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Bring back gate flash

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#41 - 2013-06-20 12:25:04 UTC  |  Edited by: Alvatore DiMarco
Robert Caldera wrote:
Speaking of scouts and their power you complain about, why do you expect surviving a camp you jump unscouted into in a wrong ship? Dont you honestly think the expectation of game mechanics supporting uncareful travel in dangerous areas against people who at least do prepare themselves in some way, be it tabbed out scouts at gates or whatever, is a bit too ballsy?

I'm talking about a noticeable feedback of gate actuvations, not a lil discharge effects which require you to concentrate and actively watch the gate drawing your attention from the fight itself if you dont want to miss someone entering system. You punish solo people more than you gimp gankers tbh, they would spot you on the other side anyways where scouts usually are not on the in-side of gates where the jump effect has been removed.


I'm not complaining about the power of scouts. I'm not sure where you got the idea from that I am.

I fully expect to run into an alert, attentive gatecamp and lose my ship every time I jump a gate in lowsec - even when it's my Blockade Runner. To be quite honest, I expect to run into someone else and lose the ship every time I warp to anything in lowsec. I check the star map for all the relevent data it can provide me, check it again, check it one more time and then assume it's probably out-of-date.

Those who are prepared should definitely have an advantage over those who are not prepared. Game mechanics, however, should not serve to artificially tip the scales of balance in favor of one side or the other. An attentive, prepared traveler can escape from a gatecamp. An attentive, prepared gatecamp can catch people going through it.

Alt-tabbed scouts are not scouts. They're AFK.
Robert Caldera
Caldera Trading and Investment
#42 - 2013-06-20 12:32:05 UTC  |  Edited by: Robert Caldera
Alvatore DiMarco wrote:

Alt-tabbed scouts are not scouts. They're AFK.


they are more scouts than checking starmap and jumping into lowsec hoping for unaware campers not watching the gate with a telescope in the exact 5 seconds of almost invisible animation.

And you keep completely ignoring the core issue I adressed multiple times yet, its not gate campers, they dont care.
Tchulen
Trumpets and Bookmarks
#43 - 2013-06-20 12:32:45 UTC
Robert Caldera wrote:
Tchulen wrote:
Came expecting gate camp nerf whines. Wasn't disappointed. Think I'll stick around a while. This is entertaining banter *grabs popcorn*

Personally, having been in several gate camps in the last few days, I can't see the problem. We didn't have any issues with it but then we have always had cloaked eyes up the pipe for intel so I guess the change (which I haven't noticed, truth to tell) hasn't affected us.

Anyway, don't mind me, please continue :)


this is what I'm saying. Organized gatecampers dont give a fck, solo people or tiny gangs are nerfed once again.

~inb4 eve is MMO argument~ from a guy who expects game mechanics to support his solo travel...


Ah, ok, yeah that is a fair point actually. This does affect solo players and whilst some people might counter with "well they should have a scout alt" I don't see that as a valid argument. People shouldn't be forced to buy a second account to be able to play.

Mind you, without a flash it doesn't stop solo gate campers. It just means they have to be permanently on the ball, which is the way it should be really. Things should always be easier with multiple people but possible solo. This is the way gatecamping is currently, isn't it?
Alvatore DiMarco
Capricious Endeavours Ltd
#44 - 2013-06-20 12:38:41 UTC
Robert Caldera wrote:
Alvatore DiMarco wrote:

Alt-tabbed scouts are not scouts. They're AFK.


they are more scouts than checking starmap and jumping into lowsec hoping for unaware campers not watching the gate with a telescope in the exact 5 seconds of almost invisible animation.

And you keep completely ignoring the core issue I adressed multiple times yet, its not gate campers, they dont care.


I never claimed that my method constituted any sort of scouting, but I would say that actively attempting to gather intel is more scouting than wanting to have AFK ships passively feeding you information you needn't even look at the screen for.

