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AFK/IDLE Icon next to/above players standing icon in local chat

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-06-01 17:21:52 UTC
Theodore Giumbix wrote:
Ellendras Silver wrote:
Omnathious Deninard wrote:
I have a better idea, remove local.
move to WH space and you are granted your wish. removing local in other spaces would be bad for eve
My lady you are quoting from CCP Soundwave: EVE Fanfest 2013: Game Design - Balancing Tears & Laughter

Don't put words into CCP's mouth. Cherry picking over his words to suggest that he agrees with you is very disingenuous.

I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement.
And he also specified that null / empire / wormholes were all completely different play experiences.

It is highly misleading to claim the only significant difference between Null & WH space is the presence of local chat.
The suggestion moving to WH space solves this interest for null players is equally foolish.

For those who may not be aware of differences beyond local:
How else is Null different from a WH:

Live and stable gate connections to other sections of space, and between internal systems.
Outposts, NPC and player built both. This includes the sub category of med clones and jump clones as an additional difference.
The Market. Present in all it's glory, even if only stocked by player activity and some minor NPC items.
Cyno capability, both covert and regular.
Ellendras Silver
CrashCat Corporation
#22 - 2013-06-01 17:22:04 UTC
Maximus Aerelius wrote:
And if you'd searched you could've prevented the flaming you are getting right now.

No to this in Local, Yes to this for Corp, Private and Alliance chats.


riddle me this, why dont you move to WH space as you hate local so much

[u]Carpe noctem[/u]

Nikk Narrel
Moonlit Bonsai
#23 - 2013-06-01 17:23:12 UTC
Ellendras Silver wrote:
you sir are pathetic in every post that remotly is about cloaking, intel, PVP or afk tactics you post the remove local well newsflash no local is bit of the point of WH space. i do agree that its intel part is too strong but i think the same about afk cloakies not that i am annoyed by them as i live in WH space.

Then this has no impact on you, why are you interfering with other play styles?
Nikk Narrel
Moonlit Bonsai
#24 - 2013-06-01 17:25:41 UTC
Ellendras Silver wrote:
Maximus Aerelius wrote:
And if you'd searched you could've prevented the flaming you are getting right now.

No to this in Local, Yes to this for Corp, Private and Alliance chats.


riddle me this, why dont you move to WH space as you hate local so much

Why are you suggesting wormhole space is the same as null except for local?

As one claiming to play there, are you truly oblivious to the other differences?
Ellendras Silver
CrashCat Corporation
#25 - 2013-06-01 17:34:04 UTC
Nikk Narrel wrote:
Ellendras Silver wrote:
Maximus Aerelius wrote:
And if you'd searched you could've prevented the flaming you are getting right now.

No to this in Local, Yes to this for Corp, Private and Alliance chats.


riddle me this, why dont you move to WH space as you hate local so much


Why are you suggesting wormhole space is the same as null except for local?

As one claiming to play there, are you truly oblivious to the other differences?


i am not suggesting that WH space is the same as null except local, i am just saying that if someone hates local so much that he has to stick his remove local as the solution to everything that he would be better off to move to WH space that are my words and nothing less and nothing more

[u]Carpe noctem[/u]

Astroniomix
School of Applied Knowledge
Caldari State
#26 - 2013-06-01 18:27:01 UTC
Ellendras Silver wrote:

i am not suggesting that WH space is the same as null except local,

Then stop telling people to go there.
Theodore Giumbix
Doomheim
#27 - 2013-06-01 20:23:37 UTC  |  Edited by: Theodore Giumbix
Nikk Narrel wrote:
I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement.


INTEL IS GOOD. PERIOD. Think like that. We here on Earth, in this modern age, we have a social security number, a home address, medical status, schools we went, work history, data is created and collected about you since the day you are born and lots of stuff about you can be found on internet or other places if you know what and where to look for. Also every electronic device that is connected to the internet or to a network collects data about you. These days you can't live and not be known about.

