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Please Read: Nullsec Incusion Escalation Idea - Checks on wasted SOV Space

Author
arcca jeth
Dark Alliance
#1 - 2011-10-21 18:27:09 UTC
Using the current Incursion system, you could implement a way to force Large Alliances, occupying too much space, to focus their resources and strategies towards protecting key systems that they actually want and use.

I've read some discussions about large alliances taking SOV in space that they never use just to prevent their enemies from obtaining resources. Which in turns prevents smaller to midsized corps and alliances from obtaining a foothold in space that will allow them to grow, which then allows them to fight their enemies, thus creating more player generated content/pewpew.

Some have had discussions on SOV system number limits but being a "sandbox" game this idea or method might intrude on that experience.
What I would propose is a system using the current incursion feature that would play out like this hypothetical situation below:

Large Alliance has vast amounts of SOV in systems rarely used or never at all.
Incursion takes place in said system and gets ignored...because no one is around to care.
Incursion fleet consists of the local faction NPC/RAT ship types, at first.....

So let's say after a "predetermined timer" has expired and the incursion has been allowed to escalate through its various stages impacting the system, but still, no one cares and they have been left "unchecked"
Now it's time to make someone care, and this could get very interesting and could go a various amount of different ways.

Incursion turns into Faction Siege Campaign in current system:
Stage1, At the NPC staging site, more gangs of sub-cap ships arrive and begin to position themselves in every asteroid belt.

Stage2, Once the predetermined timer expires and if the incursion is still active:
The NPCs begin to position additional waves of ships at each custom's outpost at every planet, until each one is in possession.

Stage3, Another timer has expired, no resistance met to push the NPC's back to their Staging site.
Then NPCs begin to position themselves in large numbers around the stargates and autoagro any and every player ship that comes through (no hesitations, attack on site/decloak) You could throw in that depending on said players faction standing toward those NPCS that the time before agro could be extended to a max of "x amount of minutes or seconds"

Stage 4, still escalating
At this point the NPCs (if applicable to the system) will also position large amounts of ships outside any/all Stations or Outposts. If the system has no dockable stations or Outposts, escalation proceeds to system purge.

Stage 5, system structure purge
at Stage 5, NPC capital ships are now forming on the staging site and will begin with a system wide purge/campaign of any and all player owned structures in the system.
Starting fist with industry upgrade structures
Next, any and all system SOV modules/structures anchored in system
Afterward, any and all POS's.

The NPC campaign will continue until the system has been cleansed and will remain in system for "x amount of days" before they begin to de-escalate operations and remove this lockdown on the system to release it back to the players.

The goal here is that to hopefully free up some systems that are just being wasted and could be put to better use by those corps or alliances that need it. This will also hopefully force large alliances to choose strategically, which systems they wish to retain. Also, dynamic game play from an NPC AI point of view, because honestly, the sit around and wait for you to shoot at me AI is really boring. NPC's should roam their system looking for targets to engage.
XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2011-10-21 18:29:56 UTC
So your solution is "make the pvpers do PVE."

Get out.
arcca jeth
Dark Alliance
#3 - 2011-10-21 18:35:10 UTC
the solution is to free up space using a game mechanic that can be fun for all players, PvE and PVP both. obviously this situation could be exploited by a corp or alliance who would like to take that space, if the SOV owners were actually there to defend their system, then naturally the corp that has been eyeballing the situation can engage them.

how about you "get out" for being so narrow minded and not seeing the big picture Roll people like you really are not contributing to anything other than you don't like it and can't think outside of the box so you want to be a troll

do you have a proposed solution to this commonly discussed problem? .....NO.... lol go away troll
XXSketchxx
Sniggerdly
Pandemic Legion
#4 - 2011-10-21 18:41:11 UTC
arcca jeth wrote:
the solution is to free up space using a game mechanic that can be fun for all players, PvE and PVP both. obviously this situation could be exploited by a corp or alliance who would like to take that space, if the SOV owners were actually there to defend their system, then naturally the corp that has been eyeballing the situation can engage them.

how about you "get out" for being so narrow minded and not seeing the big picture Roll people like you really are not contributing to anything other than you don't like it and can't think outside of the box so you want to be a troll

do you have a proposed solution to this commonly discussed problem? .....NO.... lol go away troll


hey pubbie!

my solution: there is no problem, thus no solution

power projection is how this works. you'll get over it. or you'll leave

either way, if you think CCP is going to introduce PVE as a requirement to maintain sov, you really don't understand a damn thing
arcca jeth
Dark Alliance
#5 - 2011-10-21 19:15:15 UTC
i really don't see the reason for the name calling here, it's an idea, not something they are probably even thinking about or considering, so if you' dont want to contribute to the discussion constructively and maturely then go back to the general discussion thread.

