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Can we turn off the new jump animation?

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#861 - 2013-06-27 09:25:53 UTC
Ace Uoweme wrote:
Kaarous Aldurald wrote:
Quote:
Why? Because you can't deny the 800lb gorilla in the room.


If it's hacking from lung cancer, and slowly dying from cutting itself, yes, I can.


I think what's suicidal here is your wish for EvE.

And since you're not adding to the topic, I'm just adding you to /ignore as well. It's the best place for trolls.


I'm adding to the topic far more than you are, actually. You're the one who continues to derail the discussion by making every one of your posts about WoW. I am merely pointing out all the stupid things you keep saying, and especially the fact that you seem to believe that if you repeat them often enough, they will become not only less stupid, but also true.

They won't. The moon is not made of cheese, aliens didn't kill JFK, and CCP has already stated they're not budging on keeping the jump animation. You can spout off as much as you want about physical limitations, but they've already heard the arguments, and they've made their decision.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rokhaard Indiz
Eristocracy Inc
#862 - 2013-06-27 09:32:14 UTC
After few weeks of playing with this, my impression of the effect still is that my ship still travels like it used to, by disappearing in one system and then appearing in another, but for some reason camera drones are now left behind and they have to catch up by flying through a dark cloudy tunnel.

Some kind of transition effect for the jumps is probably good (especially in situations where you get jump queue and used to just stare at the system you had already departed), but have to agree with the people in this thread that the current implementation is pretty bad. Major offender being the camera swing. Camera is the only(?) thing the player has direct control over in Eve, freezing its controls is not good, taking over its controls and doing some wild and cinematic sweeps and swings is just bad. One should be very cautious when to use either of those. :backseatdevving:

Actual jump tunnel isn't nowhere near that bad, especially when slowed down (as experienced in TiDi).

I wonder how this would look like, if you kept the camera free. Just cross fade to the jump tunnel effect when jump has been initiated without caring which way the camera might be pointing.

(My tolerance levels have increased from few weeks ago, but I'm still in the alt+tab or 'strategically timed long blink' during most jumps camp.)

yes

Omo Hubble
Coniuro Libenter Concero
#863 - 2013-06-27 09:59:50 UTC
My prediction on page 38 was spot on. We should not expect the option to disable. From the developers' perspective it does not make sense to allow us to disable new features. It would be a step backwards, wasting development resources. Reasonable and fair enough.

Here's what I want in the jump:

  1. Camera control. The initial panning is forced and unwanted. The dolly zoom (a camera effect designed to be unsettling) can be sickening and should be toned down or removed.
  2. Ship should be visible and centered. I don't know if keeping it visible is possible due to the session change, but it is possible to keep it centered.


I can only speak for myself but these issues are being brought up again and again here. Note that the "warp tunnel" effect does not take these two things away from the player. Even though I'd prefer a cleaner warp effect, it is fine and in no way compares to the horror of the jump effect in this moment.
Maybelater Headache
Doomheim
#864 - 2013-06-27 10:21:45 UTC
Giving a group of players the option to disable certain effects they don´t like for what reason ever is just common sense. You may say "We should not expect the option to disable"-
I say it is plain and simple depending on CCP´s decision. If they want to do it, they can do it.
In case they don´t want to provide a off option but provide an appropriate solution, everything is fine. If not, seriously affected (or pissed off) people will stop playing the game long term. It is really not that complex.

My subjective experience is, the transfer between systems now lasts significantly longer, no matter what they say. Why do i receive this "You are a criminal" message whilst i am visually still in that tunnel? Obviously i am already in the target system, but the animation ist still running. This makes no sense at all.
Ol Stumpy
Brutor Tribe
Minmatar Republic
#865 - 2013-06-27 10:47:58 UTC
As a user who suffers from quite serious migraines Cry this does cause issues and it really would be usefull if we could disable Jump and Warp animations. PLEASE CCP consider providing us with an option to disable Smile
Ace Uoweme
Republic Military School
Minmatar Republic
#866 - 2013-06-27 11:23:28 UTC
Maybelater Headache wrote:
Giving a group of players the option to disable certain effects they don´t like for what reason ever is just common sense.



And in truth, isn't that what a sandbox game is about? More options?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Omo Hubble
Coniuro Libenter Concero
#867 - 2013-06-27 12:09:52 UTC
Maybelater Headache wrote:
You may say "We should not expect the option to disable"-
I say it is plain and simple depending on CCP´s decision. If they want to do it, they can do it.

No disagreement there. It should be simple to allow us to disable the jump animation. But doing so does not aid in the "vision for EVE to have a fully immersive experience" which was mentioned by devs here. I espouse this vision and encourage more immersive updates in the future. But the cinematic devices like camera rotation, shaking and dolly zoom I can do without. These only serve to detract from the immersion of space flight.
anishamora
Atelierele Grivita
#868 - 2013-06-27 12:10:04 UTC
Introducing a new "feature" in any application without having an easy and fast way to rollback is a very very bad development practice.

