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Ships & Modules

 
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EFT v2.35 - Citadel

Author
Swift Shiftslitz
Sebiestor Tribe
Minmatar Republic
#501 - 2012-04-10 14:01:52 UTC  |  Edited by: Swift Shiftslitz
http://i258.photobucket.com/albums/hh268/sigisen/cyna1.jpg

Why is this? Bug or some confusing way the overheat works?

Running the march 29 release.

Edit: Corpmate says he get 1:50 on both but I get the same as screenshoot on my laptop as well.



/////

And while I'm here I'd like to throw a suggestion. I want to be able to search the abbrevations i use ingame. For example LSE to browse Large Shield Extender, BCU for Ballistic Control System (Even though this one doesn't make sense since it should be BCS but everyone use BCU short) and CCC for Capacitor Control Circuit etc.
Lord Jita
Lord Jita's Big Gay Corp
#502 - 2012-04-10 15:45:54 UTC
http://imgur.com/VTGHk

I have been getting this bug where rolling over the missing requiements bar shows a blank popup. I have been getting this for at least the past 4 versions. Does anyone else get this? If so can it please be fixed thank you
Janis Darkstrider
Galactic Organization Of Trade and Tariffs
#503 - 2012-04-11 06:33:20 UTC
This is such a great tool. thank you for you continued work on such a great project.Lol
Revolution Rising
Native Freshfood
Minmatar Republic
#504 - 2012-04-11 08:07:50 UTC
Likewise have used this for years, just wanted to say what a great program you wrote. Thanks a heap for it.

.

Bantara
Dolmite Cornerstone
#505 - 2012-04-12 14:46:08 UTC
I see a Navy module in the market section of Auxiliary Power Controls.
Miss Steeley
The Scope
Gallente Federation
#506 - 2012-04-12 20:12:56 UTC  |  Edited by: Miss Steeley
How can i export only one fit and how many fits can i import, because i tried to import 224 and half way trough gives me an error ( something with wrong os call).
Zmaster BloodLust
BloodLust Enterprises
Amarr Locals Alliance.
#507 - 2012-04-12 23:58:43 UTC  |  Edited by: Zmaster BloodLust
First time i Downloaded EFT... After a couple hours or playing around with it i only have to say Thank You Very Mutch for ur work Gripen...

Amazing tool...

@Lord Jita: dude are u still on WIN95 or something lol cuz dam... tht screenshot realy looks like WIN 95 lol


Regards, Z
Quentin Bitar
Stoners Inc.
#508 - 2012-04-13 23:50:24 UTC
First let me thank you for this nice tool and the effort you spent.

I have a bug to report and because of it, I can't use the EFT since the 1.6 Update. I'm using a german EVE client and with the update CCP started to use localized stings (for the japanese I guess). Unfortunately this affected my client too.

If I export a fitting from EVE the shipType value in the XML looks like this:
shipType value="<localized hint="Thorax">Thorax*</localized>"

If I try to import a fitting in EFT I get the error message:
Unknown ship type: lt;localized hint=quot;Thoraxquot;gt;Thorax*lt;/localizedgt;

If I try to import a fitting in EVE I get the error message;
Invalid file

Every item in the XML has this kind of encoded string in it. I can confirm this bug on a second german client and we tested it on an english client, where everything looks fine. I'm not sure if this is a problem which should be fixed in EVE or in EFT, but I guess CCP will keep this structure up.

Please help.
Kjan
Salty Intent
#509 - 2012-04-14 15:30:12 UTC
First of all, Thanks for your continued efforts on such a great tool for the game.

Id like to report a bug. The newest version is not saving my characters. I put in the API info, save it, and they are saved for the duration that i keep EFT open. But once i close it and reopen it, they are gone.
Heldane Urbanus
Deep Core Mining Inc.
Caldari State
#510 - 2012-04-15 11:04:53 UTC
Thank you once more for this great little tool. Where would I be without it Lol
Galektra
Caldari Provisions
Caldari State
#511 - 2012-04-19 18:31:08 UTC
I looked through the whole thread, but couldn't find where to upload custom damage profiles? Wasn't there a list of the common profiles out there?

I remember it from previous versions, but had to get new computers since then.
Tyranis Marcus
Bloody Heathens
#512 - 2012-04-21 00:13:11 UTC  |  Edited by: Tyranis Marcus
.

Do not run. We are your friends.

Zhilia Mann
Tide Way Out Productions
#513 - 2012-04-21 00:30:52 UTC
Galektra wrote:
I looked through the whole thread, but couldn't find where to upload custom damage profiles? Wasn't there a list of the common profiles out there?

I remember it from previous versions, but had to get new computers since then.


