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Can we turn off the new jump animation?

First post First post First post
Author
Gallowmere Rorschach
The Scope
Gallente Federation
#241 - 2013-06-06 16:31:15 UTC
cpu939 wrote:
I must say that ccp did a great job with the animations but they for got one thing not everyone would want it.

the next mistake ccp did was replying to this post with the old code is gone. kinda reminds me of ccp before CQ with the you don't like it that's tough ****.

ccp where is your pr department for these kinds of posts?

It hasn't reached PR department levels yet. Wait until this weekend.
Sister Sophia
Doomheim
#242 - 2013-06-06 16:59:46 UTC
Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread.
Maybelater Headache
Doomheim
#243 - 2013-06-06 17:02:42 UTC
Those new animations are totally annoying. I do not talk about motion sickness or epileptic seizures, whatever. It is just annoying- especially in case you do a lot of jumps everyday. Same goes for the scan sweep- why do i have to see this all the time? I have no interest in exploration at all.

Give us options, CCP.
Gallowmere Rorschach
The Scope
Gallente Federation
#244 - 2013-06-06 17:08:34 UTC
Sister Sophia wrote:
Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread.

They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before?
Maybelater Headache
Doomheim
#245 - 2013-06-06 17:15:37 UTC
I don´t think the effort put into CQ is comparable to this animation disaster we see now. For me this expansion smells like a hastily cobbled together nice try.
Ranger 1
Ranger Corp
Vae. Victis.
#246 - 2013-06-06 17:17:03 UTC
Dullmeyr Prodomo wrote:
Ranger 1 wrote:
Huang Mo wrote:
Ranger 1 wrote:
Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code


How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP


I work in IT as well


This fully qualifies you, indeed.


Selective quoting FTW. Smile

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Ranger 1
Ranger Corp
Vae. Victis.
#247 - 2013-06-06 17:18:49 UTC
Gallowmere Rorschach wrote:
Ranger 1 wrote:
xavier69 wrote:
yep it was harder for them to put spinning back in but if we scream loud enough they will do it =)

I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. Smile

You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh?

Just because CCP made allowances for the idiocy doesn't make it any less idiotic. Blink

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Ranger 1
Ranger Corp
Vae. Victis.
#248 - 2013-06-06 17:20:53 UTC
Li Tiger wrote:
Ranger 1 wrote:
I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.


So because of you working in IT and have modded then you know this is very hard to change .... thanks, needless mess more here. You have answered the question .... you know absolutely nothing about this problem in EVE is difficult to change.

If you knew anything about game modification and using self developed as well as developer provided tools to do so, you'd realize how silly you look right now.

Yes, I am very familiar with coding limitations.

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Simvastatin Montelukast
Ultramar Independent Contracting
#249 - 2013-06-06 17:21:51 UTC
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore


Can we turn it off?
Untanas Volmyr
Perkone
Caldari State
#250 - 2013-06-06 17:22:38 UTC  |  Edited by: Untanas Volmyr
I think the new jump animation is awesome. It seems to have this slight bend effect in it that almost made me fall out of my seat a couple times. Which hasn't happened since I played the original doom and hid under my desk after I met a cyberdemon. I haven't tried multiboxing yet. Those who do and have lag should maybe try affinity binding? If the developers can't patch it. There's usually sometimes 60% of the time always a tweak.

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

Sister Sophia
Doomheim
#251 - 2013-06-06 17:23:02 UTC
Fair enough Ranger. Selective quoting can be a problem.

But I've noticed that you have not responded to the idea that algorithm efficiency must be weighed against a concern for human cognitive factors. As someone with experience on the comp-sci side of things, I'd be curious to hear what you think.
Maybelater Headache
Doomheim
#252 - 2013-06-06 17:24:35 UTC  |  Edited by: Maybelater Headache
Which doesn´t make you an expert of the coding done in Eve at all. @Ranger 1
Mr Epeen
It's All About Me
#253 - 2013-06-06 17:25:58 UTC
How about this.

Lay off the hooch when you play and you might not feel so queasy from jumping.

Remember folks drinking and jumpgates is a bad combination.

Mr Epeen Cool
Maybelater Headache
Doomheim
#254 - 2013-06-06 17:25:59 UTC
Sister Sophia wrote:
Fair enough Ranger. Selective quoting can be a problem.


In this case it is not as far as i can see.
Ranger 1
Ranger Corp
Vae. Victis.
#255 - 2013-06-06 17:26:21 UTC
Simvastatin Montelukast wrote:
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore


Can we turn it off?

It may well be possible that they can do something to disable the camera swing that occurs when your point of view aligns to the destination and when you arrive... although that raises some rather obvious issues.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Maybelater Headache
Doomheim
#256 - 2013-06-06 17:26:34 UTC
Mr Epeen wrote:
How about this.

Lay off the hooch when you play and you might not feel so queasy from jumping.

Remember folks drinking and jumpgates is a bad combination.

Mr Epeen Cool


Wow.
Yana Shakti
Gradient Shift
#257 - 2013-06-06 17:30:27 UTC
Mr Epeen wrote:
Lay off the hooch when you play and you might not feel so queasy from jumping.


What are you? My priest? My mullah?

What I do on my own time in the evenings and at home is not any of your business.
baltec1
Bat Country
Pandemic Horde
#258 - 2013-06-06 17:31:02 UTC  |  Edited by: baltec1
Its clear none of you are games programmers. Chances are, it is not going to be an easy change to make.

I am still not convinced this is a real medical issue and its just people dont want the warp cloud or in the case of Bee, once again throwing **** at CCP for no other reason than he hates this game.
Maybelater Headache
Doomheim
#259 - 2013-06-06 17:31:50 UTC
Ranger 1 wrote:
Simvastatin Montelukast wrote:
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore


Can we turn it off?

It may well be possible that they can do something to disable the camera swing that occurs when your point of view aligns to the destination and when you arrive... although that raises some rather obvious issues.


Explain please. It is not that obvious to me.
Maybelater Headache
Doomheim
#260 - 2013-06-06 17:32:39 UTC
baltec1 wrote:
Its clear none of you are games programmers.



Surprise!