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Can we turn off the new jump animation?

First post First post First post
Author
KIller Wabbit
MEME Thoughts
#1761 - 2014-02-22 05:54:26 UTC
Katrina Oniseki wrote:
Kirren D'marr wrote:
Katrina Oniseki wrote:
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online.


Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises).


Whether the developers agree there is a problem or not does not have any impact on what I said, which was a broad statement against the trends of EVE players negatively reacting to visual improvements in the game.

In fact, your signature points out quite succinctly how ridiculous the trend is:

Quote:
Why a switch on/off?
Because the new animation doesn't add anything to gameplay and it's graphically annoying.
In other words, it's worse than bad: it's useless.
Simple as that. - Kina Ayami


Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc.


Nice hijack attempt. Your broad statement really helped out here.


While it certainly causes me discomfort, many customers have said this particular "nice" thing does in fact cause physical symptoms. (Here's pukin' at you!) You'd think CCP would really try to avoid getting a rep for making customers physically ill, but hey - they like that rotten fish that smells like ammonia. One of these days their lawyers will wake up....
Abla Tive
#1762 - 2014-02-24 18:29:33 UTC
I am adversely affected by the animation.
I find that flying with the star map (or planet view) up helps.

I don't know why CCP continues to punish me for playing the game.
seth Hendar
I love you miners
#1763 - 2014-02-25 09:35:31 UTC
created a topic in assembly hall expecting CSM to at least answer....so far, and nothing.... can anyone tell me why CSM even exist in the first place?

https://forums.eveonline.com/default.aspx?g=posts&t=323538&find=unread

Divine Entervention
Doomheim
#1764 - 2014-02-25 09:46:34 UTC
CCP:

I like the jump animation.

Because I like it, I feel everyone should have to experience it with zero option to have any other jump animations.

Thank you for supporting my request. Our relationship where you enforce my beliefs onto others has thus far been enjoyable.
seth Hendar
I love you miners
#1765 - 2014-02-25 13:30:09 UTC
Divine Entervention wrote:
CCP:

I like the jump animation.

Because I like it, I feel everyone should have to experience it with zero option to have any other jump animations.

Thank you for supporting my request. Our relationship where you enforce my beliefs onto others has thus far been enjoyable.

"i do like anal intercourse, therefore i feel everyone should have to experience it with zero option to refuse or sustain any other kind of sexual intercourse......"

see what your comment looks like? you are welcome
Kirren D'marr
Caldari Provisions
Caldari State
#1766 - 2014-03-05 03:06:31 UTC  |  Edited by: Kirren D'marr
Well, March 4th - nine months and this is still an issue, with no word or response from CCP in over eight months. Customer service at its finest.

seth Hendar wrote:
created a topic in assembly hall expecting CSM to at least answer....so far, and nothing.... can anyone tell me why CSM even exist in the first place?

https://forums.eveonline.com/default.aspx?g=posts&t=323538&find=unread



Good luck; I brought this up to the CSM as part of a town hall a few months back; I was promised that they would follow up with the devs on this. So far, no word, and no one since has returned any of my messages. Maybe a new voice will have more success.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Velarra
#1767 - 2014-03-12 15:03:09 UTC
re: http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.3

"Modified the jumpgate transition to eliminate distorted fisheye camera effects after jumpgate travel."

Is an insufficient change / fix.

3D nausia continues as a result of faulty UX design.

Please discontinue the implementation of forced camera movements that can not be turned on or off.
Velarra
#1768 - 2014-03-12 15:30:45 UTC
As the camera movement is a purely hardware-driven client-side animation, no, this isn't something that occurs due to cliche antiquated hardware & abysmal framerates.

Current primary client DxDiag extract:
Processor: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 32768MB RAM
Chip type: GeForce GTX 760
Display Memory: 4095 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)

This occurs with Eve in DX 9 or 11 with all quality settings to maximum, with preference, "camera shake" off. FPS rarely going under 60.

Issue persists with:

NV's adaptive VSync on or off.
Alternately, Eve graphical fidelity settings turned cartoonishly low on modern hardware
On aforementioned modern hardware as well as antiquated systems running low yet stable ~25 FPS.

Issue can be triggered in regular celestial flight, in a solar system IF camera tracking is turned on. Fortunately, mundane camera tracking can be turned off.
Spurty
#1769 - 2014-03-12 16:22:01 UTC
Post #3 in the 'bring back the dos prompt and loading bars' thread.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Deacon Abox
Black Eagle5
#1770 - 2014-03-13 04:20:56 UTC
Spurty wrote:
Post #3 in the 'bring back the dos prompt and loading bars' thread.


Really? I think you've bumped this thread more than 3 times, but I could be wrong about that. Anyway, thanks for the latest bump.Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Kirren D'marr
Caldari Provisions
Caldari State
#1771 - 2014-04-04 14:10:00 UTC
April 4th - 10 months with this animation, and still no update on the promised "improvements".

I suppose that responding to customers would also be a "cop out" in CCP's terms.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Ramona McCandless
Silent Vale
LinkNet
#1772 - 2014-04-04 14:12:56 UTC
Arg tomb-dust

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Doc Fury
Furious Enterprises
#1773 - 2014-04-04 14:28:20 UTC  |  Edited by: Doc Fury
seth Hendar wrote:
created a topic in assembly hall expecting CSM to at least answer....so far, and nothing.... can anyone tell me why CSM even exist in the first place?

https://forums.eveonline.com/default.aspx?g=posts&t=323538&find=unread




The CSM exists as a human meat shield between CCP and its playerbase. They can be both blamed when CCP farks-up or praised when their view and CCP's just happen to match. In the latter case this is promoted as the CSM "representing" the players. In the former case the CSM is put forward during times of player discontent (threadnaughts) to distract players from volatile or sensitive issues and to assist CCP in performing damage control.

Ultimately the CSM's job is to maintain the illusion that players have representation even though they have absolutely no power whatsoever to craft or change CCP policies. This is a far cry from the oversight role to prevent employee misconduct that was promised to players prior to the CSM's creation.


/the more you know.....

There's a million angry citizens looking down their tubes..at me.

Belt Scout
Thread Lockaholics Anonymous
#1774 - 2014-04-04 14:29:30 UTC
Careful what you wish for kids. You could wind up with https://www.youtube.com/watch?v=wZZ7oFKsKzY

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Flybiere
F'n'F Inc
#1775 - 2014-04-04 14:56:57 UTC
Urgh.

+1 to remove these players from the game. ^^^
Sky Marshal
State War Academy
Caldari State
#1776 - 2014-04-05 14:29:33 UTC  |  Edited by: Sky Marshal
Don't worry, I unsubscribed since last October. I use the 4-hour timelapse to write this post. Initially I wanted to install and see if CCP gave an option at the end, but I found this topic.

Well to be honest, it is not so bad to stop Eve Online, I played only at it before this animation, now I play to Anno 2070 and some other games.

Even if CCP finally decide to stop being dumb and add an option, it is far too late. Leave a game like Eve can be really difficult, especially if you have some POS, ties with friends, years of experience, etc. so I don't see why I should subscribe again as I will have to repair the damages done by them. I am too demotivated for that, at least for a moment. It is the first time that I leave a game not for the lack of new features or the usual reasons, but because of the attitude of the developers.

I will give CCP a thanks for all this years I played at this game and because Eve remains a decent game, but I don't wish them good luck because at the end, they still act like arrogant beginners.





Katrina Oniseki wrote:
I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows.

[...]

In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.

Your first statement is true. I don't play to all the type of games available in the market. I avoid vehicule simulation games, pure Quake-Like games, etc. I play mostly gestion/strategy games, and Eve is one of them after all. The problem here, is that the game was good BEFORE CCP add something they shouldn't or not without an option to disable it, and so this is why your last statement is wrong. The camera shake when warping for exemple can be disabled (and I disabled it), etc. but not this animation while it is a first-person view, with all the consequences it add... The problem is the player but also the game too, because it is not impossible to offer an option for a fade-to-black or a third-person view of the jump process. If I remember well, someone in this topic gave an exemple of a game similar to Eve - I don't remember the name - but with an option to disable the jump animation. CCP can do that too...
Ramona McCandless
Silent Vale
LinkNet
#1777 - 2014-04-05 14:31:28 UTC
Sky Marshal wrote:
Valuable post from someone who doesn't play EvE


Cheers, your words of inspiration will guide future generations.

In other news: I was thinking of offering Mining Permits for sale on Minecraft servers.

Does anyone think this would catch on?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Machagon
Amamake Anarchist Community College
#1778 - 2014-04-05 14:37:08 UTC
f10. jump. f10.
Octoven
Stellar Production
#1779 - 2014-04-05 17:35:47 UTC
I have issues with heights in real life they make me qeasy as ****, this animation hasnt bothered me tje slightest...and yes for all those thinking it I HAVE done long trips over a long period of time. In fact when this issue was first brought up I jumped on the test server and all I did for two hours were non stop jumping. Aside from the bordem factor, I wasnt even phased with it. Given the number of people bringing it up there are two possibilites: a **** ton of eve players get motion sickness easily or an organised few are enlisting the help of those who arent affected to change it. It is literally tje same effect as warping except darker. The fast camera movement may affect some but not this many people. With that being said, if you need CCP to take dev time out to alleviate your sickness issue so be it, personally id suggest getting up from the keyboard once every 30 minutes as any intelligent doctor would suggest as well. Even if you arent having the issue it helps prevent eye strain.
Velarra
#1780 - 2014-04-07 15:15:29 UTC
Machagon wrote:
f10. jump. f10.


Perform the above sequence one too many times and the grid fails to load entirely on the other side of the gate. You end up seeing a collection of pastel colors vaguely representative of the texture(s) that make up the system color. Other ships in your vicinity do not render and directional manual-flight clicks do not register.

The only method to resolve grid load/render fail in this situation is a client quit & reload.