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Can we turn off the new jump animation?

First post First post First post
Author
sally Deninard
mss industry
#1301 - 2013-08-22 11:05:40 UTC
Archibald Thistlewaite III wrote:
sally Deninard wrote:
Archibald Thistlewaite III wrote:
sally Deninard wrote:
Tobias Sjodin wrote:
It's the coolest thing since Bruce Lee.

Can we stay on topic? it`s an off button request thread.
Thx for sharing your bromance tho.


Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation.

What`s that got to do with Bruce Lee?

and thx for the bump btw



I was trying to bring the topic back to 'the off button request'. Guess you're not interested in the thread topic.

If you read the thread you would see CCP are working on improving the animation. Whilst waiting for them to improve the animation shutting your eyes, or looking away from the screen is a sensible solution to avoid the nausea.


If you read the thread then you would realise that the look out of the window/close your eyes idea had been posted many times.
Sometimes genuine and sometimes as a troll, but either way it`s a very dated and second hand solution by now.
Also good advice has been to fly minimised , you can then see the jump animation in the small window and maximise after the animation is finished etc etc.

There are a couple of tweaks on sisi that I urge people to look at, but for me still cause problems.
It is still a very much for me " I would like an off button " thread because I would like an off button as even the improvements still cause problems.

Gun Dulf
#1302 - 2013-08-22 11:19:15 UTC
Archibald Thistlewaite III wrote:
Aldap wrote:

Yup, still waiting for that off option.


Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation.


I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.

zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#1303 - 2013-08-22 12:20:58 UTC
Gun Dulf wrote:
Archibald Thistlewaite III wrote:
Aldap wrote:

Yup, still waiting for that off option.


Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation.


I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.


Because shutting your eyes for 3-4 seconds is the same as that.

Is shutting your eyes for a few seconds really too much effort?

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Barrogh Habalu
Imperial Shipment
Amarr Empire
#1304 - 2013-08-22 12:45:07 UTC
Archibald Thistlewaite III wrote:
Is shutting your eyes for a few seconds really too much effort?

Sidestepping an issue is an option, but by no means should be a programme-maximum. Sometimes workarounds will be useable, sometimes more stress-inducing than the issue itself. Informing devs about things that would make life better is what we must do even if we can live with what is there already.

Then, one thing is if we are talking about important part of the gameplay connected to many things, another story if it's just freaking eyecandy. Seriously, why should we have rigid visuals and bad intrface in 21st century? Especially if it's like in this case, when would-be alternative is already there.
Smoking Blunts
ZC Omega
#1305 - 2013-08-22 12:56:07 UTC
Archibald Thistlewaite III wrote:



Is shutting your eyes for a few seconds really too much effort?



you know that under heavy tidi you can get stuck in this dam tunnel for upto and over 15mins. happened to me and belive me a black screen would have been better to watch

OMG when can i get a pic here

SmokinDank
Horizon Research Group
#1306 - 2013-08-22 13:13:10 UTC
I love love love the new animation :)


Yes I'm serious.

...

Gun Dulf
#1307 - 2013-08-22 13:13:32 UTC
Archibald Thistlewaite III wrote:
Is shutting your eyes for a few seconds really too much effort?


I am currently practicing it trying to ignore dumb postings using that method, it is not that hard. Why do you ask?

zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch

Vol Arm'OOO
Central Co-Prosperity Union
#1308 - 2013-08-22 13:22:49 UTC
Archibald Thistlewaite III wrote:
Gun Dulf wrote:
Archibald Thistlewaite III wrote:
Aldap wrote:

Yup, still waiting for that off option.


Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation.


I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.


Because shutting your eyes for 3-4 seconds is the same as that.

Is shutting your eyes for a few seconds really too much effort?


I cant see how people advocating that folk close their eyes or turn their heads to avoid seeing something in eve is a good thing for the game or the hallmark of quality programing.

Personally, I've trained myself to turn my eyes away from the monitor as I jump - usually to my second monitor - to avoid watching the animation. Its a coping mechanism. But in a game which prides itself on the quality of its art work, why should it contain something that is so annoying that people are actually physically avoiding it?

I don't play, I just fourm warrior.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#1309 - 2013-08-22 13:51:19 UTC
Vol Arm'OOO wrote:
Archibald Thistlewaite III wrote:
Gun Dulf wrote:
Archibald Thistlewaite III wrote:
Aldap wrote:

Yup, still waiting for that off option.


Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation.


I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.


Because shutting your eyes for 3-4 seconds is the same as that.

Is shutting your eyes for a few seconds really too much effort?


I cant see how people advocating that folk close their eyes or turn their heads to avoid seeing something in eve is a good thing for the game or the hallmark of quality programing.

Personally, I've trained myself to turn my eyes away from the monitor as I jump - usually to my second monitor - to avoid watching the animation. Its a coping mechanism. But in a game which prides itself on the quality of its art work, why should it contain something that is so annoying that people are actually physically avoiding it?


Its a short term solution whilst CCP improve the animation.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Ranger 1
Ranger Corp
Vae. Victis.
#1310 - 2013-08-22 14:14:56 UTC
Gun Dulf wrote:
Ranger 1 wrote:
Impreza Yatolila wrote:
I like the new animation.

Most people do.


Perhaps you'd like to provide some shred of proof to that effect?

No, I really didn't think so.

Edit: You are a funny guy, i like that.

It's not my problem if you can't use the search function son. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gun Dulf
#1311 - 2013-08-22 14:34:37 UTC
Ranger 1 wrote:
Gun Dulf wrote:
Ranger 1 wrote:
Impreza Yatolila wrote:
I like the new animation.

Most people do.


Perhaps you'd like to provide some shred of proof to that effect?

No, I really didn't think so.

