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Can we turn off the new jump animation?

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Author
Domer Pyle
Denassi Mining Company LLC
Sev3rance
#481 - 2013-06-09 23:16:51 UTC
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


idk about others, but for me it's the abruptness of the animation. the camera accelerates too quickly in the beginning and stops too abruptly at the end of the animation, making my eyes hurt.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Khira Kitamatsu
#482 - 2013-06-09 23:36:28 UTC
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


This is why I made this post....

CCP please keep the jump animation!

Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.

Ponies!  We need more ponies!

Dullmeyr Prodomo
Gnartz
#483 - 2013-06-09 23:48:51 UTC
Khira Kitamatsu wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


This is why I made this post....

CCP please keep the jump animation!

Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.


Whatever CCP will do, a scenario which involves the complete removal of the new jump animation is more than unlikely and undesirable too. No reason to worry, i guess.
Sid Cui
School of Applied Knowledge
Caldari State
#484 - 2013-06-10 08:22:05 UTC
+1 for turning this off.

Or are CCP going to wait to get sued for inducing an epilectic fit in someone?

I see no public health warnings here? (If someone can sue for spilling a cup of hot coffee over themselves then CCP have not got a leg to stand on)
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#485 - 2013-06-10 08:34:51 UTC
Sid Cui wrote:
+1 for turning this off.

Or are CCP going to wait to get sued for inducing an epilectic fit in someone?

I see no public health warnings here? (If someone can sue for spilling a cup of hot coffee over themselves then CCP have not got a leg to stand on)


Your playing a Sci-fi spaceship MMO and dont expect flashing lights?... Roll your asking for a fit lol... also prob in terms and conditions Blink

The nausia thing... spin the oposite way on your chair?

No Worries

dark heartt
#486 - 2013-06-10 10:16:49 UTC
Nick Rayner wrote:
Relena mearfire wrote:
And if ccp say "well thats harder" well don't start something and do a half assed job.
If i did that at work i would be fired.

Couldn't agree more.

I simply fail to understand how a company that made such a great game makes such STUPID UI/UX mistakes like these.


Because to a lot of us, this change was awesome...
Maybelater Headache
Doomheim
#487 - 2013-06-10 10:45:46 UTC
dark heartt wrote:
Because to a lot of us, this change was awesome...


And to others, it wasn´t awesome at all. Surprise!

Anyway- as this thread is about making the new jump animation optional:

Looking forward to see CCP presenting its solution.
Colonel T Ross
PLA Fleet
People's Liberation Alliance
#488 - 2013-06-10 11:15:48 UTC
+1 for option to disable the new animation.

Comon CCP if the devs have embedded this stuff so deep in the client that it cannot be made an option to turn on/off then perhaps a genital cuff to those responsible is in order Lol
cheese monkey
HC - Blackhole Sun
Aporkalypse Now
#489 - 2013-06-10 13:08:13 UTC
would be good to get a CCP post with their thoughts.

--

http://eveboard.com/ub/627817229-39.png

Michael Omega
Doomheim
#490 - 2013-06-10 14:11:38 UTC
I think the new jump animation is cool. It makes a more seamless transition between systems and makes it more realistic that you are actually going somewhere.
Maybelater Headache
Doomheim
#491 - 2013-06-10 14:38:23 UTC  |  Edited by: Maybelater Headache
Michael Omega wrote:
I think the new jump animation is cool. It makes a more seamless transition between systems and makes it more realistic that you are actually going somewhere.


What i like is how the stargates look now, the transition effect- not. Why? The whole animation is not running smoothly at all, it is too long and badly integrated, anything but motivating me to play and simply annoying after watching it just a few times.
And, before you ask- i am not running a crap computer. :-)
If i want "immersion" i watch a movie. That doesn´t help me at all making your ship explode. I was sure this is what Eve is all about.
Infinite Force
#492 - 2013-06-10 15:45:38 UTC
+1 for the jump animation

-1 for not being able to "turn it off" (e.g. give a loading bar option)

-1 for the camera moving all over the place all the time and not remaining at the same POV


I won't comment on anything else as it's already been said by many, many, many people.

