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Missions & Complexes

 
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Hacking mini game

First post
Author
Manssell
OmiHyperMultiNationalDrunksConglomerate
#41 - 2013-06-06 13:24:38 UTC  |  Edited by: Manssell
CCP Prime wrote:
Bridgette d'Iberville wrote:
Quick related question (that I think I know the answer to but wanted to check): Are the spew cans (the cans released after you've hacked/analyzed) owned by the hacking ship? Or can anyone grab them once they're in space?

I've heard about bringing a partner, but was wondering if the more piratical minded could take advantage.

Edit: Anyone know if you can snag a can while cloaked? LOL


If you set your safety level to partial or less then you can take anyone's can, provided you are not cloaked.



Wait a minute, I guess I really didn't think about this one when it was on Sisi, but are you saying that the person I bring along to do this loot spew with me like it's designed to encourage… is going to turn suspect to me (and everyone else for that matter) as soon as he grabs stuff from the cans?
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#42 - 2013-06-06 13:30:30 UTC  |  Edited by: Saheed Cha'chris'ra
@Eloy Alduron

You Noho guys should be enough people in your holes ;)
When we are flying the new sites in Anoikis, we hack the container after killing the sleepers with someones cov ops alt + hacking skills, and since some of us are staying in the site to guard our noctis they can also help catching all the scattering cans afterwards.

Can't see any problem there. Yes, if you do it alone, the new mechanic needs more of your attention then before. You can watch D-Scan while hack, because you don't have to hurry while hacking, the only time my attention drops during flying one of the new sites in lowsec is when i try to catch as many containers as possible.

And yes, greed is good. Get your t3's safe after killing the sleepers, all you can loose after that is your relatively cheap hacking ship. Nothing to complain about.

Praise Bob!

(Off topic: Good KB stats Eloy, last time we almost worked together was some days ago. Your Alliance tried to get Hole Control in a C5 which was under siege to get the reinforcements in, but arr... bloody russians. Next time! :-D)



Manssell wrote:

Wait a minute, I guess I really didn't think about this one when it was on Sisi, but are you saying that the person I bring along to do this loot spew with me like it's designed to encourage… is going to turn suspect to me (and everyone else for hat matter) as soon as he grabs stuff from the cans?


Shouldn't happen if you are in the same fleet, isn't it?
Manssell
OmiHyperMultiNationalDrunksConglomerate
#43 - 2013-06-06 13:53:00 UTC
Saheed Cha'chris'ra wrote:

Manssell wrote:

Wait a minute, I guess I really didn't think about this one when it was on Sisi, but are you saying that the person I bring along to do this loot spew with me like it's designed to encourage… is going to turn suspect to me (and everyone else for hat matter) as soon as he grabs stuff from the cans?


Shouldn't happen if you are in the same fleet, isn't it?



Yea, the fleet should be fine. I was thinking of just inviting someone via private convo and not fleeting them up Twisted
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#44 - 2013-06-06 13:56:22 UTC  |  Edited by: Saheed Cha'chris'ra
Or even more evil: Flying into highsec, hack a container and wait til someone is coming to you. Then open it, let the stuff flow, maybe your opponent isn't aware of the suspect-thing and he clicks one of the cans... and you can shoot him. Pirate

What happens if you try to hack a container which is already being hacked by someone else at the same time(in fleet or not?)?

Is it just not working or am i becoming suspect too if I try to hack the container?
Nam Dnilb
Universal Frog
#45 - 2013-06-06 14:29:53 UTC  |  Edited by: Nam Dnilb
Alright 0.0 sites can kick ones rear quite hard!

I have a bonused ship and rigged and implanted it, but no T2 equipment. Still, some sites are too hard for me. Four restoration nodes and a suppressor after nine turns is a bit disheartening. Poof go capacitor consoles and I am sure I heard Soundwave's mad laughter in the system. I am also very scared of opening data caches now, after having found restore nodes in three out of four.

0.0 really is designed with those T2 analyzers in mind I guess.

