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First day - a little ice mining report

First post First post
Author
Tinu Moorhsum
Random Events
#141 - 2013-06-06 10:04:34 UTC
Well.... after having read this entire thread I'm thinking that the changes to high-sec ice are working entirely as intended.

I'm also no longer thinking that there could be a shortage of minerals due to people migrating in large numbers to ice mining. The carrying capacity just isn't there, which is a relief to hear. There is nothing at all wrong with how ice is working. there is just a massive over-capacity of ice-miners in high-sec and the process of adjustment has only just started.

Personally, I've already given up on mining ice in high-sec and gone back to semi-afk mining ore instead. Many others will too.
Kagura Nikon
Native Freshfood
Minmatar Republic
#142 - 2013-06-06 10:11:04 UTC
floating in space wrote:
High-sec cartels ganking people? lol

What would that cost look like? Not just in ISK for ships but dozens of extra accounts, because you can't do it with a mining character if you ever plan on using it again. How much do Ice miners make?

Do you people think anything through?

The changes will just make Ice mining a hassle, that's all. People will still do it but enjoy it less, probably quit eventually.



Just pay us to kill them. You know.. we have a nice advertisement in the crime and stuff forum. Pay the wardec.. and we kill everything you want.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#143 - 2013-06-06 10:28:08 UTC
So I just logged on my alt and found ice in five minutes.
Dave Stark
#144 - 2013-06-06 10:29:47 UTC
Mara Rinn wrote:
Dave Stark wrote:
they all respawned at downtime so obviously there still repsawning at similar times to each other, and similar times of day. in a month's time they will all be more spread out.


I don't see how that will happen. They might spread out to spawn in sequence after however many seconds it takes to mine them out.

The only real solution is to look for the ice belts in low, null, and perhaps the hisec islands.

Though it would reduce the complaining if CCP was to halve the size of the belts and spawn them after 2 hours instead of 4. At least people wouldn't go through an entire play session with no ice visible.


because unless they're all mined out at an identical rate, at the same time, it's inevitable that they will become more randomised. it won't happen instantly, it's a gradual process akin to a "random walk".
Dave Stark
#145 - 2013-06-06 10:30:23 UTC
baltec1 wrote:
So I just logged on my alt and found ice in five minutes.


don't hold out on them, share your secret! then perhaps we won't have to read any more of these threads.
baltec1
Bat Country
Pandemic Horde
#146 - 2013-06-06 10:34:01 UTC
Dave Stark wrote:
baltec1 wrote:
So I just logged on my alt and found ice in five minutes.


don't hold out on them, share your secret! then perhaps we won't have to read any more of these threads.


But I love miner tears.

Incidently miners seem to be parking freighters in these things now.
Debora Tsung
Perkone
Caldari State
#147 - 2013-06-06 10:36:36 UTC
GreenSeed wrote:
the problem is belt respawning 4 hours after the current belt is completely exhausted. it should be every 4 hours, period. At least this change would make the spawn predictable and people could time other in game activities accordingly.


But then the lab rats and mice in the labirynth wouldn't have to work for their goodies, that could severely slow their evolution and delay the development to true sentience by several generations...

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Dave Stark
#148 - 2013-06-06 10:49:12 UTC  |  Edited by: Dave Stark
baltec1 wrote:
Dave Stark wrote:
baltec1 wrote:
So I just logged on my alt and found ice in five minutes.


don't hold out on them, share your secret! then perhaps we won't have to read any more of these threads.


But I love miner tears.

Incidently miners seem to be parking freighters in these things now.


they did in the old belts too, i thought you'd have noticed that one?

i've been mining ice non stop for 3 weeks prior to odyssey and it wasn't uncommon for there to be 10+ miners, an orca, and a freighter all sat there mostly afk. it was just screaming for a disco party.

if you're reasonably afk, it's ideal. it takes ~5.3hrs (more pre odyssey, obviously) of boosted mackinaw mining to fill one, as apposed to the ~hour/hour and a half it'd take to fill an orca. so between being afk and running massive amounts of accounts freighters have been ideal since they were able to scoop from orcas cargo holds.

if i'm not mistaken monk and his belligerent undesirables have made a pretty penny joining corps, turning up to their mining operations, and awoxing a few miners and getting pilots to eject from their orcas/freighters. easiest 1.5bn isk some one could make, really.
laassaalos Kiblos
Koshaku
#149 - 2013-06-06 11:15:52 UTC
Ok first up I am not a mining care bare so the following might just be complete junk.

I live in low sec and do small gangs a few times a week and we use a things called.... A SCOUT!

Why not just have multiple mining vessels docked in a large region. Send out scouts to scan for ice. Once found everyone hops into their shuttle gets to the closes mining boat and goes to the belt.

