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First day - a little ice mining report

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Author
Mire Stoude
Center for Advanced Studies
Gallente Federation
#41 - 2013-06-05 06:15:46 UTC  |  Edited by: Mire Stoude
The ice belts in low sec seem to be full still.

EDIT: On a more serious note, if changes are to be made perhaps CCP should reduce the amount of ice in these belts by 1/2 and make the respawn 2 hours.
Vaerah Vahrokha
Vahrokh Consulting
#42 - 2013-06-05 06:27:16 UTC
Mara Rinn wrote:


[quote=Vaerah Vahrokha]
I am sure that a bunch of folks will no longer have need for their 100-strong ice harvesting fleets. Some smaller operators already have other uses for those accounts, with ice providing some convenient pin money. While I expect the shedding of accounts only needed for ice harvesting, this will be a tiny blip on the monthly P/L statement. The all-day AFK ice harvesting fleets are a tiny proportion of the population.


Well, from 222 down to 35 in local only in a system is somewhat more than a blip.

I also checked some other systems and they were in the same condition. Yesterday when I reported the 1 before last "lack" of respawning, there were 23 in local.

To give an idea, we had an average of 24 in local during the Perma Hulkageddon, when we were less than 1 hour past the arrival of Bat Country in the system (about 74 kills in average a day).

This also gives me a target price for ice. It means I am going to make some sensible money over this, yet I feel uncomfortable at all of this.
Vaerah Vahrokha
Vahrokh Consulting
#43 - 2013-06-05 06:31:09 UTC
Sentamon wrote:
[
Anticipation of this change already doubled the value of your ice mining, soon it'll triple. If you can cripple nullsec ice mining though afk cloaked ships and not so afk cloaked ships ganking their miners then ice prices will be 5 times higher, or more.

Or you can be a victim because someone else might benefit more then you.


I have had 143B worth of ices before the expansion, I liquidated (with the help of some 3rd party tradars, it was just too much) a portion of it but still have freighters and freighters of isotopes.

Hardly a "victim" of this Twisted, but I don't want to be a rich man over a less populated game. I want competition to lose not to quit. Cool
Vaerah Vahrokha
Vahrokh Consulting
#44 - 2013-06-05 06:33:45 UTC
Anti-social Tendencies wrote:
Vaerah Vahrokha wrote:
It popped now. It took much more than 4 hours.


Edit:

last spawn was around 17:40, so do the math.


The idea is that spawn 4hours after the belt is depleted, not 4 hours from when the last one spawned.




As another poster reported in the posts past yours, I was in the belt myself, I have been there till the last roid popped (very fast) so I know that it went more than 4 hours that when the last roid despawned, not just 4 hours after the last repop.
Vaerah Vahrokha
Vahrokh Consulting
#45 - 2013-06-05 06:44:26 UTC
Mire Stoude wrote:
The ice belts in low sec seem to be full still.

EDIT: On a more serious note, if changes are to be made perhaps CCP should reduce the amount of ice in these belts by 1/2 and make the respawn 2 hours.


I have extensively mined in low and null sec too.

Regarding low sec, in order to actually do it for real, I was in a corp with 100+ online in prime time, we had to completely lock down the desired system for hours (5+ guys per gate, scout at WHs).

This means that only *some* would have any kind of benefit from those resources.

As most of the elderly EvE player base, when my job became more demanding, I had to quit such corp (my log in times became too sporadic and irregular) and become just another "casual".

Now, I am lucky I can still log in for many hours a day but how many are just cut off from *even getting a chance*?

I am ok with players actively denying resources etc, but this is a "NPC timer" based denial of game content.

Design wise, I put it on the same level of the new patcher: a joke.
Vaerah Vahrokha
Vahrokh Consulting
#46 - 2013-06-05 06:54:00 UTC
It's now the 8th time I logged on since yesterday, covering about an half day.

Times I found any belts at all: 2.

It means that anyone who can play less than 4 + depletion time hours a day has 1 chance out of 4 to find anything.