You don't just go, "I'm gonna write new code and shift-delete the old one", you don't burn our bridges. I believe the rollback is not performed out of spite and the fact that CCP has a hard time admitting that a feature they poured resources on, lost its appeal 10 minutes in. Because that also shows poor planning and poor knowledge of their player base.

Either way, stupid move all around CCP. Saying you have no options or don't want to, is bad and shortsighted no matter how you spin it.
Omo Hubble
Coniuro Libenter Concero
#869 - 2013-06-27 12:27:14 UTC
anishamora wrote:
I believe the rollback is not performed out of spite and the fact that CCP has a hard time admitting that a feature they poured resources on, lost its appeal 10 minutes in.

It is not with spite that CCP keeps the jump. It is part of their vision to immersify and they would rather improve features rather than abandon them. Let us just hope they improve this one.
Bryla Jax
AeD Corp
#870 - 2013-06-27 13:31:48 UTC
CCP Sisyphus wrote:

Yes the jump tunnel is sub-par, so we are working on improving it.


If a feature was considered, by his own designer/developer, subpar, why in the hell you put it online on Tranquillity?
I understand that it's your game and every decision is up to you, but actions like that simply demote your (our) game and give the idea to a lot of people that you didn't learn anything from the incarna situation, public relation and gaming comunity consideration.
Ranger 1
Ranger Corp
Vae. Victis.
#871 - 2013-06-27 13:54:25 UTC
Bryla Jax wrote:
CCP Sisyphus wrote:

Yes the jump tunnel is sub-par, so we are working on improving it.


If a feature was considered, by his own designer/developer, subpar, why in the hell you put it online on Tranquillity?
I understand that it's your game and every decision is up to you, but actions like that simply demote your (our) game and give the idea to a lot of people that you didn't learn anything from the incarna situation, public relation and gaming comunity consideration.

They discovered the negative effect once it was released to the masses, not before.

This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.

Also you logic is faulty. It's like saying "If you know it's possible for a car to crash, why would you let people drive them?"

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

anishamora
Atelierele Grivita
#872 - 2013-06-27 13:59:42 UTC  |  Edited by: anishamora
Omo Hubble wrote:
anishamora wrote:
I believe the rollback is not performed out of spite and the fact that CCP has a hard time admitting that a feature they poured resources on, lost its appeal 10 minutes in.

It is not with spite that CCP keeps the jump. It is part of their vision to immersify and they would rather improve features rather than abandon them. Let us just hope they improve this one.


After years and years of "throw **** at the players and then itterate on it", you'd think they finally learned: stop delivering half-assed features! Either add well polished/thought/balanced features or don't!

If they can't determine which ones are high-quality, they should hire better QA people or provide more incentives for players to participate in testing on SiSi and provide feedback. Then there's the part where CCP has to listen on that feedback and not go all like "meh, we still think the spin-jump is cool, suck it up!"

I'm all for immersion but there are countless ways to approach it, some good, some bad. Choosing which is which is not done by rolling the dice and hoping for the best.

Ranger 1 wrote:

They discovered the negative effect once it was released to the masses, not before.

This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.

Also you logic is faulty. It's like saying "If you know it's possible for a car to crash, why would you let people drive them?"


Here's an idea: if a feature has the slightest chance of being rejected, design it in a way that it can be rolled-back temporarily until you iron out the details and fix whatever issues. You don't just leave the stinky turd in there for who knows how long and annoy a large portion of the players.

Here's another idea: test the **** out of that feature. As I said above, hire competent QA or convince more players to participate in testing.
Othran
Route One
#873 - 2013-06-27 14:04:54 UTC  |  Edited by: Othran
Ranger 1 wrote:

They discovered the negative effect once it was released to the masses, not before


No, this was complained about when it was on sisi.

I suspect as usual in CCP that :awesome: won the argument despite complaints and as of now we're still around the 50:50 stage of whether :awesome: still wins over common sense and lots of empirical evidence that the cut-scene (that's what it is) fails in multiple ways..

One thing for sure, bugger all is going to happen this side of September.......
Ace Uoweme
Republic Military School
Minmatar Republic
#874 - 2013-06-27 14:26:35 UTC  |  Edited by: Ace Uoweme
Ranger 1 wrote:
This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.


QA doesn't take 500k accounts (for this maybe no more than 10, as someone in that 10 group will be effected). Otherwise, with that logic you need 5 million players to fully test a game....and EvE doesn't have that many.

What it takes is the devs to sit down and think about the direction the game will be going. They're at a 500k sub mark and if they want to be recognized as an AAA title, they have to get their Art and Design figured out BEFORE moving ahead (it will cost a bundle to fix otherwise).

