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Player Features and Ideas Discussion

 
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Radial Menu - action mapping

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Author
Capt Baddog
Skyes Augmented Shipping Horizons
#201 - 2013-07-24 22:32:52 UTC
I would like to see a menu were you don't have to take the game down to get a different character. Like put a menu were it says change character and it just takes you to your character page.
Seirsan Hamabu
Ka'ra Shabuir Inc.
#202 - 2013-07-25 02:29:45 UTC
Not sure where to put it but it would be nice to be able to make broadcasts from the radial menu. Just being able to be able to broadcast an alignment from the radial would save a lot of time.
Ryuske Shihari
RS Industrial
#203 - 2013-07-26 10:47:29 UTC
I'm with those who wants it to be configurable. I love the radial and only opinion I have is that i want to choose myself whats in it. I also agree with those who wants the option to turn it off since shortcuts are faster no matter how you look at things.

I'm against the suggestion to open it in space without clicking something since holding the mouse button is used to pan the camera. This then brings up my next suggestion to add a delay before the bloody thing pops up. Can't remember how many times iv'e undocked with camera facing the station, zoomed in like crazy and just as i'm about to pan the camera, "Attack of the radial!"... Either that or make it possible to map bookmarks to shortcuts.. (if that's already possible or there is a good way to get around this frustrating, ridiculous undock/camera problem, someone please tell me so I won't have to suffer like this)

Peace out

Keep calm and KITTEN! Proudly part of Graycember!

B33R
Shadow State
Goonswarm Federation
#204 - 2013-07-27 02:50:02 UTC  |  Edited by: B33R
Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Smile


^^^you can make it go to something other then mouse click^^??? also, in tidi the delay (you can change the delay? how?) causes problems when I'm just clicking on the next target.

nvm. through additional poking and prodding i have discovered. i moved the delay for radial menu (esc menu, general settings, central pane, under automatic target lock.

my," ^^^you can make it go to something other then mouse click^^??? " maintains.
Hezmana Tralk
Sebiestor Tribe
Minmatar Republic
#205 - 2013-07-29 21:01:01 UTC
imho this does not make piloting any easier; it gets in the way.

Why when e.g. opening a container, do I have to wait for the wedge to rise up and do a little blinky? Just open the can, which you're about to do anyway!

Delay, as discussed above at length as a work-around, is NOT a solution. Putting impedance and delay between what I want to do and having it occur is fail. Sure, even PVP is not that fast twitch, and I suppose mission ISK/hour isn't that affected ... but they are effected, for no gain I can discern. So drop the blinky dance.

Also, it is a delay to getting the scanner open. That's only significant when you need to scan for probes, or check a hole for company - at which point, the delay is NOT appreciated.

--

CCP, please quit having your interns code your user interface! Get some world class UI consultants in, and fix things! This is at best a lateral step, and probably a step backwards.

--

Also, +1 on all the peeps who said, why in 2013 can't we attach what we need to the menus, instead of what CCP guesses might be good?

Kitfox Shachi
Bunyip Hunters
#206 - 2013-08-03 06:55:48 UTC
Radial menu does not work on bookmarks in your list nor do shortcuts. has to be rightclicked. PITA.

I would like to see this changed.

Either make bookmarks visable on the new scanner overlay or make them into brackets/overview so i can use the current radial/shortcuts on.

would make bombing runs much easier with shared bookmarks :)

(side note: on the fly bookmarks could be made into expirable bookmarks so after an operation you dont have to go manualy deleting a whole set of bookmarks that are in fact comprimised and unsafe and a whole group of unknown people who happened to join you in the Bombers Bar op that night have the same ones. plus wont clutter your overlay when you come back later to the same system)
Pure Ebil
The Ebil Empire
#207 - 2013-08-06 06:57:41 UTC  |  Edited by: Pure Ebil
CCP karkur wrote:
Albert Spear wrote:
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"

Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?

Sorry ask a noob question here.

It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately.

If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.


