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EVE Online: Odyssey Feedback

First post
Author
bigbh
Ministry of War
Amarr Empire
#221 - 2013-06-04 23:53:06 UTC  |  Edited by: bigbh
There's a lot of good and a lot of bad so far. These are a few things I took notice of.

1. Camera Tracking: Clicking on an object and having the camera pan over to center it is disorienting. It's an okay feature and I know it can be turned off. I don't like that it is enabled by default and that it takes some searching to find out how to turn it off.

2. Undock Button: You gotta be f*cking kidding me. Move it back or at least give us the option to.

3. System Scanner: Having the icons for where anomalies are in space is pretty cool and is a good feature. Having my ship do an automated scan whenever I undock (and whenever else the ship feels like doing one) is not. Option to turn it off please.

4. Gate Jump Animation: As much as I like the new visual effect when jumping through a stargate or wormhole, it quickly causes motion sickness. Also no gatefire animation. Bring back gatefires or something similar and have an option to tone the new visuals down or turn them off.

5. Probe Scanning: I like how the probes move around when changing scan distance. I like the built in probe formations. Having an option to make our own formations would be nice. Launching 8 probes at once should be optional as should automatic probe return on jumping / docking. Probe scanning is now very fast and doesn't take much effort. I like when it took a little bit of player skill to probe quickly.

6: Probe Scanning Window: Not being able to adjust column width is poor design. Can't see enough of some entries to make any sense of them without making the window take up half the screen. Revert it back to what it was before; it was perfect.

7. Hacking / Analyzing Minigame: I might be one of the few people that thinks this isn't a bad feature, but it still needs some work. The difficulty level for some of the containers is just ridiculous and it's hard to compensate for it when the grid is set randomly. It's very easy to fail on the harder ones, even with Tech 2 analyzers and a CovOps. This wouldn't be as big of an issue (but still an issue) if you could keep retrying over and over, but stuff just blows up if you fail twice. Kinda disappointed in how this turned out because of all the feedback in the test server thread that was ignored.

8. Hacking / Analyzing "Loot Explosion": I don't like this one bit. You put all the work into getting the container to open only to have the loot spray everywhere and in the process you end up losing a good chunk of it because it disappears after only a few seconds. One solution to this is to revert back to the old cans, which will never happen because it will stomp on a programmer's ego. Another one is to make the new explosion can things stay around as long as wrecks and and regular jetcans, even if that means having to chase them down because they are still moving.

These are just a few things I noticed in the short time I had to get online today. I'm hearing from friends that anomaly income is messed up too =\
Korinne
The Partisan Brigade
#222 - 2013-06-04 23:56:19 UTC
You know, if the graphics and animation guys have so much time now to make pointless animations, then why did they get rid of the login graphics unique to each patch?
Ghosthunter1505 Ormand
Silent Knights.
LinkNet
#223 - 2013-06-04 23:56:38 UTC
Ruze wrote:
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?


If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.

-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.



You are incorrect. They have added at least 30 days to carriers via Jump skills.
gulftobay
Mesotopia
#224 - 2013-06-04 23:57:47 UTC
Please consider an on/off option for the new jumpgate animations. While it's neat when making a few jumps, when making 10-20 (which I do quite often) it gets to be a bit much.

A quick adjustment, as the old animation is 'gone', might be scaling back on the lightning/storm effects a bit.
Korinne
The Partisan Brigade
#225 - 2013-06-05 00:03:56 UTC
I honestly don't think asking for the ability to turn off alot of the new 'features' in favor of the older ones is too much to ask for.
BeanBagKing
The Order of Atlas
#226 - 2013-06-05 00:15:37 UTC
Ok... the undock button. Didn't we have a discussion about moving this around before?
BuckShaut
State Protectorate
Caldari State
#227 - 2013-06-05 00:29:54 UTC
The new jump graphic/animation is a bug right? Is there a plan to fix?
Lost True
Perkone
Caldari State
#228 - 2013-06-05 00:42:09 UTC  |  Edited by: Lost True
The improvements are great, get used to them you wussies :)

Have tried the exploration thing yestarday - didn't found any site in highsec Shocked i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Korinne
The Partisan Brigade
#229 - 2013-06-05 00:51:04 UTC
Lost True wrote:
The improvements are great, get used to them you wussies :)

Have tried the exploration thing yestarday - didn't found any site in highsec Shocked i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now.


A change is not an improvement unless it makes it better. These changes do not, they make things more difficult by adding more steps between simple actions like opening a menu. They make you pause and reform all your old habits for undocking and make sure you hit the right button to undock and not the CQ. The animations don't add anything either, they're merely shiny distractions that eat up processor power. None of these can be considered improvements as none of them made anything better, they simply made them different, and arguably worse.
tom trade valine
Imperium Technologies
Sigma Grindset
#230 - 2013-06-05 00:56:21 UTC
Personally i think it is worse the sensor constanly sweeping is annoying and i dont want to see it every few secs. And the ice firlds are going to be depleted so fast that a rejump every 4 hrs is a riducliuos slow time line and not enough ice when they do. some people only get 1 or 2 hrs to play and dont want to be waiting for things to respawn all day long. **** poor update so far from what ive seen
Ruze
Next Stage Initiative
#231 - 2013-06-05 01:05:05 UTC
Ghosthunter1505 Ormand wrote:
Ruze wrote:
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?


If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.

-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.



You are incorrect. They have added at least 30 days to carriers via Jump skills.


I didn't say they hadn't added to the pre-requirements.

I DID say that if you could fly it on June 3rd 2013, by design, you will be able to fly it today. Not a hard concept to follow there.

Yesterday I could fly command ships. Despite the changes to their prereqs, I can still fly them today.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Lost True
Perkone
Caldari State
#232 - 2013-06-05 01:13:39 UTC
Korinne wrote:
Lost True wrote:
The improvements are great, get used to them you wussies :)

Have tried the exploration thing yestarday - didn't found any site in highsec Shocked i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now.


A change is not an improvement unless it makes it better. These changes do not, they make things more difficult by adding more steps between simple actions like opening a menu. They make you pause and reform all your old habits for undocking and make sure you hit the right button to undock and not the CQ. The animations don't add anything either, they're merely shiny distractions that eat up processor power. None of these can be considered improvements as none of them made anything better, they simply made them different, and arguably worse.

The jump and animation effects actually making the game better not just bacause they're simply cool.
They make the game more smooth, seamless, without those stupid loading bars, even if there's loading anyway.
I don't see how it's distractful: the interface is still useable while this anumation is in progress. And even MORE THAN THAT, even the interface, the interface overview no longer freezes for a short time while jumping. I remember that is better not to touch anything while jumping because of these things.

As for the undock button - i don't care, i don't play that much to hit it with a single thought, but it's looks fine, and it's more logical to put it there instead of the panel.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Ghostmon
Sebiestor Tribe
Minmatar Republic
#233 - 2013-06-05 01:27:52 UTC
Hakaru Ishiwara wrote:
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has addedShocked
Wodanaz
Ministry of War
Amarr Empire
#234 - 2013-06-05 01:28:33 UTC
I don't even need to log into eve to find out how crappy this expansion is why can't you give us more content instead of crap that hasent even been designed properly... It's just atrocious I pay for this game.
Gelatine
EverBroke Geeks
#235 - 2013-06-05 01:31:13 UTC
I've only really scratched the surface of what this patch changes, but so far I'm positive. I think I like the direction that you're taking EVE, but I think it would have been wise to keep a few sites hidden to scan down; something genuinely rewarding for those guys (who unlike me) have trained up to scan properly the old way.

Tried a few of the new rebalanced battleships and came away happy with the ones I tried. I'm looking forward to trying the Navy battlecruisers, because I've hated flying the standard ones since they were rebalanced.

There have been a couple of glitches with the overview which blanked briefly - not been able to reproduce. Aside from that it's been a really smooth update and I've nothing negative to say about my experience. Good work CCP.
Crosi Wesdo
War and Order
#236 - 2013-06-05 01:35:21 UTC
One question. Why would i give a flying **** about unspawned sites if im looking for pvp? Give me the option to turn off all the exploration ****.
Peter Dostoevsky
Full Broadside
Deepwater Hooligans
#237 - 2013-06-05 01:35:50 UTC
The change in the behaviour of the dock/warp/jump keyboard shortcuts is crazy-making, but I will get used to it.
TomNewDelhi
The 21st Exploratory Division
The Corcu Loigde Alliance
#238 - 2013-06-05 01:39:28 UTC
Why is it that I'm in a fleet and am supplying support that when i click on one of my targeted fleet mates I get some stupid pop up window that i have to click ok, that says this can only be done by the fleet head or some such crap???? We decided to stop as it delayed support functions so bad it put chars at risk...
bigbh
Ministry of War
Amarr Empire
#239 - 2013-06-05 01:47:52 UTC
Ghosthunter1505 Ormand wrote:
Ruze wrote:
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?


If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.

-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.



You are incorrect. They have added at least 30 days to carriers via Jump skills.


*cough*

http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg

Dumas Athos
World Curling Team
#240 - 2013-06-05 01:50:22 UTC  |  Edited by: Dumas Athos
bigbh wrote:
There's a lot of good and a lot of bad so far. These are a few things I took notice of.

--snip--

These are just a few things I noticed in the short time I had to get online today. I'm hearing from friends that anomaly income is messed up too =\


1 "C" key fixes this. It took me a few to figure that out, too.
2. You get used to it.
5. Personally, I wish I could have two custom formations. Still an improvement.
7. Agreed. I really like it. I can't speak to problems with top tier sites in null, though.
8. This is a good feature, IMO


On scanning: I've been having trouble finding anything but wormholes. I can find (no joke) a half dozen holes in one system and no hacking/arch sites in an entire constellation. Is this a bug or per design?