Even better, hire a scout that looks for ice belts while you mine, so that you know where to head next.... give him like 1% of the minerals per miner so something like that and problem solved. Cool
Naburi NasNaburi
Doomheim
#150 - 2013-06-06 11:19:14 UTC
Captain Tardbar wrote:
Rengerel en Distel wrote:
Captain Tardbar wrote:
Iosue wrote:
does anyone know what happens when you're already in system and the ice anom respawns? does the scanner sweep again, or does the ice anom just show up as a new site?


You have to keep mashing the scan button as far as I can tell.


You can't mash the scan button btw ... new anomalies are supposed to show up instantly on the scanner if you have it sweeping ... YMMV as it's still a bit buggy.



By mashing I mean I click the scan probes option and then close out the window and do it again. Rather tedious.



Simple fix: Show Anomalies box: uncheck - check. Tada new nomlies on your scan.
Seniae 0n3
#151 - 2013-06-06 11:25:52 UTC
Naburi NasNaburi wrote:
Captain Tardbar wrote:
Rengerel en Distel wrote:
Captain Tardbar wrote:
Iosue wrote:
does anyone know what happens when you're already in system and the ice anom respawns? does the scanner sweep again, or does the ice anom just show up as a new site?


You have to keep mashing the scan button as far as I can tell.


You can't mash the scan button btw ... new anomalies are supposed to show up instantly on the scanner if you have it sweeping ... YMMV as it's still a bit buggy.



By mashing I mean I click the scan probes option and then close out the window and do it again. Rather tedious.



Simple fix: Show Anomalies box: uncheck - check. Tada new nomlies on your scan.



Dang nabs you're so smart ... what would we do without you :) ... *wavies*
Mara Rinn
Cosmic Goo Convertor
#152 - 2013-06-06 11:27:29 UTC
laassaalos Kiblos wrote:
Why not just have multiple mining vessels docked in a large region. Send out scouts to scan for ice. Once found everyone hops into their shuttle gets to the closes mining boat and goes to the belt.


It's easier than that: simply run a timer from when each belt was last depleted. You already know which systems they're going to spawn in anyway (poor design IMHO) so you just have to head over there at the appropriate time.
Pak Narhoo
Splinter Foundation
#153 - 2013-06-06 11:36:51 UTC
Mara Rinn wrote:
laassaalos Kiblos wrote:
Why not just have multiple mining vessels docked in a large region. Send out scouts to scan for ice. Once found everyone hops into their shuttle gets to the closes mining boat and goes to the belt.


It's easier than that: simply run a timer from when each belt was last depleted. You already know which systems they're going to spawn in anyway (poor design IMHO) so you just have to head over there at the appropriate time.


Eh, silly question but could you share that knowledge perhaps?
Been running around in Amarr space and I haven't got a clue where the ice belts are now. Oops
Johnnie Blue
30plus LLC
Brave Collective
#154 - 2013-06-06 11:41:37 UTC
Pak Narhoo wrote:
Mara Rinn wrote:
laassaalos Kiblos wrote:
Why not just have multiple mining vessels docked in a large region. Send out scouts to scan for ice. Once found everyone hops into their shuttle gets to the closes mining boat and goes to the belt.


It's easier than that: simply run a timer from when each belt was last depleted. You already know which systems they're going to spawn in anyway (poor design IMHO) so you just have to head over there at the appropriate time.


Eh, silly question but could you share that knowledge perhaps?
Been running around in Amarr space and I haven't got a clue where the ice belts are now. Oops



The complete list of high security systems that will contain Clear Icicle anomalies is: Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.

http://community.eveonline.com/news/patch-notes/patch-notes-for
Naburi NasNaburi
Doomheim
#155 - 2013-06-06 11:43:24 UTC
Seniae 0n3 wrote:


Dang nabs you're so smart ... what would we do without you :) ... *wavies*


Psst not smart.. found this out on accident.. when my alt couldnt see any nomlies at all :P
Pak Narhoo
Splinter Foundation
#156 - 2013-06-06 11:43:56 UTC
Johnnie Blue wrote:
Pak Narhoo wrote:
Mara Rinn wrote:
laassaalos Kiblos wrote:
Why not just have multiple mining vessels docked in a large region. Send out scouts to scan for ice. Once found everyone hops into their shuttle gets to the closes mining boat and goes to the belt.


It's easier than that: simply run a timer from when each belt was last depleted. You already know which systems they're going to spawn in anyway (poor design IMHO) so you just have to head over there at the appropriate time.


Eh, silly question but could you share that knowledge perhaps?
Been running around in Amarr space and I haven't got a clue where the ice belts are now. Oops



The complete list of high security systems that will contain Clear Icicle anomalies is: Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.

http://community.eveonline.com/news/patch-notes/patch-notes-for


Thank you good sir!
CCP Eterne
C C P
C C P Alliance
#157 - 2013-06-06 11:49:55 UTC
I have removed some rumor mongering and personal attacks from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Rhoads07
School of Applied Knowledge
Caldari State
#158 - 2013-06-06 11:52:36 UTC
*Since Devs think they can just lock posts because they think they are the same when in fact they are not, I'll just re-post here with my response the Devs think they are going to block ....