There has been an awful lot of talk on the forums lately on how to get more players into null and more small to midsized corps to null and further discussions on how to make the game a bit more dynamic from both a PVP angle AND PVE angle. there are incursions in null, there are rats in null, there are plexes and anomalies....all PVE content. but the NPC's sit around doing nothing, it's unrealistic and boring. at most they MIGHT warp out of your belt

I will also be posting an idea for jovian space and exploration, keep an eye out for it if you want to help me bump my thread by trolling, if you dont like the idea, go away and my thread will get buried, so thank you for the help keeping my thread up top Lol
Goose99
#6 - 2011-10-21 19:25:08 UTC
Stop all moon goo production when Incursion is in effect. Incursions don't despawn unless mom is killed, spreads to nearby constellations if mom is not killed after a certain amount of time.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2011-10-21 23:40:52 UTC
Why, exactly, should a big alliance let a small neutral set up right next to them anyway?
el alasar
The Scope
Gallente Federation
#8 - 2011-10-22 17:22:29 UTC
XXSketchxx wrote:
So your solution is "make the pvpers do PVE."

Get out.

what a nice constructive comment.

i would love to see more actually really dynamic and random PVE content to interact with your everyday eve life (not only on missions). also getting an interaction between pvp and pve. currently everyhing soooooo static. this is a great idea and one step towards a more dynamic universe, moving away from a static sandbox.

why not have a price to be paid for holding sov, consisely caring for your system? how hard it would actually be is very much up to the timers involved in the proposed idea.

personally i find it very sad that once you played long enough, you realize that everything you do is in the end only about pvp.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2011-10-22 20:29:37 UTC
el alasar wrote:
XXSketchxx wrote:
So your solution is "make the pvpers do PVE."

Get out.

what a nice constructive comment.

i would love to see more actually really dynamic and random PVE content to interact with your everyday eve life (not only on missions). also getting an interaction between pvp and pve. currently everyhing soooooo static. this is a great idea and one step towards a more dynamic universe, moving away from a static sandbox.

why not have a price to be paid for holding sov, consisely caring for your system? how hard it would actually be is very much up to the timers involved in the proposed idea.

personally i find it very sad that once you played long enough, you realize that everything you do is in the end only about pvp.


What do you mean? Instead of logging in to go shoot some guys, we'd instead have to log in and shoot some NPCs before we'd be able to actually do what we wanted to?

And EVE is a PvP game, why should that be a surprise?
el alasar
The Scope
Gallente Federation
#10 - 2011-10-22 20:47:24 UTC
Danika Princip wrote:

What do you mean? Instead of logging in to go shoot some guys, we'd instead have to log in and shoot some NPCs before we'd be able to actually do what we wanted to?

And EVE is a PvP game, why should that be a surprise?

- i dont think whole alliance consists of pure pvp fanatics
- also currently you cannot do pvp without some forms of grinding pve (and mining, ...) to support it
- why not make the sandbox have a life of its own, in my understanding its supposed to be a living universe with intelligent and acting NPC entities
- there are many people who like many different styles to play eve. one style being pve. as you grow up in eve you learn there are missions, exploration, mining, ... i am trying to say that once you have done all that, you notice that all those things in the end result only in enabling you to do solely pvp. which imho is sad. i would like to continue to grow having fun with more complex, diversified, dynamic (random) forms of NPC/pve interaction. get in touch with NPC factions, help them build new stations,... combine FW with NPC / sandbox.
- i am very sure even if CCP ever put something like the above suggested in place there would still plenty of pure pvp for you left to do. dont forget there are more people playing eve than you with your tastes.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Lady PimpStar
Storm Chasers.
Test Alliance Please Ignore
#11 - 2011-10-22 20:49:47 UTC
Goose99 wrote:
Stop all moon goo production when Incursion is in effect. Incursions don't despawn unless mom is killed, spreads to nearby constellations if mom is not killed after a certain amount of time.



