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All of the NEX Store items should be completely craftable

Author
Myxx
The Scope
#1 - 2011-10-21 16:09:00 UTC  |  Edited by: Myxx
According to the eurogamer article that has an interview with Hillmar, they dont plan to revisit the NEX for the foreseeable future.

given they wont be doing that, they should place all ingame items that were slated for the NEX store into the game via ingame blueprint originals, to be created from various PI materials (polytextiles, etc) and minerals.

the ishukone ship should be also placed ingame as a bpo/c bought from the ishukone LP store.

If done, this entire debacle can be settled without losing too much 'new stuff' from either captains quarters or flying in space.

Edit: of course, this would mean nuking Aurum to hell and back and simply converting it all into an isk value equal to a ratio of the worth of a plex.
Jade Constantine
Jericho Fraction
The Star Fraction
#2 - 2011-10-21 16:18:15 UTC
yep this basically.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Rees Noturana
Red Rock Mining Company
#3 - 2011-10-21 16:40:51 UTC
They need to get a dev blog out explaining those new ship skills on the expansion page. Then we can see how the Ishukone will be delivered.

Let's hope for a quick end to the NeX and a return to a proper player based economy with player built paint kits.

_ _

Myxx
The Scope
#4 - 2011-10-21 16:45:47 UTC
Rees Noturana wrote:
They need to get a dev blog out explaining those new ship skills on the expansion page. Then we can see how the Ishukone will be delivered.

Let's hope for a quick end to the NeX and a return to a proper player based economy with player built paint kits.

link?
Rees Noturana
Red Rock Mining Company
#5 - 2011-10-21 16:50:03 UTC
Sorry, I'm working on too many things at once. Ship SKINS.

http://www.eveonline.com/media/23941/bg.jpg

That's the background from the winter expansion page.

_ _

i5L4NDOF5T4BiLiTY
sHaKeDoWn..
#6 - 2011-10-21 16:58:44 UTC
Nex store and Aurum gone please, soon as you like.
Gaia Ma'chello
Photosynth
#7 - 2011-10-21 17:13:55 UTC
Even if the items become build-able, would there still be aurum involved? For example, it could cost aur to get the bpo, or you could be required to pay a fee in aur to build each item.

Also why the issue at all? There are many items in eve that are not buildable.

Skill books, implants, BPOs, any modules that is not meta 0 or meta 5 and planetary command centers come to mind. Why do unbuild-able shirts break the sandbox, but unbuild-able planetary command centers not break the sandbox?

Or is this just a smoke screen to hate on the Aurum?
Myxx
The Scope
#8 - 2011-10-21 17:20:37 UTC
Gaia Ma'chello wrote:
Even if the items become build-able, would there still be aurum involved? For example, it could cost aur to get the bpo, or you could be required to pay a fee in aur to build each item.

Also why the issue at all? There are many items in eve that are not buildable.

Skill books, implants, BPOs, any modules that is not meta 0 or meta 5 and planetary command centers come to mind. Why do unbuild-able shirts break the sandbox, but unbuild-able planetary command centers not break the sandbox?

Or is this just a smoke screen to hate on the Aurum?

In this interview, Hillmar says

Quote:
Eurogamer: What's going to happen with Eve's micro-transaction store now?

Hilmar Pétursson: It's definitely not a priority for CCP right now. We're really focused on making kick-ass Eve expansions in the more traditional way that we've done so many times in the past. What becomes of the store and Incarna is something that's not a big priority right now, but there may come a time when it makes sense to revisit that.


Emphasis mine. Thus, my idea is essentially a roadmap type of idea to keep the fashion items and their development in EVE, while offering a way to shut down the NEX Store and save CCP effort of not having to price the items themselves on real cash/plex values.

Essentially, offering a way to keep the development on WIS and such, without the microtransaction part that caused the most trouble.
Karadion
Caldari Provisions
Caldari State
#9 - 2011-10-21 17:21:00 UTC
Need less Second Life.
Rees Noturana
Red Rock Mining Company
#10 - 2011-10-21 17:22:55 UTC
Skills and BPOs I can see remaining NPC generated for now. There just isn't a place in our current system for players logically creating those.