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Axl Borlara
Sebiestor Tribe
Minmatar Republic
#493 - 2013-06-10 16:14:03 UTC
For what its worth, I like the *idea* of the new animation.
I'm less keen on the animation itself. I can live with it though. My issues:

Before I turned off the tracking camera (ie pressing C) it was - why the hell is my screen spinning all over the place.

The cloud part seems laggy. For something so common it should be able to run on pretty much any box.

It also somehow looks very dated.
The old 'popping' animation started off as 'wow, that's cool' and didn't get in the way once the novelty wore off.
The new one was more 'Meh, but nice idea' and is still that.
Barron Hammerstrike
Medusa Nova Mining And Trade
#494 - 2013-06-10 16:36:23 UTC  |  Edited by: Barron Hammerstrike
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


Thank you for opening the can of worms (they're high in protein so no worries).

My issues with the jump animation are the following.

I don't suffer from motion sickness, but the forced camera swivel sequence is jarringly sudden and it's all just to watch your ship vanish the way it always has? The user needs to maintain camera control at all times in my opinion. I feel out of the game when loss of control occurs so if there is a solution keeping control of the camera in the users hands should be a part of it. The energy effects before gate firing are cool though. Maybe we can just keep those?

The zoom to warp animation on my machine doesn't look that great and is pretty choppy (I play with low graphics settings for speed though). If we must be forcibly immersed in a jump animation maybe a more simple "stars travelling really fast" animation is better than "dark and cloudy lightening effect" tunnel?

The exit. It's really not that impressive to have you ship just suddenly "deposited somewhere by the gate" exactly the same way it was in previous versions (except with slightly more lag). Personally,after the sequence completes I'm thinking to myself "what was that all about?"

I know the game has to evolve, but I'm really wishing this was one area that was left alone for the time being. Anyhow, that's my feedback, hope it helps.
Kuronaga
Fatal Absolution
#495 - 2013-06-10 17:14:00 UTC
I don't get motion sick, but I am thoroughly annoyed with the way objects in space rubberband upon exiting the animation.
Ioci
Bad Girl Posse
Somethin Awfull Forums
#496 - 2013-06-10 17:34:54 UTC
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring.

I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool.

R.I.P. Vile Rat

Tomba
The Scope
Gallente Federation
#497 - 2013-06-10 18:13:30 UTC
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.



Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too.

It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were.

I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud.

I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that.

"Turning off not a real proposition" - I can only guess what that means.

First I'm all for keeping the new animated sequence for people that want it.

As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite?

Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work.
dark heartt
#498 - 2013-06-11 00:28:26 UTC
Maybelater Headache wrote:
dark heartt wrote:
Because to a lot of us, this change was awesome...


And to others, it wasn´t awesome at all. Surprise!

Anyway- as this thread is about making the new jump animation optional:

Looking forward to see CCP presenting its solution.


I understand that, I just hope that the guy I was replying to understands that not every UI/UX change is good for everyone or bad for everyone.
Lounstar deVries
Aliastra
Gallente Federation
#499 - 2013-06-11 04:36:35 UTC
Khira Kitamatsu wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.


This is why I made this post....

CCP please keep the jump animation!

Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.


no ones saying remove it just add a turn off for those that dont want the damn animation =\
Lounstar deVries
Aliastra
Gallente Federation
#500 - 2013-06-11 04:39:37 UTC
Tomba wrote:
CCP Sisyphus wrote:
Wading into a can of worms I'm sure, but here goes.

We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.

It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty

I am sorry for those adversely affected,.



Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too.

It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were.

I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud.

I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that.

"Turning off not a real proposition" - I can only guess what that means.

First I'm all for keeping the new animated sequence for people that want it.

As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite?

Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work.


turning off is a good option if they made it turn off gate grafic is good they were stupid to make it apart of there new system they should of added it to make it easyer for them to turn on and off with out disrupting there game