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Rate the patch

First post
Author
Hannott Thanos
Squadron 15
#61 - 2013-06-05 14:57:51 UTC
Jimmies status:
[    ] Rusteled
[ x ] Unrusteled

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Capt Tenguru10
Caldari Provisions
Caldari State
#62 - 2013-06-05 14:58:07 UTC
5

http://i.imgur.com/EYX5Zi7.gif

Thirdsin
Sebiestor Tribe
Minmatar Republic
#63 - 2013-06-05 14:58:38 UTC
It's 2 and you should feel 2.

Undock button is something I'm not a fan of, but i think it actually makes a little more sense where it is now, so i'll get used to it.

Gate animations - In addition to making me feel queasy, lack of gate fire should be revisited

Was the intent of displaying all those anoms in space to make me think i'm getting locked? What purpose do those notification serve for 90% of the time for EVE population? (I'm throwing a random-incorrect- number that 10% of the EVE pop is scanning at any given time. The rest of us just see crap cluttering up our screen while we focus on not paying attention to it. Bad.

Indeed the multi-account experience continues to be ignored. I'd just like to be able to fire up my accounts with their own graphical/monitor settings when I click the launch button instead of manually customizing each every single damn time i login.

The ship rebalance will take some time to get a feel for. Same with the ice changes.
Paula Uta
Doomheim
#64 - 2013-06-05 14:59:44 UTC
-1
AndromacheDarkstar
Caldari Provisions
Caldari State
#65 - 2013-06-05 15:00:02 UTC
10/10 Would patch again
Pak Narhoo
Splinter Foundation
#66 - 2013-06-05 15:03:03 UTC
A '1', if they don't fix the camera jerking star gate animation.
A '3', if they do fix it.

- The undock buttan is annoying, especially if you are used to where it was before.
But, that will pass after a week or so. I.O.W. you'll get used to it or you can keybind it.

- The constant scanning thing, I can get over that. Annoying but livable.

- New scanning mechanics, I hate the way CCP took away the sandbox from the probes. In the past it was, 'here are tools, see what you can do with them.' Now it is, 'you use probes this way or that way but no other way then we tell you to and we babysit you if you forget them.'
Not paying attention no longer has any consequences here.
But I can live with that too. Though it opens horrible possibilities for the future.Ugh

- The mini game is forgettable, hopefully it gets replaced one day by the shelved prototype so we can actually board these ancient ships from Earth with our avatars and really start exploring. Having all sites straight in your face upon undock/jump takes away any exploring there was, but I can live with that too.


- But actually getting sick because I look at the screen because I get visually jerked around all over the place, that will terminate my ongoing subscription if it persists in EVE.
Amelia Ryan
CONCORD Operations
#67 - 2013-06-05 15:07:34 UTC
3. Fine

In general the changes are cool, but it just doesn't feel like a big deal.

Doesn't feel like an "expansion" to me, more a "replacement" or "addition", but not really new and expanding.
Random Woman
Very Professional Corporation
#68 - 2013-06-05 15:12:46 UTC
2 - took the exploration bit out of exploration. Remember kids when they put everything infron of your nose, then you havent found it. It was presented to you.

Also the guy that made the WH jumping animation needs a high five, in the face, with a chair, multiple times.

If you live in wormholes, you understand: "Oh yeah, we kinda forgot about you again". This is the perfectly normal CCP employee behavior.

But "Oh yeah we forgot about you, but as a last second thing we made things worse by inserting this absolutly horrible zoom in zoom out thing" is not really what we were looking for. Dont change things for the sake of change, that where CCPs all mighty incompetence shines through the most. If you forget something its not good but stup making things worse by going into ccp-must-change-rage.
Viola Wolf
Royal Amarr Institute
Amarr Empire
#69 - 2013-06-05 15:16:55 UTC
4
Khira Kitamatsu
#70 - 2013-06-05 17:31:20 UTC
Rated it a 4.5 - docked .5 because we still cannot open the damn door. P

Ponies!  We need more ponies!

Newbie Ned
Real Nice And Laidback Corporation
#71 - 2013-06-05 17:37:10 UTC
4.

I also keep going to the wrong place for undock, but it really isn't that difficult to find. Adapt.
Haulie Berry
#72 - 2013-06-05 17:37:28 UTC
4ish. I like the majority of the changes. Still don't like the launcher, but I'm mostly over it.
Crexa
Ion Industrials
#73 - 2013-06-05 17:37:30 UTC
1.5

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Solhild
Doomheim
#74 - 2013-06-05 17:46:14 UTC
Sentamon wrote:
5+ due to Mintchip rage.



I agree +5
Kunta kintay Arjar
Doomheim
#75 - 2013-06-05 18:01:22 UTC
I'm very pleased with odyssey. Love the new gate effects and really like the new scanning .

I'm sorry some of your subscribers want the impossible free expansion every 6 months.

definite 5 for me
Stalker Dellacort
Sarpati Research Institute
#76 - 2013-06-05 18:16:54 UTC
1

Nothing good in this patch except possibly the scanning and clone changes which should have been fixed long ago anyways and do not count as expansion material.
Lamai Dahma
The Dirty Logi
#77 - 2013-06-05 18:30:26 UTC
3

I feel that the major features were the new Jump Animation and Exploration Overhaul, which really don't feel like 'features' to me, but more like subfeatures.
Dyvim Slorm
Coven of the Morrigan
#78 - 2013-06-05 18:33:49 UTC
2, maybe a 3 (just), distinctly underwhelmed by it and the gate graphic is crap after seeing more than a few times IMO
MatrixSkye Mk2
Republic University
Minmatar Republic
#79 - 2013-06-05 18:47:27 UTC
4.5

I actually like the ship changes (/me strokes CNR and Navy Apoc). Changes to industry seem promising as well.

Successfully doinitwrong™ since 2006.

Minister of Death
Colossus Enterprises
#80 - 2013-06-05 18:47:33 UTC
2