Implants, all modules and command centers should be player buildable. I think there was one dev mentioned concept for getting players into the meta industry game but its far out right now. They've done a good job in improving this up until the NeX came into the picture.

I personally don't care about manufacturing clothing. It should be so insignificant in price that we should just have access to it through the character customization window and perhaps special uniforms for militia, militia by rank or by standings or something. The cost of a full wardrobe shouldn't even equal the cost of one round of antimatter.

I know they are trying to creating a tie between real world designers and EVE but it is at the cost of the players at this point.

I tried to accept the NeX but I'm done trying. This is the new CCP. Time to scrap it and put all the clothing in the customization process.

_ _

Jade Constantine
Jericho Fraction
The Star Fraction
#11 - 2011-10-21 17:23:38 UTC  |  Edited by: Jade Constantine
Gaia Ma'chello wrote:
Even if the items become build-able, would there still be aurum involved? For example, it could cost aur to get the bpo, or you could be required to pay a fee in aur to build each item.

Also why the issue at all? There are many items in eve that are not buildable.

Skill books, implants, BPOs, any modules that is not meta 0 or meta 5 and planetary command centers come to mind. Why do unbuild-able shirts break the sandbox, but unbuild-able planetary command centers not break the sandbox?

Or is this just a smoke screen to hate on the Aurum?


Well hating the Aurum is reason enough of course, but seriously, a lot of the actual Incarna fans wanted to run business based in stations - that involved running bars, crafting clothes, selling fashion etc. Aurum/Nex represented that Incarna was to be nothing but a vanity display cabinent - hence utterly ruined any of the promise Incarna might have.

+ it represents the creeping suggestion that our subs are just not enough and brings a sense of devaluation to the monthly fees. Eve has survived and flourished on the concept that you pay your subs and you get the game (all of the game) anything you can achieve in gameplay.

This MT for "vanity" goods stuff subverts that by consequence subverts the value of our subs.

Now turning your argument around. I would support us being able to build all the things you listed with the potential exception of skillbooks - the sandbox should work that way.

Aurum/Nex is just a horrible concept that the marketing sheep crow-barred in because other companies were doing it elsewhere in the games industry and the stupid thing is they really have no economic need for it because PLEX already fills that niche.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

i5L4NDOF5T4BiLiTY
sHaKeDoWn..
#12 - 2011-10-21 17:23:54 UTC
Gaia Ma'chello wrote:
Even if the items become build-able, would there still be aurum involved? For example, it could cost aur to get the bpo, or you could be required to pay a fee in aur to build each item.

Also why the issue at all? There are many items in eve that are not buildable.

Skill books, implants, BPOs, any modules that is not meta 0 or meta 5 and planetary command centers come to mind. Why do unbuild-able shirts break the sandbox, but unbuild-able planetary command centers not break the sandbox?

Or is this just a smoke screen to hate on the Aurum?

Yes I dont like microtransactions in any form, for a game I pay a subscription for.
It's just the way I feel, If I think about it long enough, I get angry at the thought of chubby little Icelandic fingers trying to get into my wallet twice, is once not enough?
Rees Noturana
Red Rock Mining Company
#13 - 2011-10-21 17:31:54 UTC
I'd rather pay $20, or even more, per month per sub and see MT go away forever. Cost per hour of game time is already so low.

_ _

Jacob cirth
Aliastra
Gallente Federation
#14 - 2011-10-21 17:34:02 UTC
Get rid of the NeX store completely. Problem solved. Faith restored.
Jade Constantine
Jericho Fraction
The Star Fraction
#15 - 2011-10-21 17:34:34 UTC
i5L4NDOF5T4BiLiTY wrote:
Gaia Ma'chello wrote:
Even if the items become build-able, would there still be aurum involved? For example, it could cost aur to get the bpo, or you could be required to pay a fee in aur to build each item.

Also why the issue at all? There are many items in eve that are not buildable.

Skill books, implants, BPOs, any modules that is not meta 0 or meta 5 and planetary command centers come to mind. Why do unbuild-able shirts break the sandbox, but unbuild-able planetary command centers not break the sandbox?

Or is this just a smoke screen to hate on the Aurum?

Yes I dont like microtransactions in any form, for a game I pay a subscription for.
It's just the way I feel, If I think about it long enough, I get angry at the thought of chubby little Icelandic fingers trying to get into my wallet twice, is once not enough?