Looking at the loot I am not exactly impressed, the mini game is quite a time sink and I surely would have made more running the combat plexes and anoms in system. It does give very new players respectable income for very few skill points invested, even if they lose a can every once in a while. So, success, if that was the plan.

In conclusion I don't see me doing these sites in the future, but my cargo hold is still half-empty. I'll give my final judgment once my cargo hold is full. Cool
Philalexandros
The Scope
Gallente Federation
#46 - 2013-06-06 15:23:05 UTC
The mini-game I can live with...barely.

The scattering mechanic MUST GO. Immediately. This spew-job thing makes me seriously consider anomalies for the first time in a very long time.

What you've done is made exploration much more difficult and time consuming but have not increased the rewards at all.

Carbon? Hydrogen batteries? You're f---ing kidding me.
Cypher Decypher
KarmaFleet
Goonswarm Federation
#47 - 2013-06-06 19:18:42 UTC
I can't see what the fuss is all about. The minigame takes 30-60 secs. Alright I have T2 kit, but only two crates have blown up on me.

I distinctly remember sometimes having to wait five fricking minutes for that oh-so-slow Data Analyzer to finally crack one of the old crates. And so many more of them were actually empty too.

I like the minigame, and I like the fact that it IS a minigame and therefore subject to some fairly easy tweaks in future patches should CCP want to balance it or add more features.
WOlfaneA3
Praetorian Heavy Industries
Gooseflock Featheration
#48 - 2013-06-06 19:24:32 UTC  |  Edited by: WOlfaneA3
Whenever I see someone raging it makes me happy. That person will likely quit exploration leaving more sites for us non-ragers.

I personally find null relic sites to be quite rewarding, even solo. With a bit of patience you can understand the tactics required to win the mini game, literally the only can I haven't been able to hack is the "ruins" can in relic sites. I use a covert ops with T1 modules. I have yet to get a cargo scanner and my hacking and archaeology skills are at 4.

Also, I understand that more explorers means more sites, but there is likely a minimum number of sites.
Craig Bennett2th
Bennett Corp
#49 - 2013-06-06 19:36:40 UTC
Sc4venge wrote:
seriously wtf
-- dock -- refit menu-- remove hacker & analyzer -- undock --
thanks ccp, there's another two useless modules i don't hav 2 worry 'bout, and just when i had lvl5 in both.


The only thing I think they need to change is how the cans come out. I think if you screw up then the cans go out everywhere like they are. I think if you can get it right then you get everything in 1 wack.

Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt

Garresh
Mackies Raiders
Wild Geese.
#50 - 2013-06-06 22:31:35 UTC
^Not really a good idea

As is, if you use a cargo scanner, you get 100% of the loot of every can you successfully hack. Making it so failure does the spew means you still get 100%. I've only been at this for 2 days, and I've already reached the point where I can scan, hack, grab 4 cans, and then ignore the rest because I know I've already gotten everything, and there's no need to chase them.

Once you realize the pattern, it's actually a very relaxed activity, and the loot chasing really isn't that bad. It's only if you try to get all the cans, without prioritizing high value ones, that you get annoyed.

This Space Intentionally Left Blank

Kijimea
Doomheim
#51 - 2013-06-07 00:21:00 UTC
Exactly - ppl crying about the cans are just too bad. I mean why should i get the scraps? If you know which items you find in the right cans and you use a cargo scanner it is super easy, no need for a friend or whatever. I myself always in 100 % of every successfull hacks get exactly what i want to. So the system working good and ppl who complain about cans and no loot and bla are either just lazy or odyssey shows that some uber explorer on here are pretty low.
Garand Huren
Miskatonic Mercantile
#52 - 2013-06-07 01:46:15 UTC
CCP Prime wrote:
Bridgette d'Iberville wrote:
Quick related question (that I think I know the answer to but wanted to check): Are the spew cans (the cans released after you've hacked/analyzed) owned by the hacking ship? Or can anyone grab them once they're in space?

I've heard about bringing a partner, but was wondering if the more piratical minded could take advantage.

