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First day - a little ice mining report

First post First post
Author
Kewso
School of Applied Knowledge
Caldari State
#61 - 2013-06-05 13:21:58 UTC
the reason concord was always in an ice belt was for protection against suicide gankers

here's the trick

have someone in a rookie ship sacrifice himself to bring concord to the belt. they hire on someone once to trigger concord

when blown up concord always sits in the belt for hours

now making in suicide ganker get insta popped if they tried.




great protection tactic that has been used for years, at least since 2007 when I started
Bing Bangboom
DAMAG Safety Commission
#62 - 2013-06-05 14:06:35 UTC
Kewso wrote:


when blown up concord always sits in the belt for hours


No, they don't. They sit there until they are called to another location. Which is easy to do.

CONCORD has been no detriment to the New Order since the ganking campaign started. Each New Order gank is immediately followed by a New Order CONCORD clearing event. Its all explained at www.minerbumping.com in the GANK tab.

Now, if you have CONCORD in your belt/field and they LEAVE.... well, you probably should to.

Highsec is worth fighting for.

Bing Bangboom
Agent of the New Order of Highsec
Belligerent Undesirable

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Felicity Love
Doomheim
#63 - 2013-06-05 15:25:13 UTC  |  Edited by: Felicity Love
Here's my feedback.

The new ice anomaly system is working fine.

1) Curtailed the never-ending ISK fountain of ice. Check.

2) Encourages pilots to cooperate and communicate in an interactive manner, if only to take turns "keeping watch" for the next ice anom and then spreading the word. (Or not, if they feel devious and decide to shiv their "buddies".) Check.

3) Put a serious crimp in botting. Check.

I had no trouble findng ice anoms on the first day. You click on the "Scan" icon on your hud, keep it activated, and the scanner will sweep the skies every minute or so. EASY. Even for the whiners.

Then again, I only have two ships -- not 6, 8 or 12.

Which is to say I didn't get addicted to a single, zero-effort style of game play to pay for my PLEX each month.

GOOD JOB, CCP... the new ice anom system gets the slackers OFF THE DOLE.

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

UKBigWolf
#64 - 2013-06-05 16:46:53 UTC
Felicity Love wrote:
3) Put a serious crimp in botting. Check.


I'd say hold off a while before declaring victory against botters, at least lets see how long until they update their programs P
Felicity Love
Doomheim
#65 - 2013-06-05 17:06:52 UTC
UKBigWolf wrote:
Felicity Love wrote:
3) Put a serious crimp in botting. Check.


I'd say hold off a while before declaring victory against botters, at least lets see how long until they update their programs P


Which is why I said "serious crimp" rather than something along the lines of "extinct". P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Vaerah Vahrokha
Vahrokh Consulting
#66 - 2013-06-05 17:14:40 UTC
Kewso wrote:
the reason concord was always in an ice belt was for protection against suicide gankers

here's the trick

have someone in a rookie ship sacrifice himself to bring concord to the belt. they hire on someone once to trigger concord

when blown up concord always sits in the belt for hours

now making in suicide ganker get insta popped if they tried.




great protection tactic that has been used for years, at least since 2007 when I started


Not really, because whenever they gank someone they corral Concord back to a station. Also, the ships killed in the last 24 hours is ships killed in the last 24 hours, if they did not gank somebody, the bodycount would not be there.
Vaerah Vahrokha
Vahrokh Consulting
#67 - 2013-06-05 17:16:32 UTC  |  Edited by: Vaerah Vahrokha
Felicity Love wrote:
UKBigWolf wrote:
Felicity Love wrote:
3) Put a serious crimp in botting. Check.


I'd say hold off a while before declaring victory against botters, at least lets see how long until they update their programs P


Which is why I said "serious crimp" rather than something along the lines of "extinct". P


In case you did not notice, bots infest ore belts just fine and ore belts have the same roid depletion mechanic.

There's also a "perk" I have found out in the scanner window that makes a simple algo able to detect the ice belts and auto warp to them.
Apollo Cochrane
The Scope
Gallente Federation
#68 - 2013-06-05 17:40:47 UTC
Hello All,

Took me 2 hours to find any ice today. Just to FIND it. Was flying all over the place. Many regions. Finally found some!

My suggestions to CCP:

1. Make both Ore Sites and Ice Sites probe-scannable sigs - NOT STUPID ANOMS that any noob in space diapers can find.

2. Make them respawn after ONE hour.

3. Make both types of sites BIGGER.

Summary: SIGS. ONE-HOUR RESPAWN. BIGGER

Regards,

Apollo.

March rabbit
Aliastra
Gallente Federation
#69 - 2013-06-05 17:48:27 UTC
Vincent Athena wrote:
Sitting for four hours ice mining is not very engaging game play, but sitting for four hours doing nothing but waiting for ice to spawn is even less.

Note:
sitting in belt you can be suicide ganked
sitting in station - you are safe

addition to player interaction i guess

The Mittani: "the inappropriate drunked joke"

Apollo Cochrane
The Scope
Gallente Federation
#70 - 2013-06-05 18:02:07 UTC
I mean look at this. How am does CCP think the belts are gonna last with this shenanigans going on? lol
FloppieTheBanjoClown
Arcana Imperii Ltd.
#71 - 2013-06-05 18:21:53 UTC
Sounds like ice miners are getting a s.mall taste of what it's like to live in a wormhole, waiting for sites to randomly spawn.