EVE IS FROM THE FUTURE. You think in the future people will stop collect data? In EVE you are born in a stations made by men, you fly ships made by men, travel through gates made by men, live in a community formed by men, data is being collected about you whatever you like it or not. Local was made so we all find out about each other existence, to get to know each other and to bond.. or hate each others. It's a very useful and normal intel tool in a MMORPG. How do you think people would got to know each other if local wouldn't existed at all? We would all convo each others in stations? Spamming few thousand of players in one NPC corp chat? Dropping cans in space and naming them "hey i was here"? This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client.

Yo, New Eden, got capsuleers in da house. What's up? And their pimped rides. Yo, capsuleer, if ya want me to unpimp your ride, lemme hear ya say Wat?

Astroniomix
School of Applied Knowledge
Caldari State
#28 - 2013-06-01 21:42:55 UTC
Theodore Giumbix wrote:
Nikk Narrel wrote:
I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement.


INTEL IS GOOD. PERIOD. Think like that. We here on Earth, in this modern age, we have a social security number, a home address, medical status, schools we went, work history, data is created and collected about you since the day you are born and lots of stuff about you can be found on internet or other places if you know what and where to look for. Also every electronic device that is connected to the internet or to a network collects data about you. These days you can't live and not be known about.

EVE IS FROM THE FUTURE. You think in the future people will stop collect data? In EVE you are born in a stations made by men, you fly ships made by men, travel through gates made by men, live in a community formed by men, data is being collected about you whatever you like it or not. Local was made so we all find out about each other existence, to get to know each other and to bond.. or hate each others. It's a very useful and normal intel tool in a MMORPG. How do you think people would got to know each other if local wouldn't existed at all? We would all convo each others in stations? Spamming few thousand of players in one NPC corp chat? Dropping cans in space and naming them "hey i was here"? This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client.

None of this is a valid argument for why local needs to tell you whether someone is afk or not.
Nikk Narrel
Moonlit Bonsai
#29 - 2013-06-01 21:46:44 UTC
Theodore Giumbix wrote:
Nikk Narrel wrote:
I watched that, and his point was not removing local would be bad, but that it performed a function as an intel tool that would need to be replaced and verified as viable as a replacement.


INTEL IS GOOD. PERIOD. Think like that. We here on Earth, in this modern age, we have a social security number, a home address, medical status, schools we went, work history, data is created and collected about you since the day you are born and lots of stuff about you can be found on internet or other places if you know what and where to look for. Also every electronic device that is connected to the internet or to a network collects data about you. These days you can't live and not be known about.

EVE IS FROM THE FUTURE. You think in the future people will stop collect data? In EVE you are born in a stations made by men, you fly ships made by men, travel through gates made by men, live in a community formed by men, data is being collected about you whatever you like it or not. Local was made so we all find out about each other existence, to get to know each other and to bond.. or hate each others. It's a very useful and normal intel tool in a MMORPG. How do you think people would got to know each other if local wouldn't existed at all? We would all convo each others in stations? Spamming few thousand of players in one NPC corp chat? Dropping cans in space and naming them "hey i was here"? This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client.

Thank you for spelling that out so neatly. It saves me from needing to establish many of those points myself.

You misunderstand if you assume I want players acting without intel.
You are also confused if you think I want to collect kill mails. I am a miner.

I want the miners in other corps to explode more often, so I can make the effort they failed at and compete.
My ore sales have more value when they don't have ore to sell.

As you point out we have high technology, and amazing automated potential.
Yet we find PvP to be disturbingly manual in orientation. We know from NPC examples that they can perform ship control at many levels of skill with automation. From easy to beat up to coordinated and lethal.
But we want to compete, and so it is under our control.

Then we have intel. Local hands it to us, in such a reliable and absolute form, it is possible for PvE pilots to use it and avoid all hostiles so long as they prepared.
The PvP pilot cannot counter this, but they can cloak and force a stalemate of frustration.

