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A stab in the heart for solo players

First post
Author
COMEGETSOME
Shad0wtech
#1 - 2011-10-22 00:05:45 UTC
Yet again it looks like ccp completely mismanages another idea.

Do they not care for the solo player base ?

While i understand it is not the biggest part of their subscriber income, why at every oportunity do they seem to take more and more away from the player that wishes to play solo or in small groups.

And before everyone starts spamming on how this is a multiplayer game yada yada yada , that is not how everyone wants to play.

This new idea makes PI in low sec virtually unobtainable once certain parties decide to make it their decision to destroy said PI upgrades.

Why not make these defendable with pos mods etc .At least give the smaller player a chance, but no,.. rip low sec from them , and then double high sec taxes...come on guys are there any valid reasons for this "balancing " mod.

Shin'rohtak
Native Freshfood
Minmatar Republic
#2 - 2011-10-22 04:24:58 UTC
The only thing that is changing is that someone has to put an office on that planet. Do it yourself or pay for a corp to set one up for you and protect it as well. Ya you'll pay what ever tax they setup. But its smaller than high sec if you find the right corp.
Dynast
Room for Improvement
Good Sax
#3 - 2011-10-22 06:18:53 UTC
COMEGETSOME wrote:
Yet again it looks like ccp completely mismanages another idea.

Do they not care for the solo player base ?

Flying solo does not mean you get to pretend everyone else doesn't exist.
Adunh Slavy
#4 - 2011-10-22 08:24:06 UTC
"Solo" play has always been difficult in Eve. I've been doing it on and off for years. And to call it "solo" is something of a misnomer. We're all in the same sandbox competing for resources, sometimes directly and sometiems indirectly through the markets.

If some people choose not to team up and instead remain individuals, then that is their choice. Only the most mind numb collectivist sheep consider individual play to be "playing it wrong".

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

COMEGETSOME
Shad0wtech
#5 - 2011-10-22 08:36:30 UTC
Adunh Slavy wrote:
"Solo" play has always been difficult in Eve. I've been doing it on and off for years. And to call it "solo" is something of a misnomer. We're all in the same sandbox competing for resources, sometimes directly and sometiems indirectly through the markets.

If some people choose not to team up and instead remain individuals, then that is their choice. Only the most mind numb collectivist sheep consider individual play to be "playing it wrong".



ignoring the obvious trolls , thank you for a sensible response.

Yes i suppose solo play is a misnomer, when meaning "prefer not to be in a corp of random people " i like to keep corp matters tight nit. As above posts prove assholes abound in eve (WHAT...!!! YOUR NOT PLAYING MY WAY YOUR DOING IT WRONG mentality)and like to be very vocal about it.

Obviously its an MMO ive been playing for 8 years and have made a few friends along the way, but as treachery in eve is supported and encouraged , i prefer to keep things small. Hence i do not get ripped off betrayed and stabbed in the back..Sorry if this seems wierd P
scrambled
Black Powder Ballistics
Hole Control
#6 - 2011-10-22 16:51:39 UTC
Thing is that right now with PI, you can pretty much waltz up to any planet, plonk your stuff down, and enjoy the benefits without risk. Having player owned customs posts means that you now have to deal with whoever claims to own the planet; and either they'll tax you to death, or they'll be willing to strike a good deal for you depending on whether taxes are a global thing or customisable per corp/alliance/character.

The benefits are that in nullsec, people "owning" the planets now get some addtional income, in lowsec there's now a reason to actually stake a claim to a chunk of it, which leads to more pew pew, and in highsec, well, you want PI and safety? You gots ta pay the man.

In other words: grab your balls, and PI in lowsec.
Sub Prime
Perkone
Caldari State
#7 - 2011-10-22 17:41:11 UTC
What is it with people telling other how to play EVE? It's a SANDBOX!!

I actually think the high/null changes are right but low-sec are too biased against solo/small corp players.
Naga Tokiba
Tokiba Industries
#8 - 2011-10-22 20:02:07 UTC
I do aggree - allthough EVE Onlune is an MMO, there is a base of solo players, me included, and I would like the same posibilities as a corp - my own pos and the like, but unfortunately, this is not possible due to the redicilus war dec mechanics in hi-sec.

During the past few years, I have suggested quite a few time, a "small corp protection act", where corps with for example less than 10 players, can choose not to be decked, but to no avail, sadly.
XXSketchxx
Sniggerdly
Pandemic Legion
#9 - 2011-10-22 23:31:03 UTC
Sub Prime wrote:
What is it with people telling other how to play EVE? It's a SANDBOX!!

