These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Odyssey Feedback

First post
Author
The Pink Pansy
Federal Navy Academy
Gallente Federation
#261 - 2013-06-05 05:19:20 UTC  |  Edited by: The Pink Pansy
doctor sash wrote:

i have no problem with the SP loss or the stupid high cost of teh [sic] ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating


Then why aren't you running DED 9/10's in it? I run an exploration tengu for less than a carrier, and that's what you need such a pimped tengu for. Spending a ton of ISK on a ship does not entitle you to everything in the game; otherwise Titans would still be instant 'I win' ships. Stop complaining about CCP fixing something that was plainly broken in terms of risk/effort/reward.
The Pink Pansy
Federal Navy Academy
Gallente Federation
#262 - 2013-06-05 05:32:27 UTC
A couple suggestions on scanning;

- Let us know how hard a Cosmic Signature is to scan down when it comes up in the system scanner. This information is very useful to both new and old explorers; with the removal of the old probing method we no longer have this information, making new players waste time on sites they are unable to scan down at low skill levels while making older explorers waste time scanning down easy sites which are best left to new players.

- Put anomalies and DED Complexes/ Escalation Sites into separate filter options (instead of classifying both as Combat Sites). With the current filter setup, explorers have to search for relevant sites in a long and slightly unwieldy list of other stuff for no discernable reason.

- Allow us to resize the columns in the results section of the probing window
doctor sash
Ministry of War
Amarr Empire
#263 - 2013-06-05 05:34:52 UTC
The Pink Pansy wrote:
doctor sash wrote:

i have no problem with the SP loss or the stupid high cost of teh [sic] ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating


Then why aren't you running DED 9/10's in it? I run an exploration tengu for less than a carrier, and that's what you need such a pimped tengu for. Spending a ton of ISK on a ship does not entitle you to everything in the game; otherwise Titans would still be instant 'I win' ships. Stop complaining about CCP fixing something that was plainly broken in terms of risk/effort/reward.


i dont run 9/10's because i dont have any kind of null sec presence or help. as i siad, i run low sec DED sites in the 6's and 7's but not in my tengu. the purpose of such a pimped out tengu is ISK/Time ratio. a tengu set up like mine can run roughly 1 DED site per 5 minutes, which results in fairly massive isk if you can do it fast enough. again, i love fleets for pvp, but when i'm earning isk i do it solo on my own time and the more efficient i am, the better. i only PVE to be able to afford PVP on my other alts. the eaisier and faster i can make isk on my PVE alt, the more pew pew i get on my other alts. teh less money my PVE alt makes, the lest PVP i can do. i'm nowhere near good enough at pvp to make a living at it.

just to be clear, im sure there are plenty of haters out there that will tell me to harden the **** up. while i'm irritated about the banning of T3's from low end DED sites, that is not my main concern. my main concern is CCP placing more value on new players than old. Again, i will find a use for this alt, and my tengus. i'm not shedding tears, i'm not raging, and i'm not freaking out. i'm expressing concerns in the direction CCP is taking with veteran players. we should be rewarded for playing for year after year, not punished.
Oraac Ensor
#264 - 2013-06-05 05:54:31 UTC  |  Edited by: Oraac Ensor
Bakuhz wrote:
Vera Algaert wrote:
BayneNothos wrote:
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...

I REALLY don't like this hack that's been added here to make this somehow work.

Am I going to wake up one day and find out it's been removed and I can't fly it anymore?
What happened to can fly anything you used to be able to fly?

This isn't "can fly anything you used to be able to fly", this is a bug.
And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly.

it's how skill requirements have worked all along.

only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill.

anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack".
E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I).

(one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)


i think you missing the point that the dev post stated we would be compensated
not gimped and set back

Compensated for what, exactly?
Oraac Ensor
#265 - 2013-06-05 06:00:58 UTC
mankydanky wrote:
In the notes you said "Removed all NPC’s from Hacking and Archaeology sites, with the exception of Wormhole sites"
well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah.Sad I'm disappointed.

I'm sure I read somewhere in all the Dev blurb in recent weeks that it was only the resident rats that were being removed and that a hacking failure could still cause a spawn.

Can't find the reference now for the life of me.
Oraac Ensor
#266 - 2013-06-05 06:03:59 UTC
Yogsoloth wrote:
Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?
They've already confirmed it countless times in as many ways as is humanly possible.
Oraac Ensor
#267 - 2013-06-05 06:08:36 UTC
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?

Ghostmon wrote:
Hakaru Ishiwara wrote:
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has addedShocked

Do you guys never read DevBlogs?
Oraac Ensor
#268 - 2013-06-05 06:11:02 UTC  |  Edited by: Oraac Ensor
Mr Dobalina wrote:

So after reading some of the other posts I supposedly can still fly command ships with all my toons that could fly them before the patch but the prereq skills aren't there...ok not sure why you just didn't give them the skills required.
Er, probably because there aren't any skills required.
Loren g
No Ma'am new eden chapter
#269 - 2013-06-05 06:12:32 UTC
been an explorer of many years love what you did with scanning. i can scan allot faster now.... take it from a w-space dwelling pro its faster.

the problem is the mini game for opening cans sucks really really bad its boring and repetitive and after 5 years and billions of ISK made i can no longer continue to explore

. i just spent three hrs opening cans in null sec. that's three sties in three hrs and not much to show for it haven't even tried a w-space site but the class 5 mag sites wit 10 cans will prob take 2 hrs which is not acceptable. not even going to mention the class 5 radar sites with 16 cans.

sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game.
Oraac Ensor
#270 - 2013-06-05 06:25:40 UTC
Loren g wrote:
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with.
This.

If we wanted to play a silly little game like that I'm sure we all have Minesweeper just a couple of clicks away.
Janna Windforce
Deep Core Mining Inc.
Caldari State
#271 - 2013-06-05 06:34:35 UTC
After you arrive into system and scanner sweeps - there needs to be some message about count of sigs found. If you arrive via gate in the middle of the system you spend time looking around or switching from d-scan to probe window.
Loren g
No Ma'am new eden chapter
#272 - 2013-06-05 06:36:07 UTC  |  Edited by: Loren g
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game.[/quote]



i don't think you guys at CCP have any idea how many cans an avid explorer opens in a given day!

we simply can not be asked to the same task for each can its too much i am done exploring
Dawn Harbinger
Hedion University
Amarr Empire
#273 - 2013-06-05 06:50:22 UTC
Big thanks to everyone at CCP who worked on the new exploration features. I found a relic site and had the most fun time working my way through the hacking challenges. It really did bring back that old sense of wonder and exploration. I received some awesome loot as well!

Having the freedom to explore space and make isk without ever shooting a weapon just rules. Please keep features like this coming!
Maximus Aerelius
PROPHET OF ENIGMA
#274 - 2013-06-05 07:01:45 UTC
Did Downtime change with Odyssey? Just got a pop up saying down time starting in one hour at 0800hrs? What this now?
Swidgen
Republic University
Minmatar Republic
#275 - 2013-06-05 07:14:45 UTC
Congratulations on 90 minute early Odyssey deployment and a lack of hilarious bugs!

(I won't say "good job" because, quite frankly, I think you got lucky!)

But good job anyway Big smile
Maximus Aerelius
PROPHET OF ENIGMA
#276 - 2013-06-05 07:28:32 UTC
Maximus Aerelius wrote:
Did Downtime change with Odyssey? Just got a pop up saying down time starting in one hour at 0800hrs? What this now?


Oh "Cluster Shutdown has been temporarily cancelled". Someone opps'd! lol
Olga Ivanovna
Doomheim
#277 - 2013-06-05 07:37:05 UTC
Like:
New undock button. This is more logical, even if it takes a while to get used to.
The jump effect. It's COOL. Could be even better if we could turn the camera?

Nice, but could be improved:
Undock animation. A good start, but it has to be more "visual". A few flashing lights don't make you think anything is happening, I am not always sure if I hit the button or not.

Dislike:
Auto scan and the sound. I want it OFF! Please!!
The sounds in general goes toward "beeps", blipps and others that doesn't sound very sci-fi to me.

An while I'm at this with sounds... I STILL DISLIKE the damned BEEP sound for everything I do in a mission. Shoot... BEEP, target die... BEEP... new rat is targeting me... BEEP... i shoot... BEEP... etc etc. Can't you fix it?
DetKhord Saisio
Seniors Clan
#278 - 2013-06-05 07:38:25 UTC
Sizeof Void wrote:
Not loving the new stargate effect, esp. since it insists on twisting the camera view around. After jumping across a few regions, it becomes nauseous and distracting, rather than cool and immersive.

Can we please have an ESC option to turn it off? Thank you.
Some love this new jump-gate effect. I do not. I am hoping there is a feature that will allow me to click the new effect to the off position, due to the camera moving/refocus, changing aspect below the tactical display, and zooming in. I must constantly zoom out via mouse-wheel, adjust camera view lateral rotation and often vertical rotation.

Not cool CCP. The cgi visuals/jump effects I can live with, but I can not live with the camera movement changes at all. It worked fine before, but is now game-breaking. Please fix that or make an option to turn it off.

By the way, another camera issue is always having to mouse-scroll out when un-docking from station/die in a ship (land in a pod in space)/go through a wormhole/un-dock pos/enter a ship in space from pod/etc (you get the idea i think).

Please fix this. It is quite annoying to constantly have to mouse wheel scroll out current view at the slightest change.

After the Odyssey patch, the list of problems is longer with the warp-gate visual effect added to the list. Before the patch, you only had to scroll out current view once when you un-dock.

Now I must scroll out my camera view every minute (if traveling across a region) in every system, every time I un-dock, leave or die in a ship to land in a pod, eject from ship to pod, enter a ship from pod, and enter/exit a wormhole.
KIller Wabbit
MEME Thoughts
#279 - 2013-06-05 07:41:48 UTC
De'Veldrin wrote:
Did I miss an announcement that they were adding a completely new type of probe launcher for survey probes?


If they did I missed it to.

Redout Utama
Research Science Institute
#280 - 2013-06-05 07:47:17 UTC
Some of the things I noticed after reading this thread:

People, the person behind the keyboard want a flexible UI, font size, movable boxes, and less screen real estate taken up by deadspace. There are many features that some people don't use and some people do.

Hacking, the new PI, is click intensive and seems to get old really fast. I have not tried this yet in game, but what exactly does the hacking module do now? Can the module be revamped to find and unlock the pathway with less clicking. Again I have not tried it. Hate to say this but couldn't there be skill or two to speed up the hacking feature. Can spewing or jettison effect. Slow the velocity down a touch. Fanfest CCP said bring your friends to catch cans, what are they meant to do in the meantime? Sit like bumps on a log?

Scanning: It would seem that people having invested time/ skill points in exploring have got the short end of the stick. Not saying that the graphics are not good because they are ( I think so anyways). What Im failing to see though is that some sites you can bookmark without probing and others you have to scan down. Why? why is it a pilot can bookmark an ore site without scanning it down, but not a wormhole. All things equal a site is a site, it is up to the player to enter it. Honestly, all sites should have to be scanned down with difficulty rising as the reward inside the site rises. As the pilot has taken time and interest to invest in those skills. Probe formation or auto formation, get rid of it. You dumbed it down to much. That is a skill that is acquired through practice, it is not hard to master but takes time..... Those that want to do something will take the time to learn and practice those arts.

Ice Mining, this is epic. I like this new mechanic of the game. However one thing popped out to me right away. With 4 hours of idle time, what are those ice MINERS going to do? Mine belts? If mining ore belts between ice belt spawns, and ore belts do not respawn until after Down Time. Do you think this is fair, globally, for multiple time zones. Personally I don't. Speaking of Ore, specifically nullsec, if they were buffed why wasn't highsec ore buffed with small amounts of high end minerals. You can not honestly say, high risk high reward with the Sov mechanics in play at this time. And if that was the case, low sec should have seen the highest buffs of all, as CCP has repeatedly tried to find ways to populate low sec.

Overall impression, I like it. Yes. Does not mean that it can not be polished up a bit though, because it has room for polishing. Try not to accelerate the skills to much. CCP nestled the ship skills to follow a more logically path. Can we expect weapons to follow this logically path also? I'm pretty sure some of you CCP are still punch drunk and relaxing after the launch of the expansion and you should be. Job well done, honestly, job well done. I don't know whats in the chute for the winter expansion, but would like to see just an all around clean up. Maybe give the players in game tools to make your game designers life easier. Like a clipboard with arrows and other basic icons coupled with print screen option and submit to x department. The player could then say "move this here, dead space here why, font change, expandable window? drop down menu? " etc etc. In 2013 CCP Seagull stated " what tools can we give to the player to make the game better?" or something along those lines. Probably pretty amazing at what 50,000 pilots can come up with.... Start by making the calculator expandable. No one uses it because we can't see the damn buttons Idea

Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.

The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.