Actually reminds me of a quote I saw elsewhere.
Quote:

The phrase virtual goods strategy implies there is actually a strategy and not just CCP ZULU yelling "hey look $1000 dollar jeans!" while CCP Zinfandel slips his hand into your wallet while your back is turned."

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Commissar Kate
Kesukka
#16 - 2011-10-21 17:35:11 UTC
I agree with the OP 100% even Incarna stuff deserves to be player made.

And yes MT in a subscription based game is just wrong.
Josie Starshine
Republic Military School
Minmatar Republic
#17 - 2011-10-21 17:48:53 UTC
Let's see..

1) Considering the number of subscriptions over the life of the game has been somewhat consistent (~300k).
2) Years ago the average number of subscriptions per player was ~1.2*.
3) Presently, the average number of subscriptions per player is around 2-3*, if not more.

What does this tell you about the actual amount of players subscribed to EVE over time?

I think the Nex Store is more of a necessity now than ever before. Perhaps it was not greed that brought about it's creation but survival instead.

(* - from what I have found. Perhaps someone else has better numbers.)
Rees Noturana
Red Rock Mining Company
#18 - 2011-10-21 18:23:02 UTC
Josie Starshine wrote:
Let's see..

1) Considering the number of subscriptions over the life of the game has been somewhat consistent (~300k).
2) Years ago the average number of subscriptions per player was ~1.2*.
3) Presently, the average number of subscriptions per player is around 2-3*, if not more.

What does this tell you about the actual amount of players subscribed to EVE over time?

I think the Nex Store is more of a necessity now than ever before. Perhaps it was not greed that brought about it's creation but survival instead.

(* - from what I have found. Perhaps someone else has better numbers.)


Then raise sub prices. Income from MT will be hard to predict and has just generated resentment.

_ _

Josie Starshine
Republic Military School
Minmatar Republic
#19 - 2011-10-21 19:00:00 UTC  |  Edited by: Josie Starshine
Rees Noturana wrote:
Josie Starshine wrote:
Let's see..

1) Considering the number of subscriptions over the life of the game has been somewhat consistent (~300k).
2) Years ago the average number of subscriptions per player was ~1.2*.
3) Presently, the average number of subscriptions per player is around 2-3*, if not more.

What does this tell you about the actual amount of players subscribed to EVE over time?

I think the Nex Store is more of a necessity now than ever before. Perhaps it was not greed that brought about it's creation but survival instead.

(* - from what I have found. Perhaps someone else has better numbers.)


Then raise sub prices. Income from MT will be hard to predict and has just generated resentment.


Who do you think mostly plays via paid subs? Newer players.

Veterans pretty much play via Plex only. Raising subs would only push away newer players and EVE would end up with only player purchased Plex as it's revenue stream. With the upcoming changes to capitals, relying on player purchased Plex might not be a good strategy. To me, the Next store seems like a means to offset this... less paid subs.
Rees Noturana
Red Rock Mining Company
#20 - 2011-10-21 19:21:16 UTC
Josie Starshine wrote:
Who do you think mostly plays via paid subs? Newer players.

Veterans pretty much play via Plex only. Raising subs would only push away newer players and EVE would end up with only player purchased Plex as it's revenue stream. With the upcoming changes to capitals, relying on player purchased Plex might not be a good strategy. To me, the Next store seems like a means to offset this... less paid subs.


A few bucks shouldn't hurt but I'm no market analyst. I'm hitting four years now and I still pay by credit card. I spend far too much time at work so it's cheaper for me to just pay cash than grind for ISK. I'd rather keep my iskies for new toys and still sometimes sell PLEX. It'd be interesting to see the percent of accounts with paid subs versus using PLEX.

Which I guess begs the question, why would older players with expendable income be irritated at the NeX? I think it breaks with the player based economy and the fact that we are already paying subs. Plus, I'd rather see low volume vanity items earned in game than bought. A Field Marshal's coat is just an expensive vanity item and doesn't represent any time or effort a player has put into the game. Franky, I think all clothing other than some earned items should just go in the customization process. Especially, if we're basically limited to see portraits for the next year or longer.

_ _

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