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Finally. A null sov map that makes sense.

Author
Ioci
Bad Girl Posse
#21 - 2013-05-31 23:24:57 UTC
Frostys Virpio wrote:
I hear null is a blue donut. I don't see any donut. I was lied to again...


It is. Don't let the frienemy tactics fool you.

R.I.P. Vile Rat

Fallacies
Doomheim
#22 - 2013-05-31 23:31:52 UTC
Kijo Rikki wrote:
Ok I saw this map earlier and even though presumably a few colaitions were improperly labeled, it still made sense. What the poo happened since I last looked at it. What does this even mean?

People made fun of the influence map on the Serenity server in China; all the while saying they were glad Tranquility was not a circle jerk fest of seas of blues. Now that we are able to visually see how the coalitions are, it is in fact worse on TQ than Serinity.

It is depressing to look at. Please close this thread so we all can go back to pretending null space is full of glorious wars and not who can give the best reach around. Sad
Test Dummy 1
Doomheim
#23 - 2013-06-01 00:04:52 UTC
I don't see why there needs to be dozens of war fronts. I like the current situation. It allows me to farm a lot of ISK and if I choose to, I can go to some area and PvP if I'm feeling spunky.

The game doesn't HAVE to always be at war. If the players choose peace, then that is our decision. If you don't like it, go play WoW.
Akirei Scytale
Okami Syndicate
#24 - 2013-06-01 00:07:37 UTC
Fallacies wrote:
Kijo Rikki wrote:
Ok I saw this map earlier and even though presumably a few colaitions were improperly labeled, it still made sense. What the poo happened since I last looked at it. What does this even mean?

People made fun of the influence map on the Serenity server in China; all the while saying they were glad Tranquility was not a circle jerk fest of seas of blues. Now that we are able to visually see how the coalitions are, it is in fact worse on TQ than Serinity.

It is depressing to look at. Please close this thread so we all can go back to pretending null space is full of glorious wars and not who can give the best reach around. Sad


If you had any idea how bloody the wars are, you'd change your tune.

TEST basically has one ally and is holding off three coalitions. We gon b rich come Odyssey.
Varius Xeral
Doomheim
#25 - 2013-06-01 00:16:43 UTC
The grand strategy system in nullsec works pretty good for generating content. It's the low and medium level conflict that is lacking because there's nothing to fight over at that level.

Official Representative of The Nullsec Zealot Cabal

Akirei Scytale
Okami Syndicate
#26 - 2013-06-01 00:20:57 UTC  |  Edited by: Akirei Scytale
Varius Xeral wrote:
The grand strategy system in nullsec works pretty good for generating content. It's the low and medium level conflict that is lacking because there's nothing to fight over at that level.


Why do people believe this?

There is more gang warfare in nullsec than fleet warfare. Strategic operations take planning and need reasons for a few hundred or thousand people to all log on and dogpile into a system. Smaller scale PvP just happens and is constant. Any major chokepoint, valuable ratting system, or major hub wlll have dozens of gangs passing through a day, usually several an hour. The vast majority of PvP in nullsec involves something like 2-20 guys to a side.
Marlona Sky
State War Academy
Caldari State
#27 - 2013-06-01 01:42:18 UTC
Akirei Scytale wrote:
Varius Xeral wrote:
The grand strategy system in nullsec works pretty good for generating content. It's the low and medium level conflict that is lacking because there's nothing to fight over at that level.


Why do people believe this?

There is more gang warfare in nullsec than fleet warfare. Strategic operations take planning and need reasons for a few hundred or thousand people to all log on and dogpile into a system. Smaller scale PvP just happens and is constant. Any major chokepoint, valuable ratting system, or major hub wlll have dozens of gangs passing through a day, usually several an hour. The vast majority of PvP in nullsec involves something like 2-20 guys to a side.

Are you high?
Toshiro Ozuwara
Perkone
#28 - 2013-06-01 02:07:53 UTC  |  Edited by: Toshiro Ozuwara
Marlona Sky wrote:
Are you high?

Aren't you in NCdot, the guys who bring T3s to a T1 brawl?

