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Ships & Modules

 
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EFT v2.35 - Citadel

Author
TerminalSamurai Sunji
Perkone
Caldari State
#2561 - 2015-04-28 17:08:44 UTC
Thanks for the awesome tool!

That said, is there any possibility to move to an updater so we don't have to download updates manually? (This is 2015 afterall)

Also Implant SL-90* seems to have a bug in regards to capacitor. It should reduce cap usage of remote tracking computers by x amount, when using it I get no difference in the cap amount.
Zhilia Mann
Tide Way Out Productions
#2562 - 2015-04-29 04:16:14 UTC
TerminalSamurai Sunji wrote:
Thanks for the awesome tool!

That said, is there any possibility to move to an updater so we don't have to download updates manually? (This is 2015 afterall)

Also Implant SL-90* seems to have a bug in regards to capacitor. It should reduce cap usage of remote tracking computers by x amount, when using it I get no difference in the cap amount.


To be fair, has anyone ever used one of these in game?

But yeah, I suppose it should work.
Gripen
#2563 - 2015-04-29 23:41:14 UTC
Mosaic version available.

Aesir's Guardian wrote:
raw value may be OK but with skill the cpu mismatch for me. I don't know where the error come from (I updated my char in EFT and it works). Here is a screenshot :
http://hpics.li/45b78f4

You seems to have turret CPU reduction implant (WU-1003) on the character in EFT and not have one ingame. EE-603 is a different implant which affects total ship CPU and goes to different slot so it don't stop WU-1003 from working.

Beta Stryker wrote:
...and possibly a CTRL+Z function to undo whatever you just modified on a fitting? For example, if I accidentally delete a module, I have to re-search for it, re-add it, etc.

I know it's not a true replacement for redo\undo functionality but you can quickly access removed modules from "Recently Used" group on the fitting panel.
Zakatka Night
#2564 - 2015-04-30 01:26:10 UTC  |  Edited by: Zakatka Night
add shuttles pls to EFT Cool
(for see warp time and tank from smartbombs)
+ capsule
Canon Makanen
Science and Trade Institute
Caldari State
#2565 - 2015-04-30 02:27:48 UTC
i am importing the fitting to eft from xml file, but i found that it can only import the first fit of each type of ship if my fitting names are all the same. For example, i have four types of fitting, all called Svipul, and eft did import all this four fittings but they are the same fit as the first type. I hope you got my meaning.
Cannie Flippington
BOVRIL bOREers Mining CO-OP
Goonswarm Federation
#2566 - 2015-04-30 02:34:47 UTC  |  Edited by: Cannie Flippington
granny Lina wrote:
Cannie Flippington wrote:
My EFT is acting up. Says a certain fit with my skills has leftover CPU when it's actually 12 short.
It incorrectly shows tech II Shield Hardeners as using 30 CPU when they actually use 44.
I just did a clean install of EFT and imported my API today (can't find where it stores any application data if it's not in the EFT folder).
EFT Venture Fit


your fit shows shield resistance amplifiers
not shield hardeners
they are separate categories
Well that'd be my problem right there.
Agata Black
Sebiestor Tribe
Minmatar Republic
#2567 - 2015-04-30 17:12:49 UTC
Thank you!
Kimatary
Conquest of Spaces
#2568 - 2015-05-02 11:00:27 UTC
Add to the proxy settings to choose Host name \ IP Adress and port number.
Please.
Thanks in advance.
Aston Martin DB5
Republic Military School
Minmatar Republic
#2569 - 2015-05-02 19:56:00 UTC
Supports windows XP? Didn't that come out 2 or 3 decades ago?
Viridiana 'Vi' Sovari
Night Angels
#2570 - 2015-05-03 14:17:40 UTC  |  Edited by: Viridiana 'Vi' Sovari
The base fitting on the Hound is incorrect.

It has 5 less CPU than it should and 5 more PG.

Edit: Basically someone has copied the info straight from the Purifier.

Currently for sale

All sold.

BAR0NESS
Viziam
Amarr Empire
#2571 - 2015-05-04 11:00:19 UTC
I just downloaded EFT 2.29 to my new laptop and cannot paste my API info into the Character Editor. Anybody else having this issue?
TerminalSamurai Sunji
Perkone
Caldari State
#2572 - 2015-05-04 18:12:55 UTC
Zhilia Mann wrote:
TerminalSamurai Sunji wrote:
Thanks for the awesome tool!

That said, is there any possibility to move to an updater so we don't have to download updates manually? (This is 2015 afterall)

Also Implant SL-90* seems to have a bug in regards to capacitor. It should reduce cap usage of remote tracking computers by x amount, when using it I get no difference in the cap amount.


