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Pirate NPC stations/standings/space/ships and you The pirate null expansion!

Author
fairimear
Event Hor1zon
#1 - 2013-06-04 16:37:03 UTC
Long has it puzzled me why pirate stations in null allow players with bad standings to them use of their facility's or to even dock.
As such CCP it is about time this was addressed.
It makes more sense in empire as that is civilized space and much like modern civilization rules and expectations and social convention mean we have to afford people and organizations certain things.

But why pirates would is beyond me. They would and should just ban you or worse.
As such I believe it's time for more harsh response's from pirate npc to those who kill their members then dock in their stations.
As part of the null experience you should have levels of response to - standings with pirate organisations.

-2 you should:
lose clone right
lose access to insurance facility's ect

-4 you should lose all station facility's

-6 you should have to pay a fee to dock from 1-5mill depending on status.

-8 no docking. refused dock !


Another good reason for this is that there are certain player groups that find shelter in these places.
This should not be allowed. An alliance should not be able to shelter under a pirate nation's flag well making money by hurting that nation then running to them for cover. Alliance standing to pirate nations should thus be based off members activity's to that nation and as above the entire alliance should suffer.

There are plenty of ways around this,
Frankly if you want to rat in these area's and be safe. Use a pos.
And cry me a river about how unfair it is. It's a long over due change and should make up a step to a better null.


The next step is a set of features to promote pirate space. designed around corporate level activity.
exploration in the 3-7 man area. Complex's that require items that have to be previously retrieved from sites in the local area by members of the same corporation.. More advanced random spawns that require small gang flexibility.
(Npc that start as a group. but then warp to several locations and all have to be attacked at same time to break their tank) ect ect. Corporate back stabbing. (pirate factions playing player corps against each other) offering bounty's for destruction of pos/ship/pilots ect


Pirate stations should be re-vamped
Each nation should have it's own look for a start. Sansha already have tons of station models that could be adapted.
Like the battle tower from incursions.
Secondly they should be more PIRATE!!
New facility's and features like bio-mass reprocessing that allows you a skill dependent and standing dependent chance to receive 1 implant back. TO a maximum of 20% chance of it working. So for every 5-6 corpses you may get 1 implant those corpse had back.

Pirate jump bridge network should be available to those with high standing to the factions. Basically Certain stations with in pirate region connect to each other. You just have to have the standing to use it. and be undocked and within 5km .
Obv same rules would need to apply as gate. Ie aggro timers ect.

And for people with fantastic pirate standings. Well they get free clones facility's Inc free clones from time to time and a pirate faction starter frig on death! (yea screw you guys paying 400mill for these to sit in hangers).

Pirate ships should where needed be brought into line with the new system
Pirate faction BC designed around the role of a heavy dictor/attack bc should be added.
So light on tank / nimble/ well armed and the ability to drop a dictor disruption probe on a much longer cool down ration (IE 2 min) Fitting in around the same hp as the current t3 BC same dps as teir 1/2 . All designed for close combat only (sub 20km.)
All designed for After burners. IE nimble and hard to hit but not fast. so low sig res,,
I see these as really filling the heavy tackle role, well not being as focused as the gal or min recon ship.





Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-06-04 17:33:33 UTC
Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

fairimear
Event Hor1zon
#3 - 2013-06-04 20:42:42 UTC
Kirimeena D'Zbrkesbris wrote:
Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8.


OK adapt it so that it so my numbers are different and work.
Really think a pirate would let you dock after shooting his buddy?
Nikk Narrel
Moonlit Bonsai
#4 - 2013-06-04 20:59:47 UTC
fairimear wrote:
Kirimeena D'Zbrkesbris wrote:
Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8.


OK adapt it so that it so my numbers are different and work.
Really think a pirate would let you dock after shooting his buddy?

Yes.

That is the whole point... they do not conduct themselves in a manner we would consider civilized.

Their outposts would be ridiculously high fee wise, if they did not like you, but they would never turn anyone away.

They would be more likely to try and ambush you outside the docking ring after the fact.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-06-04 22:47:27 UTC
fairimear wrote:
Kirimeena D'Zbrkesbris wrote:
Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8.


OK adapt it so that it so my numbers are different and work.
Really think a pirate would let you dock after shooting his buddy?



Why not? You're paying to use the station facilities anyway. That, or you're running missions from it, or just bring entertaining. They're pirates, why should they care?
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-06-05 06:24:39 UTC
fairimear wrote:
Kirimeena D'Zbrkesbris wrote:
Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8.


OK adapt it so that it so my numbers are different and work.
Really think a pirate would let you dock after shooting his buddy?

If you adjust those numbers then you're locking out major part of players from some of EvE content: running missions for pirates because the only way to raise standing with them from -10 is doing lvl1 pirate missions until you get -1.99 (you need about 2 months to do so if you do 16 missions/day + 1 storyline). With your proposal there are no means to raise your standings if docking rights are removed.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Qestroy
TaxIsTheft
#7 - 2013-06-07 00:25:25 UTC
Kirimeena D'Zbrkesbris wrote:
fairimear wrote:
Kirimeena D'Zbrkesbris wrote:
Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8.


OK adapt it so that it so my numbers are different and work.
Really think a pirate would let you dock after shooting his buddy?

If you adjust those numbers then you're locking out major part of players from some of EvE content: running missions for pirates because the only way to raise standing with them from -10 is doing lvl1 pirate missions until you get -1.99 (you need about 2 months to do so if you do 16 missions/day + 1 storyline). With your proposal there are no means to raise your standings if docking rights are removed.

Unless you implemented a reverse-CONCORD bounty system... Kill guys the pirates hate, boom, pirates like you. Also you would just be able to straight up pay them off or do the tag thing they have in lowsec now...