Speaking of this reminded me of one time where I attempted to use the radial menu to warp my pod out after losing a ship in fw, I activated the radial menu either two or three times attempting to warp to a random celestial before I was pointed & podded. Is there some sort of delay on the mac after your ship goes up in smoke before the radial menu works or did I just mess up under the pressure & fail to get out though being in a bit of a panic.
Something which I know caused me to lose my only other pod (clicking frantically on the warp to icon in the selected item until I hid the window).

Just to clarify I'm not looking for any reimbursement, all that I lost was pride xD

Edit : Also, the radial menu is awesome & I love how fluid it has made the game feel.
Marcus Harikari
#208 - 2013-08-07 19:45:43 UTC
just started using this the other day :) very very nice, although it would be awesome to be able to customize what buttons are in the menu, but that would be a rather complicated thing since each sort of object has its own menu

i would love to see "tractor beam" and "salvage" options in the menu for wrecks Blink

also the drone bay needs a radial menu Roll
Cael Autumn
Brutor Tribe
Minmatar Republic
#209 - 2013-08-08 04:32:48 UTC  |  Edited by: Cael Autumn
I would like an in-station (and in-general cargo window) radial menu.

With options for selling, repackaging, reprocessing, stacking, and trashing items, boarding/leaving ship (in hangar context).

Furthermore, I propose there be added an action located directly in the center of the radial menu, which is by default mapped to "jump to random available beacon" *only on titans and supercarriers
Merii Kha'sen
Ministry of War
Amarr Empire
#210 - 2013-08-08 19:23:29 UTC
The Radial menu for a Jump Bridge, bridging titan, and bridging Black Ops should have the Jump/Bridge option at the top of the menu, which makes you get within 2500m and then jump, just like a gate.
CCP karkur
C C P
C C P Alliance
#211 - 2013-08-08 22:20:13 UTC  |  Edited by: CCP karkur
Terrorfrodo wrote:
So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...

I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.

Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.

edit: Btw bug report ID is 162091

ugh you! P What do you expect when you have the delay 0 on the main button! Blink

When we added the delay + button mapping we wanted to have 0 delay an option because it would can be very handy when you have the radial menu mapped to some other button.
I just knew someone would come along and set the delay to 0 and have the radial menu mapped to the left button and then complain that clicking didn't work.Ugh My response was going to be "ok, then don't do that" (it would have been messy to disable 0 for only left button, and I figured people would just self correct and not select 0 P).

Anyways... I saw the bugreport and thought "ugh, here we go: then don't do th... weeeeell, I guess I could fix it... but still, you shouldn't do that!Twisted".

Long story short:
I just made a change yesterday so if you click something, and you release the mouse within a "reasonable clicking time" (not holding down) AND your mouse hasn't moved since we started trying to open the radial menu, the click will register and you can switch targets Smile. It would be great if you could check it out when it hits Singularity... I had no problems clicking, but maybe I'm just very good at mouse and keep very still when I click Blink

Of course the radial menu will start to open up and you see it, but that's only to be expected... the delay is set to be 0 after all (sadly I can't read minds Sad)

(btw, I don't see how you can ever drag something with those settings though, and I don't have a good solution for magically knowing if you want to be dragging or using the radial menu What?... this will probably become a bigger issue after our point release)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#212 - 2013-08-08 22:28:52 UTC
Hey all,

I just returned from vacation and while I was away I was happily ignoring you Blink

We have made a bunch of changes, but sadly for me, my memory is so bad that I don't remember so well what we have already released in a patch and what we will release later in a point release (vacations are great!).

So, I'll have some more replies and update for you soon, just wanted to let you know I hadn't forgotten about you, I was just ignoring you Blink

And again, thank you for your feedback! Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Harvey James
The Sengoku Legacy
#213 - 2013-08-08 22:41:53 UTC
CCP karkur wrote:
Hey all,

I just returned from vacation and while I was away I was happily ignoring you Blink

We have made a bunch of changes, but sadly for me, my memory is so bad that I don't remember so well what we have already released in a patch and what we will release later in a point release (vacations are great!).