I actually think the high/null changes are right but low-sec are too biased against solo/small corp players.


No one tells solo players to play a certain way; they're just so damn butthurt and insecure that they assume everyone hates them and wants them to play a different way.

I have no problem with solo players. But solo players that cry that the game doesn't cater to them 100%? Thats crap. Its an MMO. The game accommodates solo players, but rewards interaction much greater than solo play.
Adunh Slavy
#10 - 2011-10-23 06:35:29 UTC
XXSketchxx wrote:
I have no problem with solo players. But solo players that cry that the game doesn't cater to them 100%? Thats crap. Its an MMO. The game accommodates solo players, but rewards interaction much greater than solo play.



Have to agree with the basic sentiment of this. Real life is the same, you can run a little business all by your self and perhaps do quite well. But when you add another person, the profit possibility goes above what each of you could earn alone.

My main gripe with Eve and lonewolf play is travel mechanics. To be solo and be sneaky in that "han solo" kinda way, in a ship that can carry any amount of volume, the options become very limited very fast. It is not a black and white brick wall, but it's a steep gradient. This recent change to PI, though I think overall it'll make the game more interesting for corps, does create even more of a barrier for the lonewolf.

It is my hope the smuggling thing happens. This would be good for lonewolves where being small, and using small fast little ships, and not having the overhead of others slowing you down, would be an advantage.

Too much of Eve is zerg blob more bigger is better, when it should not always be the case. It's good to have rock paper scisors in PVP, it's also good to have it in play styles from PVE to markets.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Emma Royd
Maddled Gommerils
#11 - 2011-10-23 06:35:53 UTC
Personally, I think the low-sec changes are the wrong changes, I don't use them, I think a better system could have been planned.

High-Sec - as per the current planned change, doubled fees
Low-Sec - keep the fees as they are now, or maybe reduce them to lower than they are now as an incentive if people want the hassles of low-sec
Null-Sec - Corp Owned customs offices, as long as they can't stop people using them, just set the tax rate up to what they want (I've not looked that closely at the devblog to see if they can stop people using them)

Granted, eve is a Massively Multiplayer game, but it shouldn't limit people that much who don't want to join a corp, there are benefits and drawbacks to corps - especially to a new player, tax, wardecs, egotistical leaders, but the benefits are teamwork, potential knowledge gained, and a chance to experience other parts of game play you might not have thought about.

I spent a while when I started solo, and have spent plenty of time in corps, and in my own little corp with my alts, and when I get bored of one type, I'll look for the other.
I don't knock anyone for being in a corp, nor do I knock anyone for staying in the rookie corp for as long as they want, my subscription fees are no more or less valuable than theirs.

I've lived in Null, Low (when jaspet was worth mining Cool), and High, personally I dislike lowsec, but that's just me, I can't see the attraction now, there's not enough reward for the risk, but that's my opinion, others may have a totally different one and that's fine.

There are too many people saying that others must play the game this way, that way, and the other way, but it's up to the person who pays the bills, to decide how they play.
Sub Prime
Perkone
Caldari State
#12 - 2011-10-23 07:19:20 UTC
XXSketchxx wrote:
Sub Prime wrote:
What is it with people telling other how to play EVE? It's a SANDBOX!!

I actually think the high/null changes are right but low-sec are too biased against solo/small corp players.


No one tells solo players to play a certain way; they're just so damn butthurt and insecure that they assume everyone hates them and wants them to play a different way.

I have no problem with solo players. But solo players that cry that the game doesn't cater to them 100%? Thats crap. Its an MMO. The game accommodates solo players, but rewards interaction much greater than solo play.


I agree with you too, but that's not what the OP said. And the OP is correct. More and more is being taken away from solo players and small groups. The problem is that solo players/small groups don't have a large voice, alliances do. Look at the voting for CSM and the voting for change priority; there is way too much block voting. Nobody looks after the small fry.
Lutz Major
Austriae Est Imperare Orbi Universo
#13 - 2011-10-23 08:22:45 UTC
I'm a solo player myself in a game meant for multi-player.

But unlike you whining ******** I'm looking forward to these changes, because nothing is more boring than a constant game play. Click this. Get that. BOOOOORING!!!!!

Train for a cloaked transporter and get through those lousy gate camps by wannabies or loose it against pros. But then you had at.least some exiting moments in EVE
Sizeof Void
Ninja Suicide Squadron
#14 - 2011-10-23 08:32:15 UTC
COMEGETSOME wrote:
... and then double high sec taxes...