Edit: You are a funny guy, i like that.

It's not my problem if you can't use the search function son. Blink


I know, sweetie! Cry Even you cannot educate everybody.

zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch

Deacon Abox
Black Eagle5
#1312 - 2013-08-22 17:08:39 UTC  |  Edited by: Deacon Abox
Gun Dulf wrote:
Ranger 1 wrote:
Gun Dulf wrote:
Ranger 1 wrote:
Impreza Yatolila wrote:
I like the new animation.

Most people do.


Perhaps you'd like to provide some shred of proof to that effect?

No, I really didn't think so.

Edit: You are a funny guy, i like that.

It's not my problem if you can't use the search function son. Blink


I know, sweetie! Cry Even you cannot educate everybody.

What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts.Sad

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Deacon Abox
Black Eagle5
#1313 - 2013-08-22 17:12:04 UTC
Archibald Thistlewaite III wrote:
Its a short term solution whilst CCP improve the animation.

Oh sure, it's easy for you not to see the new animations. You've got no eyes P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Ellie McAmber
Dodixie Federal Credit Union
#1314 - 2013-08-22 17:29:23 UTC
Archibald Thistlewaite III wrote:

Its a short term solution whilst CCP improve the animation.


I don't know if you were trolling, or were genuinely naive with your "just close the eyes" post. To give you the benefit of the doubt, I will assume the latter.

Thing is, there is only one improvement that I (and many others in this thread) want. That improvement is an OFF BUTTON.

Such an improvement can likely be coded in, oh, a few hours, including some super-thorough QC, and a "we were wrong, and we are sorry" post in this thread. Why this simple improvement has not been done yet escapes me. After all, CCP are a business, and they probably want my subscription/PLEX money. Yearly subscription fees from just the two accounts I unsubbed must be almost enough to cover 2 hours of development time, billed at ~$100/hour. Something tells me I am not the only one who unsubbed over this.

And for those of you defending the animation (and CCP), before you suggest I close my eyes:


  • Please explain how will an off button impact YOUR game
  • Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue

Dersen Lowery
The Scope
#1315 - 2013-08-22 17:43:14 UTC
Ellie McAmber wrote:

  • Please explain how will an off button impact YOUR game
  • Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue



Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity.

I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Essack Leadae
State War Academy
Caldari State
#1316 - 2013-08-22 20:21:39 UTC  |  Edited by: Essack Leadae
Dersen Lowery wrote:

[...] The better solution is to have a warp effect that nobody has to look away from [...]

I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.

It would be the best solution, but the best isn't necessary the most realistic... If it was so easy to solve any case of motion sickness in video games, it would be done by all games from a while but of course it isn't, because it can't be done. So most of the modern FPS compensate by giving options to disable some of the annoyances (setting the FOV, disable the "weapon bobbing", etc.) and that is a better way to go.

Because even if CCP give a big effort into it, it won't correct the annoyances, it will just reduce a few their impact. This animation will still hurt after a certain amount of jumps, and that wouldn't be a problem if it wasn't an essential part of the gameplay. Most of the players have to do dozens of jumps a day, especialy when pvping.

With the actual jump animation, the last time I travelled without auto-pilot and without using any "workarounds", it was only 32 jumps with a frigate and some valuable BPOs inside so it requested full attention to be sure to not be shoot at stupidely. I got an headache for a more than one hour, after I docked at the destination. I remember the days that I did 60+ jumps at once without consequences.

The big error of CCP is to include a 1st person view with blocked camera, into a full 3rd person game with free camera. If the animation was like the rest of the game or if there was some options to adapt it for my needs (like be able to reduce the tunnel light, etc.), it would be great. But CCP want do the contrary, they want remove options. Someone remember the "Sun is occluded by objects" one ? I loved it because I disabled it all the time, but they removed it since Odyssey.

Removing obsolete signature... You just lost time to read that =)

Null Slinger
College of Applied Knowledge
#1317 - 2013-08-22 20:46:49 UTC
I loathe the jump animation and so do my other 9 accounts, so, in the words of Duncan Bannatyne, "we're out".
Smoking Blunts
ZC Omega
#1318 - 2013-08-22 21:12:48 UTC
Dersen Lowery wrote:
Ellie McAmber wrote:

  • Please explain how will an off button impact YOUR game
  • Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue



Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity.

I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.



they could do like they have done with jb and titan bridges, not show the graphic's if you have effects set to off.

OMG when can i get a pic here

Deacon Abox
Black Eagle5
#1319 - 2013-08-22 21:28:56 UTC
Smoking Blunts wrote:
they could do like they have done with jb and titan bridges, not show the graphic's if you have effects set to off.

This. And they could make your selection on the damn autoscan persist from gate to gate until you toggle it back on or off.

The jump animation gives me nausea. The autoscan graphics are too intrusive and annoy me to all hell. I don't want a tron wave through space. I don't want freaking big ass green and red diamonds cluttering up space.

Because of some stupid coding somewhere in the game, I can no longer play on my desktop for the second stint now without having my client freeze up. So I am forced to play on my laptop and it's rather tiny screen. The damn green and red in space I don't want. If I turn it off it should stay off instead of being a constant PITA after every friggin jump (every friggin jump I have to turn away from also).

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Ranger 1
Ranger Corp
Vae. Victis.
#1320 - 2013-08-22 21:54:26 UTC
Quote:
What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts.Sad

That the effect is popular is easily supportable, use the search function on the forum.

Granted, you will have to do what I do and actually read posts that disagree with your opinion... instead of hitting ignore on all of the ones you don't like. Smile

I've never disagreed that there is an issue that needs to be (and is being) addressed. That gentleman was attempting to assert as fact that the effect is universally hated... which is absurd.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.