We should have intel tools requiring effort to use, and as such allowing us to fail to use them when needed.
The side with the best effort will have an advantage when they PvP then, it would not hand them free kill mails. But it would help them earn these, if they did it right.
ShahFluffers
Ice Fire Warriors
#30 - 2013-06-01 21:49:48 UTC  |  Edited by: ShahFluffers
Theodore Giumbix wrote:
This all "local is bad" is pure bullshit. We would all be living in dark without knowing of each other existence. Having intel about your existence and presence is very normal and GOOD. You want people in EVE to not know about you? Then delete your eve client.

You seem to be missing the context that the argument of "get rid of Local" stems from.


Right now...

in 0.0 space people exist in an environment where if Local chat is not completely populated by "blue people" (see: "friendlies") everyone docks up and/or logs off.

This reality has been the bane of "conventional" skirmish warfare because as soon as you enter a system, you show up in Local chat and the entire system is aware of your presence... resulting in everyone doing the above (running, hiding, and logging off). And your announcement in system is so fast (before you even load completely) that it's damn near impossible to catch people who don't want to fight (unless they're being stupid and/or afk).

Enter cloaking ships.

In order to get around the "Local problem" people now get a ship with a cloak into a system, fly it to a deep safespot, and keep it "active" and cloaked everyday from downtime to downtime. This presents the local inhabitants a choice; do they stay docked up doing nothing... or do they take the chance that the cloaking ship is not active or that it will find them, lock them down, and kill them (either solo or by bridging in a larger force)? Can they get a PvP support gang if they choose the latter option? Should the modify their PvE ships to better defend themselves? Is the cloaked ship even capable of attacking or is it a bluff?

Right now there is a balance (however twisted) with the current state of things. They know you are there, but they don't know what you are doing.


What your "afk indicator" does is upset this balance. It gives people who are leery of cloaking ships the ability to see if they are active or simply bluffing. If a cloaking ship is stated as being afk in local, and then stops being so... everyone docks up and we're back to people being perfectly safe behind Local's omnipresent intel.


Orwell's future may be coming true in the real world... but it makes for bad play in a game.
Sean Parisi
Blackrise Vanguard
#31 - 2013-06-01 21:56:14 UTC
An AFK//Idle set button for Corporate Chat would be appreciated. Other then that its useless, why should you feel safe because it automatically ticks him as inactive if not moving a cursor etc. That being said, being able to say to everyone in your corporation "I'm not here, leave me alone" - could be useful.
Vladimir Norkoff
Income Redistribution Service
#32 - 2013-06-01 23:22:58 UTC
Astroniomix wrote:
No it's a nerf because the cloaked ship is going to have to move before he can do anything. (unless the victim somehow wandered within point range on his own) So everyone is going to see the "afk" tag disappear and dock up.
You are bad at being a cloaky stalker.
Brutorr
Republic Military School
Minmatar Republic
#33 - 2013-06-01 23:27:14 UTC  |  Edited by: Brutorr
At this point it is what it is. it wont never change face it.

Local both helps attacker and defender in the system.... just pay a bit more jam the system... and fit neuts :)) plus smart bombs.. align to Starbase and or Safe.... If you mine well find other system he will have too move then kill him in between gates.. face it you will have to pvp in null sooner or later work.. smarter not harder....Shocked
Theodore Giumbix
Doomheim
#34 - 2013-06-02 08:10:03 UTC
Nikk Narrel wrote:
You misunderstand if you assume I want players acting without intel.
You are also confused if you think I want to collect kill mails. I am a miner.

I want the miners in other corps to explode more often, so I can make the effort they failed at and compete.
My ore sales have more value when they don't have ore to sell.

All miners should put a bounty on this guy right NOW.

Yo, New Eden, got capsuleers in da house. What's up? And their pimped rides. Yo, capsuleer, if ya want me to unpimp your ride, lemme hear ya say Wat?

Mag's
Azn Empire
#35 - 2013-06-02 08:25:37 UTC  |  Edited by: Mag's
Theodore Giumbix wrote:
The title pretty much says it all. An AFK / IDLE icon next to or above players standing icon in local chat for players AFK for more than 5 minutes. Similar like in IRC. Would REALLY improve chatting in local Roll
Why should you gain more intel? What are you prepared to sacrifice, in order to gain this extra power?

