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Player Features and Ideas Discussion

 
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[W-space] Small (yet, game changing) improvements

First post First post
Author
jonnykefka
Adhocracy Incorporated
Adhocracy
#21 - 2011-10-21 21:13:07 UTC
It would be nice to not open a can/hanger of BMs and then have to wander away for a few minutes while it loads.

It may seem there's a lot of our corp in here. That's because these are annoyances we've had to deal with every damn day for, what, two years? They get old fast.
tgl3
The Scope
Gallente Federation
#22 - 2011-10-21 22:04:22 UTC
I'm in complete favour of such changes.
Solinuas
Viziam
Amarr Empire
#23 - 2011-10-21 22:26:58 UTC
Sols stamp of approval
Shinzann
Beast Cat Industries
#24 - 2011-10-22 00:01:04 UTC
Asayanami Dei wrote:
Since Apocrypha was released in 2009 people have been populating w-space, setting up POS's, making a living from killing sleepers and eachother.
W-space is the end-game for many. We wouldnt change it for any other enviroment avaliable in eve.
CCP did an awesome job creating one of the best expansions ever.

But since 2009 there has been very little done to make w-space better, and there are many very small but significant flaws in the game mechanics that make living in w-space harder then it has to be.

Top 3 examples:

  • Ships comming out of a SMA have to recharge shields before they are useful.
  • T3 cruisers should be able to refit subsystems at a SMA or a Carrier (we were promised it would be fixed, never happend.)
  • Bookmarks, which are vital to any wh-dweller life, are insanely hard to be shared among (sometimes hundreds of) corp members.


First issue - imagine a scenario where you get attacked in our home system. You rush to your POS and the SMA, grab a shield ship, say a drake or tengu and... you have to wait 5 minutes for the shields to recharge before you can go and fight. This is not the case in empire where upon undocking you have your shields fully recharged. I doubt this is a hard thing to fix.

Second issue was discussed enough times already, and a fix was promised, and I know CCP Devs were working on it, so, with no hard feelings - where is the promised fix? What happend?

Third issue is probably the most requested fix that every WH corp can stand by. It is really annoying to share bookmarks within the corp with the current game mechanics. It often takes a very long time to get them to the people that need them, and in w-space bookmarks are essential.

There are at least two things that could be done to fix the issue:

  1. Allow bookmarks to be stored "for the corp", which then show in a special tab of each corp member's people&places panel.
  2. Enable bookmark sharing through chat, exactly like you can share ship fittings. This would enable people to simply link the desired bookmarks, and click them, save them localy.

Both mentioned on the forums and by CSM over and over again. Please make it happen.

I'm very happy to see some of the changes comming up in the winter expansion, awesome job. I just wanted to make sure some issues wouldn't get overlooked.

<3
Asayanami Dei.


Yes
+1
Two thumbs up

I agree with my fellow pilot's suggestions
Anishoara
Federal Institute Service
#25 - 2011-10-22 00:10:37 UTC
Op won a +1 like. Definitively agree with him !
Faeyen
Republic Military School
Minmatar Republic
#26 - 2011-10-22 02:15:05 UTC
I am sure that many of us would consider it a small thing to burn a plex if it meant that we could have Corp bookmarks this winter.
Vetruvius Valinor
Doomheim
#27 - 2011-10-22 03:22:41 UTC
+1 I love the bookmark ideas, they're really and improvement to the entire game, not just wormhole, and I don't see why they couldn't be implemented.
Arec Bardwin
#28 - 2011-10-22 06:27:27 UTC
I fully agree with op.
Bishops Guest
Perkone
Caldari State
#29 - 2011-10-22 13:14:25 UTC
+1 I would buy a monocle and give it to the dev who gave me these fixes.

Though imagine the horror of ganking a forward scout only to have his/her fleet able to get to you.
Cedric deBouilard
The Scope
Gallente Federation
#30 - 2011-10-22 15:07:15 UTC
I don't live in WH, but the things OP mentioned make so much sense that it'd be stupid not to fix/ implement them already.
+1
CCP Spitfire
C C P
C C P Alliance
#31 - 2011-10-22 15:13:05 UTC
Good suggestions, each one of them. Smile

These issues have indeed been raised by CSM in the past; I'll see if I can get you more information on their status.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#32 - 2011-10-22 15:25:15 UTC
CCP Spitfire wrote:
Good suggestions, each one of them. Smile

These issues have indeed been raised by CSM in the past; I'll see if I can get you more information on their status.

Awesome!
I'm well aware that these features/fixes were mentioned before, but getting them actualy implemented is what i (and whole w-space community) am hoping for.
/me fingers crossed!

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Circumstantial Evidence
#33 - 2011-10-22 15:39:13 UTC
Is this one so well known, it doesn't make it to this reminder list?

4. Filter for scanning that only displays WH signatures.
Lady PimpStar
Storm Chasers.
Pandemic Horde
#34 - 2011-10-22 15:51:19 UTC
Asayanami wrote:


Top 3 examples:

  • T3 cruisers should be able to refit subsystems at a SMA or a Carrier (we were promised it would be fixed, never happend.)


First issue - imagine a scenario where you get attacked in our home system. You rush to your POS and the SMA, grab a shield ship, say a drake or tengu and... you have to wait 5 minutes for the shields to recharge before you can go and fight. This is not the case in empire where upon undocking you have your shields fully recharged. I doubt this is a hard thing to fix.
<3
Asayanami Dei.

