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Can we turn off the new jump animation?

First post First post First post
Author
Velarra
#641 - 2013-06-17 01:04:59 UTC  |  Edited by: Velarra
Kaarous Aldurald wrote:
Yeah, the tunnel isn't really the issue here, the gate swing is.



It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.
Kaarous Aldurald
Black Hydra Consortium.
#642 - 2013-06-17 01:06:34 UTC
Quote:
Actually, warp theory says that your ship never moves but space moves around and past your ship (by contracting the space in front of you and expanding it behind you), therefore your ship doesn't need to slow down at the end of the jump.


If I recall right, that is about the only way to not be liquified at that level of acceleration/decceleration of relative speeds.

Of course, then there's the fact that it would literally make you time travel as a result thanks to speeds relative to observation, but that's for another day.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Deceduto
Sup Nuts Boys
#643 - 2013-06-17 01:07:11 UTC
I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.

NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.

The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.

Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.

4 alts going up for sale soon :=)
Kaarous Aldurald
Black Hydra Consortium.
#644 - 2013-06-17 01:09:30 UTC
Velarra wrote:
Kaarous Aldurald wrote:
Yeah, the tunnel isn't really the issue here, the gate swing is.



It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.


It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting.

But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed.

Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#645 - 2013-06-17 01:16:11 UTC
Deceduto wrote:
I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.

NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.

The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.

Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.

4 alts going up for sale soon :=)


How petulant. How is this a factor in PVP at all? You appear in the same damn place you would have if they still had the load screen.

Also, you mean the same "programmer" who said this?

Quote:
Do you read at all what I slices before you knock a new post in! ... "sigh"


Yeah, not putting any stock in him, just sayin'.

Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together.

So lay off the code monkeys already.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velarra
#646 - 2013-06-17 01:28:21 UTC  |  Edited by: Velarra
Kaarous Aldurald wrote:
Velarra wrote:
Kaarous Aldurald wrote:
Yeah, the tunnel isn't really the issue here, the gate swing is.



It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.


It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting.

But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed.

Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.


Have you clone jumped?
Used SiSi's moveme?
Jumped a gate while a map screen obscures your ability to see grid and the positions of other ships on grid?
If you're amusingly (un)lucky you can (could?) end up in 2 systems at once. (Logging out fixes it) (RE: petition for glitch on 2011.12.11@ 20:58 -> 22:35 )

Tracking is an on & off option. Camera Shake is an on/off option. Forced 'immersionary' camera movements need to be optional on gates. Much like using CQ or the hanger is optional, rendering station environments is optional.

CQ was forced. Old hangers supposedly impossible to return to.

Yet today we do have hangers. We have ship spinning, even a counter for number of spins.
Kaarous Aldurald
Black Hydra Consortium.
#647 - 2013-06-17 01:38:47 UTC
Quote:
Have you clone jumped?
Used SiSi's moveme?
Jumped a gate while a map screen obscures your ability to see grid and the positions of other ships on grid?
If you're amusingly (un)lucky you can (could?) end up in 2 systems at once. (Logging out fixes it)


All irrelevant. Hell, I've heard of people who were in warp the moment the servers shut down, and woke up in Jove Space, so what? Bugs are bugs.

Quote:
Tracking is an on & off option. Camera Shake is an on/off option. Forced 'immersionary' camera movements need to be optional on gates. Much like using CQ or the hanger is optional, rendering station environments is optional.


Ok, let me explain this to you.

It aligns your camera because it is aligning your in game representation model in order to shoot you down the pipe to the system destination. None of the rest of those things you listed, are part and parcel of session change movement. That's like asking the undock system to be altered so it doesn't face the same direction every time.

More to the point, they've already said that they can't get rid of it, so the option now falls to suggestions on how to mitigate the problem, which they eagerly asked for feedback about.

Quote:
CQ was forced. Old hangers supposedly impossible to return to.


I would LOVE to see that quote.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Deceduto
Sup Nuts Boys
#648 - 2013-06-17 01:41:05 UTC  |  Edited by: Deceduto
Kaarous Aldurald wrote:
Deceduto wrote:
I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.

NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.

The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.

Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.

4 alts going up for sale soon :=)


How petulant. How is this a factor in PVP at all? You appear in the same damn place you would have if they still had the load screen.

