click menus too much to make it worthwhile.

~ Professional Forum Alt  ~

James Amril-Kesh
Viziam
Amarr Empire
#54 - 2013-06-07 20:46:33 UTC
I should also mention that using the radial menu's "warp to" option on a fleet member doesn't work, says that this person is not a member of my fleet.

Enjoying the rain today? ;)

Aquila Sagitta
Blue-Fire
#55 - 2013-06-08 07:43:47 UTC
I'd love if in the secondary menu you put access to cap ship hangers like fleet hangers or ship hangers Big smile
MyGoodApollo
Science and Trade Institute
Caldari State
#56 - 2013-06-08 12:39:10 UTC
I really like it. So much in fact that I'd love to be able to toggle off my selected item window so I have more space for my overview. Can there be an option to do this please?

On another note, it would be great to have a jump option on a jump bridge if it's online.
Alvatore DiMarco
Capricious Endeavours Ltd
#57 - 2013-06-08 17:37:45 UTC
For you people who want to cancel the radial menu when you accidentally open it, just move your mouse back to the center and release the button. Done. The way the menu works is such that the whole screen gets divided up into the buttons, so of course you're still selecting an item when you move the mouse away.

As for feedback, I agree that the cursor reset needs to go. When I let go of the mouse button after selecting an item, I'm expecting my cursor to stay right where it is instead of jumping back to where it was before.

I second that the drone window should have a radial. In my opinion at least, this should be a priority. It would make the existing drone interface unbelievably more useable if we could just radial-menu the drone controls, and it might be an effective stopgap measure until someone can devise a better drone interface as a whole.
Alz Shado
EverFlow
#58 - 2013-06-09 00:21:39 UTC
Customs Office -> Access Customs Office

Please!
Garr Earthbender
Imperial Shipment
Amarr Empire
#59 - 2013-06-09 00:53:21 UTC
Need moar radial menus. Let me explain.

I use my scanner in low sec a lot. a LOT. It's a standard part of flying in low sec. As cool as it is to have the 3D scanner, it doesn't have the quick reaction time I need when umping into system and opening up a FW plex. I usually right click on the scanner and warp to 10 because you're still technically on the gate but will never get hung up on it.

Now that I'm used to (and LOVE) using the radial menu on my overview, I feel like I should be able to do the same thing with the system scanner. I'd recommend looking at this for continuity reasons. If the radial menu works 1 place, why not everywhere for your FiS needs? This could include the watchlist, and possibly even your fleet window.

-Scissors is overpowered, rock is fine. -Paper

Sanyo Santiago
Homicidal Nomads
#60 - 2013-06-09 06:17:48 UTC  |  Edited by: Sanyo Santiago
I see too many important functions missing for most items, and far too many empty spaces... They are there, why not fill them up? Better yet, make the radial menu customizable in the config menu. Make it usable inside the inventory if thats possible.