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Ships & Modules

 
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EFT v2.35 - Citadel

Author
OtoBnAggie
Perkone
Caldari State
#1261 - 2013-05-08 17:01:17 UTC  |  Edited by: OtoBnAggie
Commander IceQ wrote:
EVEmon will still only create the plan with the minimum skill to fly the fit, in the plan window it is easy to set the planned skill level to 5.

However remember this does not include support skills. Example, if you put in T2 Cruise missiles in EFT and create the plan in EVEMon, the plan will only contain all the skills needed to fit the T2 Launcher. It will not have skills like "Warhead Upgrades" (Which increases the damage of all missiles), some manual tweaking is always required.


Thanks! That's exactly what I was looking for. With all the pieces already there (the ability to export a plan, the ability to right click and at least see the affecting skills, and the ability to set skill levels to V on the plan) I was certain that I must just be missing the button to automatically export the perfect training plan.

Thanks for clarifying that it isn't there, and not giving me another dbag dismissive response.
Virtutis Sahasranama
Old Spice Syndicate
#1262 - 2013-05-09 14:22:24 UTC  |  Edited by: Virtutis Sahasranama
So far, I have done a lot of ship building in EFT which has assisted me greatly with preplanning ships and training. I am currently, however, fitting a Machariel and while I have made sure that both my profile is up to date, and I have matched the mods exactly to in game, I am showing in EFT 6 Max locked targets and locking range of 119km. I have just checked in game, and the fitting window shows I have 7 max locked targets and when I attempt to lock something I cannot do so until they are within 72km.

The max locked targets doesn't bother me so much, but almost 50km difference in locking range is a substantial and very crippling difference with trying to fit the ship properly. Is this an issue with the Mach specifically? Or is there something I am completely missing...

EDIT: Just for further information, I checked in game, my Max targeting range is 74.4km. In EFT it is 119km, in EveHQ with the same setup it is 96.7km. I am not really understanding how there can be such massive differences between the three..
Kildyu
Caldari Provisions
Caldari State
#1263 - 2013-05-09 17:46:49 UTC
Virtutis Sahasranama wrote:
So far, I have done a lot of ship building in EFT which has assisted me greatly with preplanning ships and training. I am currently, however, fitting a Machariel and while I have made sure that both my profile is up to date, and I have matched the mods exactly to in game, I am showing in EFT 6 Max locked targets and locking range of 119km. I have just checked in game, and the fitting window shows I have 7 max locked targets and when I attempt to lock something I cannot do so until they are within 72km.

The max locked targets doesn't bother me so much, but almost 50km difference in locking range is a substantial and very crippling difference with trying to fit the ship properly. Is this an issue with the Mach specifically? Or is there something I am completely missing...

EDIT: Just for further information, I checked in game, my Max targeting range is 74.4km. In EFT it is 119km, in EveHQ with the same setup it is 96.7km. I am not really understanding how there can be such massive differences between the three..

119km vs 74.4 sounds like one is using a Sensor Booster with a scan range script and one isn't, those are the exact numbers my fits get with and without one. Further, the 96.7km is what a sensor booster with no script would get. Are you not turning your sensor booster on in game?
Virtutis Sahasranama
Old Spice Syndicate
#1264 - 2013-05-10 04:30:32 UTC
I knew it was going to be something noobish. It is the first time I have used a sensor booster and for some reason had it in my head it was a passive module. I didn't even attempt o click it in game to try. Thank you.
Sushi Nardieu
Federal Navy Academy
Gallente Federation
#1265 - 2013-05-10 12:51:50 UTC
any update coming up for the gnosis and nag?

The Guns of Knowledge 

Kiki Jiji
Perkone
Caldari State
#1266 - 2013-05-10 21:12:07 UTC
Sushi Nardieu wrote:
any update coming up for the gnosis and nag?



Gnosis is working for me here.
Liafcipe9000
Critically Preposterous
#1267 - 2013-05-11 08:31:46 UTC
Kiki Jiji wrote:
Sushi Nardieu wrote:
any update coming up for the gnosis and nag?



Gnosis is working for me here.

That's not what he meant.
Gnosis in EFT has 1380 MW PG.
Gnosis in EVE Online has 1200.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1268 - 2013-05-11 12:07:18 UTC
my gnosis has 1200 base in EFT, you're using a profile with level 3 engineering.
Kadassh
Perkone
Caldari State
#1269 - 2013-05-13 03:13:16 UTC
Another bug I discovered recently:

When applying Energy Neutralizers or Nosferatu as an effect to a ship with a capacitor battery equipped, the reduction the capacitor battery applies to the Neut/Nos is not taken into account.
realdognose
Caldari Provisions
Caldari State
#1270 - 2013-05-13 18:20:32 UTC
Naglfar changes are missing, if im not misstaken.
Namamai
Pator Tech School
Minmatar Republic
#1271 - 2013-05-14 01:05:52 UTC
I'm continuing to maintain EFT files for Odyssey changes here until Gripen updates; it has the Naglfar changes.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#1272 - 2013-05-14 14:38:32 UTC
When is the EFT update for Odyssey coming out?

Plus ça change, plus c'est la même chose

Fillingkillboards
State War Academy
Caldari State
#1273 - 2013-05-15 08:33:52 UTC
John Ratcliffe wrote:
When is the EFT update for Odyssey coming out?



Days after Odyssey is out.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#1274 - 2013-05-15 10:53:03 UTC
Namamai wrote:
I'm continuing to maintain EFT files for Odyssey changes here until Gripen updates; it has the Naglfar changes.

Thank you.
Brujo Loco
Brujeria Teologica
#1275 - 2013-05-15 17:00:57 UTC
Gripen can you please add the Gneiss Cruiser to EFT? I can´t seem to find it anywhere! I also can´t find the deadspace/navy versions Iridescent and Prismatic either. TY! Good Software!

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Gripen
#1276 - 2013-05-16 18:23:31 UTC
Update for Retribution 1.2.1 is available.
Mark Douoglas Hamil
The Scope
Gallente Federation
#1277 - 2013-05-16 18:40:50 UTC
i'm fitting a brutix with the 7 high slots but i can only fit 6 of them, when i want to fit the last open high slot (with a railgun, all 7) it wont fit it into. Is there a fix for it?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1278 - 2013-05-16 18:45:02 UTC
No because that last high slot does not support turrets.
James Cobb
Mabnen Mining Salvage
#1279 - 2013-05-16 21:50:30 UTC
How do I install this?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1280 - 2013-05-16 21:54:40 UTC
Download, unzip, click on the EFT application