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Wh jump animation

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Author
addelee
KarmaFleet
Goonswarm Federation
#21 - 2013-06-05 16:19:42 UTC
Chitsa Jason wrote:
I actually like it. Is it just me?

I do too. It's far better than the Freelancer animation on jump gates.

However, I was fine with the loading bars and would prefer them back to be honest. I don't need eve to look flashy for zero reason.
chris elliot
Lazerhawks
L A Z E R H A W K S
#22 - 2013-06-05 17:49:33 UTC
I really hate being yanked out of whatever view/angle I am in and force zoomed in on the wormhole so I am going to have to go with the "hate it" group.

If there is a way to turn this off however plz someone tell me and then I am totally ok with it.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#23 - 2013-06-05 18:44:05 UTC
Meytal wrote:
I logged out in hisec for the patch, just in case the skill changes required me to have a new clone. So I saw the gate animations before the wormhole animations. After first seeing the stargate animations, entering and leaving wormholes is underwhelming. I like that they are trying something, but I hope they keep working on it.

No one really knows what traveling through a wormhole would be like, so they have a wide-open list of choices. I think personally that I'd still like to get the feeling of traveling, so some sort of motion would be nice; maybe a roller-coaster tube or something, distinguishing itself from the stick-straight path used by stargates, with a bunch of distorted and elongated stars. But whatever they do, it would be awesome to have a little more than Dune's "Folding Space" form of travel.

My biggest issue with the new animations, however, is that transitions take longer than they did before. The overview seems to be populated and ready before the rest of the visuals are updated, so some of this is perhaps just perception. But overall, it seems slower for me. Other corp members have echoed this sentiment as well.



Yeah it seems like it takes longer to load the grid than before.

That said, after running 20 jumps on the stargate animation in a covert ops (so about 20-30 second warps) if you get motion sickness at all, that stargate effect gets old FAST. That initial jerk at the beginning throws me off a bit. That's probably WHY I mentioned earlier that I like the gentle transition of the wormholes lol.

Svo.

Director of Frozen Corpse Industries.

Aradiaa
You Can't Fool Owls
#24 - 2013-06-06 04:23:31 UTC
I think the new wh sounds/jump effect is ok in general, but I really dislike how it forces your camera to stay zoomed in. Before, for a few seconds after jumping we had the ability to zoom out to see if others had jumped, or if we had been cross-jumped. That intel's gone now What?
Terrorfrodo
Interbus Universal
#25 - 2013-06-06 10:56:17 UTC
I like the transition. I also like the jump gate transition, but I appreciate that the wormhole animation is more subtle. And I was happy that there is one at all, last time I tested on Sisi there was no animation at all, just a zoom-in on the hole.

I also like the new sound. I disliked virtually every new sound they indroduced with Retribution (or was it Inferno?), but this time the new sounds are mostly very good.

.

Rek Seven
University of Caille
Gallente Federation
#26 - 2013-06-06 11:03:12 UTC
Terrorfrodo wrote:
And I was happy that there is one at all, last time I tested on Sisi there was no animation at all, just a zoom-in on the hole..


That's all it is now. What?
Hakaimono
Native Freshfood
Minmatar Republic
#27 - 2013-06-06 15:11:40 UTC
Had the speakers turned up when I entered a WH yesterday. Scared the crap out of my gf so I think the new audio is working.
As for the animation, I think its just fine. Was hoping for something along the lines of 2001 but that's a bit much.
Altrue
Exploration Frontier inc
Tactical-Retreat
#28 - 2013-06-06 15:25:04 UTC
This animation is better than nothing, but it lacks at least some epicness.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Icarus Able
Refuse.Resist
#29 - 2013-06-06 16:15:30 UTC
As i wasnt expecting anything, i think its good. I prefer it to a loading bar, they just break immersion, but yes they could have put more work in and i do believe they said they will be working on it more at fanfest iirc.
Quinn Corvez
Perkone
Caldari State
#30 - 2013-06-06 16:46:34 UTC  |  Edited by: Quinn Corvez
wow some eve players have serious battered wife syndrome... Don't worry about not buying me flowers, at least you only gave me one black eye Blink

Wormholes have had nothing for years so the least CCP could of done would have been to give us a cool wormhole animation akin to the staregate one. This is just a cheap 'zoom in and leave you feeling disorientated' sequence.

Push for better and do away with this 'it will do' attitude!
Nathan Jameson
Grumpy Bastards
#31 - 2013-06-06 16:47:53 UTC
Quinn Corvez wrote:
wow some eve players have a serious battered wife syndrome...