They're out of the garage stage now. It's time to think about the brand and what the brand will represent and it's appearance. This is an example of where the design doesn't even fit anyway.

At this stage of development it's about polish. It's what separates AAA titles from AA. Items fit. Design is fluid. Environment is as seamless as possible. And why? Players can tell the difference. And if other games are polished and EvE's is not, word gets around it's sub-standard and "it's another unfinished sandbox game". Got to show it isn't, and that comes down to a solid and practical design plan.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

anishamora
Atelierele Grivita
#875 - 2013-06-27 14:27:58 UTC
Othran wrote:

One thing for sure, bugger all is going to happen this side of September.......


That's the painful part: wasted time to fix something that wasn't broken before when really broken things could be addressed.
Atomic Option
NO Tax FAT Stacks
#876 - 2013-06-27 14:56:21 UTC
CCP Sisyphus wrote:
Here we go again.

We ARE looking at this.
We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.

no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.



I was looking through the dev posts and saw the bit about "The new jump animation" and for the 10 seconds while the page was loading, I was super excited that they'd added the ability to bunny hop in my captains quarters. P

Oh well, maybe next time.
Othran
Route One
#877 - 2013-06-27 15:22:00 UTC  |  Edited by: Othran
anishamora wrote:
Othran wrote:

One thing for sure, bugger all is going to happen this side of September.......


That's the painful part: wasted time to fix something that wasn't broken before when really broken things could be addressed.


Oh it won't take that long to sort out but its summer now in Iceland so CCP basically stops work for a month*. That means that any fix/offswitch for the cut-scene won't be rolling out until late August (IMHO).

*if you live in/come from the far north/south then you understand why it happens - for the rest of you just accept its a very much needed counterbalance to winter
Maybelater Headache
Doomheim
#878 - 2013-06-27 16:03:33 UTC
Omo Hubble wrote:
Maybelater Headache wrote:
You may say "We should not expect the option to disable"-
I say it is plain and simple depending on CCP´s decision. If they want to do it, they can do it.

No disagreement there. It should be simple to allow us to disable the jump animation. But doing so does not aid in the "vision for EVE to have a fully immersive experience" which was mentioned by devs here. I espouse this vision and encourage more immersive updates in the future. But the cinematic devices like camera rotation, shaking and dolly zoom I can do without. These only serve to detract from the immersion of space flight.


Yeah, immersion...how could one not love those buzzwords!
Anyway, everybody has at least an idea what this could be, so i can dig into it for the moment.
There is probably no other game in this world which provides such an extremely intense moment like solo pvp, some of you may know it; you commit to a fight, maybe against the odds- you win or you lose. And you notice again, even after years of playing Eve: your hands are shaking and it may take a couple of minutes to calm down again. Cool
This is immersion for me, Eve is totally unique in this regard. Not the cheesy graphics added to the game little by little. Add that for those players who enjoy these, i don´t mind- but please do not let them stand in my way.
Ranger 1
Ranger Corp
Vae. Victis.
#879 - 2013-06-27 16:14:21 UTC  |  Edited by: Ranger 1
Othran wrote:
Ranger 1 wrote:

They discovered the negative effect once it was released to the masses, not before


No, this was complained about when it was on sisi.

I suspect as usual in CCP that :awesome: won the argument despite complaints and as of now we're still around the 50:50 stage of whether :awesome: still wins over common sense and lots of empirical evidence that the cut-scene (that's what it is) fails in multiple ways..

One thing for sure, bugger all is going to happen this side of September.......

I'm sure it was, but it boils down to were there were a signficant number of verifiable complaints... enough to warrante immediate change, or simply enough to keep an eye on it after release.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#880 - 2013-06-27 16:20:18 UTC
Ace Uoweme wrote:
Ranger 1 wrote:
This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.


QA doesn't take 500k accounts (for this maybe no more than 10, as someone in that 10 group will be effected). Otherwise, with that logic you need 5 million players to fully test a game....and EvE doesn't have that many.

What it takes is the devs to sit down and think about the direction the game will be going. They're at a 500k sub mark and if they want to be recognized as an AAA title, they have to get their Art and Design figured out BEFORE moving ahead (it will cost a bundle to fix otherwise).

They're out of the garage stage now. It's time to think about the brand and what the brand will represent and it's appearance. This is an example of where the design doesn't even fit anyway.

At this stage of development it's about polish. It's what separates AAA titles from AA. Items fit. Design is fluid. Environment is as seamless as possible. And why? Players can tell the difference. And if other games are polished and EvE's is not, word gets around it's sub-standard and "it's another unfinished sandbox game". Got to show it isn't, and that comes down to a solid and practical design plan.

Ace, two things.

1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept.

2: I don't think you really understand how highly EvE is regarded in the gaming industry. Smile They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.