These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Odyssey Hyperion

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#21 - 2013-06-05 15:51:49 UTC
Hiriome wrote:
So as the numbers pan out, overall it is slightly weaker than it used to be, by 1 weapon. I'll be honest, what it received in place of those two turret slots don't make up for them. For me, drones are a last resort and are rarely used. What good are they when you're sitting 150k+ away from you enemy? None. I guess it's whatever, though. Not a blasted thing I can do about it...



The hyperion was MASSIVELY boosted! It basically lost a tiny bit of DPS to gain a freakling low slot!!!

That was the most overbuffed battleship in last 5 years of eve Stop complaining

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rikanin
Mining Reloaded
#22 - 2013-06-06 04:12:05 UTC
Yeah...whatever...

Can you change the hull to take away the extra turret hardpoint? It's fuckin' with my OCD hardcore.

thanks!

hahah
Arcanis Achassie
Center for Advanced Studies
Gallente Federation
#23 - 2013-06-06 06:47:26 UTC  |  Edited by: Arcanis Achassie
I've gotta say i wish they'd remove the 7th slot since is a waste of space. cloak/neut/or other pos, or give the 7th turret hard point back and lessen the damage buff, its wrong to havea 7th slot and know nothing important goes there. seriously thanks for the launcher slot. like the changes and they said they were taking one gun but they took 2 and left us with a empty spot that cant be filled.....

sorry ccp i call this a bad change

and agreed, the model is wrong. another visual to remind us of what youve taken....
Mnemosyne Gloob
#24 - 2013-06-06 07:10:01 UTC
Arcanis Achassie wrote:
its wrong to havea 7th slot and know nothing important goes there.

Arcanis Achassie wrote:
left us with a empty spot that cant be filled.....


right, because having utility slots is bad. I guess it doesn't need medslots either, because who uses them...
Arcanis Achassie
Center for Advanced Studies
Gallente Federation
#25 - 2013-06-06 08:48:41 UTC
love how you think its a utility slot:D and that you can compare it to med slots:P thats cuteRoll

now run along and play with your legos that are like lincoln logs:D
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#26 - 2013-06-06 09:00:31 UTC
Arcanis Achassie wrote:
love how you think its a utility slot:D and that you can compare it to med slots:P thats cuteRoll

now run along and play with your legos that are like lincoln logs:D


An extra high slot IS useful... a heavy neut for example can easilly turn the tide of an otherwise hopeless enguagement


No Worries

Kagura Nikon
Native Freshfood
Minmatar Republic
#27 - 2013-06-06 10:21:21 UTC
Rikanin wrote:
Yeah...whatever...

Can you change the hull to take away the extra turret hardpoint? It's fuckin' with my OCD hardcore.

thanks!

hahah



All ships when being removeled are recieving 8 guns in their models. Check tempest for example. Have 6 turrets, but model support 8. THey do that likely to be safe for the future and avoid another naglfar issue.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Maximus Andendare
Stimulus
Rote Kapelle
#28 - 2013-06-06 17:52:33 UTC
Hiriome wrote:
So as the numbers pan out, overall it is slightly weaker than it used to be, by 1 weapon. I'll be honest, what it received in place of those two turret slots don't make up for them. For me, drones are a last resort and are rarely used. What good are they when you're sitting 150k+ away from you enemy? None. I guess it's whatever, though. Not a blasted thing I can do about it...
You really should get out of that Hyperion if "drones are a last resort," as you say. The 9 guns + additonal heavy drone make up some loss of the extra damage, and the additional low slot can fit another damage mod.

The Hyperion has been made awesome. If you're looking at the ship in one dimension, then of course your view of it is going to be skewed. It's got an excellent damage bonus from 6 turrets that take up less cap. Because of this, it now has a utility high slot for neut, smart bomb, et, whatever really. And its 8th high? Moved to a low slot! Damage mod, tank, speed, tracking, whatever. All that adds up to awesomesauce.

As far as your what should drones do when targets are at 150km? Well, two options. If you're in a Hyperion, and you're using blasters, then your ship has to close that gap anyway and makes heavy drones worthwhile. If you're using rails, then you can drop sentries that'll hit out to 150km. Either way, awesome Hyperion is awesome.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Maximus Andendare
Stimulus
Rote Kapelle
#29 - 2013-06-06 17:56:19 UTC
Arcanis Achassie wrote:
...its wrong to havea 7th slot and know nothing important goes there. seriously thanks for the launcher slot.
What are you even talking about?? Utility high slots have a multitude of modules that can go there. A free high slot doesn't *have* to be filled with a weapon. Options range from neuts, nos, smartbomb, et, RR, drone link, etc. If you're not familiar with these modules, or why utility high slots are worthwhile, I'm sure there's several corporations in New Eden that'd be happy to take you in and show you the ropes of ship fitting, battle tactics, various mechanics, etc. Just don't post when you're not familiar with the subject matter, though. It just blatantly shows your inexperience.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Fafnir Bloodfang
Federal Navy Academy
Gallente Federation
#30 - 2013-06-07 19:54:32 UTC
I like the new Hyperion very much.
The only thing that bothers me is that they didn't change the model to represent the lower amount of Turrets
drake duka
Republic Military School
Minmatar Republic
#31 - 2013-06-07 20:38:54 UTC
The new hype is by far the best solo bs now. The part you seem to be forgetting is that it gained an extra low, AND doesn't have to make sacrifices in fittings like it did before. The old hype had to use electrons/ions, new one can use neutrons and has an option to use heavy neut.

