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Can we turn off the new jump animation?

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#121 - 2013-06-05 14:35:36 UTC
Vera Denjuros wrote:
Viktor Allende wrote:
Vera Denjuros wrote:
All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)


We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing.
From my view a huge difference.

If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'.

It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'.

Ignorant.


You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it?

Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.

Regardless of all this my point still stands, this was on SiSi, it was tested.



I am not epileptic. But I do feel VERY badly with that animation in long travels. Up to the point that I had to dock.. raise from my chair and only go back to game 5 minutes later.


Just because YOu do not feel bad, that doe snot make it a wise decision to make wild cmaera movments mandatory wo watch.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#122 - 2013-06-05 14:36:48 UTC
Emu Meo wrote:
EdFromHumanResources wrote:
Doesn't keeping your starmap open negate the effect entirely?

Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway.



Anyone that pay attention to the game and know by memory the routes between the major hubs and systems of interest?

Or very likely anyone in my alliance that is trying to hunt people at those gates...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Roxxo I'doCocaine
Doomheim
#123 - 2013-06-05 14:37:28 UTC  |  Edited by: Roxxo I'doCocaine
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore


This is a very disappointing attitude. Are you really trying to imply that CCP is incapable of implementing a toggle like we already have for camera shake and camera centering because the old lines of code have been removed? Or are you just trying to antagonize players who don't want your newly coded eye candy?

I get that CCP coders are defensive about their new beautiful jump animation graphics, but your attitude sucks bro. Would you like some feedback from the players who don't have time to mess around on Sisi? Clearly you would not, but here it comes anyway:

This new jump animation is disorienting and distracting. It has the subtlety and class of a pimped out El Dorado that won best in show for Mexico City. It quite literally jerks the players around in a manner so unpleasant as to encourage players to CLOSE THEIR EYES to avoid having to look at it repeatedly. The distraction is an unwelcome one. It feels like a mini-movie is being played to me against my will over and over again while I'm trying to play the game. The action for me is on the GRID not in the film shorts.

It literally feels like I am being flushed down a toilet, or swallowed like a glass of water, when I jump now.
Shocked

I am all for the HTFU attitude when it comes to game balance issues. People who whine about their FOTM getting nerfed deserve no sympathy. However, this isn't a game balance issue. This is just eye candy distracting from the game, exactly like the (still) unfinished WIS. The main difference is the jump graphics are being repeatedly shoved straight down the throat of second-to-second undocked game play.

I have no way to compare it, but it FEELS slower between jumps now for PVP. There are plenty of times when split seconds matter for someone trying to jump through a gate and cold warp.

This is how PVP feels now:

1) Players: "Incursus landing on the gate at zero. Jumping through with him."
2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?"
3) Players: "He's burning back to the gate, someone force him through... he's jumping, jump after him!"
4) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?"
5) Players: "Couldn't lock in time, he's warped to the X gate. Following in warp. Jumping behind him again."
6) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?"

PROPOSED SOLUTION: Dump non-player-controlled movement (camera reorientation) entirely. Cut the tunnel graphics time in half. Or better yet, just go back to the old system and use the pretty new video sequence for promo videos. Edit: Or add a checkbox to the esc menu to turn the whole mess off.
silens vesica
Corsair Cartel
#124 - 2013-06-05 14:39:54 UTC
Huang Mo wrote:
CCP BunnyVirus wrote:
there is no old system anymore


if (feel_like_vomiting == 1) {
show_black_screen();
} else {
show_fancy_effect();
}

Fixed.
I've already taken to opening my re-worked scanner window dead-center of the UI when jumping. Blocks the nausea-inducing effects quite nicely.

Seriously - would a toggle to swap out animation to black screen be *that* hard to do?

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Kagura Nikon
Native Freshfood
Minmatar Republic
#125 - 2013-06-05 14:39:56 UTC
Emu Meo wrote:
EdFromHumanResources wrote:
Emu Meo wrote:
EdFromHumanResources wrote:
Doesn't keeping your starmap open negate the effect entirely?

Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway.

Well I don't but my computer can handle the warp window on multiple clients.

My computer can also handle the effect on multiple systems. But I prefer to fly with the starmap open as it reduces the fan noise, and also even if it didn't I prefer to have a graphical overview of exactly where I am in the eve universe. Also the starmap looks awesome.

But yes, I think the people complaining have to be in the minority. I don't want to see CCP wasting Dev time reversing this change which is now integrated into the system transition mechanic and so would be difficult to reverse. I really think this is a case of a new thing being introduced and some people take longer to adapt than others, but eventually everyone will get used to it. Just stick with it for a month or so and see how people who are feeling sickness will feel after. I reckon no one will even mention it in a month or so.



it is not adapting for god sake.. How can you be so arrogant? Do you think my stomach reversing its flux due to montion sickness is anything that is liked to my TASTE about the feature?

I get baffled how many arrogant people think that the universe forcefully works exaclty the same to toehr peopel as it works for them and anyone having any different experience is obviously just whining. You gonna say what next? That allergies are something that you can get used to and they are not a problem?