Also, you mean the same "programmer" who said this?

Quote:
Do you read at all what I slices before you knock a new post in! ... "sigh"


Yeah, not putting any stock in him, just sayin'.

Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together.

So lay off the code monkeys already.


The lag caused by the new animation effects PVP. As for code, I know it is not Lego's but it was added and with work can be modified.

Okay, I could blame the game designers but having worked at a couple game companies most of them are glorified hall monitors. How about blaming CCP as a whole, for putting something so useless and annoying on the live servers.
Kaarous Aldurald
Black Hydra Consortium.
#649 - 2013-06-17 01:52:58 UTC
Quote:
The lag caused by the new animation effects PVP. As for code, I know it is not Lego's but it was added and with work can be modified.

Okay, I could blame the game designers but having worked at a couple game companies most of them are glorified hall monitors. How about blaming CCP as a whole, for putting something so useless and annoying on the live servers.


Yeah, it can be modified. That's why I am making such suggestions as:

Slowing down the gate turning speed, increasing tunnel speed to compensate so the load time remains the same.

Pan the camera back a great deal, to make the sense of movement lessen.

That said, if someone has an issue that effects their ability to see, etc, then that's fine. They can work around that.

But a lot of people are just complaining because they don't like it. Well, they already said you're not getting the load screen back, so the only answer there is TS.

As for myself, I have yet to see any lag effecting PVP, so I have no clue what aspect of gate jumping would be a problem there. And I quite like it, not nearly as annoying for me as seeing a load screen forty-odd times per play session.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sister Sophia
Doomheim
#650 - 2013-06-17 01:55:46 UTC  |  Edited by: Sister Sophia
Kaarous Aldurald wrote:
How is this a factor in PVP at all? You appear in the same damn place.


Fair question.

So suppose for a sec that you find the animation disorienting. Suppose you deal with the swing/stop sequence by looking away from the jump, or at your instruments, using F10, or whatever. Suppose also that you are flying a stabber in lowsec and jump into a gang of 20 hostiles on a gate. You decide to hop back through and pray that none of their tacklers are already on the other side.....

.... and whoosh....

The camera swings. You close your eyes. You open your eyes. The sudden stop. You try to reorient. .... And damn... they have some small fast ships here already. You decide to power back to the gate as they begin to aggress. The shields start to drop. You look intently at your screen to assess the tactical situation....

.... and whoosh....

The camera swings. You close your eyes. You open your eyes. The sudden stop. You readjust your focus. Has all their small stuff jumped through in pursuit? By now you're a bit disoriented and you're not quite sure what's on the field.... You try to warp to a safe and hope that you can make it....

Now, isn't all this fancy footwork a lot easier without the part where you need to shut your eyes or puke in a bucket? And, of course, if you add having to look at the configuration of warp bubbles to the scenario it gets worse still.
Kaarous Aldurald
Black Hydra Consortium.
#651 - 2013-06-17 02:02:12 UTC
Sister Sophia wrote:
lots of stuff


Interesting perspective. And a fair statement as well. I don't experience any kind of motion sickness from this, so that specific problem hadn't occured to me.

But it's rather different from the "it causes lag somehow" explanation above. I find it interesting that a lot of possibilities are being offered.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sister Sophia
Doomheim
#652 - 2013-06-17 02:04:23 UTC
What I wrote is the honest reason I've not been to lowsec since the patch came out. And since my main is not welcome in highsec, I'm kind of stuck for now. Smile
Kaarous Aldurald
Black Hydra Consortium.
#653 - 2013-06-17 02:12:21 UTC
Sister Sophia wrote:
What I wrote is the honest reason I've not been to lowsec since the patch came out. And since my main is not welcome in highsec, I'm kind of stuck for now. Smile


Do you think any of the graphical changes I suggested would be of use in this situation?

Also, I feel for you, I had a character like that once... once, so long ago, back when I was an even bigger douche than I am now. *drifts off into soliloquy of backstory*

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sister Sophia
Doomheim
#654 - 2013-06-17 02:24:11 UTC
Kaarous Aldurald wrote:
Do you think any of the graphical changes I suggested would be of use in this situation?


