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DUST TARGETING POCOS

Author
Captain Africa
GRIM MARCH
#1 - 2013-06-04 07:30:53 UTC  |  Edited by: Captain Africa
From a Dust perspective there is a lot of support for this https://forums.dust514.com/default.aspx?g=posts&t=83672&find=unread


I would like to know what Eve players think about this and if you would support this to bring Dust and Eve interaction to a new level.


SO LETS POKE THE POCO AND MAKE THIS HAPPEN ....If you believe this could work and want CCP to implement this ASAP then bump +1 to this thread ..

POCO MECHANICS THE WAY I SEE IT :

POCO Mechanics Ver 2

X Dust Corporation decides to get into POCO ownership as a business venture. So their leadership views their star map and identify potential POCOS to take over.
They identify your POCO and as a squad spawn to the MMC covering the planet where your POCO is anchored.

Reinforcing The POCO:

The X Dust Corporation then wait for the timer in the MMC and spawn into a transport ship. The transport ship piloted by an Eve player undocs from the MMC and transports the Mercs to the POCO. A few things regarding this :

a.Since it is in a player owned POCO it will be in shoot able space. During this stage of the operation the Mercs in the transport ship are pretty vulnerable. They could have more Eve pilots protecting them against hostile enemy ships while doing the trip.
b. The Transport Ship docks onto the POCO , the Mercs hack the front gate and enter the installation.

The Mercs need to kill off the M-Tac Mecs and dismantle explosives and mines defending the installation, then hack a few mechanics which brings the POCO into reinforcement mode. The elimination of these Mecs and booby traps should be a challenge in itself.
The Mercs also deploys a specialized drop up link in order to spawn to the POCO when the reinforcement timer runs out before the match begins. Obviously this would be a specialized drop up link tool .

X Dust Corp goes back to MMC and wait for timer to run out. The timer can be anything from a few hours to less than two days. You as the owner sets the timer before the time.

Initially Defending The POCO From Reinforcement:

The owner of the POCO has a limited amount of specialized M- TAC Mecs with Drone AI available to guard your installation:
They come in three sizes divided in 4 races

Example: Minmatar M-Tac Mecs
Small – Scouts = Light Auto cannon , Sniper Gun
Medium – Attack = Medium Auto Cannon with Mass Driver
Heavy – Guard = Heavy Auto Cannon with Blaster

The owner may also make use of explosive booby traps and mines placing them at strategic points within the POCO station.
These M-Tac Mecs and booby traps are available on the Eve market and get deployed by the owner by means of a map ingame mechanic where he can deploy them in strategic areas. Remember were talking one map here so Devs relax.

POCO Now In Reinforcement Mode:

The owner (You ) gets notified via mail that your POKO has been put into reinforcement mode.
The POCO still belongs to the owner but now accessible to the attacking Mercs . Because it was hacked from the inside you as the owner can only defend it from the inside, that means you have to hire another Dust corp via contract. So you initiate a contract to defend your POCO for a fee.

The Final Battle For Ownership and Results

Some Y Dust Corp accepts your contract , Both Corps spawn to the MMC when the timer runs out and then from the MMC to the POCO station where they would initiate the match. At this stage there are no more AI Defences left and none can be deployed by the owner of the POCO.
During the match no Eve OBM is possible cause its a station not a planet and Eve pilots also cant shoot the station /POCO into structure ( Cause its a DustGrab)..
- If Y Dust Corp (Defending) wins the POCO, full ownership gets transferred back to Eve owner and the contract ISK fee gets transferred to the Dust defending corporation.
- If X Dust Corp wins they receive ownership of the POCO and now can set the new tax rate.
- They can also **** off the farmers and raid the minerals inside the POCO. However that might make the farmers leave so there will be no long term benefit in doing that.
- Obviously who ever farms on the planet can still farm there, however they will have to adjust to the new tax rate. The owner of the POCO obviously does not want to alienate his renters so he keeps the tax rate at an acceptable level in order to have a long term passive income.

Taking Your POCO Back

Ok so lets say you as an Eve player lost your POCO and your really peed off now. So you rally your Corpies a few days later and attack the POCO now owned by X Dust Corp.

A. You shoot it into structure and wait for the timer to run out as per current game mechanics. Now X Dust Corp scrambles around to find Eve pilots to defend their POCO against you , why ? Because they cant do **** against an air attack.
Or
B. X Dust Corp deployed station turrets and shoots back at You . To simplify things each turret will be a mini game shooting at Eve ships around the POCO station.
Or X Dust Corp releases drones that attacks the Eve pilots from the station (These would be specialized Dust drones made to attack ships in space).

See the interaction......?