"If brute force does not solve your problem....  then you are  surely not using enough!"

The Slayer
GoonWaffe
Goonswarm Federation
#126 - 2013-06-05 14:50:51 UTC
I remember another graphical update that CCP decided was going to be mandatory with no way to revert. Was called Incarna. Remember how well that turned out? Stop forcing stuff like this on the player base, I understand you have a pretty new effect and you want to show it off to everyone but hell how hard is it to have a black screen option?
Gallowmere Rorschach
The Scope
Gallente Federation
#127 - 2013-06-05 14:54:14 UTC
Roxxo I'doCocaine wrote:
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore


This is a very disappointing attitude. Are you really trying to imply that CCP is incapable of implementing a toggle like we already have for camera shake and camera centering because the old lines of code have been removed? Or are you just trying to antagonize players who don't want your newly coded eye candy?

I get that CCP coders are defensive about their new beautiful jump animation graphics, but your attitude sucks bro. Would you like some feedback from the players who don't have time to mess around on Sisi? Clearly you would not, but here it comes anyway:

This new jump animation is disorienting and distracting. It has the subtlety and class of a pimped out El Dorado that won best in show for Mexico City. It quite literally jerks the players around in a manner so unpleasant as to encourage players to CLOSE THEIR EYES to avoid having to look at it repeatedly. The distraction is an unwelcome one. It feels like a mini-movie is being played to me against my will over and over again while I'm trying to play the game. The action for me is on the GRID not in the film shorts.

It literally feels like I am being flushed down a toilet, or swallowed like a glass of water, when I jump now.
Shocked

I am all for the HTFU attitude when it comes to game balance issues. People who whine about their FOTM getting nerfed deserve no sympathy. However, this isn't a game balance issue. This is just eye candy distracting from the game, exactly like the (still) unfinished WIS. The main difference is the jump graphics are being repeatedly shoved straight down the throat of second-to-second undocked game play.

I have no way to compare it, but it FEELS slower between jumps now for PVP. There are plenty of times when split seconds matter for someone trying to jump through a gate and cold warp.

This is how PVP feels now:

1) Players: "Incursus landing on the gate at zero. Jumping through with him."
2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?"
3) Players: "He's burning back to the gate, someone force him through... he's jumping, jump after him!"
2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?"
5) Players: "Couldn't lock in time, he's warped to the X gate. Following in warp. Jumping behind him again."
6) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?"

PROPOSED SOLUTION: Dump non-player-controlled movement (camera reorientation) entirely. Cut the tunnel graphics time in half. Or better yet, just go back to the old system and use the pretty new video sequence for promo videos.

Oh...my...god... I hadn't even thought about gate games with this crap implemented. Can you imagine having to go through this once every 20 seconds or so for however long it takes to catch a repeated gatecrasher? Holy ****...ugh.
Anyura
Dark-Rising
Wrecking Machine.
#128 - 2013-06-05 14:57:34 UTC
I have to agree - these new stargates suck. I jumped through one of them and there was a 20 ship gatecamp on the other side. Please give us the option to turn off gatecamps.
Ahvram
Deep Core Mining Inc.
Caldari State
#129 - 2013-06-05 15:14:02 UTC
With all the things that need tuning and fixing in EvE I feel this was a massive waste of resources. How about spending your time on something we need. Assisting drones from the watch list, better drop down menu's as the new radial ones are awful and glitchy ect ect. These kinda of flashy effects waste dev time and system resources. I have a great machine and when running multiple clients I can tell there is some lag with the new gate mechanic. It nice to see it once or twice but honestly its a worthless feature and it shows your priorities are way off.

Btw You borked the shield/armor/hull alerts with this new patch. This needs to be fixed ASAP. These are the things you start to see when a gaming company is out of ideas for content. Just another feature like WIS that brings nothing to game but more client side lag and wasted Dev time.
Emu Meo
Doomheim
#130 - 2013-06-05 15:24:00 UTC
Kari Juptris wrote:
CCP introduces change. Players have legit complains. CCP replies stubbornly.

More news at 11.

To be honest, sometimes CCP needs to be firm with some of the whiners on this forum. I would bet that in one month no one will be talking about the gate jumps and everyone will be just going about business as normal. The fact that people are getting motion sickness from this is really quite astounding to me. I've been looking at the animation in more detail, and the whole effect is so slow with the way the camera pans around. Perhaps the jump tunnel may cause some discomfort, but then jumping across the universe in seconds should induce some level of discomfort on the body. And the jump tunnel effect is not much different to the warp tunnel effect when normally warping.
Stitcher
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#131 - 2013-06-05 15:32:40 UTC  |  Edited by: Stitcher
Seriously? how hypersensitive are all your stomachs that you're getting ill off all this?

I travelled somewhere upwards of 100 jumps yesterday and loved every second of it.