The extra magstab, 25 drone bandwidth, extra mobility and ability to use neut without sacrificing dps are all totally worth losing that effective gun (in reality you gain much more with extra magstab and better guns). Also, a heavy neut is invaluable for solo or small gang pvp, so much so that many people used heavy neut on old hype.
Dato Koppla
Spaghetti Militia
#32 - 2013-06-08 02:35:49 UTC
Fits with no implants and no faction. Even with this full t2 fit you can get 1.5k max dps with 1.6k dps tank (Void + Ogres + Overheat). Even with a more conservative CN Anti + Ogres cold it still does 1215dps with 1250 dps tank, still has enough dronebay for 2 flights of lights for frig protection. On top of that it has a medium neut, full tackle, excellent cap, max range of 12.6+17.5km with Null (while still dealing 1k+dps), and has a speed of 990m/s (1415m/s OH) which is very good for a Battleship.

So yeah, the Hyperion is pretty darn amazing right now.

[Hyperion, PvP]

Large Armor Repairer II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II, Navy Cap Booster 800
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Disruptor II
Fleeting Propulsion Inhibitor I

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Medium Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Anti-Explosive Pump I


Ogre II x5
Warrior II x5
Warrior II x5
Kagura Nikon
Native Freshfood
Minmatar Republic
#33 - 2013-06-08 10:06:11 UTC
Dato Koppla wrote:
Fits with no implants and no faction. Even with this full t2 fit you can get 1.5k max dps with 1.6k dps tank (Void + Ogres + Overheat). Even with a more conservative CN Anti + Ogres cold it still does 1215dps with 1250 dps tank, still has enough dronebay for 2 flights of lights for frig protection. On top of that it has a medium neut, full tackle, excellent cap, max range of 12.6+17.5km with Null (while still dealing 1k+dps), and has a speed of 990m/s (1415m/s OH) which is very good for a Battleship.

So yeah, the Hyperion is pretty darn amazing right now.

[Hyperion, PvP]

Large Armor Repairer II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II, Navy Cap Booster 800
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Disruptor II
Fleeting Propulsion Inhibitor I

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Medium Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Anti-Explosive Pump I


Ogre II x5
Warrior II x5
Warrior II x5


Overpowered Some would say. But the truth is.. the OTHER battleships should be this strong.. to be worth calling a battleship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

The Djego
Hellequin Inc.
#34 - 2013-06-08 10:59:30 UTC
Kagura Nikon wrote:
Overpowered Some would say. But the truth is.. the OTHER battleships should be this strong.. to be worth calling a battleship.


It is more that the new hype just got to much fitting and HP, I am actually surprised that it made it to TQ with this stats. But then again it fits the hybrid buff philosophy like a glove, where you rather throw the fitting for neutrons on the hulls instead addressing core issues with the concept(tackling, effective tracking at point blank, maximizing dps application at point blank vs minimize it at medium range with blasters etc.).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Malcanis
Vanishing Point.
The Initiative.
#35 - 2013-06-08 15:12:07 UTC
DeLindsay wrote:
Chainsaw Plankton wrote:
God's Apples wrote:
You guys haven't taken into account that:

a) With fewer guns you can fit larger guns to make up (partially) for the dps loss
b) There is another low slot which can be used to either surpass the previous dps or have way more tank.

Also with the slight increase in PG and fewer turret slots combined with the additional it makes it easier to build a viable triple rep hype which is super legit.


heck yea, I would guess you can now fly a dual rep fit with something other than electron blasters.
This as well. Before today it was IMPOSSIBLE to fit a full bank of Neutrons + (1) Heavy Cap Booster + (2) LAR II's without Imps/upgrades, and that's without a single other module on the ship. Now, you can fit a full bank of Neutrons + (2) Heavy Cap Boosters + (2) LAR II's + AB (or get a little creative with Meta 4/Faction modules to fit a MWD instead) + all the rest of the modules/rigs. This gives the Odyssey Hype MORE DPS while simultaneously MORE TANK to become an overall more effective ship.


Yeah but those are just facts. You can prove anything you like with those things.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dato Koppla
Spaghetti Militia
#36 - 2013-06-08 15:58:11 UTC
The Djego wrote:
Kagura Nikon wrote:
Overpowered Some would say. But the truth is.. the OTHER battleships should be this strong.. to be worth calling a battleship.


It is more that the new hype just got to much fitting and HP, I am actually surprised that it made it to TQ with this stats. But then again it fits the hybrid buff philosophy like a glove, where you rather throw the fitting for neutrons on the hulls instead addressing core issues with the concept(tackling, effective tracking at point blank, maximizing dps application at point blank vs minimize it at medium range with blasters etc.).