Oops no.... >> Stop all moon goo production when Incursion is in effect

Lol yes .. >> spreads to nearby constellations

They should strike other nearby constellations.


XXSketchxx
Sniggerdly
Pandemic Legion
#12 - 2011-10-22 23:05:38 UTC  |  Edited by: XXSketchxx
el alasar wrote:


personally i find it very sad that once you played long enough, you realize that everything you do is in the end only about pvp.


Then you're playing the wrong game.

Eve is a pvp game. Plain and simple. Sure there is pve, but it is there to accommodate pve players and fuel pvp players. The games primary focus though, is and has always been around pvp.

The notion of making people who fight players to control their space as it is also have to fight npcs is ludicrously foolish. Its simply not going to happen.
el alasar
The Scope
Gallente Federation
#13 - 2011-10-22 23:22:43 UTC
XXSketchxx wrote:

Then you're playing the wrong game.

Eve is a pvp game. Plain and simple. Sure there is pve, but it is there to accommodate pve players and fuel pvp players. The games primary focus though, is and has always been around pvp.

The notion of making people who fight players to control their space as it is also have to fight npcs is ludicrously foolish. Its simply not going to happen.

please also refer to my 2nd post. there are already some answers to your statement.

there are many people, especially carebears in highsec, playing eve just for the pve part. and they have fun doing it. there should be no need "by design" to switch to pvp to continue to grow in eve, discover new things and have fun in the game.

but some players might "evolve" and pursue pve in null later, liking the risk and rewarding space. dont be afraid that you, as apparently a pvp player, would be required to take care of the incursion. i would guess there are many people running complexes and stuff who will happily do it for you.

if you take a step back, doesnt it make sense to you that some sansha doing an incursion dont just come to the system to get shot by you? for sure they want to accomplish something: invade the system, block the gates, take SOV for themselves, build their own base. yet build their own capitals! once the AI is good enough and the content will be dynamic and random it will be also much closer to pvp and getting interesting. nothing compared to the stupid static L4 stuff and repeating complexes we have right now.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

XXSketchxx
Sniggerdly
Pandemic Legion
#14 - 2011-10-23 00:33:21 UTC
el alasar wrote:

please also refer to my 2nd post. there are already some answers to your statement.

there are many people, especially carebears in highsec, playing eve just for the pve part. and they have fun doing it. there should be no need "by design" to switch to pvp to continue to grow in eve, discover new things and have fun in the game.

but some players might "evolve" and pursue pve in null later, liking the risk and rewarding space. dont be afraid that you, as apparently a pvp player, would be required to take care of the incursion. i would guess there are many people running complexes and stuff who will happily do it for you.

if you take a step back, doesnt it make sense to you that some sansha doing an incursion dont just come to the system to get shot by you? for sure they want to accomplish something: invade the system, block the gates, take SOV for themselves, build their own base. yet build their own capitals! once the AI is good enough and the content will be dynamic and random it will be also much closer to pvp and getting interesting. nothing compared to the stupid static L4 stuff and repeating complexes we have right now.



Your post is full of assumptions, but I will bite.

I run plexes out here. I rarely pvp because I'm lazy as hell and I enjoy jewin.

Secondly, there is plenty of PVE content out in null sec. We have great plexes, anomalies and belts to farm, lvl 4 missions to run and even Incursions. Wormholing is pretty popular too.

Next....balancing around "lore" is fuc*king retar*ded if it forces stupid things like pve to have sov. Sov holding is a pvp centric feature. Forcing people to have pve players to fend off incursions is just plain stupid, even if there are plenty of people that would do it.

"Close" to pvp does not make it any better.
el alasar
The Scope
Gallente Federation
#15 - 2011-10-23 02:21:47 UTC
XXSketchxx wrote:

I run plexes out here. I rarely pvp because I'm lazy as hell and I enjoy jewin.

Secondly, there is plenty of PVE content out in null sec. We have great plexes, anomalies and belts to farm, lvl 4 missions to run and even Incursions. Wormholing is pretty popular too.

