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Ships & Modules

 
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EFT v2.35 - Citadel

Author
Aesir's Guardian
Dark-Rising
Wrecking Machine.
#2441 - 2015-01-18 17:02:40 UTC
Thx great job
Beka Nightcrawler
Deep Core Mining Inc.
Caldari State
#2442 - 2015-01-19 23:49:20 UTC
Been having an issue with the Tool tips not showing. I saw a few posts about a blank box with no text, but I am getting nothing at all. I tried the eft.exe /oldhints but still no tool tips. Using 2.25.3, but was an issue prior to upgrade.
Iam Widdershins
Project Nemesis
#2443 - 2015-01-20 08:02:40 UTC
Confirming the tooltips are borked.

Lobbying for your right to delete your signature

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#2444 - 2015-01-21 23:25:12 UTC
Never posted in this thread before, so thanks for the excellent program! I'm wondering if there will be a eft release with the Sivpul prior to its actual release. I really want to play with the ship fittings. I totally understand if there won't be though.

Thanks again!

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Lea Alar
State Protectorate
Caldari State
#2445 - 2015-01-22 10:02:47 UTC
Hello,

just downloaded the File > Virus Alert !


Greetz
Dentia Caecus
Native Freshfood
Minmatar Republic
#2446 - 2015-01-22 14:38:31 UTC
I am still unable to access the right click menu on high slot items without EFT freezing.

ver 2.26
Timnus
Center for Advanced Studies
Gallente Federation
#2447 - 2015-01-23 10:18:00 UTC
inertial stabilizers will not import from eve or export to eve. latest bug fix may have affected this.
Cyaron wars
Academia RED HOT Corporation
#2448 - 2015-01-24 07:47:35 UTC
Just wanted to thank for this amazing software. You are doing a great job mate.
ForceM
POS Builder Inc.
#2449 - 2015-01-24 20:00:37 UTC
First of all .. really apreciate what your doing with EFT .

Anyways i found an issue with Cap Rechargers.

All the faction ones have 20% as an attribute instead of 21%.
Hiro Epiconthe
Collective-Company
#2450 - 2015-01-28 01:16:33 UTC
Awesome job you guys are doing and I am really appreciative of it.

I had two ideas that could possibly be implemented.

It would be awesome to be able to simulate how much you are being neutralized by inserting the number of GJ drainage on you per second. It would help in the cases of Bhaalgorns for example (having bonuses to neutralizers) where they are not simulated correctly so currently it is required to add in the equivalent amount using multiple neutralizers. This can be tedious if you want to test how much you need to kill a ship.

Secondly for the damage you are receiving. A very similar concept, if it would be possible to insert a certain amount of dps on you and see a number for how long you will be able to tank the damage.
Krops Vont
#2451 - 2015-01-28 01:49:35 UTC
Thought of an idea, Projected effects can be set bonuses from other ships.

Ex: I put Large Remote Armor Repair or Target Painter in projected effects, right click to set ship bonuses like the Nestor or Rapier.

--==Services==--

Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

rmb berserker
Faceless.
Dracarys.
#2452 - 2015-01-28 13:54:38 UTC
thank you sir!
TheSylance
Enchanted Minds
#2453 - 2015-01-29 19:37:38 UTC
Will there be a Preview-version for Tiamat?
Telemachus Rheade
State War Academy
Caldari State
#2454 - 2015-02-01 02:03:14 UTC
Used EFT for almost 3 years now. Never commented on this thread. Thank you very much for all your hard work with keeping up with the updates. I really take EFT for granted, like it's part of Eve. CCP should pay you!
Kalihira
Ultramar Independent Contracting
#2455 - 2015-02-02 12:17:39 UTC
HI, I dont know if this issue has been brought up before (sorry, couldnt be bothered reading ALL the pages on this thread), but the modules *Armored Warfare Link - Damage Control* and *Armored Warfare Link - Rapid Repair* , both T1 and T 2, do not affect capital remote armor reppers.

Keep up the good work, cheers!
w1ndstrike
White Talon Holdings
#2456 - 2015-02-03 07:38:06 UTC  |  Edited by: w1ndstrike
Krops Vont wrote:
Thought of an idea, Projected effects can be set bonuses from other ships.

Ex: I put Large Remote Armor Repair or Target Painter in projected effects, right click to set ship bonuses like the Nestor or Rapier.

you can actually do that if you drag the module from another fit into the projected effects column of a different fitting window, it should keep all of the properties.

you will need to keep that second fit open however, just like you need to for setting booster ships.
Gregor Parud
Imperial Academy
#2457 - 2015-02-03 08:00:33 UTC
w1ndstrike wrote:
Krops Vont wrote:
Thought of an idea, Projected effects can be set bonuses from other ships.

Ex: I put Large Remote Armor Repair or Target Painter in projected effects, right click to set ship bonuses like the Nestor or Rapier.

you can actually do that if you drag the module from another fit into the projected effects column of a different fitting window, it should keep all of the properties.

you will need to keep that second fit open however, just like you need to for setting booster ships.



Yup, you can even make it more intricate by having, for instance, a gang link fit open that affects said Nestor and/or have the Nestor be based off of an actual player's skills. That is why EFT is better than any other fitting program; you can create amazingly detailed "what if" scenarios.
Creamdream
Whatever Brah
#2458 - 2015-02-04 15:51:30 UTC  |  Edited by: Creamdream
Version 2.26 does not properly include the Velocity Modifier for the Expanded Cargoholds... Leading to erroneous speed numbers in EFT.

For instance, putting 4x Expanded Cargohold 2 on a Nereus reduces the ingame speed to 98meter a sec, while EFT reports a speed of 122m/sec. That's with an all lvl 5 setup.
TheSylance
Enchanted Minds
#2459 - 2015-02-05 00:15:51 UTC
Creamdream wrote:
Version 2.26 does not properly include the Velocity Modifier for the Expanded Cargoholds... Leading to erroneous speed numbers in EFT.

For instance, putting 4x Expanded Cargohold 2 on a Nereus reduces the ingame speed to 98meter a sec, while EFT reports a speed of 122m/sec. That's with an all lvl 5 setup.


Have 122m/s in EvEDroid too. Are you sure you have the skills that modify the shipspeed leveled to V on the char where the game says 98m/s with that setup?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2460 - 2015-02-05 00:36:29 UTC
i also get 122m/s

you must have some other modifiers or haven't got navigation trained to 5