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Wormholes

 
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Wormhole Minning now impossible?

Author
Infinite Force
#61 - 2013-06-11 19:59:09 UTC
Ellendras Silver
CrashCat Corporation
#62 - 2013-06-11 20:39:54 UTC
Nathan Jameson wrote:
1c3crysta1 wrote:
I really think that WH mining needs a new refining module with a good throughput/efficency to open it up to a larger audience. Having to use an iteron for every load of ore that you mine isn't worth it.


Costs over a bil, but it's called a Rorqual.


yeah real handy and how you going to get it out of the C4 oh wait you cant...

Nathan Jameson wrote:

I agree. Refining in a POS really should be on the same efficiency level as a station, if not higher. I honestly don't know why it isn't...you jump through enough hoops to use one.


i think it is because you dont need SOV nor standing.



thnx

[u]Carpe noctem[/u]

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#63 - 2013-06-11 20:49:16 UTC
Ellendras Silver wrote:
Nathan Jameson wrote:

Costs over a bil, but it's called a Rorqual.


yeah real handy and how you going to get it out of the C4 oh wait you cant...


thnx

If you're doing enough mining in your hole, it's still worth it to have a Rorq, even if you can't ever take it out.
Ellendras Silver
CrashCat Corporation
#64 - 2013-06-11 21:09:27 UTC
Chris Winter wrote:
Ellendras Silver wrote:
Nathan Jameson wrote:

Costs over a bil, but it's called a Rorqual.


yeah real handy and how you going to get it out of the C4 oh wait you cant...


thnx

If you're doing enough mining in your hole, it's still worth it to have a Rorq, even if you can't ever take it out.


to make it abundandly clear...

we have an orca and a rorq but we dont get that much mining sites and besides that the risk is very high now (ore sites can be instantly warped too) no probes needed hell not even a system scan

and you need a ton of stuff and the reward is totaly cr*p and on top of that you need to haul it to rorq => compress => haul to high sec system (where all ore is + standing) refine it and move it back to build something in your WH (wich is pretty much needed at some point) it is SO MUCH effort and risk and where is the reward? lower then missions in high sec and they tell me they wanna stimulate mining AttentionQuestion

[u]Carpe noctem[/u]

Justice Angel
Themis Argonauts
#65 - 2013-06-11 21:46:56 UTC
Bring back MINES!!!!!!
Derath Ellecon
University of Caille
Gallente Federation
#66 - 2013-06-11 22:41:11 UTC
Chris Winter wrote:
Ellendras Silver wrote:
Nathan Jameson wrote:

Costs over a bil, but it's called a Rorqual.


yeah real handy and how you going to get it out of the C4 oh wait you cant...


thnx

If you're doing enough mining in your hole, it's still worth it to have a Rorq, even if you can't ever take it out.


It would be interesting if anyone ever did an actual ROI calculation on building a rorq inside. And it still isn't a substitute for a decent refinery. At best a Rorq can compress what ore you need to haul out. Refining into minerals gives you the option of hauling out or building.

I could forsee it being fun, even for the larger WH entities, if you could actually build say, T1 cruisers etc inside. What fun you could have with cheap ships that you didnt have to run to HS to replace every time. Just a thought.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#67 - 2013-06-11 23:01:46 UTC
Derath Ellecon wrote:
Chris Winter wrote:
Ellendras Silver wrote:
Nathan Jameson wrote:

Costs over a bil, but it's called a Rorqual.


yeah real handy and how you going to get it out of the C4 oh wait you cant...


thnx

If you're doing enough mining in your hole, it's still worth it to have a Rorq, even if you can't ever take it out.


It would be interesting if anyone ever did an actual ROI calculation on building a rorq inside. And it still isn't a substitute for a decent refinery. At best a Rorq can compress what ore you need to haul out. Refining into minerals gives you the option of hauling out or building.

I could forsee it being fun, even for the larger WH entities, if you could actually build say, T1 cruisers etc inside. What fun you could have with cheap ships that you didnt have to run to HS to replace every time. Just a thought.

ROI for a rorq is easy--25% mineral cost with no standings, 30% mineral cost with perfect standings, compared to refining inside the hole.

After doing the math, I calculated it would pay for itself after something like 400 man-hours mining in a retriever, which is actually quite reasonable. Of course, that didn't include the time/hassle of sieging the rorq to compress...
Max Godsnottlingson
Viziam
Amarr Empire
#68 - 2013-06-12 06:49:01 UTC  |  Edited by: Max Godsnottlingson
Double post, I realy need to learn to edit before I post
Max Godsnottlingson
Viziam
Amarr Empire
#69 - 2013-06-12 06:50:35 UTC
Justice Angel wrote:
Bring back MINES!!!!!!