Next....balancing around "lore" is fuc*king retar*ded if it forces stupid things like pve to have sov. Sov holding is a pvp centric feature. Forcing people to have pve players to fend off incursions is just plain stupid, even if there are plenty of people that would do it.

"Close" to pvp does not make it any better.

game lore (and so factions, NPCs, ... interaction - which is currently very much static and a joke) is imho a very necessary part of eve, it helps to submerge into the universe and only once you do you get taken by it. once you realize it is only a very static sandbox and it all revolves around doing pve for pvp you wake up and the magic is gone - at least to me and others i know.

i beg to differ, currently SOV is a pvp centric feature, actually it is a feature based upon the very lore of eve and valid to all factions. currently only made available due to the static nature of the sandbox and limited AI to null and FW.

currently there is a large gap between pvp and pve (not only in the required fittings): if you choose so, pve is not interacting with your eve life (which is unrealistic), contrary to pvp (principle of non-consensual combat anywhere outside highsec, ganking in highsec). the current game design is to go looking for missions or complexes that magically start hiding somewhere and wait for you to get raided, there you earn the ressources to do your pvp elsewhere. imho this is flawed. but so far it has been the only possible way as AI is too limited and everything is static.

to me, a perfect sandbox / simulation would incorporate the lore, be a world that is populated not only with players but also acting NPCs - outside of their pockets and sites. (you played once supreme commander? there is always some action going on around you, you feel like being part of a dynamic world). lots of things would belong to it: civilian transports flying around (which you could of course scan, gank, protect ,...), faction mining ships, faction corp production sites (ever visited roden shipyard? there is nothing there!), new stations being built, NPC corps gaining and loosing agents, agents payout based on players farming them. stations that can be blown up, new stations being built and you can help them to gain standing. faction navys making roams (also think about how FW could interact in all this!). missions triggering actions / new missions in other corporations and opposing factions - consequence! currently missions are all independent of each other, of who why where they are run! no more braindead L4 mission where 1 single BS goes out to kill pockets full of ships waiting to be plucked. instead gather intelligence on a realistic sized group of enemies (like what you can kill with 1 BS in pvp), get a scan on their fittings, fit accordingly and then get them. maybe some can flee, then you need to scan them down and find them to complete the mission. just some ideas... having decoded the data you retrieved gives you access to some prouction site in ememy territory which also triggers a defense mission on the other side...

if there are supposed to be evil rats and pve content in null, then it has to interact in the same way with your life pvp does (no rules there). be prepared for some NPC to play docking games with you, or that a small gang scans your mining site down and attacks you in there. no more safe and empty nullsec 10 jumps behind front lines. or some local NPC pirate gang starts a little gate camp. pve and pvp blend.

if CCP says there are incursions, and it is sanshas' named goal to take over the world and there is SOV to be claimed in null, then sure, they will try to do so. as you have supercapitals avail they will also try to build some. but hopefully in secret, not like it is now... maybe players fleets need to unite against a common enemy? once the threat is gone you will for sure start again to get on your throats again...
for sure, it is pretty stupid how incursions are implemented right now. you know frontup where an incursion is and they are sitting in their sites waiting for you. they should start in secret, small, in some system. building up a base in secret. make raids on you not vice versa. only if they get too powerful it becomes dangerous. you could track them down to a large home site (escalation)

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

el alasar
The Scope
Gallente Federation
#16 - 2011-10-23 02:21:56 UTC
or... pve is not to interact that way, then please, no braindead content like we have right now, then remove it all together. no more ratting, which is largely flawed (especially circle ratting to bring standing up). make sure that you can sustain your pvp by solely doing pvp. maybe have kind of pvp-missions (but who pays it if you hold SOV?!) other factions that are hostile towards the ones you kill could pay bounties for pvp kills. its whole new ground. its needs thinking. agreed. game-changing game mechanics. basically you would only need mining to get ressources to build stuff... to get deadspace mods you would need to make excursions to WH ( because there are evil NPC left ;) )...

some things in the sandbox need stay static (like having the main factions), with concept of diminishing returns however,1 side gets too powerful, they need to get thrown harder targets and lower rewards against to keep the balance. think of blowing up jita, why not, guess ppl would help to save the station to save all their stored good there?! help the navy build a new one, mine ore side by side with NPC navy miners, watch their industry ships build a new station. or completing a vastly more complex joint epic arc and you could couse some gates of trade routes being locked down for a few days or stop some agents dealing missions, all for your faction, assasinate an agent.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