Twisted#1Posted: 2013.06.06 11:14 | Report
Hey CCP,

So here we go. I realize what I am about to say will receive criticism and possibly trolls. While I don't appreciate the common "fu's" and the typical name calling I will refrain from acknowledging them.

This is a heads up to all CCP members that they have really screwed over secondary account AFK miners. My first major problem with it is the four hour re-spawn time after a field has depleted. This is a problem for me because I am not on CCP's time I am on my own. And these sites have been depleting like crazy. I have twice arrived a site now to have it completely deplete before I even manage one cycle.

This now leaps into a second major issue. Its very anti-fleet friendly because the ice is in such competition all of a sudden that the only thing people want is a field to themselves. And with the combination of rapidly depleting sites and smaller fleets this makes miners more approachable by suicide gankers in cheap frigates. Another aspect I don't appreciate about this patch.

Like I stated in the beginning, my concerns with this are in regard to my secondary afk ice mining character. My primary operates ships like Tengu's in the Militia and cannot afford to pay so much attention to an ice miner that is now more vulnerable and active at the same time. So myself, along with a group of others that I affiliate with, are deactivating our ice mining accounts as they serve less of a beneficial purpose than they did before.

Regardless of what others think this is case in point. Silly nerfs like that to a players primary gamestyle will cause you to lose money. Because plain and simply they will deactivate those secondary accounts that have less use for them now. As I am doing now. Thanks for making a game, that was already a full time job before, even more difficult in this aspect of ice mining...

Your disappointed customer,
JDRhoadsTwisted


As I had predicted in the previous thread I fully expected you followers and peasants to blindly be sheparded wherever the company wishes to take you. So have your trolololol's because no F's were given! Blink
Debora Tsung
Perkone
Caldari State
#159 - 2013-06-06 11:57:07 UTC  |  Edited by: Debora Tsung
Rhoads07 wrote:
This is a problem for me because I am not on CCP's time I am on my own.
So, just so I get this right, Your four hours differ from the four hours of the rest of the world?

Are You per chance friends with Dr. Who?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Dave Stark
#160 - 2013-06-06 11:59:58 UTC
Rhoads07 wrote:
*Since Devs think they can just lock posts because they think they are the same when in fact they are not, I'll just re-post here with my response the Devs think they are going to block ....

Twisted#1Posted: 2013.06.06 11:14 | Report
Hey CCP,

So here we go. I realize what I am about to say will receive criticism and possibly trolls. While I don't appreciate the common "fu's" and the typical name calling I will refrain from acknowledging them.

This is a heads up to all CCP members that they have really screwed over secondary account AFK miners. My first major problem with it is the four hour re-spawn time after a field has depleted. This is a problem for me because I am not on CCP's time I am on my own. And these sites have been depleting like crazy. I have twice arrived a site now to have it completely deplete before I even manage one cycle.

This now leaps into a second major issue. Its very anti-fleet friendly because the ice is in such competition all of a sudden that the only thing people want is a field to themselves. And with the combination of rapidly depleting sites and smaller fleets this makes miners more approachable by suicide gankers in cheap frigates. Another aspect I don't appreciate about this patch.

Like I stated in the beginning, my concerns with this are in regard to my secondary afk ice mining character. My primary operates ships like Tengu's in the Militia and cannot afford to pay so much attention to an ice miner that is now more vulnerable and active at the same time. So myself, along with a group of others that I affiliate with, are deactivating our ice mining accounts as they serve less of a beneficial purpose than they did before.

Regardless of what others think this is case in point. Silly nerfs like that to a players primary gamestyle will cause you to lose money. Because plain and simply they will deactivate those secondary accounts that have less use for them now. As I am doing now. Thanks for making a game, that was already a full time job before, even more difficult in this aspect of ice mining...

Your disappointed customer,
JDRhoadsTwisted


As I had predicted in the previous thread I fully expected you followers and peasants to blindly be sheparded wherever the company wishes to take you. So have your trolololol's because no F's were given! Blink


afk mining hasn't been changed at all, other than the fact that you need to drag ice every 10 mins, not 20 mins. other than that, you can still mine while afk.

mining in general is very anti-fleet friendly, that's an issue with mining in itself, i've said it many times before. the ice changes are just highlighting it yet again. actually just mining ice makes you more attractive to suicide gankers. for some reason ice modules use more cpu/pg and a rig slot so you have less options for tank.

although to be fair, you complaining about having your free isk source nerfed is kind of laughable. perhaps you should try PI if the ice changes bother you that much?

also i'm sure this "will cause you to lose money" argument is wrong, old, and terrible. i'm sure it's more dead and flogged than the "nerf afk cloaking" horse.