Founding member of the Belligerent Undesirables movement.

silens vesica
Corsair Cartel
#72 - 2013-06-05 18:25:06 UTC
Vaerah Vahrokha wrote:


In case you did not notice, bots infest ore belts just fine and ore belts have the same roid depletion mechanic.

Not really. It takes a large fleet of dedicated miners hours to strip-mine an ore belt to oblivion, and it always spawns in the same spot on an absolutely preditable cycle.

Ice? 20, 30, maybe 40 minutes, and it's gone. And it pops up around the system - four hours after last depletion. Depending on how fast the ice locusts latch onto a new spawn, your next spawn will be adjusted in time.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Baden Luskan
Freeworlds Collective
#73 - 2013-06-05 18:39:24 UTC
Many of you ice miners are looking at the spawn mechanics the wrong way. CCP wants to limit high sec to only 80% of the total population's ice needs. This means, if you are a miner and not finding belts, then you will need to maybe look somewhere else besides high sec.

For those of you old enough to remember, back in the 70s and 80s, it was common to see 3 or 4 gas stations at the same intersection in various spots across towns. Now, its rare to see more than 2 per an intersection. What happened to the other gas stations? They closed up and disappeared or moved to another location. If you can't see the analogy I am making, then you will most likely be one of the ice miners who disappears.
Victoria Sin
Doomheim
#74 - 2013-06-05 18:42:07 UTC
silens vesica wrote:
It takes a large fleet of dedicated miners hours to strip-mine an ore belt to oblivion


Err, no. Two max skills Hulks and a skilled Orca can do it in a couple of hours.
Vaerah Vahrokha
Vahrokh Consulting
#75 - 2013-06-05 18:42:46 UTC
FloppieTheBanjoClown wrote:
Sounds like ice miners are getting a s.mall taste of what it's like to live in a wormhole, waiting for sites to randomly spawn.


.. and like in WHs they can make hundreds of millions a hou.... oh wait.
Victoria Sin
Doomheim
#76 - 2013-06-05 18:43:27 UTC
Baden Luskan wrote:
Many of you ice miners are looking at the spawn mechanics the wrong way. CCP wants to limit high sec to only 80% of the total population's ice needs. This means, if you are a miner and not finding belts, then you will need to maybe look somewhere else besides high sec.


I'm pretty sure nobody is going to head into low sec to mine ice with their Orca and Macks. If they do, well, they'll be heading to the nearest hub to buy new ones in a few hours when the insurance pays out.
Vaerah Vahrokha
Vahrokh Consulting
#77 - 2013-06-05 18:49:13 UTC
Baden Luskan wrote:
Many of you ice miners are looking at the spawn mechanics the wrong way. CCP wants to limit high sec to only 80% of the total population's ice needs. This means, if you are a miner and not finding belts, then you will need to maybe look somewhere else besides high sec.


Blah blah I have done mining everywhere. Guess what, even just to go mine low sec you need to be part of a powerful corporation that can protect the miners (and only a minority of low sec corps want to do that), camp the gates and scount the WHs.

In case it was not clear enough, those who do pay $15 but can only play 1-2 hours a day, are not welcome to those corps, neither because of being industrialists (and not PvPers) nor because of doing so little in the corp.

I *was* in such a corp, then RL took over and now, no low or null sec adventures for me any more.

But keep harpying, I am sure you'll convince those RL work bosses to give bountiful additional hours to their workers so they can join what's needed to go mine low / null sec.
silens vesica
Corsair Cartel
#78 - 2013-06-05 18:49:30 UTC
Terrorfrodo wrote:
Seems to me that if people, who used to run one or more ice-mining accounts afk while doing other stuff, will now cease to mine because it requires activity, this will lead to more ice remaining for those who actively play.

Eh. My casual mining alt will just go back to melting rocks most of the time. If there's an Ice Spawn, he'll re-ship to exploit. Voila! Est solutionem!

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Vaju Enki
Secular Wisdom
#79 - 2013-06-05 18:49:56 UTC
Baden Luskan wrote:
Many of you ice miners are looking at the spawn mechanics the wrong way. CCP wants to limit high sec to only 80% of the total population's ice needs. This means, if you are a miner and not finding belts, then you will need to maybe look somewhere else besides high sec.

For those of you old enough to remember, back in the 70s and 80s, it was common to see 3 or 4 gas stations at the same intersection in various spots across towns. Now, its rare to see more than 2 per an intersection. What happened to the other gas stations? They closed up and disappeared or moved to another location. If you can't see the analogy I am making, then you will most likely be one of the ice miners who disappears.


It should be less then 80% of the total ice needs. But it's a good start.

The Tears Must Flow

silens vesica
Corsair Cartel
#80 - 2013-06-05 18:51:01 UTC
Victoria Sin wrote:
silens vesica wrote:
It takes a large fleet of dedicated miners hours to strip-mine an ore belt to oblivion


Err, no. Two max skills Hulks and a skilled Orca can do it in a couple of hours.

Technically possible - I've personally never seen it happen.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc