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Can we turn off the new jump animation?

First post First post First post
Author
Shayla Aki
KarmaFleet
Goonswarm Federation
#1721 - 2014-02-05 00:38:38 UTC
The tunnel i don't really mind, but the forced camera angle is beyond annoying.
Abla Tive
#1722 - 2014-02-05 01:10:11 UTC
I am still adversely affected by the animation.

It would be convenient if I did not have to invoke the map screen when jumping.
Vim
Kicked.
Shadow Cartel
#1723 - 2014-02-05 17:08:47 UTC
Old buddy just got back to the game for a year or so.
This is one of his first questions after having asked for what new skills there are and he goes shopping.

[16:58:03] XXX > where do i shutoff the jumpgate effect again?
[17:03:00] XXX> wait....there IS a way, no? >_<

So yeah... first new impression of eve after a year: How do I turn that **** off.
Malcolm Shinhwa
The Scope
Gallente Federation
#1724 - 2014-02-05 19:11:32 UTC
This thread is now a monument to things CCP doesn't care about.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Deacon Abox
Black Eagle5
#1725 - 2014-02-05 23:01:52 UTC
I'm now paying for my remaining two accounts one month at a time. Granted that is more expensive per month. But, it will make what sadly looks like a soon inevitable decision to leave EVE less costly. Soz Sad

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Velarra
#1726 - 2014-02-08 16:23:43 UTC
Abla Tive wrote:
I am still adversely affected by the animation.

It would be convenient if I did not have to invoke the map screen when jumping.


Good luck when reloading a busy grid and the map--->grid-load fails on the other side of the gate forcing a client quit. If you're pointed or bubbled..... lol !
Deacon Abox
Black Eagle5
#1727 - 2014-02-19 00:34:23 UTC
another patch and still nothing What?

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

KIller Wabbit
MEME Thoughts
#1728 - 2014-02-19 00:44:18 UTC
Of course not. CCP listen to customers? You're kidding, right?
Frostys Virpio
State War Academy
Caldari State
#1729 - 2014-02-19 00:46:56 UTC
Deacon Abox wrote:
another patch and still nothing What?


Deacon Abox wrote:
Welp, Ranger1 - click, hide posts.

I suggest you do the same with mine. Because I'll keep posting about my discomfort from (and my dislike for) these new graphics.Cool

at least until I unsub if they don't fix them by September


It's been about 6 month since you were suppose to unsub if it was not fixed. Guess it does not bother you all that much.
Aina Stormborn
State War Academy
Caldari State
#1730 - 2014-02-19 06:31:19 UTC
Woot? People still whine cause of that? Wow, persistant lil piggies. It still looks awesome and I don´t want to miss it!!
Yarda Black
The Black Redemption
#1731 - 2014-02-19 11:18:57 UTC
I cant afford a new computer due to economic reasons. Paying for EVE is hard as it is right now.

With my graphics messed up (laptop), the best patch in years was the one that solved a few glitches in the directX 9 stuff. Made my day. Seriously.

Every jump I make, my systems freezes up until this jump animation finishes. The only thing preventing me from dying all over the place is EVE being a bit "hardwired" into my brain.

CCP already explained its not possible to remove this effect, so I adapted. Doesnt mean I have to like it.

Bump
Deacon Abox
Black Eagle5
#1732 - 2014-02-19 16:18:56 UTC  |  Edited by: Deacon Abox
Frostys Virpio wrote:
It's been about 6 month since you were suppose to unsub if it was not fixed. Guess it does not bother you all that much.

Glad to know my resolve or lack of it concerns you.P

I've played this game since 2006. Thus it is hard to give up. And I post here because I care not just about my stomach's repose, but also the health of the game.

I believe in that post which you reference, and took the time to search, I was speaking to the two subs that were coming due at that time. Regardless, I did unsub two accounts that came up for renewal in September. I have two remaining that came up for renewal in January (and always did, yearly subs).

So, I've changed the way I play. I tend to stay in just a few systems and avoid gate jumps when I can. Also, my remaining two subs are on short term plans.

CCP lost two $130 per year accounts from me over this ($260). They are gaining back $4 per month as I put the remaining two accounts on one month renewals until I decide whether to just leave the stupidity. But it will take many months for CCP to gain back my money. I know, big deal. But it appears I'm not the only one reducing or eliminating subs over this issue.

It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.Ugh

Aina Stormborn wrote:
Woot? People still whine cause of that? Wow, persistant lil piggies. It still looks awesome and I don´t want to miss it!!

And no one in this thread is asking CCP to take it away from you. Just because they add an off button doesn't mean you have to push it. Don't you get that? Roll

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Frostys Virpio
State War Academy
Caldari State
#1733 - 2014-02-19 18:29:57 UTC
Deacon Abox wrote:


It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.Ugh



Those visuals can be disaabled because they can cause performance issue for the client on older computer. Has anyone ever had trouble rendering the cam swooping or the autoscan?
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1734 - 2014-02-19 20:40:58 UTC
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows.

Katrina Oniseki

Deacon Abox
Black Eagle5
#1735 - 2014-02-19 22:34:36 UTC  |  Edited by: Deacon Abox
Frostys Virpio wrote:
Deacon Abox wrote:


It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.Ugh



Those visuals can be disaabled because they can cause performance issue for the client on older computer. Has anyone ever had trouble rendering the cam swooping or the autoscan?

Of course, so what. How is the stomach stability of some players any less important?

edit- oh and the CQ is toggleable. Some of that is performance, but it is certainly not toggleable because CCP heard peoples computers could not render the thing.

Katrina Oniseki wrote:
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows.

Reductio ad absurdum, gg. Straight Anyway, another off button on the client, that some people will toggle off, will affect your client how?

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Kirren D'marr
Caldari Provisions
Caldari State
#1736 - 2014-02-19 23:08:54 UTC
Katrina Oniseki wrote:
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online.


Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises).

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Spurty
#1737 - 2014-02-19 23:29:11 UTC
87 pages and it's not an option.

Guys, how MASHED UP are your faces from hammering your skulls into your keyboards for so long?

No hope for you.

Go play another game or hey, stop using gates?

Go camp a station for 7 days.



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1738 - 2014-02-20 00:34:15 UTC  |  Edited by: Katrina Oniseki
Deacon Abox wrote:

Katrina Oniseki wrote:
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows.

Reductio ad absurdum, gg.


Not really. Please learn what that phrase means before accusing me of it.

New eye candy is so often accompanied by cries and calls for an option to turn it off. Whether because of discomfort, higher sysreqs, or a preference for the older effects, EVE players simply don't like visual change. I think EVE players are driving towards a homeworld-type Tactical Map that doesn't use any 3D models, and only uses icons on a map-style screen.

Katrina Oniseki

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1739 - 2014-02-20 00:40:44 UTC
Kirren D'marr wrote:
Katrina Oniseki wrote:
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online.


Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises).


Whether the developers agree there is a problem or not does not have any impact on what I said, which was a broad statement against the trends of EVE players negatively reacting to visual improvements in the game.

In fact, your signature points out quite succinctly how ridiculous the trend is:

Quote:
Why a switch on/off?
Because the new animation doesn't add anything to gameplay and it's graphically annoying.
In other words, it's worse than bad: it's useless.
Simple as that. - Kina Ayami


Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc.

Katrina Oniseki

Sibyyl
Garoun Investment Bank
Gallente Federation
#1740 - 2014-02-20 00:44:05 UTC
My thoughts are is that I wish the jump animation were as nice as the warp animation (which I love). The jump animation looks half baked, and it does pull you out of the tracking angle you have set up already.

I'm playing on a pretty slow computer (a junky laptop), so I'm not sure what slowdown you guys are talking about.

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.