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Alavaria Fera
GoonWaffe
#29 - 2013-06-01 03:39:48 UTC
Akirei Scytale wrote:
Varius Xeral wrote:
The grand strategy system in nullsec works pretty good for generating content. It's the low and medium level conflict that is lacking because there's nothing to fight over at that level.


Why do people believe this?

There is more gang warfare in nullsec than fleet warfare. Strategic operations take planning and need reasons for a few hundred or thousand people to all log on and dogpile into a system. Smaller scale PvP just happens and is constant. Any major chokepoint, valuable ratting system, or major hub wlll have dozens of gangs passing through a day, usually several an hour. The vast majority of PvP in nullsec involves something like 2-20 guys to a side.

AFK cloaking and covert hotdropping, my favorites.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#30 - 2013-06-01 03:42:27 UTC
Toshiro Ozuwara wrote:
Marlona Sky wrote:
Are you high?

Aren't you in NCdot, the guys who bring T3s to a T1 brawl?

Never not T3 (I'm not good enough to fly a T3)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mina Sebiestar
Minmatar Inner Space Conglomerate
#31 - 2013-06-01 04:31:30 UTC
That yelowish tumorish area seems ze biggest....

You choke behind a smile a fake behind the fear

Because >>I is too hard

Sentamon
Imperial Academy
Amarr Empire
#32 - 2013-06-01 06:18:08 UTC
Mina Sebiestar wrote:
That yelowish tumorish area seems ze biggest....


Goons like it nice and safe.

~ Professional Forum Alt  ~

James Amril-Kesh
Viziam
Amarr Empire
#33 - 2013-06-01 06:34:15 UTC  |  Edited by: James Amril-Kesh
Marlona Sky wrote:
Akirei Scytale wrote:
Varius Xeral wrote:
The grand strategy system in nullsec works pretty good for generating content. It's the low and medium level conflict that is lacking because there's nothing to fight over at that level.


Why do people believe this?

There is more gang warfare in nullsec than fleet warfare. Strategic operations take planning and need reasons for a few hundred or thousand people to all log on and dogpile into a system. Smaller scale PvP just happens and is constant. Any major chokepoint, valuable ratting system, or major hub wlll have dozens of gangs passing through a day, usually several an hour. The vast majority of PvP in nullsec involves something like 2-20 guys to a side.

Are you high?

Are you? I don't see how you can refute what he said, considering I've seen you on the other side of several small-medium sized engagements.

You're being deliberately dishonest in the interest of some agenda as yet unclear.

Enjoying the rain today? ;)

Akirei Scytale
Okami Syndicate
#34 - 2013-06-01 06:47:05 UTC
Sentamon wrote:
Mina Sebiestar wrote:
That yelowish tumorish area seems ze biggest....


Goons like it nice and safe.


Eh, they try and destabilize things very frequently for content.

It is more a result of the fact that GSF is the only alliance out in null that makes a point to actually employ diplomacy. If they make an agreement, they will stick by it. Because of that, their alliances tend to be very stable and long lasting. For an example just look at OTEC - so many opportunities to steal moons, but they refuse to fire the first shot. They'll gladly shoot the owners, but the agreement is rock solid.

Yes, highsec pubbies, GSF is probably the most trustworthy alliance in nullsec. Try that on for size.
Vera Algaert
Republic University
Minmatar Republic
#35 - 2013-06-01 07:07:33 UTC
TIL Raiden is part of the "Rebels"

.

Marlona Sky
State War Academy
Caldari State
#36 - 2013-06-01 08:39:43 UTC
James Amril-Kesh wrote:
Marlona Sky wrote:
Akirei Scytale wrote:
Varius Xeral wrote:
The grand strategy system in nullsec works pretty good for generating content. It's the low and medium level conflict that is lacking because there's nothing to fight over at that level.


Why do people believe this?

There is more gang warfare in nullsec than fleet warfare. Strategic operations take planning and need reasons for a few hundred or thousand people to all log on and dogpile into a system. Smaller scale PvP just happens and is constant. Any major chokepoint, valuable ratting system, or major hub wlll have dozens of gangs passing through a day, usually several an hour. The vast majority of PvP in nullsec involves something like 2-20 guys to a side.

Are you high?