XXSketchxx
Sniggerdly
Pandemic Legion
#17 - 2011-10-23 04:44:57 UTC  |  Edited by: XXSketchxx
type less, say more

******* wall of text burns my eyes

as for lore

you missed my point.....lore is....lore...its fake...fiction..not real....i.e. they can change it as necessary to accommodate game designs

I've said my part on everything else...you're just sort of reiterating previous stuff so no point in addressing it....i have no problem with adding cool pve to null sec, but making it a requirement for holding sov is about as farfetched as you can go
DetKhord Saisio
Seniors Clan
#18 - 2011-10-24 13:34:37 UTC
el alasar wrote:
or... pve is not to interact that way, then please, no braindead content like we have right now, then remove it all together. no more ratting, which is largely flawed (especially circle ratting to bring standing up). make sure that you can sustain your pvp by solely doing pvp. maybe have kind of pvp-missions (but who pays it if you hold SOV?!) other factions that are hostile towards the ones you kill could pay bounties for pvp kills. its whole new ground. its needs thinking. agreed. game-changing game mechanics. basically you would only need mining to get ressources to build stuff... to get deadspace mods you would need to make excursions to WH ( because there are evil NPC left ;) )...

some things in the sandbox need stay static (like having the main factions), with concept of diminishing returns however,1 side gets too powerful, they need to get thrown harder targets and lower rewards against to keep the balance. think of blowing up jita, why not, guess ppl would help to save the station to save all their stored good there?! help the navy build a new one, mine ore side by side with NPC navy miners, watch their industry ships build a new station. or completing a vastly more complex joint epic arc and you could couse some gates of trade routes being locked down for a few days or stop some agents dealing missions, all for your faction, assasinate an agent.

Don't stop posting... great ideas. Mining with npc corps to gain standing, yes again great idea. So many good things can be done with your ideas to make a lot of un-used space usable.
arcca jeth
Dark Alliance
#19 - 2011-10-24 16:25:07 UTC
in my earlier post i mentioned that this activity would surely bring pvp players to the table, if a gang of sansha FW sympathizers are helping Sansha (due to positive standings), certainly players will come to PVP to counter those operations. so this promotes PVP as well. There is NPC null out there, so the idea of NPC's expanding their reach in NULL isnt too far fetched. maybe making it required would be too harsh, but then again how do you implement such an idea without making it required? what's the consequence if the SOV holding alliance doesn't counter the seige? My idea was mostly to create a way for large SOV holding alliances with over say 25 systems with SOV, have a bit of a consequence for absorbing mass amounts of space that goes unused. some people will take the PVP vz PVE stance, but that would be narrow minded. a well organized large alliance could jump in a fleet relatively quickly to make quick work of this siege.

I've been in Large SOV holding alliance (several times), and personally, i was bored. Once i was so deep in blue space, i rarely saw a red. You can rat, mine, plex and stuff but after awhile, what's left for you to do to break the monotonous and repetitive isk generating grind?

certainly there will be isk and pvp opportunities for:
Standings
Faction Loot
bounties?
spoils of war?

sounds fun to me, maybe not to someone who claims that they fund all their pvp operations on pvp. Eve's AI will have to evolve eventually, it's inevitable.

arcca jeth
Dark Alliance
#20 - 2011-10-24 16:33:48 UTC
Danika Princip wrote:
Why, exactly, should a big alliance let a small neutral set up right next to them anyway?


wouldn't exactly be right next to them in any or all cases. if they don't want to "let it" happen, they counter the siege.

players could take a FW approach to help the Faction take the space, in return for their efforts they get standings and are allowed to help build facilities, provide protection, and if facilities are built, they gain access to those facilities.

again, i'm going back to the question "how can CCP bring PVP/PVE players out of highsec to participate in NULL activities" or " how can CCP implement a system that promotes small to midsized corps and alliances moving to null?"
these are not new questions and is being seriously debated right now. How can CCP gain more interest in NULL that meets the casual PVP'rs needs and meets the same PVE excitement players are looking for as well. Hardcore PvP'r? fine, fleet up and fight back, it's something more to do and its dynamic.

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