Indeed. Never be happy with what you have. That is the true key to happiness.

http://www.wormholes.info

Quinn Corvez
Perkone
Caldari State
#32 - 2013-06-06 16:50:33 UTC  |  Edited by: Quinn Corvez
There is being happy with what you have and the there is settling for mediocrity.
Nathan Jameson
Grumpy Bastards
#33 - 2013-06-06 16:58:07 UTC
Quinn Corvez wrote:
There is being happy with what you have and the there is settling for mediocrity.

There's this too.

http://www.wormholes.info

Rek Seven
University of Caille
Gallente Federation
#34 - 2013-06-06 17:40:34 UTC
Nathan Jameson wrote:
Quinn Corvez wrote:
wow some eve players have a serious battered wife syndrome...


Indeed. Never be happy with what you have. That is the true key to happiness.


Thank god you didn't get on the CSM with that attitude... The system works! Big smile
Altrue
Exploration Frontier inc
Tactical-Retreat
#35 - 2013-06-06 18:46:14 UTC  |  Edited by: Altrue
You have to admit Nathan that the difference between stargate and wormhole animations, and the fact that WH jump came very late on the test server, clearly shows that they didn't put the same amount of work in both animations.

I recognize to be part of the kind of people who probably remain unsatisfied too much, I also recognize that the current new version is clean, smooth, and that thanks to the audio team the jump itself is more in-line with the whole wormhole thing.

However, I still believe that, as stargates creates a wormhole tunnel between two points, we should have the same kind of animation for actual wormhole jumps. Or something that would make me shiver when I watch my own battle videos or other battle videos with good music and wormhole jumps involved... Epicness, if you prefer :p

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Kalel Nimrott
Caldari Provisions
#36 - 2013-06-06 19:10:56 UTC
I dont care about this one way or another. My unconstructive opinion.

Bob Artis, you will be missed.

O7

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#37 - 2013-06-06 19:25:57 UTC
Btw, you know how if you jump right after the "Crushing ship" jumps you get the "traffic will clear you..." message?

Yeah, if you try to jump after the crushing ship now, your camera wigs out and won't stop looking at the wormhole, even though the wormhole is gone. I had to relog to fix it.

Svo.

Director of Frozen Corpse Industries.

Nathan Jameson
Grumpy Bastards
#38 - 2013-06-07 00:40:44 UTC
Rek Seven wrote:
Nathan Jameson wrote:
Quinn Corvez wrote:
wow some eve players have a serious battered wife syndrome...


Indeed. Never be happy with what you have. That is the true key to happiness.


Thank god you didn't get on the CSM with that attitude... The system works! Big smile


I was being sarcastic.

It really comes down to a matter of taste. I personally find the the high-sec animations are too in-your-face and get old very fast, like an MTV show that needs to change topics every 20 seconds to keep its viewership interested. I honestly prefer the current downplayed wormhole animations, though the autofocus-on-wormhole can be rather annoying. Maintaining camera position while having the scenery quietly warp around you would be preferable, in my opinion.

http://www.wormholes.info

Sylvanium Orlenard
The Scope
Gallente Federation
#39 - 2013-06-07 03:26:32 UTC
Nathan Jameson wrote:
Rek Seven wrote:
Nathan Jameson wrote:
Quinn Corvez wrote:
wow some eve players have a serious battered wife syndrome...


Indeed. Never be happy with what you have. That is the true key to happiness.


Thank god you didn't get on the CSM with that attitude... The system works! Big smile


I was being sarcastic.

It really comes down to a matter of taste. I personally find the the high-sec animations are too in-your-face and get old very fast, like an MTV show that needs to change topics every 20 seconds to keep its viewership interested. I honestly prefer the current downplayed wormhole animations, though the autofocus-on-wormhole can be rather annoying. Maintaining camera position while having the scenery quietly warp around you would be preferable, in my opinion.


Agreed, I like the animation but I dislike the camera changing position. Unlike stargates their is not "Front" to the Wormhole. Why does the camera have to move around? BTW on low-shader quality settings the animation is totally broken. The Wormholes are the wrong color on low-quality settings and when you actually jump the wormhole suddenly changes to the correct color, you jump through it, look back at the hole you just came from and then it changes to the wrong color again. Completely breaks the "traveling" through effect.
Pitt POssum
Perkone
Caldari State
#40 - 2013-06-07 08:46:52 UTC
Chitsa Jason wrote:
I actually like it. Is it just me?



Pretty much I guess.

I personally wouldnt mind it if i was blind, but i am not, so i do mind.

They should just remove that stupid zooming, makes me rage every sigle time i jump through a wh.
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