Are you? I don't see how you can refute what he said, considering I've seen you on the other side of several small-medium sized engagements.

You're being deliberately dishonest in the interest of some agenda as yet unclear.

I can refute it because currently the vast majority of null players who are interested in combat are pilled into one region right now. Akirei suggesting that a vast majority of null systems see combat multiple times an hour is simply a lie. The vast majority of PvP in null sec involves a structure timer.

After all, if what they described was true, I would be back east defending NCdot territory instead of road tripping on the other side of the map. If what they described was true, I would be worried about these so called hourly roams through our space. I would be defending our territory from these small gangs.

The FACT is that because small roaming gangs amount to no threat to sov, I don't need to patrol and monitor these gangs. If any decide to become bold enough to engage a structure, I am instantly via in game mail, notified at the very precise moment they shoot the first round of antimatter. And as I have witnessed countless times and explained just as many, I can travel, along with the rest of my corp, alliance and blues, clear across the map in about ten minutes to deal with it. That of course does guarantee victory, but damn sure means outside of another coalition invasion, anything smaller is not even remotely a threat.

My final thought on that situation is, extremely poor sov design and power projection. Perhaps you would be more comfortable if I played along and went around pretending that all of null is ripe with combat and epic battles in every system hourly?

Here is something else everyone can have a look at to have a bit of a feeling of how much sov warfare is happening:

http://eve-kill.net/?shp_name=Territorial%20Claim%20Unit <-- A TCU being killed is a sign of the owner losing space, not 100% accurate, but acts as a decent gauge.
http://eve-kill.net/?shp_name=Sovereignty%20Blockade%20Unit <-- A SBU being killed shows a sign of the owner of space preventing a hostile from taking the space from them, again, not 100% accurate, but a decent gauge.

So if those mega coalitions are so active in wars and take overs and smaller entities being able to take and hold space; why is there so very, very few TCU and SBU kill mails each day? Hell there is even days when none are killed. How many different ways do you need someone to tell you null is stagnant? The only thing going on is WoT style combat in Delve. The rest of the null map, is quiet as a mouse for sov conflict.

How is that for being dishonest?
Sentamon
Imperial Academy
Amarr Empire
#37 - 2013-06-01 09:02:56 UTC
Is it time for the "sov is boring" arguments from the people that are out highsecing the highsecers? Big smile

Bring em on, I need a good laugh.

~ Professional Forum Alt  ~

James Amril-Kesh
Viziam
Amarr Empire
#38 - 2013-06-01 09:58:15 UTC
Marlona, this might surprise you but I agree that null isn't as dynamic as I would like. I agree that sov mechanics are total ****. I agree that Akirei's post may have had certain points exaggerated.

However, you seemed to be implying, more than just a refutation of the "multiple gangs per hour for trade hubs/ratting systems/staging systems" premise, that small to medium sized combat and roaming gangs are rare in nullsec. They really aren't. This is what I was disagreeing with.

I also disagree, as you well know, with the notion that power projection is a contributing factor to nullsec stagnation - if anything it's one of the few things preventing even further stagnation. In essence I don't buy into the premise that slower and more difficult movement would suddenly make null more vibrant. If anything it would only serve to enforce the safety gained by large power blocs.

Enjoying the rain today? ;)

Vonce forthelulz
The Scope
Gallente Federation
#39 - 2013-06-01 21:00:56 UTC
Every once and a while I pull up old versions of the sov map and reminisce. It will be interesting to look back in a few years and remember not only past alliances, but also past coalitions.

Thumbs up!
Varius Xeral
Doomheim
#40 - 2013-06-01 23:24:03 UTC
"rare" is an exaggeration, but there could be so much more. furthermore, it should be hardcoded into nullsec, not just a possibility.

a lot of the good small stuff that happens is only because nullsec currently has sovereign entities that leverage large numbers of terrible citizen soldier players, who make up the bulk of the low end targets for gangs. if we were back in the master/renter model, then all you have is elite predator and helpless prey, which basically comes down to trying to trick ratting bots

are there currently pockets of below sov level action in nullsec? of course. however, that doesn't mean that it shouldn't receive an enormous hardcoded boost from developers.

Official Representative of The Nullsec Zealot Cabal

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