The tank really is excellent, you only need to tank for 60seconds (cold) to double your EHP to 140k+, and that's not even a full AAR magazine, you'd still have 2 more pulses of the rep to go for a total of near 150kEHP. With only an OHed AAR (which you should) full cycle brings you to 170kEHP in 65 seconds so I'd say it's definitely competitive with buffer fits. Additionally you retain most of your mobility (save the anti-explosive rig) which is important in a blaster BS.

Honestly I've never flown the Hyperion, just theorycrafting, but the stats seem sound, obviously you're susceptible as hell to getting kited with anything that has a TD but your blasters can reach out to OH long point range with Null and you have backup drones so whatever is kiting you must have ewar or must be solid enough to break the Hypes tank and run it out of boosters/paste and live being shot at by Null and Drones, though they'd just run if they're losing. It's also still a BS and thus clunky enough to get caught by any roaming gang, but you should be able to take a few down with you and go down guns blazing unless you get ewared into the ground.

Are there any other glaring problems I'm missing? If not it seems that the Hype is actually a viable solo BS boat.
Liam Inkuras
Furnace
Thermodynamics
#37 - 2013-06-09 15:01:42 UTC
Dato Koppla wrote:
Are there any other glaring problems I'm missing? If not it seems that the Hype is actually a viable solo BS boat.

Not a problem, but a solution.

Fit MJD instead of MWD, then flip kiting gangs the bird as you zoom away.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

The Djego
Hellequin Inc.
#38 - 2013-06-09 18:40:14 UTC
Dato Koppla wrote:
The Djego wrote:
Kagura Nikon wrote:
Overpowered Some would say. But the truth is.. the OTHER battleships should be this strong.. to be worth calling a battleship.


It is more that the new hype just got to much fitting and HP, I am actually surprised that it made it to TQ with this stats. But then again it fits the hybrid buff philosophy like a glove, where you rather throw the fitting for neutrons on the hulls instead addressing core issues with the concept(tackling, effective tracking at point blank, maximizing dps application at point blank vs minimize it at medium range with blasters etc.).


The tank really is excellent, you only need to tank for 60seconds (cold) to double your EHP to 140k+, and that's not even a full AAR magazine, you'd still have 2 more pulses of the rep to go for a total of near 150kEHP. With only an OHed AAR (which you should) full cycle brings you to 170kEHP in 65 seconds so I'd say it's definitely competitive with buffer fits. Additionally you retain most of your mobility (save the anti-explosive rig) which is important in a blaster BS.

Honestly I've never flown the Hyperion, just theorycrafting, but the stats seem sound, obviously you're susceptible as hell to getting kited with anything that has a TD but your blasters can reach out to OH long point range with Null and you have backup drones so whatever is kiting you must have ewar or must be solid enough to break the Hypes tank and run it out of boosters/paste and live being shot at by Null and Drones, though they'd just run if they're losing. It's also still a BS and thus clunky enough to get caught by any roaming gang, but you should be able to take a few down with you and go down guns blazing unless you get ewared into the ground.

Are there any other glaring problems I'm missing? If not it seems that the Hype is actually a viable solo BS boat.


Well the old hype had to do a more reasonable tradeoff between dps, range and tank. Dualrep fittings where not so bad compared a normal plated gank BS, but they had only a small range with electrons, meaning they where a lot worse off vs kitting ships. This made hybrid tank fittings with plate plus single rep actually shine, since you had enough grid for Ions or even Neutrons and you had only a little bit less EHP than standard plate gank setups on the mega or the old geddon with the ability to use the rep to equalize EHP differences.

With the changes, you can fit dualrep plus neutrons and leave next to no weaknesses to exploit compared to a plate gank setup. I simply liked the more defined gallente balancing scheme from back in the days a lot more, where you had to make trade-offs and your main strength was dps application with the web/sig bloom mechanics once in range instead being able to fit everything effortless while being handy caped with the damage application by the 60% web and scram mechanics as it is now.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Josilin du Guesclin
Aliastra
Gallente Federation
#39 - 2013-06-10 10:49:32 UTC
Swordfingers wrote:

So you fight at 150+ km and don't use drones. The first question that comes to my mind is, why the holy **** would you use a Hyperion (BEFORE or after the changes)???
It does seem odd, using a Hyp as if it were a Rokh and then complaining that it's no good.

Maximus Andendare
Stimulus
Rote Kapelle
#40 - 2013-06-10 21:05:06 UTC
Josilin du Guesclin wrote:
Swordfingers wrote:

So you fight at 150+ km and don't use drones. The first question that comes to my mind is, why the holy **** would you use a Hyperion (BEFORE or after the changes)???
It does seem odd, using a Hyp as if it were a Rokh and then complaining that it's no good.

Rabble rabble Hyperiokh is no good! Give 8 turrets and optimal range to it!

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Previous page123Next page