You know, that is not a bad idea. Eve had mines to start with but had to be dropped because they soon turned an area into a lag fest. But Eve has come a long way since then, and if they adpoted a limiting factor, such as we have with drones, and have them short lived, say a couple of hours, then we may have a workable system that helps a player, or small team, that make the effort to prepare for mining in a dangerous area.
Ellendras Silver
CrashCat Corporation
#70 - 2013-06-12 10:46:23 UTC
Max Godsnottlingson wrote:
Justice Angel wrote:
Bring back MINES!!!!!!


You know, that is not a bad idea. Eve had mines to start with but had to be dropped because they soon turned an area into a lag fest. But Eve has come a long way since then, and if they adpoted a limiting factor, such as we have with drones, and have them short lived, say a couple of hours, then we may have a workable system that helps a player, or small team, that make the effort to prepare for mining in a dangerous area.


i guess that was before my time... how was this working?

[u]Carpe noctem[/u]

Dring Dingle
Viziam
Amarr Empire
#71 - 2013-06-12 11:12:48 UTC  |  Edited by: Dring Dingle
Lol this is still going. Awesome.

even if a little off topic ;)

So again.

- Mining in an anom isnt very good risk / reward / effort. Well it wasnt the best to begin with. but now why even bother.
- If you are in a combat anom. you are combat ready so saying the new anoms are anything like mining ones is just plain stupid.
- CCP you have basically made the only place to PRODUCTIVELY mine - high sec. having ore sites as anoms in low sec creates the same problems.
- Yes your buddys can watch you. yes you can bubble up and watch sigs. but removing the need for a combat ship to probe down a defenseless vessel is not balanced
- and AGAIN, I ask then why are gas sites excluded from this move?


peace.

o7
Kalel Nimrott
Caldari Provisions
#72 - 2013-06-12 15:28:02 UTC  |  Edited by: Kalel Nimrott
If you are in a combat anom you are combat ready
.., experience says otherwise

Bob Artis, you will be missed.

O7

Justice Angel
Themis Argonauts
#73 - 2013-06-12 17:49:01 UTC  |  Edited by: Justice Angel
Max Godsnottlingson wrote:
Justice Angel wrote:
Bring back MINES!!!!!!


You know, that is not a bad idea. Eve had mines to start with but had to be dropped because they soon turned an area into a lag fest. But Eve has come a long way since then, and if they adpoted a limiting factor, such as we have with drones, and have them short lived, say a couple of hours, then we may have a workable system that helps a player, or small team, that make the effort to prepare for mining in a dangerous area.


Nothing better then dropping lots of mines in a belt or some where and you get a kill in a mining ship hehehe
Casirio
Aliastra
Gallente Federation
#74 - 2013-06-12 21:10:23 UTC
im not a miner but they really should do something to buff the refining especially with these changes. miners then have more reward and more risk, and more targets for those looking for them.
Dring Dingle
Viziam
Amarr Empire
#75 - 2013-06-14 03:32:15 UTC
Justice Angel wrote:
Max Godsnottlingson wrote:
Justice Angel wrote:
Bring back MINES!!!!!!


You know, that is not a bad idea. Eve had mines to start with but had to be dropped because they soon turned an area into a lag fest. But Eve has come a long way since then, and if they adpoted a limiting factor, such as we have with drones, and have them short lived, say a couple of hours, then we may have a workable system that helps a player, or small team, that make the effort to prepare for mining in a dangerous area.


Nothing better then dropping lots of mines in a belt or some where and you get a kill in a mining ship hehehe


Whhhat? Mines....MINES. now there's an interesting solution..... +1 that sounds great.

Could they be an adaptation of drones?
ie. 5 per character. For a mine to be operational you must be on grid? And they are anchored like a warp bubble?
How did they used to work?

Justice Angel
Themis Argonauts
#76 - 2013-06-14 03:52:48 UTC  |  Edited by: Justice Angel
Dring Dingle wrote:
Justice Angel wrote:
Max Godsnottlingson wrote:
Justice Angel wrote:
Bring back MINES!!!!!!


You know, that is not a bad idea. Eve had mines to start with but had to be dropped because they soon turned an area into a lag fest. But Eve has come a long way since then, and if they adpoted a limiting factor, such as we have with drones, and have them short lived, say a couple of hours, then we may have a workable system that helps a player, or small team, that make the effort to prepare for mining in a dangerous area.


Nothing better then dropping lots of mines in a belt or some where and you get a kill in a mining ship hehehe


Whhhat? Mines....MINES. now there's an interesting solution..... +1 that sounds great.

Could they be an adaptation of drones?
ie. 5 per character. For a mine to be operational you must be on grid? And they are anchored like a warp bubble?
How did they used to work?



Here you go https://forums.eveonline.com/default.aspx?g=posts&t=247554 <-- is the post I started the other day Twisted