Edit: Anyone know if you can snag a can while cloaked? LOL


If you set your safety level to partial or less then you can take anyone's can, provided you are not cloaked.



I'm basically a no count on issues in this game, but, follow up question to this... are they supposed to not go suspect?
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#53 - 2013-06-07 09:25:02 UTC
Double restoring nodes = death no matter what. Please don't let this happen CCP!!!
Radgette
EVE Irn Bru Distribution
#54 - 2013-06-07 10:04:32 UTC
ye i've had one with 3+ restoring nodes you may as well just close the window it's impossible to get further.

And don't tell me i can avoid those with "skill" it's pretty much pot luck when you click a node to see what it is.

Loads of Firewalls is no problem with t2 analyzer, rigs and cov ops but anymore than 2 resto and your done.

I will say yes once you use a cargo scanner the spew mechanic is really easy to get exactly what you want.
Tsubutai
Perkone
Caldari State
#55 - 2013-06-07 10:42:54 UTC
Restoration nodes by themselves are no problem as long as you have T2 analyzers and a bonused ship - even in the toughest sites, they only have 80 coherence/10 strength. If you just kill them as soon as you uncover them, you'll only take 10 points of damage and they'll add 20 to the coherence of some other random node. Not a big deal. They only cause problems if you encounter them while a virus suppressor node is active.
Kallie Rae
eXTReme. WH. Exploration.
#56 - 2013-06-07 10:57:01 UTC  |  Edited by: Kallie Rae
Never touched hacking/exploration before, but i've been totally enjoying myself after these changes, trying it out for the first time. So thumbs up from me.

Edit: Could of course need a few tweaks, i hate those restoration nodes, at least when they start stacking up.
DotheBarrel Roll
#57 - 2013-06-07 11:07:20 UTC  |  Edited by: DotheBarrel Roll
BlakPhoenix wrote:
Double restoring nodes = death no matter what. Please don't let this happen CCP!!!

not really true in all cases, i had grids that seemed impossible but i just kept exploring nodes eventually found the core and since it is not affected by restoration nodes its doable if there are no surpressors or enough utilities... but yeah sometimes there are no utilities, then its really bad

Quote:
What happens if you try to hack a container which is already being hacked by someone else at the same time(in fleet or not?)?

it's not possible to interact with the container once somebody activated a module on it.. if you want to forfeit your try and let another person do it you have to either cloak up or warp off grid.. not sure if failed attempts count for other players, so this might be a loophole... have two persons take turns and you might only explode the conti after three trys
DeMichael Crimson
Republic University
Minmatar Republic
#58 - 2013-06-07 20:02:57 UTC
OMGAWD, the amount of CCP brown nose happening in this thread is worse than my little dog Toto who constantly dry humps anything that's within reach.

The whole damn system sux and is a complete waste of time. I hope you all continue doing these hacking sites which will leave more DED / unrated combat sites for me to complete.



DMC
Traska Gannel
Pyke Syndicate
Solyaris Chtonium
#59 - 2013-06-08 01:30:07 UTC
Haulin Gneiss wrote:
Staavross wrote:
Alien Youth wrote:
i found it to be kinda fun.... =p



~First 5 times maybe, once you realise it drops nothing and takes a bazillion clicks it loses its charm =/


Have you guys seen any thing in the minigame that is skill based? I mean it appears that my hacking 5 skill might improve the strength of my virus but other than that it seems to be just a bunch of random clicks until you find the core.



I would guess that your hacking skill affects either your total attack strength at the start or the amount of drop you receive attacking a node ... but since I have only tried with one character I can't pinpoint what the actual differences are.
Castor II
University of Caille
Gallente Federation
#60 - 2013-06-08 07:52:36 UTC
DeMichael Crimson wrote:
OMGAWD, the amount of CCP brown nose happening in this thread is worse than my little dog Toto who constantly dry humps anything that's within reach.

The whole damn system sux and is a complete waste of time. I hope you all continue doing these hacking sites which will leave more DED / unrated combat sites for me to complete.



DMC


So we can't like something you don't?