Few Side Notes

– Only POCOS can be attacked not POSSES
- Would be cool in future to have Eve pilots transport Mercs from MMC to POCO ( So there is a chance that your ship with mercs can be blown up.
- The same way PI is a nice passive income for Eve Pilots it now can be a nice passive income for Dust corps or they can just raid them.
Big smile
Gordon Esil
Brutor Tribe
Minmatar Republic
#2 - 2013-06-04 07:34:24 UTC
We already have ships shooting our POCOs to worry about Lol
But why not TwistedTwisted
Domanique Altares
Rifterlings
#3 - 2013-06-04 07:36:26 UTC
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.
Captain Africa
GRIM MARCH
#4 - 2013-06-04 08:29:17 UTC
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.

The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.
Domanique Altares
Rifterlings
#5 - 2013-06-04 08:33:25 UTC
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.

The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.


That's cool and all, but I still want to be able to link up with the satellite and rain indiscriminate death down on the immortal ants that play on the ground. Perhaps it will dissuade them from trying to bite the hands that feed them.
Borlag Crendraven
The Scope
Gallente Federation
#6 - 2013-06-04 08:35:28 UTC
I don't think the latter idea can work, unless the income levels in dust are overhauled entirely. Vast majority of EVE players would be in a position where the peanuts that the dustbunnies can offer in such contract would be completely meaningless and that way the interaction just wouldn't happen. Otherway around maybe.
Captain Africa
GRIM MARCH
#7 - 2013-06-04 08:42:13 UTC
Borlag Crendraven wrote:
I don't think the latter idea can work, unless the income levels in dust are overhauled entirely. Vast majority of EVE players would be in a position where the peanuts that the dustbunnies can offer in such contract would be completely meaningless and that way the interaction just wouldn't happen. Otherway around maybe.


Have to agree with you , BUT Blink There is many ways to barter " I rub your back and you rub mine". There is a mine field of opportunity in this lol
Borlag Crendraven
The Scope
Gallente Federation
#8 - 2013-06-04 08:45:41 UTC
Captain Africa wrote:
Borlag Crendraven wrote:
I don't think the latter idea can work, unless the income levels in dust are overhauled entirely. Vast majority of EVE players would be in a position where the peanuts that the dustbunnies can offer in such contract would be completely meaningless and that way the interaction just wouldn't happen. Otherway around maybe.


Have to agree with you , BUT Blink There is many ways to barter " I rub your back and you rub mine". There is a mine field of opportunity in this lol


I guess it might be viable if some valuable resource would be given to dusties to use as leverage, make them truly matter in a larger scale than just the PI side.
Ace Uoweme
Republic Military School
Minmatar Republic
#9 - 2013-06-04 08:49:13 UTC
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.


The big wrinkle in all of that? It's objective play, in a market that doesn't operate like that.

Just try to get FPS players to go after objectives in a match. As a game itself, good luck, I think every publisher would like to see that happen, as they created hundreds of millions worth of content and can't get them to do it...even if they're MMO inclined (e.g., WoW's BGs come to mind here).

FPS games it's about K/D and accuracy. Objectives second (and treated more as an annoyance).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Captain Africa
GRIM MARCH
#10 - 2013-06-04 08:56:08 UTC
Ace Uoweme wrote:
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.


The big wrinkle in all of that? It's objective play, in a market that doesn't operate like that.

Just try to get FPS players to go after objectives in a match. As a game itself, good luck, I think every publisher would like to see that happen, as they created hundreds of millions worth of content and can't get them to do it...even if they're MMO inclined (e.g., WoW's BGs come to mind here).

FPS games it's about K/D and accuracy. Objectives second (and treated more as an annoyance).


I hear you... but when reaching these objectives means money in your pocket to buy better weapons and suits that will increase your KB then it becomes viable , especially when it is accessible to most corps out there.
Winters Chill
Unitas Incorporated
#11 - 2013-06-04 09:05:36 UTC
Domanique Altares wrote:
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.

The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.


That's cool and all, but I still want to be able to link up with the satellite and rain indiscriminate death down on the immortal ants that play on the ground. Perhaps it will dissuade them from trying to bite the hands that feed them.


I have no problem with indiscriminate fire against dusties.

Just so long as the dusties can fire themselves in boarding torpedoes at you ship, get a chance to fight thier way through the internal defences. Then, if they succeed, drag you paniced self from the pod, before a swift yet brutal summary execution to your face with a plasma shotgun.

Captain Africa
GRIM MARCH
#12 - 2013-06-04 09:38:45 UTC
Winters Chill wrote:
Domanique Altares wrote:
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.

The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.


That's cool and all, but I still want to be able to link up with the satellite and rain indiscriminate death down on the immortal ants that play on the ground. Perhaps it will dissuade them from trying to bite the hands that feed them.


I have no problem with indiscriminate fire against dusties.

Just so long as the dusties can fire themselves in boarding torpedoes at you ship, get a chance to fight thier way through the internal defences. Then, if they succeed, drag you paniced self from the pod, before a swift yet brutal summary execution to your face with a plasma shotgun.



LOL ...SO LETS POKE THE POCO AND MAKE THIS HAPPEN ....If you believe this could work and want CCP to implement this ASAP then bump +1 to this thread
Vispellio
Hakkaisuo Corporation
#13 - 2013-06-04 10:01:18 UTC
I think internal levels for dust might suck a bit - what if instead the pocos shields where linked to a ground based shield emitter? That way the attacking team had to take out that, in order for the space ships to actually blow it up.
Jassmin Joy
Pulling The Plug
PURPLE HELMETED WARRIORS
#14 - 2013-06-04 10:08:56 UTC
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.

The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.


If a Dust player can directly influence something like attacking a POCO from a planet, i want to directly be able to defend it by firing back, without requiring 3rd party (dust bunnies) help to do so.

I see your reasoning behind hiring a dust merc team to defend it, but that works two ways.
Why can't a dust merc team hire an EvE corp (or even join an alliance) to take the poco in eve for them.

I just dont like the idea of something that i own, being totally taken out of my control and relyant on another game.
Susiqueta Muir
NEXUS Holdings Inc.
#15 - 2013-06-04 10:14:17 UTC
A while ago discussing PI changes I did suggest that the POCO was IMO the wrong approach. what should be in place is a single launchpad for the planet setup by whoever drops one first, which anyone can connect to for free. those links could allow passing of resources directly between corp members on the planet (so you could chain together large manufacturing processes) and the tax rate would be controlled by whoever owned the Launchpad (making it cheap for allies and expensive for enemies).

you could then sponsor a dust corp to either defend or attack a launchpad or they could just take it over themselves and control PI taxation (so they have a further income stream) or you could wipe it out from orbit with Planetary strike weapons. only the Pod pilots could launch a new Landing pad so Dusties are reliant on us to get the infrastructure in place. potentially they could man anti-ship defences, so we could be reliant on them to defend the pad for us...

SM.
Jassmin Joy
Pulling The Plug
PURPLE HELMETED WARRIORS
#16 - 2013-06-04 10:19:51 UTC
Vispellio wrote:
I think internal levels for dust might suck a bit - what if instead the pocos shields where linked to a ground based shield emitter? That way the attacking team had to take out that, in order for the space ships to actually blow it up.


I can forsee somthing like this happening if this were implimented, i like it.
Andemnon Kohort
Republic University
Minmatar Republic
#17 - 2013-06-04 10:20:25 UTC
Vispellio wrote:
I think internal levels for dust might suck a bit - what if instead the pocos shields where linked to a ground based shield emitter? That way the attacking team had to take out that, in order for the space ships to actually blow it up.


That sounds more reasonable, but, would probably turn into a hindrance to the main game, if the ground based system increased the resillience of the shield perhaps, so that having it destroyed would help people attacking it, would imo be a more viable option.
Gillia Winddancer
Aliastra
Gallente Federation
#18 - 2013-06-04 10:26:13 UTC
Jassmin Joy wrote:
Vispellio wrote:
I think internal levels for dust might suck a bit - what if instead the pocos shields where linked to a ground based shield emitter? That way the attacking team had to take out that, in order for the space ships to actually blow it up.


I can forsee somthing like this happening if this were implimented, i like it.


This is also quite appropriate Twisted
Captain Africa
GRIM MARCH
#19 - 2013-06-04 10:34:35 UTC  |  Edited by: Captain Africa
Jassmin Joy wrote:
Captain Africa wrote:
Domanique Altares wrote:
I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies.



The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters.

The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.


If a Dust player can directly influence something like attacking a POCO from a planet, i want to directly be able to defend it by firing back, without requiring 3rd party (dust bunnies) help to do so.

I see your reasoning behind hiring a dust merc team to defend it, but that works two ways.
Why can't a dust merc team hire an EvE corp (or even join an alliance) to take the poco in eve for them.

I just dont like the idea of something that i own, being totally taken out of my control and relyant on another game.


What kinda makes sense to me is if a Dust corp brings the poco into reinforcement mode it can only be defended by a dust corp and wisa wersa for Eve .
Thugnificent Gangstalicio
Doomheim
#20 - 2013-06-04 10:35:03 UTC  |  Edited by: Thugnificent Gangstalicio
The planet shield emitter should only harden the poco shields, not make it indestructible.

Also, if you want to bash the poco, and you hire dusties. Who's supposed to defend it, and how long do you have to respond with your own dust defense team?

EDIT: What if the planet was controlling the reinforce timer? You could destroy some objectives on the planet to reduce the timer.
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