The core issue you address.. ah yes, fighting on the gate. The fact that you're busy focusing on the fight instead of watching the gate and feel you need to be given an unmistakable warning that someone else has entered the fray.

No. You decided to engage on a gate. Suck it up. I hate resorting to that, but it's really the way it is. You chose to take bait, deal with the consequences. You know the gate animation has been changed, factor that in when you decide whether or not to attack that shiny bait ship.
Robert Caldera
Caldera Trading and Investment
#45 - 2013-06-20 12:39:24 UTC
people should be on the ball all the time right but even the gateflash and local spike is easily missed in the middle of a fight, now you need to stare at the gate if you dont want to miss its activation neglecting everything els - how is this not too much of being on the ball?
Robert Caldera
Caldera Trading and Investment
#46 - 2013-06-20 12:44:11 UTC
Alvatore DiMarco wrote:

I never claimed that my method constituted any sort of scouting, but I would say that actively attempting to gather intel is more scouting than wanting to have AFK ships passively feeding you information you needn't even look at the screen for..

you always need to look at screen, gate sound didnt tell you whether it was jump in or out of system - so pretty void argument.


Alvatore DiMarco wrote:

The core issue you address.. ah yes, fighting on the gate. The fact that you're busy focusing on the fight instead of watching the gate and feel you need to be given an unmistakable warning that someone else has entered the fray.

No. You decided to engage on a gate. Suck it up.

where do you engage people if not on gates? Asteroid belts? Thats fine too but shouldnt be the only place.


Alvatore DiMarco
Capricious Endeavours Ltd
#47 - 2013-06-20 12:44:45 UTC  |  Edited by: Alvatore DiMarco
People going about their business in lowsec are expected to watch local, watch their Dscan, watch what they're doing, watch Dscan, watch their shield/armor/hull/cap/modules, watch their Dscan, look up information on pilots in local to see who's a threat and how much of one, watch their Dscan and did I forget to mention continually refreshing Dscan every two or three seconds to watch for combat probes that you might not even see if the hunter is good at what they do?

Any suggestions to reduce the constant clicking of Dscan to free the pilot up for something else are met with ridicule and trolling.

Isn't that even more "being on the ball" than what you have to deal with? Why the disparity?
Robert Caldera
Caldera Trading and Investment
#48 - 2013-06-20 12:49:35 UTC  |  Edited by: Robert Caldera
Alvatore DiMarco wrote:
People going about their business in lowsec are expected to watch local, watch their Dscan, watch what they're doing, watch Dscan, watch their shield/armor/hull/cap/modules, watch their Dscan, look up information on pilots in local to see who's a threat and how much of one, watch their Dscan and did I forget to mention continually refreshing Dscan every two or three seconds to watch for combat probes that you might not even see if the hunter is good at what they do?

exactly what everyone else has to do basically when in space. So what?
This is what I need to do anyways, while fighting and staring at the gate in the same time since odyssey.
Mike Voidstar
Voidstar Free Flight Foundation
#49 - 2013-06-20 15:53:33 UTC
Alvatore DiMarco wrote:
People going about their business in lowsec are expected to watch local, watch their Dscan, watch what they're doing, watch Dscan, watch their shield/armor/hull/cap/modules, watch their Dscan, look up information on pilots in local to see who's a threat and how much of one, watch their Dscan and did I forget to mention continually refreshing Dscan every two or three seconds to watch for combat probes that you might not even see if the hunter is good at what they do?

Any suggestions to reduce the constant clicking of Dscan to free the pilot up for something else are met with ridicule and trolling.

Isn't that even more "being on the ball" than what you have to deal with? Why the disparity?




This. Really.

The problem is that the burden for 100% vigilance is put on the predators side of the fight for once, and they don't like that.

Even the argument that they have to do the same falls flat, as for the most part they are flying disposable guns that get less consideration than the toilet paper they last used, while they want to hunt high value targets with every advantages stacked completely in their favor.
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