They need to make Orcas able to carry at least 4 fitted ships if they want people to hop everywhere (in search of a belt) like bunnies, else this patch is going to backfire.
Inxentas Ultramar
Ultramar Independent Contracting
#47 - 2013-06-05 08:23:33 UTC
While the OP doesn't like it, it sounds like this is working as intended. Those "waiting for spawn" are gonna make less then those actively scouting for them. You know what I find odd? That people still band together in "mining" or "exploration" corps with such specific focus on one type of carreer. If you had both disciplines in your corp, your explorers could simply post Ice locations in corp chat. The miners that will sit there for 30 mins keep an eye out for signatures that can be probed out.
Ma Life
Perkone
Caldari State
#48 - 2013-06-05 08:32:41 UTC
ICE MINING working as intended ....insert your tears here :
James Amril-Kesh
Viziam
Amarr Empire
#49 - 2013-06-05 08:39:22 UTC  |  Edited by: James Amril-Kesh
Having bought a considerable amount of topes prior to the the expansion, hearing about all these ice mining fleets ragequitting makes me want to rub my hands together and cackle with mirth.

Enjoying the rain today? ;)

Mara Rinn
Cosmic Goo Convertor
#50 - 2013-06-05 08:42:57 UTC
Vaerah Vahrokha wrote:
They need to make Orcas able to carry at least 4 fitted ships if they want people to hop everywhere (in search of a belt) like bunnies, else this patch is going to backfire.


Orca can already carry four skiffs.
Darth Kilth
KarmaFleet
Goonswarm Federation
#51 - 2013-06-05 09:11:12 UTC
Mara Rinn wrote:
Vaerah Vahrokha wrote:
They need to make Orcas able to carry at least 4 fitted ships if they want people to hop everywhere (in search of a belt) like bunnies, else this patch is going to backfire.


Orca can already carry four skiffs.

But that's not 4 hulks :'(
Terell Iondar
Ministry of War
Amarr Empire
#52 - 2013-06-05 09:42:36 UTC  |  Edited by: Terell Iondar
This is the worth change for me. :(

I h8 it.

Found the first ice today, and this is very annoying.
Call me names what you want, but this is crapy.

Before i was earning good money and now i ve to carry all my stuff in the ship, arround all my jumps to be prepared for what i find anywhere.

I don't ve more than 1 Account and it should be not so classified by multi accounting.
If i got more, sure, i would ve an Orca and 4 Hulks, no problem.
But for solo it's no fun anymore.

Maybe i'm a little bit to whiny, but i just reactivate my account and spent time in ice skilling.
Now i'm extremely dissapointed.

Just my 2 cents for that topic.

PS. i apologize language speakings - not my native one
Indalecia
#53 - 2013-06-05 10:06:19 UTC
In all seriousness, try finding a corporation that matches your play style and make some friends, you'll appreciate the game more Blink

https://o.smium.org/ — v0.13.5 — A browser-based fitting tool and loadout sharing platform

Terell Iondar
Ministry of War
Amarr Empire
#54 - 2013-06-05 10:11:45 UTC
Yes, i'm thinking about that.

But i'm not sooo happy with some "privileges" which comes with a corp (war, taxes,standings)
Mostly i don't have a problem with group up, but where is my freedom then :P


It was just my thinking about the ice changes and what it let me think about it.
Terrorfrodo
Interbus Universal
#55 - 2013-06-05 10:21:10 UTC
Seems to me that if people, who used to run one or more ice-mining accounts afk while doing other stuff, will now cease to mine because it requires activity, this will lead to more ice remaining for those who actively play.

Guess what, CCP prefers players who actively play, even though they have not been very good at designing their game for them. They are trying to change that, and that is commendable.

A pure ice-miner subscription is worthless to the community, it's just a ghost ship using server resources all day and contributing nothing, even if it's not a bot. If CCP loses some of those subs, they will gain others in exchange because EVE will appear more vibrant and active.

.