Ya, for sure. I think if they just took out the camera swing and the sudden invisible brick-wall stop, I'd be good to go. The tunnel is not much of an issue for me. The main thing they need to factor in is that people look at various stuff on the screen really really intensely when they are fighting for their lives on a gate. So the start of the jump and the end are kind of a big deal. (Well, that's what it is for me anyway. I can't speak for everyone.)

Oh, and lowsec douchebaggery is best douchebaggery. Blink
Lounstar deVries
Aliastra
Gallente Federation
#655 - 2013-06-17 02:25:57 UTC
Kaarous Aldurald wrote:
Velarra wrote:
Kaarous Aldurald wrote:
Yeah, the tunnel isn't really the issue here, the gate swing is.



It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.


It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting.

But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed.

Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.


no one is asking for it to be removed some ppl like the silly animation which is fine just add an off option for those that dont like/get sick from it rly hardwireing it in to base code shows how inept there programmers can be stop being stupid ccp and fix your great game! good game poor thought in to what there doing with it
Kaarous Aldurald
Black Hydra Consortium.
#656 - 2013-06-17 02:28:21 UTC
Quote:
Quote:
no one is asking for it to be removed


The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Castro Pizon
Hedion University
Amarr Empire
#657 - 2013-06-17 02:39:14 UTC
this animation is so lame... why would they impliment such crap it takes way to long to jump threw gates now and codeing can be modified put a bloody off switch in allready if ur programmers are even half decent they can put an on off switch in there system
Castro Pizon
Hedion University
Amarr Empire
#658 - 2013-06-17 02:40:04 UTC
Kaarous Aldurald wrote:
Quote:
Quote:
no one is asking for it to be removed


The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed.


ahh well they dont have to remove just add on off switch
Velarra
#659 - 2013-06-17 02:55:51 UTC
There's an awful lot of noise in the forum logs when trying to focus on a precise signal concerning anything posted focused on incarna during the time of its release given the rage it triggered. Does the below say anything's impossible? No. No it doesn't. It does imho ring with a certain flavor that's eerily similar to the current response that the gate jump camera-pan is hardwired.

Quote:
Unknown Submitter> A large number of EVE players do not like to leave their ship every time they dock. Some have computer hardware issues running several clients, some find it extremely immersion breaking and completely against EVE lore, and some would just rather abstain from Incarna alltogether. The return of the old ship hanger or some version of it with a disembark button would make all those people happy. When does CCP plan to do it?

Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE.

http://eve-search.com/thread/1572353-0/page/1#1


(There's a bit more concerning the absolutely non-negotiable nature of CQ if you go looking, yet it is quoted from petition contents of the time period).

Ultimately the issue is more that like CQ was released initially, the camera pan/gate swing is being forced on people as opposed to being made optional. Idealism & 'immersion' while making people nauseous.
Kaarous Aldurald
Black Hydra Consortium.
#660 - 2013-06-17 03:01:05 UTC
Velarra wrote:
There's an awful lot of noise in the forum logs when trying to focus on a precise signal concerning anything posted focused on incarna during the time of its release given the rage it triggered. Does the below say anything's impossible? No. No it doesn't. It does imho ring with a certain flavor that's eerily similar to the current response that the gate jump camera-pan is hardwired.

Quote:
Unknown Submitter> A large number of EVE players do not like to leave their ship every time they dock. Some have computer hardware issues running several clients, some find it extremely immersion breaking and completely against EVE lore, and some would just rather abstain from Incarna alltogether. The return of the old ship hanger or some version of it with a disembark button would make all those people happy. When does CCP plan to do it?

Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE.

http://eve-search.com/thread/1572353-0/page/1#1


(There's a bit more concerning the absolutely non-negotiable nature of CQ if you go looking, yet it is quoted from petition contents of the time period).

Ultimately the issue is more that like CQ was released initially, the camera pan/gate swing is being forced on people as opposed to being made optional. Idealism & 'immersion' while making people nauseous.


Fair enough, they said they didn't plan on it. But that isn't the same. What you said originally was:

Quote:
CQ was forced. Old hangers supposedly impossible to return to.


"Don't plan on it", isn't the same as "nope, it's gone, impossible'.

A slight nuance, but still an important one.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.