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Destructable Outposts

Author
knowsitall
Native Freshfood
Minmatar Republic
#21 - 2013-06-05 12:48:53 UTC
Danika Princip wrote:
knowsitall wrote:


I agree the SOV system is broken, in fact it the reason i left null. This was never about fixing SOV mechanics. I would not feel qualified to suggest SOV mechanic changes as i have been out of that for a while. This was about being able to raze regions to ground rather than conquering them.

All the problems you have mentioned above are SOV mechanic failings.

For example
What do you do about the previously mentioned groups dropping outposts in every single system they own in the face of invasion just to burn out the attackers?

Well this is a problem now, in fact it is worse, without destructable stations if a defender does this then that region is a grind FOREVER to conquer.

How does entrenching the current sov holders
I don't believe making outpost destructable is entrenching the current SOV mechanics. The mechanics for how you attack the outpost does not determine whether at the end of the attack you get given a choice to conquer or destroy (shell in my idea) the outpost.

What i was suggesting was a change to outcome of the attack not the mechanics for the attack themselves, because as i mentioned earlier i would not feel like i had enough information to analysis that.

KIA


If you conquer a region full of destructible stations and don't repair them all, then you all of a sudden have dozens of places which hostiles can and will stage out of. Holding the region with so many places for hostiles to sit and jump on you will be rather difficult, don't you think? Look at how much of a mess the guys staging out of NPC fountain and delve can make down there, or the kills PL get out of NPC pure blind. Now, turn that up since you don't have one constellation for them to hole up in, you have stations all over the region. And not just third parties either, short of spending tens of billions of ISK it is impossible to stop the former sov holders from retaining all of their assets and just using the destroyed stations to form up in with no problem. Are you telling me that if you were invading, say, Delve with it's 36 stations, or Povi with its 66 of the bloody things that you would leave them all destroyed? You would leave several dozen safe places for your enemies to hide in?

You also never answered the question 'Who is going to spend a week and three RF timers just to annoy a sov holder'. I guess if you're tying to pick fights like in the south right now, but even then you're able to do things better under the current system.


I agree holding the region would be nearly impossible if you did not repair and conquer all the stations. But in that situation you would repair and claim them all. And to my mind the cost of this is quite small, one downed Super Capital fleet is probably more money than repairing all the stations in a region.

To answer the question

Who is going to spend a week and three RF timers just to annoy a sov holder

I think you under estimate the diversity of the Eve population. There are many entities living in NPC 0.0 that i think would do just that. They want the 0.0 mechanics and big fights, but they don't want the grief and effort of managing and maintaining SOV.

Back in the day you had the mercenary coalition that did exactly that, they were guns for hire that never owned space or got involved in SOV. Instead they just moved from client space to space helping them get SOV. They were not just more bums on seats for fights, they had capital fleets that rivalled any SOV holding alliance at the time, they were just nomads that liked fighting. Obviously SOV mechanics were different at the time, but they did exactly that, they sat in SOV fleets with more lag than you ever get now to achieve nothing but better their reputation as a mercenary fleet. I don't know, but i doubt they made a profit from their contracts, what they did get was fights and fun.

Abrazzar
Vardaugas Family
#22 - 2013-06-05 13:15:41 UTC
I am more in favour of allowing the decommissioning and de-construction of outposts. First the upgrades, then the outpost itself, taking a while to give people time to save it. In the latter stages of de-construction, the docking would be open for everyone so they can get their stuff out. Everyone with assets and in a outpost should get a notification when it's reaching that stage.

This would also allow alliances to move outposts if they're no longer satisfied with their location and feel the need to move it. (like if they want to secure a temperate planet with my sov and pop system*winkwink*)
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