Here's a hint - if you're experiencing vertigo, then your inner ear is not receiving enough stimulation. look around you as you play. If there's a TV in the room, glance at what's going on every few seconds - sports matches are great for this, because you can keep track of the score. Keep a book handy and read a chapter while warping. Keep the internet up on your second monitor. Hell, nod your head to your music, something.

You don't need to do much but if you're just sitting there motionless and hunched forward with the monitor filling your field of vision and no inner-ear stimulation from motion, you're going to get sick, and it's not the animation's fault, it's yours for sitting unnaturally still.

AKA Hambone

Author of The Deathworlders

Nikko Jiangtibayan
Ghosts That Linger
#132 - 2013-06-05 15:39:38 UTC
I'm interested in hearing the justification for saying an option to disable shouldn't be implemented. If you don't want to turn off the effect, you don't have to, and it can't be a huge thing (in terms of dev time) to add the option.

So why, exactly, should people who dislike this not be able to turn it off?

Some notes about answers:
"lol you shouldn't be affected by it/dislike it" is not a valid answer. It's stupid.
BunnyVirus "because that's how it is now deal with it" is not a valid answer. It's stupid, disrespectful, and if I see any more of them I'm going to petition it.

Hello...mate. 

Mizhir: "Brakes are for cowards and they makes the ship heavier."

marVLs
#133 - 2013-06-05 15:41:14 UTC  |  Edited by: ISD LackOfFaith
I wont believe anyone here that he's getting motion sickness from this effect Lol

So when warping around everything ok?
MWD on frigate/ orbiting everything ok?
Action games 10x faster/flashy than eve everything ok?

But that one short, cool, not even medium flashy or very fast effect makes You feel bad? Just lol Lol

I got myself a little motion sicknes but this effect don't make me feel bad, i fly today and yesterday over 100jumps and watching at most of them (they just fantastic) and i feel perfect.

Maybe stop lying, or don't sit 12h in game, move sometimes and You will feel better, because that's the cause of feeling bad, not jump effect.

And some dudes saying "i do 50 jumps and feel bad" lol who make a lot of jumps and look at every one of them?

Snip. Personal attacks are not allowed. -- ISD LackOfFaith
Dark808bb
Human Sacrifice for Dummies
#134 - 2013-06-05 15:46:16 UTC
New animations rock. Agree that they should be options. But all the new animations and what not are great. Props CCP.
Aldap
Fearless Tiger.
#135 - 2013-06-05 15:49:20 UTC
+1 on/off, I'm already really tired of this animation -_-

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Gallowmere Rorschach
The Scope
Gallente Federation
#136 - 2013-06-05 15:54:56 UTC  |  Edited by: ISD LackOfFaith
marVLs wrote:
I wont believe anyone here that he's getting motion sickness from this effect Lol

So when warping around everything ok?
MWD on frigate/ orbiting everything ok?
Action games 10x faster/flashy than eve everything ok?

But that one short, cool, not even medium flashy or very fast effect makes You feel bad? Just lol Lol

I got myself a little motion sicknes but this effect don't make me feel bad, i fly today and yesterday over 100jumps and watching at most of them (they just fantastic) and i feel perfect.

Maybe stop lying, or don't sit 12h in game, move sometimes and You will feel better, because that's the cause of feeling bad, not jump effect.

And some dudes saying "i do 50 jumps and feel bad" lol who make a lot of jumps and look at every one of them?

Snip. Personal attacks are not allowed. -- ISD LackOfFaith

This whole thing is stupid enough that it doesn't deserve a proper response, so I'll just go with this: zoom out is a wonderful thing. Also, who looks at each of 50 jumps? People traveling through hostile space looking for fights.

Snip. Personal attacks are not allowed. -- ISD LackOfFaith
FloppieTheBanjoClown
Universal Risk Strategies
WeR4
#137 - 2013-06-05 15:56:13 UTC
After making a few dozen jumps last night, I could certainly do without eve hijacking my camera. I don't get sick from it, but I do find that it's the ONLY time my camera goes spinning wildly of it's own accord and I find that annoying. Would love to see an off switch.

As for the motion sickness, I suspect it's got a lot to do with the camera swing and the exit animation rather than the tunnel itself. We've had warp tunnels for a while and I don't recall complaints about those.

Founding member of the Belligerent Undesirables movement.

Arcelian
Abditum Testa Societas
#138 - 2013-06-05 15:57:33 UTC
I guess I'm the (vocal) minority here, but I like the new animations and what not. The only part I don't like is that annoying static noise you get when you hover over anomalies in space. It sounds like something off of a really old star trek episode. It's just...too over the top.

For those that have problems with spinning images and what not, I agree, an option to disable should be given. +1.
Sister Sophia
Doomheim
#139 - 2013-06-05 16:21:18 UTC
I love the idea of the animation.

I feel nauseas as a dog after a dozen jumps.

Please give us the option to turn the damned thing off. Thank you.
Emu Meo
Doomheim
#140 - 2013-06-05 16:24:33 UTC
Nikko Jiangtibayan wrote:
So why, exactly, should people who dislike this not be able to turn it off?.

CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting.