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EVE Online: Odyssey Feedback

First post
Author
SalubriousSky Rinah
Cryptic Spear
#201 - 2013-06-04 21:39:20 UTC
Ok then...how the hell do we turn off the new jump visuals? Seriously...Question
Maximus Aerelius
PROPHET OF ENIGMA
#202 - 2013-06-04 21:41:06 UTC
+1 for the Jump Gate graphics. Just jumped Regions and it actually opens a "wormhole" that you can see the other Regions colour of space and nebulas in the region your jumping from...AWESOME!
Aya Shinomiya
Promethean Ascension
#203 - 2013-06-04 21:41:42 UTC  |  Edited by: Aya Shinomiya
http://www.youtube.com/watch?v=A8F2FyiNbXk

Simple, but it worked. I miss this. Just a little bit nostalgia to remember.
Kadabra
CANE TOADS
#204 - 2013-06-04 21:42:16 UTC  |  Edited by: Kadabra
Exploration so far has been very un-rewarding. The loot tables are HORRIBLE. it makes more sense to run a level 3 mission. I have done about 12 low sec and 5 null sec data and relic sites, and have a total of like 50 mill worth of loot???? really? Also collecting cans that fly away after spending all the effort to scan down the site, hack the mini game, just to have to watch more then half your loot fly away and disappear every time is a pretty punishing feeling. Like what if if you complete the hack, they dont fly anywhere, and if you fail they get jettisoned?? It's just not fun as it is now.
Dasola
New Edens Freeports
#205 - 2013-06-04 22:11:20 UTC
Thanks devs for your work on POSes, they're much more useful now.

Then i would like to hang someone. Mainly the dev that decided it was good idea to move undock button from neocom. Closest Minmatar or Amarr stations cargo bays ceiling beam will suffice.

And why did launcher ask my character name? Blamed me not login in from this ip before, which i know is BS... Im sad to see the bad loging system that's in forum, spreading to other areas of game as well. Anyone ever told you fellows too much cleverness is too much?

Other then things above, haven't found too much to complain yet.

Old wisdom, if its not broken, don't fix it.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Madbuster73
State War Academy
Caldari State
#206 - 2013-06-04 22:12:52 UTC
Vegare wrote:
You redesign the scanning window and take away the option to resize the columns of the scan results... really?

Also opening my d-scanner takes one click more which is extra :effort: :(

New graphics are cool though...



+1 give back resisable and moveable columns for scanner
Porucznik Borewicz
GreenSwarm
#207 - 2013-06-04 22:17:39 UTC
The sound effects that accompany the hacking minigame could be a bit more subtle. They seem a bit too loud in comprehention to the rest of the sound effects. This seems to be the case with most of the new soundeffects (gate jump SE).
Midnight Hope
Pator Tech School
Minmatar Republic
#208 - 2013-06-04 22:40:34 UTC
A bit disappointing. I know the devs put a ton of effort into it. However, I feel the direction was misguided.

Some more concrete feedback.

1. Probes been recalled automatically. Not good. This is EVE, if you forget your probes then learn to live with the consequences...

2. Gate jumping. Awesome when I am the one going through. If someone else jumps into my system when I am parked next to the gate there is no sound and a little glow form the gate. Unless you have your eyes glued to the gate you will miss it. Bring back the gate flash and the gate sounds.

3. I can't find the way to turn the overlay off. I mean OFF *all the time*. Now, even though it's in the "hide position" it still runs. Why?? I want it OFF.

4. I just finished running a relic site in null sec,deep in curse. I got 10 millions out of it...what a joke.
I seem to remember something about "with great risk comes great reward"...not quite.

Overall, disappointed with the Odyssey part of the expansion.
John 1135
#209 - 2013-06-04 22:49:24 UTC  |  Edited by: John 1135
Midnight Hope wrote:
A bit disappointing. I know the devs put a ton of effort into it. However, I feel the direction was misguided.

Some more concrete feedback.

1. Probes been recalled automatically. Not good. This is EVE, if you forget your probes then learn to live with the consequences...

2. Gate jumping. Awesome when I am the one going through. If someone else jumps into my system when I am parked next to the gate there is no sound and a little glow form the gate. Unless you have your eyes glued to the gate you will miss it. Bring back the gate flash and the gate sounds.

+1

Gatefire is important.

Probes is minor, but I agree that if you leave them you lose them is best.
DetKhord Saisio
Seniors Clan
#210 - 2013-06-04 22:51:53 UTC
How do I get the Cosmic Anomaly - Ore Site to show by themselves? I do not want to see Cosmic Anomaly - Combat Site.

So I undocked, launched probes and opened scanner, selected 8 probes. I scanned and saw nothing. I clicked box "Show Anomalies" which showed all combat sites (20) and ore sites (2).

I attempted to filter out the Cosmic Anomaly - Combat Sites from results. I only want the Cosmic Anomaly - Ore Sites to show.

So I opened the Scanner filter editor ("Create new filter" box next to the filters drop-down)
I put Ore Site in the Filter Name field. The issue is cosmic anomaly does not have a group in the filter editor window. All I see listed are:
Cosmic Signature [6]
- Combat Site
- Data Site
- Gas Site
- Ore Site
- Relic Site
- Wormhole
Drone [16]
Ship [39]
Structure [41]

...well, you get the idea so I will not list all the filter groups.

If you also see my logic here, you will notice Ore Site is incorrectly placed in the filter group Cosmic Signature. A new filter group Cosmic Anomaly needs to be added, with items such as Combat Site and Ore Site. And Ore Site needs to be removed from filter group Cosmic Anomaly.

I seriously hoped you guys at CCP had thought all this stuff through before changing exploration, but I guess I was hoping for too much.
Yogsoloth
Fliet Pizza Delivery
Of Essence
#211 - 2013-06-04 22:55:05 UTC
Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?

As I now need 44 more days to fly command ships yet, I previously met the requirements and seem to be able to fly them still without actually meeting the requirements now.

Is this the way it is moving forward, Im not gonna lose this command ship and then no longer be able to sit in another one am I ?

Same thing with my carrier, Im not gonna wake up tomorrow and find out I cant actually fly it anymore will I ?
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#212 - 2013-06-04 23:01:17 UTC
Yogsoloth wrote:
Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?

As I now need 44 more days to fly command ships yet, I previously met the requirements and seem to be able to fly them still without actually meeting the requirements now.

Is this the way it is moving forward, Im not gonna lose this command ship and then no longer be able to sit in another one am I ?

Same thing with my carrier, Im not gonna wake up tomorrow and find out I cant actually fly it anymore will I ?

If you would actually bother to read the thread, your question has been answered a dozen times.

You have command ships injected. That means you can fly the ship. You don't need the prerequisites to fly the ship, you just need Command Ships.

The prereqs only matter to inject the Command Ships skill itself. Once it's injected, you're fine.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#213 - 2013-06-04 23:06:46 UTC
Words cannot quite describe how much i loathe the new undock button

I know its very nitpicky but you are aware that for the fight hand moving the mouse down and to the left is a much more natural motion than up and to the right.

BYDI recruitment closed-ish

Ghosthunter1505 Ormand
Silent Knights.
LinkNet
#214 - 2013-06-04 23:19:24 UTC  |  Edited by: Ghosthunter1505 Ormand
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?
Ruze
Next Stage Initiative
#215 - 2013-06-04 23:28:03 UTC
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?


If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.

-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tork Norand
Perkone
Caldari State
#216 - 2013-06-04 23:33:13 UTC  |  Edited by: Tork Norand
Edit: Added the bit about the Rate of Fire on the probe launcher....

OK, sorry, but rant mode is on. :( I'll still try and be civil though. :)

Re: Scanning

ARE YOU FREAKING NUTS?

OK, now I feel better. Let's try this....

I use 5 probes. That's all. I like them in a + formation because it works EXTREMELY well for me. To give an idea, I scanned down 45 sigs in a WH one time before needing to recall them.

Now, if I have spares, they get launched as up to 8. The formation is nothing useful. They are at all different heights. They aren't lined up and getting them in a position I can use takes longer than finding the first 3 sigs.

The change to the default behavior with a shift means that 3+ years of scan training wastes even more time.

I can't launch one probe in order to re-ID sigs I already know about....so I either have to have only one loaded OR recall / turn off 7 probes before I can even start.

I've been in a WH for all but about 9 months since they came out. This makes the skills I (as a player) had developed virtually useless.

Skills that a player develops for a game should NEVER be made useless.

ALSO....if you change ships (as you frequently do in a WH), there's no way to get the system scan to be rerun. So all you have left is the things you scan down, which does NOT include Anomolies. This is VERY bad.

And to add insult to injury....you have ruined the probe market since people will no longer lose probes. That wasn't well thought out.

I really hope you can revert this....but I suspect you can't....so give us some decent options to make it usable on an individual level. Right now, it's wasting my time.

Another thing...if you wanted to allow people to get probes in space faster, instead of making a default number launch, give the launchers a Rate of Fire set to 0 (or 0.1) seconds. That way I can get as many as I want out there real fast.

--Tork. CEO and Herder of Cats.

RubyPorto
RubysRhymes
#217 - 2013-06-04 23:34:25 UTC
The new location of the Unrent Office button is not super.

Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.

Hasn't happened to me yet, but it seems inevitable.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lisara Khatam
Aliastra
Gallente Federation
#218 - 2013-06-04 23:37:42 UTC
Likes:
New Jump Gate animation is fantastic. Also cuts down loading time between systems
Scanner great for anomalies.
No ice fields make it better for systems that are botting.

Dislikes:
No Jump Gate Fire.
Turn that autocamera off!
I really miss the themed Login screens and music.
Undocking button moved to an inconvenient place.

Issues:
Jump animation lags just a little when jumping.
Jita wouldn't let me in a little after deployment.
No need for scanning systems if not using probes.

Just my two cents
Mr Kidd
Center for Advanced Studies
Gallente Federation
#219 - 2013-06-04 23:44:30 UTC
After having played the game all day on my day off, I've got to say it. Odyssey seems like complete fail.

The visuals while nice, are not something I want to see/deal with every time I make a jump. And whats the point? Wow, the system has a cool scan visual showing sigs in space. You're still like a one eye'd diabetic using a telescope trying to see it all. In the end you revert back to the scan window to find anything.

The scan window,....it's just a PITA to deal with. I'm having to arrange the damned window to make it big enough to see whats been scanned and then small enough not to take up more real estate. No column resize. And the columns aren't even in an order that a prober would use them. Can we rearrange them? Hell no! The font....too big. I mean, who the hell on CCP's designed them.....and do you probe beyond checking to see if your work functions?

Probing....there's just so much that could have been added to it if it weren't completely reworked to failure. Can't launch 1 probe. There are a number of uses for this but, that mechanic flew completely over CCP's head. Function key assignment. Completely reverse of what has been used since the last re-vamp. Whoever designed it is intuitively ********. Having to regroup the probes after they've auto-launched/auto-formed is just kind of, IDK, asinine? What, you couldn't take it just one baby step CCP?

Camera re-focus on jumps. Yeah it's cool....the first 10 times. After that, annoying as hell.

That's all I have to say atm. Let me go play with my new content and rework all the BSes I have in EFT now....yay....fun...content. Wow!

Don't ban me, bro!

Korinne
The Partisan Brigade
#220 - 2013-06-04 23:50:46 UTC
RubyPorto wrote:
The new location of the Unrent Office button is not super.

Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.

Hasn't happened to me yet, but it seems inevitable.


The UI changes both in Odyssey and in previous patches seem as if they weren't thought out at all, or at best were thought of by people who don't play eve. The undock button is just one of many obnoxious changes as of late. The targeting/aggro circles are still huge and clunky and get in the way, the inventory is still bad, and the new scanner button is just completely pointless, all it did was make me have to click one more time to get to what I want. These aren't simple cosmetic changes, they are changes that actually impede the flow of gameplay and ergo should be removed or an option to change them added.