So, I'll have some more replies and update for you soon, just wanted to let you know I hadn't forgotten about you, I was just ignoring you Blink

And again, thank you for your feedback! Smile


Were used to it by know just look at the Command ship thread :)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Auferre
Science and Trade Institute
Caldari State
#214 - 2013-08-08 22:46:18 UTC
CCP karkur wrote:
So, I'll have some more replies and update for you soon, just wanted to let you know I hadn't forgotten about you, I was just ignoring you Blink

And again, thank you for your feedback! Smile


We're shocked and horrified that you went off and had a good time without us. Shocked, I tell you!

Any vacation where you forget everything about work must have been good. Big smile
Orakkus
ImperiaI Federation
Goonswarm Federation
#215 - 2013-08-08 23:59:32 UTC
Auferre wrote:

We're shocked and horrified that you went off and had a good time without us. Shocked, I tell you!

Any vacation where you forget everything about work must have been good. Big smile


No kidding! She better ante up and tell us what she did.. cuz I dunno about you, but I would LOVE a vacation where I forgot everything about work..

He's not just famous, he's "IN" famous. - Ned Nederlander

CCP karkur
C C P
C C P Alliance
#216 - 2013-08-09 12:28:59 UTC
Forlorn Wongraven wrote:
I like the looks of the radial menu, however it is way too slow and not intuitive. I never used it again after briefly testing it. Sorry Karkur!

np... if it's your choice not to use it, so be it Smile
But I hope you have given it a try after it hit TQ... if the testing you did was early on Sisi then I can well understand why you think it was slow and you should give it another try Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#217 - 2013-08-09 12:30:30 UTC
Pure Ebil wrote:
CCP karkur wrote:
Albert Spear wrote:
" Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it"

Ok - dumb newbie question - on the Macintosh, clicking on an object brings up the radial menu, no hot key required, it just pops - where are the instructions on how to map it to something else?

Sorry ask a noob question here.

It is driving me nuts because I can't do a lot of things I used to be able to do because the radial menu pops immediately.

If you open the ESC menu, there are options there to bind the Radial Menu to a different key and also to change the delay. Please let me know if that doesn't do the trick, i'm curious if the delay works somehow differently on Macs.


Speaking of this reminded me of one time where I attempted to use the radial menu to warp my pod out after losing a ship in fw, I activated the radial menu either two or three times attempting to warp to a random celestial before I was pointed & podded. Is there some sort of delay on the mac after your ship goes up in smoke before the radial menu works or did I just mess up under the pressure & fail to get out though being in a bit of a panic.
Something which I know caused me to lose my only other pod (clicking frantically on the warp to icon in the selected item until I hid the window).

Just to clarify I'm not looking for any reimbursement, all that I lost was pride xD

Edit : Also, the radial menu is awesome & I love how fluid it has made the game feel.

Hmmm, I'm not sure... sometimes macs do weird things Ugh

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#218 - 2013-08-09 12:31:16 UTC
Trytan Blychllad wrote:
My biggest gripe about the radial menu is where and where not it is used.
info icons | Cryno, right click, click what tab I want, right click another info icon (just clunky)

could you help me out with explaining what you mean by "info icons"?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#219 - 2013-08-09 12:41:09 UTC
CCP karkur wrote:
Trytan Blychllad wrote:
My biggest gripe about the radial menu is where and where not it is used.
info icons | Cryno, right click, click what tab I want, right click another info icon (just clunky)

could you help me out with explaining what you mean by "info icons"?


info icon the blue I symbol that pulls up the info screen.

The worse offender is the route info boxes left clicking the first box pulls up the info screen while right clicking pulls up the menu and the first option is warp to that gate. There is no consistency.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Garth Dideus Badasaz
Andersen and Phelps Inc
#220 - 2013-08-09 13:19:29 UTC
Indalecia wrote:
One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.

EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion.


You only need to move the mouse pointer back to the center of the menu and let go of the left mouse button and it will go away, you just have to make sure one of the tiles isn't highlighted when dragging outward.