Ace Uoweme
Republic Military School
Minmatar Republic
#56 - 2013-06-05 10:27:43 UTC
Terrorfrodo wrote:
Seems to me that if people, who used to run one or more ice-mining accounts afk while doing other stuff, will now cease to mine because it requires activity, this will lead to more ice remaining for those who actively play.


If wishes were fishes.

I'm just happy that one ice field no longer exists, and those who once camped there, now have to hustle like everyone else for their goods.

Poetic justice. Pirate

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Terell Iondar
Ministry of War
Amarr Empire
#57 - 2013-06-05 10:34:05 UTC
Terrorfrodo wrote:
Seems to me that if people, who used to run one or more ice-mining accounts afk while doing other stuff, will now cease to mine because it requires activity, this will lead to more ice remaining for those who actively play.

Guess what, CCP prefers players who actively play, even though they have not been very good at designing their game for them. They are trying to change that, and that is commendable.

A pure ice-miner subscription is worthless to the community, it's just a ghost ship using server resources all day and contributing nothing, even if it's not a bot. If CCP loses some of those subs, they will gain others in exchange because EVE will appear more vibrant and active.



I wouldn't say that the afk accounts are the only involved ones.

As i said, i travel so many times to find ice. This is the first day after the patch, that i found 1 belt.
And i ve to carry all the stuff with me, cause i never guess what i can found outside.
So i ve to change the gear in every system, depending what i will find there.

If i have more than one account, there would be no problem.
But i don't want to spend money in 2 Accounts or more.

For people like me, who are mining solo, it's not funny at all.
I agree that afk mining is a problem and not the point of all.
But this is just boring, to travel like hell for ice.

I don't like it and i hope there will be some ppl, who find a better solution than a anomaly spawn.
Vaerah Vahrokha
Vahrokh Consulting
#58 - 2013-06-05 12:43:17 UTC
As a side effect, whereas before the patch I'd almost always fine Concord in the belt, since the new patch the ships killed have dropped by 75%.

New "hop forever around and hope" system too bothersome even for gankers?
Vaerah Vahrokha
Vahrokh Consulting
#59 - 2013-06-05 12:57:34 UTC  |  Edited by: Vaerah Vahrokha
25 ships (2 Orcas), new belt got depleted in 56 minutes.

Once we get to regimen (I remind we had 220+ ships in local the day before Odyssey) we may have 50 ships, the belt will be stripped in 30 minutes.

Even with Jabber call to a next well, computing a 10 minutes of travel time (mining ships are very slow aligning and low PG so they may need to warp twice+ per system) it means that a miner has about 20 minutes to take a bite.

It's a bit too little, even with the doubled lasers speed. In fact logistics become a quite sensible burden considering the brief chance at benefitting of organizing between a group of players (Jabber, corps etc.)


Edit: I created this thread because CCP said they'd tweak the new mechanism based on players feedback, so here is one player feedback.
Robert Saint
The Grumpy Dogs
#60 - 2013-06-05 13:10:29 UTC  |  Edited by: Robert Saint
Terrorfrodo wrote:
Seems to me that if people, who used to run one or more ice-mining accounts afk while doing other stuff, will now cease to mine because it requires activity, this will lead to more ice remaining for those who actively play.

Guess what, CCP prefers players who actively play, even though they have not been very good at designing their game for them. They are trying to change that, and that is commendable.

A pure ice-miner subscription is worthless to the community, it's just a ghost ship using server resources all day and contributing nothing, even if it's not a bot. If CCP loses some of those subs, they will gain others in exchange because EVE will appear more vibrant and active.



i would disagree with the simple ICE miner being totally worthless to the game, assuming it's a real player just trying to win through enterprise expansion.

1) The resource the miner collects is being used by others, the ISK he earns is being used to buy others goods for cooler things.
2) I have multiple accounts because I am A.D.D and get bored very easily with just watching that ONE laser hit that ONE rock..
3) I use the ISK to buy more characters, skill them, shoot stuff, make stupid mistakes and lose my pretty things.

You hurt my little miners feelings... :o(