Drop this on the end of your config.ini:

DamageProfile=Gurista,0,570,3504,0
DamageProfile=Angel,480,0,719,3058
DamageProfile=Sansha,1945,1598,0,0
DamageProfile=Serpentis,0,1627,1320,0
DamageProfile=Blood raider,613,570,60,0
DamageProfile=Gallente federation,25,781,1127,0
DamageProfile=Minmatar republic,615,310,815,1633
DamageProfile=Amarr empire,1204,1349,0,0
DamageProfile=Caldari state,0,795,944,0
DamageProfile=EoM,0,618,1718,0
DamageProfile=Mercenaries,90,634,424,108
DamageProfile=Rogue Drones,86,91,281,964
DamageProfile=EM,1,0,0,0
DamageProfile=therm,0,1,0,0
DamageProfile=kin,0,0,1,0
DamageProfile=exp,0,0,0,1
Maxwell Thomas
APEX Unlimited
APEX Conglomerate
#514 - 2012-04-24 17:39:01 UTC
thanks for keeping this updated this whole time with all of CCPs name changes!
Liegus
Perkone
Caldari State
#515 - 2012-04-27 21:08:43 UTC  |  Edited by: Liegus
I didn't see this reported anywhere... EFT is handling one of the Oneiros hull bonuses incorrectly.

To duplicate:
Use the "All Level V" character, and fit an Oneiros. Put on a large 'Solace' Remote Bulwark Reconstruction.

The module uses 150 MW. Fitted (in-game) powergrid usage is 52.5 MW. EFT PG usage is 210.0 MW.

EFT is giving the module a 40% penalty to PG usage instead of a 65% bonus.

Tested version is 2.14.8.

Thanks for EFT by the way, great tool! :)
Rhianna Ghost
Eat My Shorts Inc.
Almost Competent
#516 - 2012-04-30 06:43:19 UTC
Swift Shiftslitz wrote:
http://i258.photobucket.com/albums/hh268/sigisen/cyna1.jpg

Why is this? Bug or some confusing way the overheat works?

Running the march 29 release.

Edit: Corpmate says he get 1:50 on both but I get the same as screenshoot on my laptop as well.


I can confirm this. with the exact same fits.

Swift Shiftslitz wrote:

And while I'm here I'd like to throw a suggestion. I want to be able to search the abbrevations i use ingame. For example LSE to browse Large Shield Extender, BCU for Ballistic Control System (Even though this one doesn't make sense since it should be BCS but everyone use BCU short) and CCC for Capacitor Control Circuit etc.


You name the difficulties with this yourself. What abbrevations to use?

Rhi
Lord Jita
Lord Jita's Big Gay Corp
#517 - 2012-04-30 20:02:06 UTC  |  Edited by: Lord Jita
Zmaster BloodLust wrote:


@Lord Jita: dude are u still on WIN95 or something lol cuz dam... tht screenshot realy looks like WIN 95 lol

[


No its windows 7 with themes turned off cuz they suck resources for zero benefit.
Also problem fixed itself when I did a windows update for some optional .NET update.
pmchem
Brutor Tribe
Minmatar Republic
#518 - 2012-05-04 17:43:47 UTC
Using 2.14.8, target painters are handled oddly in falloff situations. My understanding is that when outside optimal, there is a chance the paint "misses". EFT's DPS graph seems to assume the paint will *always* miss outside optimal range, even if it's only 0.1 km outside optimal and in fact would have a very very high chance to successfully paint. Perhaps dps at a specific distance should be handled by expected value of [(paint chance)*(dps with) + (1-(paint chance))*(dps without)] at a given distance? Then the graphs would not look so weird, with a discontinuity outside optimal range when painters are active vs off:

http://i.imgur.com/91ip2.png on
http://i.imgur.com/jEPGp.png off

Gripen, would you consider this an issue to be fixed? The dps applied is a worst-case scenario, quite inaccurate yes? This has a big impact on EFTing fights at sniper range, say 70-100k.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Nag'o
Sebiestor Tribe
Minmatar Republic
#519 - 2012-05-08 12:48:33 UTC  |  Edited by: Nag'o
Thanks for the awesome software. You have no idea how nice it is being able to fit my ships where I am not allowed to play EvE. I am a dev myself and know how a pain in the ass people can be about bugs sometimes. Its wonderful how people that never even opened a console window can be exigent about stuff. Im sincerely amazed how you handle this given how big the EvE community is. I would probably lose my temper.
Anyway, ironically, my intention when getting into the thread was to report a bug too. But with it also goes the solution.
The cap penalty reduction that both the Thorax and Deimos ship bonuses gives is actually increasing the capacitor from the ship. I did not checked it on EvE yet but it shouldnt work like this there too.
It should be doing:
shipTotalCap = shipTotalCap - (shipTotalCap * (MWDPenalty - (MWDPenalty * 0,05 * gallenteCruiserSkill)))
but I think its doing:
shipTotalCap = shipTotalCap - (shipTotalCap * (MWDPenalty - (0,05 * gallenteCruiserSkill)))
This probably passed unnoticed because those are not very popular ships.
I'm sorry about the ugly equations, Im not a very good coder. I'm more the analyst type.
Anyway, please let me know if this helps.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

GhostDragoon
Imperial Shipment
Amarr Empire
#520 - 2012-05-09 04:48:34 UTC
+1

Welcome back bud, Glad to have you back in game, or at least in the community again...