Actually, These two changes I"m against.. If your living in a wormhole you can afford to have as many T3 ships to make up for not being able to refit sub-systems. Also, having to refit your tengu cause you to have to leave the wormhole which adds small PVP chances to catch a guy on his way out to refit. I think this change will promote less market and more people hiding in a POS. (Boo hoo scan yourself out to a station)
---
As for the shield recharging goes thats just the life of a shield tanker live with it.

Yanaoo
Adhocracy Incorporated
Adhocracy
#35 - 2011-10-22 15:54:05 UTC
Lady PimpStar wrote:
Asayanami wrote:


Top 3 examples:

  • T3 cruisers should be able to refit subsystems at a SMA or a Carrier (we were promised it would be fixed, never happend.)


First issue - imagine a scenario where you get attacked in our home system. You rush to your POS and the SMA, grab a shield ship, say a drake or tengu and... you have to wait 5 minutes for the shields to recharge before you can go and fight. This is not the case in empire where upon undocking you have your shields fully recharged. I doubt this is a hard thing to fix.
<3
Asayanami Dei.

Actually, These two changes I"m against.. If your living in a wormhole you can afford to have as many T3 ships to make up for not being able to refit sub-systems. Also, having to refit your tengu cause you to have to leave the wormhole which adds small PVP chances to catch a guy on his way out to refit. I think this change will promote less market and more people hiding in a POS. (Boo hoo scan yourself out to a station)
---
As for the shield recharging goes thats just the life of a shield tanker live with it.




Not sure if Lady Spank alt..

Not sure if serious...

Anyway, LOL reasons you got there..
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#36 - 2011-10-22 16:35:11 UTC
For the record - I don't even own a T3, they are too expensive P
But your argument is silly, the whole point of T3 cruisers is that you can change its purpose on the fly, refit it with different subsystems to do different things. What's the point of having a T3 if you need 5 of them to do 5 different things? I don't get it.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Tashanaka
Garoun Investment Bank
Gallente Federation
#37 - 2011-10-22 17:02:05 UTC
CCP Spitfire wrote:
Good suggestions, each one of them. Smile

These issues have indeed been raised by CSM in the past; I'll see if I can get you more information on their status.


Any update would be welcome, but I hope at least some of these can make it into the Winter Expansion.
Arana Mirelin
Te'Rava Industries
#38 - 2011-10-22 17:48:57 UTC
Asuri Kinnes wrote:
XXSketchxx wrote:
Came expecting a "GIVE US SOV" or "WE WANT MORE CONTENT" post and planned to troll.

SOV? OH GAWD NO!

And we do pretty good on the "content" end ourselves! TwistedTwistedTwistedTwistedTwisted

Asay isn't a BS'r - these changes would be *very* much appreciated, and make life in WH's that much better!

GJ Asay!


I have to agree with Asuri on Sov in WHs. I think for most of us, the fact we live there is sov enough.

As for more content, I'd be curious to see how CCP would come up with their next "uninhabitable" land, as I recall WHs were sort of supposed to be, but that's only to see how long before people live there anyway. Other than that, yeah, we make enough "content."

+1 to all three of these ideas.

Quote:

Actually, These two changes I"m against.. If your living in a wormhole you can afford to have as many T3 ships to make up for not being able to refit sub-systems. Also, having to refit your tengu cause you to have to leave the wormhole which adds small PVP chances to catch a guy on his way out to refit. I think this change will promote less market and more people hiding in a POS. (Boo hoo scan yourself out to a station)
---
As for the shield recharging goes thats just the life of a shield tanker live with it.


If you're in the middle of a fight, there is no time to "fly out to a station" to refit. (I have wanted to refit once I know what the other side has on field. ) And not all wormhole dwellers are totally rolling in isk as everyone seems to think. Specifically though, there is very little "strategic" abut a cruiser if you can't alter it where/as needed. And I've not seen as much hiding in a POS in wormholes as I've seen in null... (must be that free-intel local thing.)

As for the shield recharging goes I bow to your argumentative prowess... Roll
Lady PimpStar
Storm Chasers.
Pandemic Horde
#39 - 2011-10-22 19:48:41 UTC
If you live in a wormhole you can afford more then one t3.. if you live in HS you should have the option to change out your sub-systems.

wormhole life is good, plenty of PVP lots of risk and reward. On a bad day you can loss two of your t3 ships and it's nice to have a few in reserve..

Plus if you can assembe t3 ships in wormhole you miss out on the risk of transporting constructed hauls out ot a station to sell or assemble. Just takes a whole layer of gameplay away for a few lazy people.

As nice it would be to convert your DPS ship to a ewar ship to have a better strike on a enemy your gonna take by surpise anyway is just two much power to have inside wormspace. I vote no on this change..
...

Changes to bookmarks I promote... I think there should be deployable beacons for your corp and alliance to be able to warp to with the overview. 2 day life span and can be scanned down with combat probes with good skills.


Lady PimpStar
Storm Chasers.
Pandemic Horde
#40 - 2011-10-22 19:59:18 UTC
Asayanami Dei wrote:
For the record - I don't even own a T3, they are too expensive P
But your argument is silly, the whole point of T3 cruisers is that you can change its purpose on the fly, refit it with different subsystems to do different things. What's the point of having a T3 if you need 5 of them to do 5 different things? I don't get it.


If this was the intent then is would be implemented. Ship would have a reconfiguration core and a timer to transform the ship on the fly.

As for having 5 different t3s to do 5 different things is you have the power to customize your ships just the way you want to have them. Besides once you start rigging your ship to fit your t3 needs you might as well have more then one anyway. The poor lucky people who live out in known space can reconfigured inside a nice station that have all the fancy services to do such... good for them. Once you leave known space you commit your configuraiton and the resources you take with you..