My high sec friends are all laughing. Do you know how low the high sec PI taxes are? Double nothing is still nothing.
Sub Prime
Perkone
Caldari State
#15 - 2011-10-23 10:27:38 UTC
Lutz Major wrote:
I'm a solo player myself in a game meant for multi-player.

But unlike you whining ******** I'm looking forward to these changes, because nothing is more boring than a constant game play. Click this. Get that. BOOOOORING!!!!!

Train for a cloaked transporter and get through those lousy gate camps by wannabies or loose it against pros. But then you had at.least some exiting moments in EVE


How about reading his post? Getting into low-sec isn't the issue, it's what's happening with PI customs houses.
Suki Okiwana
Sceptical Hippo Inc.
#16 - 2011-10-23 15:00:16 UTC
XXSketchxx wrote:
Sub Prime wrote:
What is it with people telling other how to play EVE? It's a SANDBOX!!

I actually think the high/null changes are right but low-sec are too biased against solo/small corp players.


No one tells solo players to play a certain way; they're just so damn butthurt and insecure that they assume everyone hates them and wants them to play a different way.

I have no problem with solo players. But solo players that cry that the game doesn't cater to them 100%? Thats crap. Its an MMO. The game accommodates solo players, but rewards interaction much greater than solo play.


Wow easy comrade, it is actually you who assumes a lot. That picture you just painted of these people speaks volumes of you but nothing of them. If your answers can't go beyond 'this is EVE' and 'this is an MMO' just punch yourself in the face instead of typing.

It is perfectly acceptable to support group over solo play in instances where a choice has to be made. This is not the case here. No developer in his right mind should restrict players to a certain style of play where alternatives are readily available yet CCP for some reason says 'get in a big corp or get back to high sec'.
Killstealing
Brutor Tribe
Minmatar Republic
#17 - 2011-10-23 15:56:25 UTC
remove empire PI

all those factories and extractors are bad for the health of empire citizens

think about all those minmatar kids
XXSketchxx
Sniggerdly
Pandemic Legion
#18 - 2011-10-23 16:17:12 UTC
Suki Okiwana wrote:

It is perfectly acceptable to support group over solo play in instances where a choice has to be made. This is not the case here. No developer in his right mind should restrict players to a certain style of play where alternatives are readily available yet CCP for some reason says 'get in a big corp or get back to high sec'.


This statement is one giant contradiction.

Its rather amusing.
Jack Carrigan
Order of the Shadow
#19 - 2011-10-23 16:36:49 UTC
Welcome to New Eden.

It is a cold, ruthless and cutthroat place.

The denizens are even moreso in most instances.

In short, life here is not meant to be easy, considering the entire cluster is effectively a dystopian society that is fighting over resources due to the fact that they are cut off from Earth due to the collapse of the EVE wormhole. Adapt and survive, remain stagnant and die. It's as simple as that.

When CCP released the changes to PI, the only thing I saw was yet another opportunity to make profit. Call it selfish reasoning, but it is what it is. If you want to do PI in low sec, either set up out there, or cut a deal with an established group out there. The positives on this concept far outweigh the negatives. You can either bolster your Corp Wallet by doing this for your Corp, or you can bolster your own Wallet if you set it up on your own. And if you're not opposed to the thought, form some friendships with other Corps, or get into an Alliance that shares your goals.

If none of the above appeals to you, stay in highsec, and quit your *****ing.

Risk v. Reward.

Most of the time, more risk equates to more reward.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Lutz Major
Austriae Est Imperare Orbi Universo
#20 - 2011-10-23 18:54:00 UTC
Sub Prime wrote:
Lutz Major wrote:
I'm a solo player myself in a game meant for multi-player.

But unlike you whining ******** I'm looking forward to these changes, because nothing is more boring than a constant game play. Click this. Get that. BOOOOORING!!!!!

Train for a cloaked transporter and get through those lousy gate camps by wannabies or loose it against pros. But then you had at.least some exiting moments in EVE


How about reading his post? Getting into low-sec isn't the issue, it's what's happening with PI customs houses.

I wasn't only referring to the OPs post.

I was referring to the blind-folded people who cannot see new opportunities: when something gets destroyed, it must be replaced!

Or how about that: there are 23 (!) low-sec systems where there were no jumps within the last 48 hours! And 3 of them had no jumps the last 7 days.


You do not even know how easily a CO can be destroyed, once it's out of reinforced mode and yet you go: OH MY GOD!
If it's easy: pay a freaking merc group to get rid of one so you can place your own POCO. If it's hard nobody does it for fun on a large scale. There are 9000 planets in high, 7000 planets in low and 50000 planets in zero-zero (including W-space). I'm sure you will find your spot in the universe.
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