Theodore Giumbix wrote:
Nikk Narrel wrote:
You misunderstand if you assume I want players acting without intel.
You are also confused if you think I want to collect kill mails. I am a miner.

I want the miners in other corps to explode more often, so I can make the effort they failed at and compete.
My ore sales have more value when they don't have ore to sell.

All miners should put a bounty on this guy right NOW.
So you want him to bounty himself?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#36 - 2013-06-02 08:33:09 UTC  |  Edited by: Mag's
Astroniomix wrote:
Vladimir Norkoff wrote:
Omnathious Deninard wrote:
Then deal with afk players like the rest of us do, or is this a stealth nerf afk cloaking thread?
It's actually a "buff afk cloaking" thread. For the first couple times people will be at ease once they see the AFK icon. And then they will end up getting ganked when they go about their business. Soon afterwards we will get "nerf AFK cloaking & AFK icons" thread.

No it's a nerf because the cloaked ship is going to have to move before he can do anything. (unless the victim somehow wandered within point range on his own) So everyone is going to see the "afk" tag disappear and dock up.
He does have a point Astroniomix. Having the AFK tag go every now and then, is a massive boon to psychological warfare.
You could even have it so it wouldn't ever appear and that would be far worse than the current system.

Although I do see your point too.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Theodore Giumbix
Doomheim
#37 - 2013-06-02 08:34:07 UTC
Mag's wrote:
So you want him to bounty himself?
I don't care as long as he doesn't get his bounty back if he commits suicide.

Yo, New Eden, got capsuleers in da house. What's up? And their pimped rides. Yo, capsuleer, if ya want me to unpimp your ride, lemme hear ya say Wat?

TheGunslinger42
All Web Investigations
#38 - 2013-06-03 10:12:04 UTC  |  Edited by: TheGunslinger42
There is no need for an afk indicator other than to mollify carebears who made the mistake of wandering into nullsec

no thanks

Edit: I wouldn't mind an afk indicator that you can manually set on or off (and is not turned on or off based on keystrokes or mouse clicks). As this thread is ostensibly about using the chat channel as an actual chat channel, then players who wish to indicate they are not available for talking could manually set themselves afk.
Tchulen
Trumpets and Bookmarks
#39 - 2013-06-03 10:46:06 UTC  |  Edited by: Tchulen
Argh! Another groundhog day post.

Ok, for those of you that think that having an "AFK" flag on people that aren't at their computer is a good idea let me explain several reasons why it's not.

1) I have a coaster that has a rather complex reflective internal which shifts. It's supposed to look pretty when the light hits it, which it does. I've found that if I put an optical mouse on it it makes the mouse move ever so slightly in random directions which fools programs which check for user input into thinking I'm there all the time. I've also got a very slightly broken mouse that moves ever so slightly in the upward right direction. Both these methods (and I'm sure there are more which don't count as botting) would mean I could appear active to all in system even when actually AFK. This is WAY worse than the situation you have at the moment as it actively gives false intel.

2) I could have a cloaked force recon in a belt with an "AFK" flag. No one can see me, everyone thinks I'm not at my keyboard but when a miner warps to the belt to mine he sure gets a shock as the AFK person suddenly uncloaks and locks him up. Yet more false intel.

You see, whilst you might think that an AFK flag would let you rat/mine in peace, safe in the knowledge that the potential attacker isn't actually there, your potential attacker will just find ways of using that intel source to their advantage and you'll just come to the forum to whine about how it's unfair that the intel method you'd demanded doesn't work how you want it to.

Whilst I'd love this to be added to the game so I can shoot you, I don't think it's a good idea for the game as a whole so I'm going to ignore my personal wishes and go with -1 to the OP. Bad and completely unoriginal idea.

Oh, and please, for the love of god, search the forums and post on one of the threads that has been made before about this very thing rather than creating a new thread on it. I would ask how many times this needs to be said but the answer is "as many times as there are fools in the world" so I won't bother asking it.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#40 - 2013-06-03 12:31:42 UTC
No and please do a search next time.

Thanks.


(another null sex player afraid to undock...)
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