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Can we turn off the new jump animation?

First post First post First post
Author
Balaster McNugget
Into The Plasma Inc
#1861 - 2014-06-30 19:52:31 UTC  |  Edited by: Balaster McNugget
double
Gallowmere Rorschach
The Scope
Gallente Federation
#1862 - 2014-06-30 20:37:15 UTC
Khergit Deserters wrote:
Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....

*#1 Posted: 2013.06.04 17:26

Heh...you haven't seen the half of it. There was, at that time, two other highly active threads (both 30+ pages, iirc) about the same thing, just worded a bit differently. This just happens to be the one that gained the lead and survived.
IIshira
School of Applied Knowledge
Caldari State
#1863 - 2014-06-30 20:39:27 UTC  |  Edited by: IIshira
Gallowmere Rorschach wrote:
Khergit Deserters wrote:
Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....

*#1 Posted: 2013.06.04 17:26

Heh...you haven't seen the half of it. There was, at that time, two other highly active threads (both 30+ pages, iirc) about the same thing, just worded a bit differently. This just happens to be the one that gained the lead and survived.


Okay two posts... Now three talking about the length of the thread adding to the length. Let's make it longer by talking about how long it is lol
Gallowmere Rorschach
The Scope
Gallente Federation
#1864 - 2014-06-30 20:51:34 UTC
IIshira wrote:
Let's make it longer by talking about how long it is lol

If that worked, every teen male would need a wheelbarrow.
Lady Naween
Ministry of War
Amarr Empire
#1865 - 2014-07-01 06:38:00 UTC
Gallowmere Rorschach wrote:
IIshira wrote:
Let's make it longer by talking about how long it is lol

If that worked, every teen male would need a wheelbarrow.


and in my experience.. well..

being a teenager was so disappointing.. *shakes fist at her ex boyfriends*
IIshira
School of Applied Knowledge
Caldari State
#1866 - 2014-07-01 19:29:44 UTC
Gallowmere Rorschach wrote:
IIshira wrote:
Let's make it longer by talking about how long it is lol

If that worked, every teen male would need a wheelbarrow.

Wow too funny...

You could have removed "teen" since it's not exclusive to them. Lol
DownTwisTeD
Doomheim
#1867 - 2014-07-02 14:06:52 UTC
Yea, sucks is the word for it..
like just make it look like the gate is facing you all the time when approaching or something. Sad
Boom McCondor
Lotek Academy
#1868 - 2014-07-02 19:02:03 UTC
I would rather have the option to turn off the dust clouds in mission rooms. Someone get on that!
Dally Lama
Doomheim
#1869 - 2014-07-15 03:12:47 UTC
Might as well be in TiDi anytime I undock, redock or jump through a gate. Brutal.

Fix this please.
Abla Tive
#1870 - 2014-07-30 02:47:04 UTC
Still no improvement.

Alas.
Balaster McNugget
Into The Plasma Inc
#1871 - 2014-07-30 18:47:11 UTC  |  Edited by: Balaster McNugget
Balaster McNugget wrote:
been playing EVE for almost a year now. The new method for warping is the only method I know of. But I can confidently say that warp jumping animation is the worst part of the game that I have experienced so far. I play on a pretty powerful laptop - Core I7, 8gig, HD Graphics. And I cannot simply upgrade at this time. Warp drive animations cause a slew of issues for me, every single time I jump - which includes but not limited to: (1) my graphic driver crashes every jump : "Display driver igfx stopped responding and has successfully recovered.", (2) background programs crash with windows windows error report - mainly IExporer but sometimes even EVE will crash. (3) after the warp, when it goes to black-screen, my monitor stops getting signal from PC and goes into stand-by mode, which I then need to fiddle around with the input settings just to get my display back.

So ya, I could definitely use a way to disable this feature.



since my last post, and reading thru this thread, what I started doing was open the map & minimizing the game while flying, just to tab back for the next jump. Another thing that helps is kill as many running background tasks as possible. Without clearing my background tasks, just opening the map & minimizing reduces the issue about 50%, but once I cleanup my running process list from 80 down to 60, I can avoid the issue altogether with the map open and game minimized
Princess Bride
Corripe Cervisiam Trade Consortium
#1872 - 2014-07-30 19:37:22 UTC
+1

It would be really nice to be able to turn it off. Closing my eyes every time I jump is just silly.

http://eveprincessbride.wordpress.com/

Samantha Floyd
Doomheim
#1873 - 2014-08-04 19:29:39 UTC
I must note that I am noticing a significant improvement since the release of Crius. It seems to lag about 40% as much as before. It is now pretty much playable for me Smile
Samuel Wess
Doomheim
#1874 - 2014-08-12 06:43:47 UTC
Still get motion sick after 50 jump, need to look away while jumping.

Walk into the club like "What up? I got a big cockpit!"

Jena Jamson
Deep Core Mining Inc.
Caldari State
#1875 - 2014-08-12 08:26:20 UTC
Why are you still bumping this? Hasn't it been made clear there is no old system anymore. I don't experience any type of graphical glitch on my computer or any form of nausea while going through the jump animation. Either fix/get a better computer or stand by a bucket of vomit like the pregnant girl you are.
Ria Nieyli
Amok.
Goonswarm Federation
#1876 - 2014-08-12 08:26:51 UTC
Wait, there's a new jump animation? When did this happen?
Kagura Nikon
Native Freshfood
Minmatar Republic
#1877 - 2014-08-12 09:44:59 UTC
Samuel Wess wrote:
Still get motion sick after 50 jump, need to look away while jumping.



I have the same issue. its specially problematic when we are hunting someone and I cannot look away while traveling. Usually after a dozen jumps is enough to make me start feeling bad. Now I play in a much smaller screen ( I know ... pathetic that I asa player need to do that to circunvent some incompentence of someone else (sorry but yes it is incompetence to not give a crap about your costumers experience) ) and that reduces a bit the feeling.

Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jena Jamson
Deep Core Mining Inc.
Caldari State
#1878 - 2014-08-12 09:52:34 UTC
Kagura Nikon wrote:
Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention.


Uhh..who's forcing you to play? Biomass and unsub.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1879 - 2014-08-12 10:50:01 UTC
Jena Jamson wrote:
Kagura Nikon wrote:
Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention.


Uhh..who's forcing you to play? Biomass and unsub.



I bet you are a great business man with this type of mentality.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gallowmere Rorschach
The Scope
Gallente Federation
#1880 - 2014-08-12 12:11:07 UTC  |  Edited by: Gallowmere Rorschach
Ria Nieyli wrote:
Wait, there's a new jump animation? When did this happen?

Just in case you are serious:
This was a change from before your time, judging from your character age. The gate system used to just be a black screen and loading bar as the next grid loaded, as opposed to the "eternal tunnel" that we have now. It was changed in Odyssey, a bit over a year ago now.