To be fair, has anyone ever used one of these in game?

But yeah, I suppose it should work.


To be fair, a bug is a bug.

And yes, I do for my dedicated onie incursion pilot, as there's really nothing else worth using in that role.
Veran Nijoba
Gamers Corner
#2573 - 2015-05-06 04:12:00 UTC
Power Diagnostic Systems 2 are incorrectly Reporting their CPU usage with skills.

They report with my Current skills and implants being exactly the same on EFT and in EVE that i should be at 17.1 CPU and infact I am at 17.6 CPU per unit... That makes a difference in my fitting and now I'm stuck trying figure out my fitting issues.
Eris Tsasa
Fweddit
Free Range Chikuns
#2574 - 2015-05-09 15:04:42 UTC
Is there a way to assign a number value to each skill that increases drone control range and have it use your API to add together in a way to show your drone control range somewhere? It's just a little thing, not very important, but would be a very nice little addition.
Mr Mac
Dark Goliath
#2575 - 2015-05-10 07:08:02 UTC
Eris Tsasa wrote:
Is there a way to assign a number value to each skill that increases drone control range and have it use your API to add together in a way to show your drone control range somewhere? It's just a little thing, not very important, but would be a very nice little addition.

I think you can read in ship setup info
Fasty Anders
Deep Core Mining Inc.
Caldari State
#2576 - 2015-05-10 14:43:36 UTC
Gripen wrote:
EFT version 2.29 (Released: 29 April 2015)
Alternative mirror

Archive file md5 sum is: c56f3a08beef1a93a928909539d92e42
Archive file sha256 sum is: 569903f65fcc8de8368cce1fff1b8d9e7bd4ebe97db479d43bda04974a917c91

If you are new to EFT or have a question check FAQ.txt included to EFT archive before asking here. This little document covers few questions which have been asked multiple times already.

Officially supported platforms: Windows XP, Windows 7. There is no plans for non-Windows versions.

If you enjoy EFT and want to support its further development and maintenance you can do so via Paypal to evefittingtool@mail.ru

Known issues:
  • Mining Laser Crystals do not list all their skill requirements due to ore reprocessing skills are not included in EFT database
  • Industrial Core I will display incorrect Heavy Water consumption quantity when fitted to Rorqual.

Possible technical issues and workarounds:
  • Issue: Tooltips for missing skills indicator or ship bonuses appear empty without any text.
  • Solution: Create a shortcut for EFT.exe and add /OldHints switch to the Target box. Launch EFT with this shortcut.
  • Issue: Item icons display incorrectly, usually with black background.
  • Solution: If you are using 16-bit screen color depth try switching to 32-bit. Also try "Force high-color icons" option in EFT Preferences.
  • Issue: Some text, most noticeable groupbox captions in Setups window appear bolded and truncated.
  • Solution: This is caused by incompatibility between EFT and your Windows theme. Try a different one or disable use of themes for EFT only (Open Properties dialog for EFT.exe, click "Compatibility" tab and check "Disable visual themes").
  • Issue: On the first start or after an update EFT gives errors on startup like "File not found" or "Read beyond end of file" or "Access violation".
  • Solution: If this happens after an update refer to FAQ.txt for recommended update procedure. If this happens on the first start make sure you've instructed software you are using to extract archive to keep directory structure when extracting files.

Lugh Crow-Slave
#2577 - 2015-05-13 11:13:57 UTC
Swifty Blowback wrote:
Hi Marcus, yes I realised that was possible but was not sure how the module was supposed to function, but you've now clarified that for me - thanks.

So, beware people, it's currently possible that the new Reactive Armor Hardener module in eft could make your armor EHP figures incorrect. To avoid such a situation, make sure you always use 4 projected effects (one for each damage type) and that their sum is always 60%. I'm sure Grippen will have a better solution soon, he's a top geezer!



how do i add damage to projected effects in EFT?
Tosawa Komarui
Perkone
Caldari State
#2578 - 2015-05-13 17:46:02 UTC
how do i add beta ships to this, like the jackdaw?
Sargon Matrix
Perkone
Caldari State
#2579 - 2015-05-14 19:53:45 UTC
Adaptive Invul II is drawing more energy from a ship's capacitor than your tool shows.
Adding a single Adaptive Invul II to a fully charged cap shows a 22% drop in capacitance in Eve's Ship Fitting window while EFT only shows a drop of 11%...

We need to understand why there is a difference. Question
Mung Lore
Perkone
Caldari State
#2580 - 2015-05-19 01:54:04 UTC
sad to see a good tool go to the dumps. One download link is a virus the other I wont even think about trusting. From reports I'm seeing the numbers are off now.

RIP EFT...